Post by scottenkainen on Jun 26, 2014 12:34:52 GMT -6
The Business Quarter is in the northwest part of the city (designated by B on the map).
The following can be found in the Business Quarter: 1) Traders Market, 2) Bank of Zilchus, 3) Library of Delleb, 4) Jimwich Manor, 5) Jan's Mercantile House (furs, Furyondese imports), 6) Bridgewalk Tavern, 7) Benoite's Waxworks, 8) Maite's Mercantile House (metal ore, gems), 9) Nibbo's Imports (mundane items from Dyvers), 10) The Packard's Trough Tavern, 11) Bethania's Print Shop, 12) Temple of the Journey, 13) Guildhall of the Silver Consortium, 14) Molten Spigot Tavern, 15) Red Dona Inn, 16) Belrose's Blacksmithy
All scenes that take place in the Business Quarter should be posted here.
Post by scottenkainen on Jun 26, 2014 12:41:23 GMT -6
Turn 70 for Joaquim:
((Day 4, Flocktime 6))
Joaquim woke up...in strange surroundings. He seemed to be in a small, dark room that reeked of booze. He could hear other people snoring around him. Curiously, none of them sounded like Marcel.
Joaquim stood up, with difficulty. He remembered Eder and Marcel daring him to drink heavily last night at the Molten Spigot when they were celebrating...there may have been some altercation involving farmers...and then he couldn't remember anything else. What he did find was that he had a massive hangover and was sore and scratchy all over. Eventually, he could make out the outline of a door in the room and he opened it to get some light.
The door opened on the common room of the Molten Spigot Tavern. It was the next morning. He could see it was misty outside through an open window, so he was having trouble discerning the time.
The old lady who usually watched the door of the establishment was there in the common room. She looked up at Joaquim, smiled, and enigmatically said, "Cheeky devil..."
Post by Ronny Serio on Jun 26, 2014 19:01:13 GMT -6
Joaquim looked at the old woman, aghast, bile working its way up his throat. He managed to avoid vomiting, but it was a close thing. What had he done? It was probably better that he didn't recall. The holes in his memory were a blessing, better proof of the gods divinity and generosity than any miracle Ramon or Clybe could work.
He didn't say a word, didn't look around to see who had been snoring, he just got out of there fast as his stiff legs could carry him. The river was his destination. The sooner that evening was washed off of him, the better.
((These intentions are assuming that Joaquim still has all his possessions.))
Post by scottenkainen on Jun 27, 2014 12:27:14 GMT -6
Turn 71 for Joaquim:
Joaquim had all his possessions with him, though he seemed to be missing 3 gold pieces.
It was a misty morning outside, but not as foggy as four days ago. Joaquim was easily able to find his way to the river, where he divested himself of some of his clothes and washed himself, a few bits at a time, in the river's cleansing waters until he felt better about himself.
Post by Ronny Serio on Jun 30, 2014 8:54:50 GMT -6
When he was done washing, Joaquim pulled out Bakar's coinpurse and emptied its contents into his own. He then filled the pilfered pouch with rocks and tossed it out into the middle of the river. Feeling refreshed he headed for the Bronze Unicorn. He needed to perform his morning studies and he was feeling quite optimistic about finally reaching a goal that had eluded him for some time: being able to keep two different spells in his memory at once.
Post by Ronny Serio on Jun 30, 2014 10:50:53 GMT -6
The men were headed in the same direction Joaquim had already planned to travel, so he followed after at a leisurely pace. He wasn't overly interested in this ship, but he could spare a minute to see if anything intriguing was afoot.
Post by scottenkainen on Jun 30, 2014 11:41:38 GMT -6
Day 72 for Axen, Marcel:
Axen had been understandably proud of his win last night and had accepted many a drink offered to him at the Molten Spigot. This morning, he woke up with a splitting headache -- and underneath somebody in a dark room. As he pushed the body off of him, he could tell that the person with him was only sleeping, and that there were two other sleepers in the room with them. Axen could make out the outline of a door in a wall from the light coming from the other side of it.
Emerging from the back room of the Molten Spigot, Axen saw the innkeeper, Toinette; her elderly mother; and someone dressed like a page in the common room.
