Joined: Sept 2008 Gender: Male Posts: 1,216 Location: Melbourne, Australia Karma: 195
(008) Return to Edhil « Thread Started on Jan 1, 2012, 12:01am »
The once mighty company of Men, Elves, Dwarves, Hobbits, and pack animals return to Edhil as quickly as they are able, nursing their many hurts, injuries and sorrows.
The 40 leagues are mostly downhill this time, and at least their is no concern about running short of supplies; what with the fellowship being so sorely diminished.
It takes only four days to scurry back along the Sirannon, ever in fear of a pursuit. But at last the company's fortunes seem to hold, and they return to Edhil battered and beaten, but without further incident...
Joined: Sept 2008 Gender: Male Posts: 1,216 Location: Melbourne, Australia Karma: 195
Re: (008) Return to Edhil « Reply #1 on Jan 1, 2012, 12:08am »
I will assume a couple of days of rest an recuperation -- everyone's full hit dice will be re-rolled when you next set out.
Norin and Eohild both recovered from their poisoning halfway along the road to Edhil.
Elindir's wounding was severe and he has permanently lost 1 point of constitution (now down to 5).
You may list whatever basic supplies and/or hirelings you wish to secure in Edhil (remembering that it is a town of only a few thousand Men). I will let you know what is (or is not) available. Remember also that hirelings must be paid at least a week in advance, and must also be fed...
Joined: Aug 2010 Gender: Male Posts: 261 Karma: 21
Re: (008) Return to Edhil « Reply #2 on Jan 1, 2012, 11:24am »
Welcome back and Happy New Year, Ways!
What is our budget for resupply? A lone silver coin is all that remains of Sili's starting money...
Assuming he has the funds, Sili will try to hire a skilled stonemason/mechanic, with thoughts of restoring the architectural wonders of Moria to their intended function and glory, starting with the front gate.
A lone silver coin is all that remains of Sili's starting money...
Sili might use his 1 silver penny to send a letter to his cousin Fili in Erebor, requesting that he send a chest of silver to Edhil.
Meanwhile, Sili has the goods of poor Hepti under his administration. As he is a selfish fellow, he wouldn't have any problem "borrowing" Hepti's silver...
Goods of Hepti the deceased Dwarf: Rackpack (1), Bedroll (1), Purse {20sp 19cp}, Waterskin {1 quart} (1), Hand axe (1), 60ft rope (2), Grappling hook (1), Sack, Sack, Torches {3} (1), Tinderbox, Pick (1), Hammer (1), Iron spikes {6} (1).
Re: (008) Return to Edhil « Reply #7 on Jan 1, 2012, 10:49pm »
Norin laments the loss of his friend and healer, Ymir. Other than repairing his gear and stocking up on food, he is probably OK equipment-wise.
Are there any dwarfs available for hire in this town? If so, in what capacity?
Norin will take the chalice to the local purveyor of fine jewelry and silver to see if they can come to some agreement as to a price for the piece. If possible, he'd rather do business with a dwarf... and he's ever so reluctant to let this chalice go, it must be said, but if it is in order to fund the expedition to go back and deal death out in great waves to the slimy and loathsome orcs, then it must be done.
My apologies, I had forgotten to post the details of the gruesome scavenging. The filthy pile of dead and dying Orcs were searched by moonlight. Some took undue pleasure in tormenting those that lingered... others ended them more efficiently.
Throughout the scabby pokes and packs, grimy sling-bags and gore-stained purses the Orcs had among them...
40 silver pennies minted in Dunland, 5 silver pennies of Dwarf make, and 600 copper pennies of various origins; mostly Dunland, Rohan, and the North.
A surprising collection of hardwares including; wire, pliers, hinges, rivets, buckles, belts, rope, tack, nails, hammers, screws, horse-shoes, chisels and stakes; the consumables being of Orcish manufacture, while the tools are mostly of ancient Dwarf make.
