I like it. It is simple, easy to implement, and it feels like a better advantage than a simple one to three point bonus or penalty — its like you get a lucky brake or a bout of Murphy's law with two rolls, where the other die shows how well you could have failed or succeeded.
The first time I seen this mechanic in action was in the revised Barbarians of Lemuria rulebook, when it intro of Boons & Flaws. Although, the approach was different: you get an extra die if your character meet the requirements of a given Boon or Flaw, while 5e allows GM to dispense them freely, like any other bonus or penalty.
Post by sixdemonbag on Jun 6, 2017 21:18:04 GMT -6
I can see 5E's legacy being this mechanic. I think every future official version of WotC's D&D will implement this in some way. It's truly innovative with hardly a complaint to be found. I can't imagine going to back to fiddly mods. I'm surprised more games haven't blantantly ripped it off. I know I would!