"Well, if it isn't last night's hero!" Toinette said when she spotted Axen. She sounded pleasant, without a hint of sarcasm. "Sorry we had to put you in the flop room last night after the fight," she continued, coming over to greet him. "I'm told you were offered an escort back home, but you just kept saying you slept in a tree and nobody knew what that meant."
It was then that Marcel arrived back at the tavern (having missed Joaquim on the road). There was no sign of Joaquim.
"Wipe your feet!" the old crone shouted at Marcel as he came in.
"I'm sorry," Toinette said to Marcel. She listened as Marcel described who he was looking for. "Oh, he bolted out of here first thing this morning!"
Axen smiled. "That's all right. However, would you happen to have anything that could take the edge off of a bit of a hangover? I may have celebrated a bit too much last night and I have a long day ahead of me."
Post by Ronny Serio on Jul 1, 2014 12:16:06 GMT -6
Marcel sighed. It took all his will to remain pleasant in the morning on the best of days. This was not the best of days. He bit his tongue, waived to Axen and then left to return to the Bronze Unicorn and, with luck, his bed.
Post by scottenkainen on Jul 1, 2014 12:32:32 GMT -6
Day 72b for Axen, Marcel:
"I surely do have something for it, as I thought we had a larger group in the flop room than usual," Toinette answered. "But you'll have to wait for it. The best cure I know of is eating eel with almonds, so I'm making that for an early lunch today. If you just want to stay here for the next three hours, feel free. We should have more customers in soon."
Axen noticed Marcel come in, wave, and then head out.
((Marcel's turn 73 will be in the Foreign Quarter))
"Hmmm... thanks for the offer, but I have to get going. I'm going to Penwick today. If you have a few extra almonds, I'd appreciate them." Axen decided to leave and head for the Temple to see if he could find Ramon and Clybe, as he could not recall where everyone was supposed to meet this morning for their travel.
Post by scottenkainen on Jul 7, 2014 8:37:46 GMT -6
Turns 78-79 for Joaquim, Marcel:
The two adventurers toured the Business Quarter, which was much clearer to see now that the morning mist had dissipated. About 50% of the quarter consisted of shops of some kind or another -- tinsmiths, cobblers, tailors, surgeons, weavers, coopers, carpenters, hatmakers, pursemakers -- everyone in the city with their own specialized task or homemade wares. There were some buildings that looked to be available, though all rather bland and plain and without the character of the Foreign Quarter.
They walked most of the streets of the quarter, save Tempest Street, which looked like a dump.
Joaquim had to be wondering, as they walked, which building was Bakar Belrose's home. Clybe Sando would know. They also passed by the Belrose Blacksmithy. Joaquim still had Bakar's keys in his pocket, tempting him.
Joaquim had indeed thought a great deal about where Bakar's home might be, and he had devised a few plans, but those would have to wait. For now he was content to enjoy the day, happy to be getting his bearings in this new city.
"I don't know," said Marcel. "This is just so... expected. Of course you'd put your new business in the Business Quarter."
"It does lack a certain personality," Joaquim agreed.
"We belong in the Foreign Quarter. It's not exactly the Lower City, but it feels more like home than anywhere else we've seen here."
Joaquim looked at his friend, surprised and curious. "I wouldn't have pegged you for missing it. As I recall, you were quite eager to leave."
"Allow me to rephrase. It feels vaguely like home, but without the constant threat of being robbed, beaten and killed."
"Ah yes, the safe, quiet village of Verbobonc, where you've been three days and have already been trampled by a horse and run through by a deranged cultist."
"Yes, well," said Marcel. "It does seem that we may have arrived during a brief period of unrest. We had Rudd's favor for a long time in the Free City, but now Ralishaz has cast his eye on us."
"Lets just hope the childish bastard has a short attention span."
The two silently mulled over that grim thought as they made their way back to the Foreign Quarter. They'd continue scouting locations until it was time to rendezvous with their Pirate lunch date.