Also present are assorted chunks of a dark ore, which collectively amount to 2 stone in bulk. The Dwarves reckon it to be an iron ore of some sort, though Ardenbard is convinced it is not of the regular sort. Far too dark, he says.
The raiders carried with them a veritable banquet of edibles for the Orcish palate; sour onions, pickled lizards, chickens' feet, eye balls, hard grey bread, foul smelling cheeses, bitter Orcish drafts, and various strings of hard, salted meat of who knows what source?
And of course, their arms; black maces, axes and wide, curved swords in the main, as well as some crooked spears and daggers. A gruesome lot of gear to be sure, but worth near to 90 silver pennies by weight of metal. Selling such Orcish works will not be easy in Edhil, however. Perhaps in Dunland, where Men are said to be less scrupulous?
Joined: Sept 2008 Gender: Male Posts: 1,216 Location: Melbourne, Australia Karma: 195
Re: (008) Return to Edhil « Reply #9 on Jan 2, 2012, 6:11am »
The great chalice can be sold to a junk merchant for 300 silver pennies. Doubtless a dwarf would pay twice as much, but there are only Men here in Edhil.
There are no Dwarves about. Messages would have to be set further afield to hire any.
Joined: Sept 2011 Gender: Male Posts: 193 Location: San Diego, Ca Karma: 13
Re: (008) Return to Edhil « Reply #10 on Jan 2, 2012, 11:16am »
OOC: No idea how many shares we dived into but yea for team graverobber! Obvious Arbenbard would have no interest in such ill gotten gains.
On the way back to Edhil Baraglin would bring up the topic of camp defense. He would wonder if it would be possible to build a palisade next time with the local resources or if we should try to bring some suitable wood from lower elevations to erect a proper defense. He would be willing to contribute to a fund to purchase another wagon, or should the group lack such funds he would be will to put forth the amount needed as an investment with the hope that he would be repaid from whatever take we find.
Baraglin also needs to find a set of armor that is suitable for his size. It seems unlikely that he could find Elven mail in Edhil but he would try. He would of course inquire as to where Largo got his, and ask the Elves of the group where one could buy such armor in the region.
Assuming he can not source Elven Mail he would try to find the best suit of Leather Armor possible, insisting that it was fitted and not shy about go back and have adjustments made, he would also try to have it dyed black or at least dark grey. [Assuming the book price of 15sp he would be willing to spend any where from 5sp to 25sp extra to get it just perfect]
Obviously he would restock his food supplies (say 31sp for the iron rations x2 and 3 days of fresh food to eat on the first trail day, then complain about the quality of the food the rest of the way.) He would also seek out some quality Tea to purchase and take with him. (No idea what the cost would be.)
Lastly he would also need to pick up a small shield (7sp) and a quality dagger as spare weapon (2sp).
On the way back to Edhil Baraglin would bring up the topic of camp defense. He would wonder if it would be possible to build a palisade next time with the local resources or if we should try to bring some suitable wood from lower elevations to erect a proper defense. He would be willing to contribute to a fund to purchase another wagon, or should the group lack such funds he would be will to put forth the amount needed as an investment with the hope that he would be repaid from whatever take we find.
Sili says: "Baraglin, wee chap, fortress defense is on my mind too. Our 1st mistake was not fixing the broken gate. 2nd was neglecting to scout the surrounding area and choose a safe camp spot. 3rd was failure of the night watch to detect the ambush and wake the camp in time. (We need a Dwarf and guard dogs on duty at all times!)"
He thoughtfully fingers the lanyard he has made from the canine teeth of his slain companion Alf the Dog. He speaks not with keen insight [Int 8] but rather from many years' experience:
"We need a base camp within a day's journey of the gate, where our noncombatants, animals, and wounded can be protected. The ideal terrain will have fresh water, perhaps a cave or natural stone fortification, hidden by forest, defended by might and magic. Far enough that a Troll leaving Moria at sunset could not strike our camp at midnight and return home by dawn. Until the threat is understood, only willing scouts and warriors should approach near the gate. We can use signal fires to warn of a raid.
