Post by scottenkainen on Oct 8, 2014 9:30:40 GMT -6
Turn 14 for Ximo:
"Hmm, I like your suggestion -- very well, you may help me for the next hour! Now, as to what I'm doing..." Txanton said as he moved around a table and snatched up more jars from a high shelf, "I have been contracted to look into a natural remedy for tattooing. Something that will heal the skin enough to remove scarring. Apparently there has been a rash of strange crimes of forced tattooing just since yesterday and some fairly well-to-do people have been targeted."
While Ximo pondered that, he also pondered what he knew about the Kron Hills and kingsfoil. The Kron Hills was easy -- they formed the southern border of the Viscounty and were about 100 miles to the south. Kingsfoil he had heard of before, but was not aware it had any value and would need to see a picture of it to remind him what to look for.
Ximo continued as if he were only idly curious as he pounded some materials in a pestle, "Who was targeted for these strange crimes? Were they all tattooed the same? Is there some strange gang of vandals about?"
Ximo reminded himself to ask Txanton for a picture of kingsfoil so that if he undertook the expedition he would be able to recognize it upon sight.
Post by scottenkainen on Oct 9, 2014 9:18:37 GMT -6
Turn 14a for Ximo:
"Yes, strange vandals indeed!" Txanton laughed. "I know little about it, I confess, as I don't usually follow local news. You might need to speak to the city watch about the details, or stop some herald in the streets."
Txanton did have a book of illustrations of plants that he pulled out of a cabinet and used to show Ximo what kingsfoil looked like. Ximo committed the image to memory. Since it was a black and white illustration, Txanton described it as an all-white flower with small green leaves.
Ximo decided to take a risk and asked Txanton, "I would be very interested to know of anyone who purchases this ointment you are developing for removing tattoos. I'd keep them in confidence and be happy to show my appreciation for the information..."
"I will consider this opportunity, good sir. And I am sorry for any inconveniences the confusion about my abilities may have created," Ximo said as he took his leave of Txanton.
He decided he had a good idea for how to get an answer to his question about nobles "vandalized" with tattoos. Of course this seemed a bit suspicious. So he headed for the Spruce Goose to talk to his friend Agusti and see what the man might know.
He looked up to gauge the position of the sun to get a sense of the time as he walked.
Post by scottenkainen on Oct 10, 2014 13:24:11 GMT -6
Turn 15 for Ximo:
"Ha, first I have to actually develop the ointment!" Txanton laughed. "It's proving very difficult. Then...then we'd have to talk."
At that, Ximo left, and found it was earlier in the day still than he might have imagined. It was only mid-afternoon, and the Spruce Goose was more of a supper-only club. He had plenty of time to walk around and explore the city more, or just relax somewhere after his hectic morning/afternoon, or simply to the club and see if Agusti might be there this early...
Ximo sought out a late lunch, something simple, and then strolled to the Spruce Goose. He figured if Agusti was not yet there he could relax nearby and wait for the man to get there. He also needed to decide what to do about the apparent, but yet unconfirmed, death of Vicent. That would bear some careful consideration.
Post by scottenkainen on Oct 13, 2014 8:43:03 GMT -6
Turn 16 for Ximo:
Ximo wandered in search of a simple lunch and could not have found a simpler place than the Packard's Trough Tavern. It was uncomfortably smelly and grungy inside, reminding Ximo of the many times he had been forced by circumstance to dine in the simple taverns of Penwich instead of in the baron's presence at court. A grubby-looking serving lad handed some stale bread to Ximo on request for some food to go.
Ximo gnawed at the bread and headed for the High Quarter. Perhaps he could convince Agusti to slip him a little something to help ease his grumbling stomach. But if not the bread would do. He'd survived on this sort of fare for quite some time.
Post by scottenkainen on Oct 20, 2014 14:42:30 GMT -6
Turn 20 for Joaquim, Marcel:
The two itinerant gentlemen adventurers found their way to Txanton's Apothecary. Like a typical shop, business was conducted at the street side window instead of inside -- or at least it was until the man at the window took one whiff of the recovered liquid Joaquim held in the cultist's flask.
"Come inside at once," Txanton said firmly. He waited eagerly for them inside the door and held out a hand for the flask. He sniffed it again, held it up to the light from the window, and then took it to a workbench where he sprinkled a dash of some substance into it. "Ah...it is magic!" Txanton said. "But what kind..." he was talking into the flask now, ignoring Joaquim and Marcel, until he straightened up, turned to them, and said, "I will need until tomorrow afternoon to identify this potion, for it is indeed a magic potion. And I will charge you only 19 gold pieces for the service."
Post by Ronny Serio on Oct 21, 2014 8:50:34 GMT -6
After a brief conversation to the side, the pair decided they were playing with cultist money anyway, so why not. Marcel handed over the 19 gold coins and they agreed to return the following afternoon.
"Wow," Marcel said, once they were on their way to the Bailey. "An actual magic potion. What do you know about them?"
"Not much," admitted Joaquim. "Our dead mage didn't have anything on him that referenced potions. Just the spellbook."
"There was that bloke back home that used to bottle horse piss. He'd bring it up to the Petit Bazaar and try to pawn it off as a magical elixir to some gullible merchant or would-be adventurer."
"Stinky Pete," Joaquim said with a smile.
"Hah, yeah, that was him. Think he ever sold any?"
"I can't imagine he did. He smelled as bad as his potions."
Post by scottenkainen on Nov 18, 2014 12:57:06 GMT -6
Day 4/Turn 1 for Volermo:
Volermo had traveled very far in his young years and seen many things.