Post by scottenkainen on Jul 24, 2014 8:38:08 GMT -6
Turn 90 for Joaquim, Marcel:
The Blythe was a single-masted cargo ship, still on the west end of the docks where the Velverdyva River met the Business Quarter. By this late in the afternoon, the unloading of the ship seemed to be long-since over, though some guards still patrolled its main deck. A gangplank was still connecting the ship to the dock it was moored to.
Joaquim and Marcel were not experts on river commerce, but they were aware that there should be a harbormaster or dockmaster's office around here somewhere, so they looked for it. Marcel also had an eye out for shacks or shanties that looked suspicious.
They found a small building with a plaque by the door that simply read "Verbobonc Dockmaster". They could interview the dockmaster and try to learn more. They could ask around amongst the idle mariners for information. Or they could get really brazen and board the ship to find out what they wanted directly.
Post by scottenkainen on Jul 25, 2014 14:46:01 GMT -6
Turn 91 for Joaquim, Marcel:
Joaquim knocked and was admitted into the office. It was a small building and seemed to have only two rooms. The first room housed (literally housed -- his bed was in the corner) someone who sat at a desk and turned out to be the assistant dockmaster.
"The dockmaster is out on his rounds," the assistant said. "May I help you? The Blythe? Yes, it just came in this morning. It was carrying cargo from Mitrik, along with private passengers. No, I can't say who they were; they paid extra for privacy."
No matter what Joaquim said, the assistant dockmaster seemed unbending and unimpressed with Joaquim.
"I'm sorry, but if you have a problem with the rules, you can wait outside for the dockmaster to return," the man said.
Meanwhile, Marcel made immediate friends with five mariners who soon wanted to take him to a nearby alehouse for drinks -- on him.
"Ar...you'd make a real fine swab and that's no mistake!" one of the grizzled mariners said. "We've plenty of time for drinks, and we can hear from the alehouse if there's a call for more dock hands."
Post by Ronny Serio on Jul 28, 2014 8:54:10 GMT -6
Joaquim considered offering the assistant a bribe, if the privilege of privacy can be purchased then surely it could be unbought as well, but his intuition told him this man would not respond well. Instead he ventured back outside and caught Marcel in time to join the big man and his new friends for drinks.
At the alehouse, Marcel steered the conversation toward the passengers on the Blythe. He was willing to dole out coin if necessary, but suspected that free drinks would get the job done. The pair would also see if the peg-legged pirate sounded familiar to any of the dock hands.
Post by scottenkainen on Jul 28, 2014 13:26:18 GMT -6
Turn 92 for Joaquim, Marcel:
The alehouse was small, barely larger than a shack, and just barely qualifying as an alehouse -- it was a single room with benches and stools and a keg of ale in the corner. It was one of 10 buildings along the river Marcel had observed that could pass for a shack and looked somewhat dubious.
The room was soon packed with 8 other people besides Joaquim and Marcel, all of them mariner types with some combination of squinty eyes, corncob pipes, bulging forearms, and tattoos of anchors.
The two investigators (well, Marcel mainly) kept the mariners there, talking and laughing, until supper time, at which point some fat women carrying plates of smoked fish showed up and shared their bounty with the men present.
"Ar, of course there were passengers aboard The Blythe," one of them was saying. "A quiet lot, as usual. One of them looked to be a gentleman and the rest were probably his servants, I'd wager."
"Ar, none of them said a word to me," said another, "but I did hear one of them call the gentleman 'master', so I think you be right."
"Ar, a pirate with an eyepatch, hook hand, and peg leg?" another said, answering the question that was going around. "That's Old Bill! C'mon, you all know Bill. He comes in here sometimes!"
Post by Ronny Serio on Jul 28, 2014 14:07:43 GMT -6
"Anybody happen to know where Old Bill puts his feet up at night," Marcel asked the group. Also, after making sure that none of the mariners seemed to have cult tattoos, he'd ask the lot if they'd seen anybody around with those sorts of markings.
At one point, Joaquim spoke quietly to Marcel. "I have an idea for tracking down this master, but it might help if we had a better description of the man." Marcel then relayed the inquiry to the group, in his jovial manner. That people generally responded much better to things if they came out of Marcel's mouth was a long-standing source of irritation and bewilderment for Joaquim. Nevertheless, it did seem to be a fact, and he wasn't too proud to take advantage of it.
