Joined: Sept 2008 Gender: Male Posts: 1,217 Location: Melbourne, Australia Karma: 195
Re: Rules Discussion « Reply #16 on May 13, 2011, 6:54pm »
It may also interested you to know, then, that I will be tracking food and water separately.
Fresh rations will last at most 2 days.
Trail rations will not count as "refreshment" for the purpose of resting, except that lembas (Elvish trail rations) will. Only Elvish/Half-Elvish PCs can have any at the start of play, however.
Each person will require 2 quarts of fluid per day of "adventurous" activity (or a minimum of 1 quart per day if idle). A 2 quart flask or skin of fluid with stopper and shoulder strap is 1 bulk unit equivalent.
Note that the wineskin and waterskins listed on the equipment sheet erroneously state "1 quart". In fact they should state "2 quarts".
Elves/Half-Elves can take water or wine, Dwarves can take beer or water, Men and Hobbits can take all three. Using up an additional quart of fluid (over and above minimum intake) will count as "refreshment".
Is there any penalty for using a sling if there's an enemy adjacent to you?
If the enemy is already within melee distance, then it will be very difficult to get a sling shot off, as he could easily spoil your wind-up.
Because Largo is a very dexterous Hobbit, I'd allow it if he wins an initiative roll. But if he looses the initiative roll, his attack will be forfeit this round.
Joined: Mar 2009 Gender: Male Posts: 273 Location: Fayetteville, GA Karma: 5
Re: Rules Discussion « Reply #23 on Jun 26, 2012, 9:49am »
I hope I'm not cluttering otherwise useful discussion, but how in the world did I miss this 'til now? The rules are some inspiring, yeoman work.
If you've the time, Simon (and I know you're a busy fellow of late, what with Delving Deeper hanging on your sword belt), I wouldn't mind reading what, if anything, you've learned implementing these rules as it pertains to Middle-Earth gaming/atmosphere. What you've changed. What you'd do differently. What you may shoot in the head. What may have shot you in the foot. Etc. and blah, blah, blah.
Joined: Sept 2008 Gender: Male Posts: 1,217 Location: Melbourne, Australia Karma: 195
Re: Rules Discussion « Reply #24 on Jun 27, 2012, 8:32am »
Hey Machfront, glad you made the find
Deep questions indeed. Well, without an undue degree of navel gazing, I would say simply that I love JRRT's works, and was inspired to "do something" by the discussion of a possible Middle Earth OD&D supplement on these boards, and a recent re-reading of the tale of Hurin.
I had fun writing up these rules. They were a natural evolution of the house rules I'd been playing in my Hinterlands game (also on these boards) for 18 months or so at the time.
A couple of things that I'm particularly happy with are;
1) XP charts based on race rather than class (non-humans have some of the sneak's abilities, and this is reflected in the additional XP required by each race), 2) The "dd" (damage dice) system works beautifully for PCs (and man-sized enemy). It is gives damage rolls with occasional "critical damage" built right in, 3) Use of basic supplies for "refreshment" (aka non-magical healing),
Some things that didn't quite work out as I expected are;
1) Ability requirements for Elves weren't steep enough, so we had more Elves and Half-elves than I planned, 2) The system of multiple attacks per round is a bit too hard. Next time I would simplify it to +1 attack per round at 4 HD, 8 HD, 12 HD, etc. 3) I suspect that the "dd" (damage dice) system doesn't work as well for larger than man-sized enemy. This is because it doesn't scale up proportionally; going from 1dd to 3dd is a much bigger increase than going from 3dd to 5dd.
I haven't really evaluated granting XP for exploration yet. I like the idea, but haven't had the opportunity to use it much in practice.
That's all I can think of right now... hope that's helpful