It is second nature for role-players to take an established fantasy setting and make it their own is some way. This could be as simple as a small alteration to fill in the gaps (like the winged-ness of the Balrog in Middle-Earth) or a personal preference ("Yeah, Faerûn has a &%$#-ton of lesser gods, so I added a few of my own."), or even a change so drastic, it ends up — for good or bad — changing the look and feel of the setting (much like that idea floating around about Spelljammer with rocketships instead of flying boats). Quit often, we find neat elements from different settings and throw them into the settings we like, and more often, we add stuff that reflect our own ideals. In this case, its about Barsoom.
I hear about people playing this setting in one way or another, or at the vary least, it's own world within a larger space opera or time/space/multiverse setting. So, when you do play in this setting (or facsimile of it), what changes do you make?
What customs do you add, drop or alter from the setting? (e.g. notions of chivalry, the way they dress, rules with claiming hatchlings, and so on). What about technology? How does your Barsoom-like setting fit in your larger game setting? And so on and so forth... (don't feel obligated to limit yourself to the questions I just asked)
It is a neat and exotic setting, full of action, adventure and romance. I'm just curious ho hear how the fans here handle this setting in their own games.
To be fair, they are not totally naked... They are just not covered up in most places.
That part is up to debate with most people, and to most, that would be the apex example of how one's Barsoon could vary with one and other. ERB purists like to maintain the casual cultural nudity aspect, while others like to keep things covered with loincloths and nipple-shields as seen on most of the book covers. Personally, I would like to hear people variations, beyond just the topic of dress... or lack there of. Although, if that is the only thing you change about the setting, that is OK too.