The pair were still prepared to utilize coin to get the information they wanted, but they were hopeful that the alcohol would loosen tongues enough.
Post by scottenkainen on Jul 29, 2014 12:16:38 GMT -6
Turn 92b for Joaquim, Marcel:
None of the mariners had particularly demonic-looking tattoos, which was the only distinction they knew to look for. Almost all of the tattoos were nautical-themed, though one man had a tattoo of a naked lady on his bare forearm.
"Oh, ar, sure'n I can describe the man..." a mariner said in regards to describing the 'master'. Actually, it took three mariners to reach any kind of consensus. All agreed that the man was fair-skinned, and had a triangular beard that was brown with some grey in it. And he was wearing a black hat and white hose.
"Bill?" the mariner who blabbed about Bill before said when the subject was broached again. The man looked around nervously at his friends around him and said, "I must have been mistaken. Couldn't have been Bill..."
Though none of their "friends" so to this point required bribes, one man was keeping track of how much of the keg was being drank and let Marcel know that his friends had drank 1 gp worth of it so far.
When Marcel paid that tab and offered a second gold piece to his squealer, the mariner said, "He must live around here somewhere, as he never seems to have come far. That's all I know!" he added, defensively, as his friends gave him dirty looks.
Post by Ronny Serio on Jul 29, 2014 13:41:02 GMT -6
"Don't worry, friends, Bill's not in any sort of trouble," Marcel lied to the mariners. "A girl came to us to find him, claims to be his niece. Don't know if that's the full truth of it, but I have a feeling Bill will want to meet her. I'll stop by the docks again tomorrow. If any of you happen to have information on where I can find him, there will be some coin in it for you." With that Joaquim paid the tab while Marcel said farewells for the both of them.
Once they were outside, Joaquim laid out his plan. "We'll stop at each inn in the city. Say we've been sent by the dockmaster. A passenger on the Blythe accidentally left a bit of baggage on board, and we're to locate the man. Give them the description the mariners gave us."
"Sounds simple enough," said Marcel. "There's always a chance he's not staying at an inn, but it seems worthwhile, nonetheless. There's bound to be a lot of inns in this city. Should we split up?"
"I'd rather not, if we can avoid it. If he's staying at an inn, chances are it'll be pretty high class. We start with the nicest and work our way down. I assume that'll mean the high quarter."
Post by scottenkainen on Sept 2, 2014 14:44:42 GMT -6
Turn 5 for Ximo:
Ximo had long heard about the Silver Consortium, a mysterious combination of merchants and magic guild based here in the city and, after just asking once for directions, found them in the Business Quarter.
The building was large and high, with a high-gabled roof and many towers around it topped in spires or domes that looked to be made of silver, or at least painted to look like they were.
There was a 6' high stone wall all around the building and its grounds and just one entrance -- an iron gate flanked by 4' tall gargoyles that looked like particularly ugly dwarves.
A voice that seemed to emanate from nowhere spoke when Ximo advanced to the gate, saying: "Speak your purpose."
Post by scottenkainen on Sept 3, 2014 14:07:45 GMT -6
Turn 5a for Ximo:
Ximo peered closely, but it did really appear to be a statue and not just a dwarf in make-up (although Ximo was aware that an illusion could have been making a real dwarf look like a statue).
Regardless, the voice returned a moment later, saying, "Touch the gates to enter."
The gates opened when Ximo touched either one of them, allowing him to enter. Behind him, two young men in their late teens, wearing black robes, walked up to the gates, but waited for them to close again.
There was a small courtyard area in front of the building in which stood a fountain and a small garden. Next to the fountain were two more young men in their teens, wearing black robes, as well as a young woman of the same age, standing around and talking while holding books in their arms.
The front door to the building opened and a fat gnome with side whiskers almost as wide as his beard was long waddled out and rang a little triangle. The three young people by the fountain reacted and turned to head up to the front steps of the building.
Ximo followed the young people to the entrance of the building. As they passed the gnome he paused to speak with the demi-human, "I have been admitted that I might have an audience. I divine that you may be able to direct me in the correct direction?"