|
Post by waysoftheearth on Apr 25, 2011 6:53:04 GMT -6
Once you are done in the "Heroes in the Making" thread, you can post your character sheet here, and update it as play proceeds.
Here is a character sheet that you can copy and modify:
[size=3] .~-= [b](Your Middle Earth Name)[/b] =-~. [/size] of [b](Your Origin)[/b]
[b][size=2][color=Purple]Story[/color][/size][/b] A Middle Earth-worthy piece of back-story that reflects your race, origin and experience level. Bring it on!!
[color=Brown]Biology[/color] : Man, Elf Maiden, etc. [color=Brown]Alignment [/color]: Fell, Selfish or Fair [color=Brown]Languages [/color]: Westron
[color=Brown]Class & Levels[/color] : Fighter 1 [color=Brown]Experience Points[/color] : 1,850 [color=Brown]XP Bonus[/color] : 5% [color=Brown]Hit Dice[/color] : 1d6+2 +2(constitution) [color=Brown]Hit Points[/color] : (ref will roll my hp)
[color=Brown]Armour Class[/color] : 4 (ringmail, shield & helm) [color=Brown]Saving Throw[/color] : 15
[b][size=2][color=Purple]Abilities[/color][/size][/b] [color=Brown]STR [/color]: 05 (-1) (1/2 in 6; needs 10+ on 2d6) [color=Brown]INT [/color]: 07 (-1) (1 in 6) [color=Brown]WIS [/color]: 09 (--) (2 in 6) [color=Brown]DEX [/color]: 13 (--) (3 in 6) [color=Brown]CON [/color]: 14 (+1) (3 in 6) [color=Brown]CHA [/color]: 16 (+1) (4 in 6)
[b][size=2][color=Purple]Gear[/color][/size][/b] (Of recent Hollander make unless stated otherwise) Dwarfish Hand-axe Broad sword Ringmail from out of Gondor Shield of Dunderling make (with bear-paw motif) Helm Backpack 60ft hemp rope
[b][size=2][color=Purple]Wealth[/color][/size][/b] 26 silver pennies 10 copper pennies
[b][size=2][color=Purple]Encumbrance[/color][/size][/b] Capacity = (My strength score) Load = (sum up the bulk of everything carried)
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 11, 2011 3:09:55 GMT -6
.~-= Legándir Urbrinduil =-~. of Rivendell
Story Legándir, Ranger of Rivendell grew up during the era of leaving, when many he knew, who were his teachers, family and friends, disappeared forever into the west. Not a loner by wont, he became one through necessity, making friends with the earth when there were none to be had among kin. It was left to him and his dwindling cohort to protect the lands of Middle-Earth from incursions from the north and uprisings within, and he took on this duty with a fierce determination and pride, as a brother might protect his family. In his wide wanderings he has fought alongside men, as well as hobbits and stranger folk, as he scoured the borders of the Shire. Yet a growing restlessness finally lead him east, and at last, to the gates of Moria, an unexplored frontier. What might a ranger find in its depths? Perhaps a glorious death…
Biology : Half-Elf. Alignment : Fair
Class & Levels : Ranger 3 Experience Points : 11,000 XP Bonus : 5% Hit Dice : 3d6 +2 Hit Points : (ref will roll my hp)
Armour Class : 3/6 (Elvish mail, Dex, Shield) Saving Throw : 13 (+2 versus poison, wands and rays)
Abilities STR : 14 (+1) (3 in 6) INT : 13 (--) (3 in 6) (Languages: Sindarin, Westron, Northern Tongue) WIS : 13 (--) (3 in 6) DEX : 15 (+1) (3 in 6) CON : 11 (--) (2 in 6) CHA : 9 (--) (2 in 6)
Gear Elvish Greatcloak Elvish Mail Elvish Long Bow of Rivendell "Morfil", a Noldor Elvish blade lost by Lómebrildor of Lorien in the 2nd age, recovered by Lethelas, grandfather of Legándir, and bequeathed him upon the voyage of the former to the havens. Elvish light shield bearing mark of Rivendell 40 Elvish Arrows in 2 Elvish shoulder cases Elvish backpack Elvish Belt pouch Elvish Silk Rope [worn] Elvish Trail rations (1 week)[backpack] Elvish Healer’s herbs [backpack] Elvish Tinder box [belt pouch] Elvish Waterskin [backpack] Elvish Bowstring (x2)
Wealth 103 silver pennies 0 copper pennies
Encumbrance Capacity = (14) Load = (11)
Special rules: Move silently and invisibly (4+ on a d6) Chance of locating hidden doors or secret passages (4+ on a d6) +1 damage in missile and melee combat against Man-like (and -sized) enemy. In any wilderness environment surprise enemy 4 times in 6, is surprised himself only 1 time in 6. 4 chances in 6 of performing any feat of tracking, wilderness prowess or wilderness lore. Lay on hands once per day for 1d6 +3 hit points.