Well, almost seen many things. He had traveled across much of the Wild Coast, but in the middle of a caravan so large that he never saw the action going on at the outside of it. He saw the inside of the Gnarley Forest, which was supposed to be a dangerous place, but they had an unusually safe trip there. He saw the City of Dyvers, but was intimidated by the size of it and seldom strayed from the merchant camp outside of it.
This time, in Verbobonc, he was determined it would be different.
So he had spent the better part of his first day in Verbobonc wandering the business district. He had heard a rumor that the business district was haunted and that adventurers had just recently fought some spirit there. But, as usual, his good luck held and he had seen no sign of undeath or adventure all day.
Now it was late (about 9 pm) and he had foolishly squandered every opportunity to book himself a good room in an inn earlier. Only a slim branch of his caravan had traveled to Verbobonc and dispersed here, so there was no encampment outside the city to return to this time. It finally dawned on Volermo that he was, at last, entirely on his own.
And that was when he saw someone he recognized. It was the gnome merchant from the caravan -- what was his name? Oh yes, Bumblesnuff Crimpysnitch. And he had some big, tough-looking man with him who wore a thick leather jerkin and long cap. And that man was...breaking into the Belrose Blacksmithy with a crowbar?
Post by scottenkainen on Nov 19, 2014 15:33:36 GMT -6
Day 4/Turn 1a for Volermo:
Bumblesnuff almost jumped out of his boots when he heard Volermo. The big guy with the crowbar just gave Volermo a stern look.
"Wait, I know you," Bumblesnuff Crimpysnitch said. "You were in that caravan with me, weren't you? There's no reason to attract the watch, we're just -- just trying to get into my shop. Yes, I did lose my keys. Could you stick around and help me look for them?"
Post by scottenkainen on Nov 20, 2014 11:15:40 GMT -6
Day 4/turn 2 for Volermo:
The guy with the crowbar went back to work and managed to break their way into the Belrose Blacksmithy. Bumblesnuff hurried them all inside.
It was a perfectly normal-looking blacksmithy inside (this being the side entrance to the shop room, as opposed to the adjoining workroom that faced the street). Everything was scaled to human size instead of gnome size, in case Volermo had any remaining doubts that this was, in fact, not Bumblesnuff's shop.
"What do you want us to do now, boss?" the guy with the crowbar asked.
"Search the floorboards to see if any of them are loose," Bumblesnuff said. "Now, as for you..." he said, facing Volermo and looking up at him. "What's your name again? And do you want to make an easy gold piece, watching the street?"
Post by scottenkainen on Nov 21, 2014 11:22:49 GMT -6
Day 4/turn 3 for Volermo:
Volermo was a pretty good window-watcher, especially since there were no armor or weapons on display in the shop room -- it seems this blacksmith only made iron tools. There were sacks in the shop -- but they only had tools in them, too.
Bumblesnuff wound up doing most of the floor searching, but came up empty. "Nothing!" he snorted, derisively. "You two wait here while I check the workshop!"
Bumblesnuff disappeared through a side door into the adjoining workshop. Crowbar-guy came up behind Volermo once they were alone together.
"Nice armor," Crowbar-guy said. "I could use a nice suit of armor like that."
Post by scottenkainen on Nov 24, 2014 10:45:37 GMT -6
Day 4/turn 3, rd. 1 for Volermo:
Volermo was fast with his swing, and his opponent was piteously poorly armored, but the big man was fast to step back and parried with the crowbar so well, Volermo had to suspect they were both equally skilled swordsmen. Crowbar-guy circled around him, looking for an opening, then decided for a full-out lunge. Volermo had to be careful parrying the much heavier weapon, but the crowbar glanced off his sword blade before connecting with his armor.
"Volermo, Onesime -- what are you two doing in here??" Bumblesnuff fumed when he poked his head back into the shop room. "How can I look for hidden treasure if I can't leave you two alone together?"
Post by scottenkainen on Nov 25, 2014 10:29:34 GMT -6
Day 4/turns 3-4 for Volermo:
But Bumblesnuff wasn't quick. Indeed, he was so meticulous that he even swept the work room floor to see if there was anything hidden under the surface dirt.
Even Onesime was getting edgy again. "Come on...whatever you're looking for, it don't seem to be here..."
Volermo observed all this, but he also observed from the window four men outside, in the street but on this side of the street, standing and talking to each other. They all wore chainmail, helmets, and carried shields. The device of a lightning bolt was on their shields, as well as their tabards.
"Uh-oh," Onesime said, looking over Volermo's shoulder. "Church's First Army..."
Post by scottenkainen on Nov 26, 2014 19:30:23 GMT -6
Day 4/Turns 5-7 for Volermo:
The patrolmen talked, looked at the blacksmithy, but then moved on.
"Were those the guys we were supposed to be watching for?" Onesime asked as Bumblesnuff kept searching.
"If you saw them, then that's not who you were looking for. You wouldn't see these boys coming."
"Then what's the point of having us watch for them...?"
Bumblesnuff left the question hanging.
They had been in the blacksmithy for over an hour when Bumblesnuff finally stopped searching. "We've spent too long here," he announced. "If it's here, it's too well-hidden. Might have to take this place apart...but that will have to wait."
Bumblesnuff held up a gold piece in front of Volermo. "You were useful tonight, Volermo. There's two gold pieces in this for you if I can have your help tomorrow. I'd like you to keep an eye on this place during the day; find out who the new owner is and where he goes at night. Think you're up for it?"