"I have learned to respect the skills of each race. With Elf archery, invisible Halfling spies, the cunning of Mankind, and Dwarven steel to punish the Goblin-kind, we shall not fail!
"With my last silver penny I will write to Fili of Erebor, informing him of our dire straits and requesting his generous patronage!" [Vestri and Miödvitnir are moved to humility by this gesture; they will forgo their nightly binge-drinking out of loyalty.] "In honor of fallen Hepti, I shall spend his share of the coin to hire an Dwarven Engineer to restore the gates and defenses of Moria to their glory! My Dwarven bretheren; what news and request for aid would you have me send to Erebor?"
[Note that Sili is illiterate, and therefore his offer to compose the letter is an empty gesture. He'll pay for the stamp. He asks Fili for a chest of silver and a small party of reinforcements, consisting of replacements for our hirelings and mercenaries, plus any new Dwarf PC's joining the party. Is it crazy to send the recovered goblet back to Dwarf-land as a token, along with the letter? Not that Sili would ever suggest such a thing...]
[Sili loads the iron ore, tools, and hardware onto his mules. With Vestri's labor and the supervision of an engineer, Sili intends to thoroughly fortify all future campsites! Are all 4 mules still alive? If so, would one of the other Dwarves in the party like to lead Hepti's mule?]
Re: (008) Return to Edhil « Reply #12 on Jan 2, 2012, 6:56pm »
Legandir restocks his supplies of food and arrows with inferior human replacements.
He walks the forest awaiting the time for their departure, enjoying (as much as his demeanor permits) a few moments among trees instead of under mountains of rock, and lamenting the lack of other ranger folk among his comrades.
crusssdaddy Level 5 Thaumaturgist member is offline
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Re: (008) Return to Edhil « Reply #13 on Jan 2, 2012, 10:38pm »
Arbenbard: "Baraglin Foolfoot, it was graverobbery of our own dead I disapproved of, not the Orcs. Of their meager wealth, I expect my full share.
"Restoration of centuries old gates, the subtle arts of which have been lost for an age? Palisades and base camps? These we need less of - are the lessons of noisy carts and clumsy camps already lost? Obviously not, since those misdeeds were paid for with the blood of innocents rather than the guilty. We need less henchmen, fewer animals, and more companions capable of quiet, stealthy work. Let us be the ambushers and attackers in the dark. We must out-think the enemy, not try to overbear him head on. How could we succeed in that strategy, where the implacable heroes of Moria itself could not?"
« Last Edit: Jan 2, 2012, 10:39pm by crusssdaddy »
Re: (008) Return to Edhil « Reply #14 on Jan 3, 2012, 3:31pm »
It is perhaps well that Lómëluin is not present to hear Arbenbard's latest tirade. His concern is with the dead.
He will seek out a suitable location to lay Telthalion to rest. (The ruins of Ost-In-Edhil might well suit his purposes. It was once elvish ground after all). He buries his friend with his head to the West, preferably in a spot where wild flowers will cover his grave come Spring. He will keep Telthalion's remaining arrows and lembas, but otherwise array his remaining equipment as grave goods. He will place the arms of the orcs he slew at his feet, his shattered shield beneath his head, his bow at his side, his sword in his cold hands.
Once the task is completed, he stands leaning on his sword in silent vigil over the grave until the sun hangs low in the sky to the West. As it begins to set, he raises his head, looks out upon the reddening horizon and raises his voice in a slow, sad, hauntingly-beautiful Sindarin song of lament, the last phrases ending with the last rays of the sun.
As the sky is surrendered to the shadow of night he bows his head low one final time, then turns on his heel, sheathes his sword and walks away to rejoin the surviving members of the Fellowship...
(O.O.C: If anyone would like to know what he sings (assuming your PC speaks Sindarin) feel free to PM me. )