|
|
|
Post by ehiker133 on May 11, 2011 7:14:34 GMT -6
.~-= Norin, Son of Nain, Son of Narin, Son of Nar =-~. of the Lonely Mountain
Story Norin is one of the great grandchildren of Nar, Thror's lone companion when he went on the fool's errand to reclaim Moria by himself.
After delivering his solemn message to Thrain, Son of Thror, Nar quietly passed into obscurity and out of the historical records. But his lineage did not.
Norin has fond and vivid memories of sitting on the floor in front of grandpa Narin when he was but a child, listening to stories of the great warriors of his time. On very special occasions - large family gatherings and the like - Grandfather Narin would tell the tale of Great-Grandfather Nar, friend and companion of Thror.
To most of the grandchildren, this was nothing more than a story, full of the embelishments, fibs and white lies that so often pepper grandfather's stories. But to Norin, it was so much more. It was a mark of shame against their family that Nar couldn't convince Thror of the futility of his idea, that Nar didn't accompany his king into Moria with him (never mind that it would have meant he'd never been born), or that he should have at least retrieved his king's head to return to Thrain.
One day these thoughts weighed more heavily on Norin's mind than ever. He slammed his fist on the dinner table, stood up and, eerily echoing the words of Thrain so many years ago, bellowed, "This cannot be borne!" He gathered his battle gear and left for Moria the next day.
He isn't really quite sure yet what he seeks in Moria. Answers, revenge, retribution, reclaimed honor - it might be some or all of these. And who would complain if a little bit of treasure made its way into his hands in the process?
Biology : Dwarf Alignment : Fair Languages : Khuzdul, Westron
Class & Levels : Fighter 3 Experience Points : 8,000 XP Bonus : -10% Hit Dice : 3d6+2 Hit Points : 14/14
Armour Class : 3 Saving Throw : 13 (+2 vs Poison, Wands, Staves, Spells - Dwarf Bonus) (+2 vs Poison, Paralysis, Petrification, Death - Fighter Bonus)
Abilities STR : 17 (+1) (4 in 6) INT : 09 (--) (2 in 6) WIS : 06 (--) (1 in 6) DEX : 14 (+1) (3 in 6) CON : 12 (--) (2 in 6) CHA : 13 (--) (3 in 6)
Attributes and Skills +2 AC Bonus vs. large opponents (giants, trolls, ettins, etc.) Chance to note slanting passages, shifting walls, altered stonework is 3 in 6. Always knows orientation underground.
Gear Dwarven War Hammer (3 DD, 60sp, 2 blk) Dagger (1 DD, 2sp, - blk)
Dwarven Mail (AC 5, 300sp, 4 blk) Dwarven Helmet (AC -1, 150sp, 1 blk)
Backpack (2sp, 1 blk) - Trail Rations (1 wk) (14sp, 1 blk) Bedroll (3sp, 1 blk) (2) Water Skin, 2 Qts (2sp, 2 blk)
Hirelings Ymir, Dwarven Physician Companion (30sp/week, 1 wk paid upfront; equip cost = 51sp; Load = 12) HP: 4/4 Backpack - Trail Rations (1 week) (2) Water Skins (2 Qts ea) Sack - (3) Healing Herbs Sack - (1) Healing Herbs
Burmon, Dwarven Laborer (6 sp/week, 1 wk paid upfront; equip cost = 83sp; Load = 14) HP: 7/7 Porter's Rackpack - (2) Water Skins (2 Qts ea) - (2) Flasks, Lantern Oil - Trail Rations (4 weeks) Sack - (4) Flasks, Lantern Oil Lantern
Wealth 06 silver pennies 06 copper pennies
Encumbrance Capacity = 17 Load = 12
|
|
|
Post by crusssdaddy on May 11, 2011 8:46:44 GMT -6
.~-= Arbenbard or Arben Candle-burner =-~. of the shores of Lake Evendim
Story Arbenbard is driven by the pursuit of knowledge & antiquities, and late nights poring through old tomes earned him his nickname 'Candle-burner'. Annuminas is a thriving capital now and dominates the region, but he comes from among the small villages west of Lake Evendim. He has explored further west into former Elven lands, learning much of the languages of that race. His greatest hope is to find some great artifact or participate in great deeds that earn him an invitation to sail west into the blessed lands.
Biology : North-Man Alignment : Fair Languages : Westron, Northern Tongue, Adunaic, Sindarin, Quenya, the Black Speech
Class & Levels : Seer 4 Experience Points : 14,000 XP Bonus : +10% Hit Dice : 2d6+2 Hit Points : 8
Armour Class : 8 Saving Throw : 12+ (+2 save vs. wands, staves, and spells)
Abilities STR : 11 (-) 2 in 6 INT : 13 (-) 3 in 6 WIS : 14 (+1) 3 in 6 DEX : 8 (-) 1 in 6 CON : 11 (-) 2 in 6 CHA : 13 (-) 3 in 6 4 in 6 to know any tongue or rune, identify significant object or craft by make and purpose, performing any other feat of history or lore; can operate magical runes, scrolls, and devices of divination.
Gear porterspack bedroll trail rations waterskin wineskin journal 3 x steel quill 10 x ink 12 x chalk 6 x copper scroll case hooded lantern 2 x oil tinderbox 12 x candle
Nat Pickthorn - Breelander Mercenary hireling (Load = 14, 8hp) brigandine hand axe flail large shield helmet backpack bedroll waterskin wineskin trail rations tinderbox
Wealth 113 silver pennies
Encumbrance Capacity = 11 Load = 8
|
|
|
Post by tombowings on May 11, 2011 16:52:57 GMT -6
.~-= Elindir =-~. of Rivendell
Story In youth, Elindir was scared with the curse of frailty--perhaps from the absent spirits of ancestors now dwelling beyond the seas. Elindir learned much herb lore and leechcraft from the unsuccessful healers that tended to him. But like childhood innocence, all that once was is now lost. The great peace, crumbled into pile of half-standing stones. Evil once again seeps from the deep places of the world. And the ancestors of the ancients will heed its call. Despite his physical weakness, Elindir has taken up arms and intents to bring the conflict to the gates of Moria.
Biology : Half-Elf Alignment : Fair Languages : Westron, Sindarin
Class & Levels : Bard 3 Experience Points : 9,000 XP Bonus : 15% Hit Dice : 3d6+1 Hit Points : (ref will roll my hp)
Armour Class : 3/6 (Elven Mail, Shield, 15 Dex, 3 HD) Saving Throw : 13 (+4 vs. poison; +2 vs. disease, paralysis, petrifaction, sickness)
Abilities STR : 11 (--) (2 in 2d6) INT : 09 (--) (2 in 6) WIS : 16 (+1) (4 in 6) DEX : 15 (+1) (3 in 6) CON : 06 (-1) (1 in 6) CHA : 09 (--) (2 in 6)
Gear Elvish Mail Large Elvish Shield Elvish Sword Elvish Bow Quiver on Belt -20 Elvish Arrows Backpack - Elvish Healer’s Herbs - Elvish Bedroll - Trail Rations
Wealth 0 silver pennies 0 copper pennies
Encumbrance Capacity = 11 Load = 7
|
|
|
Post by calithena on May 13, 2011 6:15:40 GMT -6
.~-= Soval Hackbeard =-~. of Swanfleet
Story The child of poor Hollander smallholders steading the southern reaches of Swanfleet, Soval lived an uneventful childhood. A large, strapping lad, he joined a mercenary troupe at the age of twelve and never looked back. Soval has traveled to the Western coast as far as the Brandywine, and throughout Rohan, fighting most of the way. He has fought orcs twice, the second time receiving a brutal facial injury scarring his chin and making it impossible for him to grow a beard – hence the nickname. He is well familiar with Stoor-folk from his childhood, but has almost no experience with dwarves or elves, and is somewhat superstitious about both. He is of good repute among soldiers, being brave, honest, and very strong, and a small coterie of henchmen follows him. Being neither particularly brilliant nor a natural leader, Soval relies instead on fair dealing to keep their loyalty.
Biology : Man Alignment : Fair Languages : Westron
Class & Levels : Fighter 4 Experience Points : 13,000 XP Bonus : 0 Hit Dice : 4+2 Hit Points : 18
Armour Class : 2 (chainmail, shield, helm, 1/2 level) Rear Armour Class : 5 (chainmail, helm) Saving Throw : 12 (+2 versus paralysis/petrification/polymorph)
Abilities STR : 17 (+1) (4 in 6) INT : 08 (--) (1 in 6) WIS : 09 (--) (2 in 6) DEX : 09 (--) (2 in 6) CON : 10 (--) (2 in 6) CHA : 10 (--) (2 in 6) +2 damage (Fighter Bonus)
Gear Dagger Crossbow Bolt Case & 20 Bolts Sword Pole Axe Large Shield Helm Chain Mail Pack Bedroll 3 Candles 3 Pieces of Chalk Crowbar Grappling Hook Hemp Rope, 50' Trail Rations, 1 Week 12 Iron Spikes 3 Sacks Wine Skin Whetstone Hooded Lantern Six Flasks of Oil 186 Silver Pennies
Hirelings - 6 Mercenaries: Berangar, Einar, Grim, Hallam, Ran, Sutherland - All equipped with Packs, Bedrolls, 1 Week Trail Rations, 2 Sacks, Wineskin, Chain Mail, Helm, Dagger, Quiver or Bolt Case with 20 Arrows or Bolts - Berangar and Grim also have Pole Axes, Crossbows, and Shovels - Einar, Hallam, Ran, and Sutherland also have Long Bows, Swords, and Large Shields - Einar and Ran also have Hemp Ropes, 50' - Hallam and Sutherland also have Hooded Lanterns, 8 Flasks of Oil (each), and Tinderboxes
And, Ned the Mule to carry the extra stuff.
|
|
|
Post by doctorx on May 13, 2011 7:37:53 GMT -6
.~-= LÓMËLUIN, =-~. Captain of East Lorien
Story The youngest son of a proud Sindarin Lord of the Galadhrim, Lómëluin’s perceived lack of warrior fibre led to him being dispatched East to study herb-lore with Radagast the Brown under the eaves of Mirkwood. He proved an apt pupil, but the outbreak of the War of the Ring proved him also a surprisingly skilled and cunning warrior during the Battle beneath the Leaves. It was only after Sauron’s defeat that he learned his father and brothers had all fallen during the assaults on Lorien. As the last male heir of his house he assumed their duties, eventually dispatched to Southern Mirkwood, or East Lorien as it was now known, to guard its new-won frontiers. But the glory of Lorien dimmed, its people slowly passing into the West. This angered Lómëluin. Had his kin sacrificed their right to look upon the light of Valinor for nothing? Already Men encroached on the borders of Lorien. Should fire and axes come to Cerin Amroth? He refused to take the ship to the Undying Lands, brooding instead on his time with Radagast and the tales the old Wizard would sometimes tell of Rings of Power. Could what was wrought once not be wrought again? Thus it was he looked secretly into the Mirror of Galadriel - always a perilous undertaking, and more so since the Lady of the Wood departed into the West... and he saw a vision of a mighty ring lost in the eternal dark of Moria – the Black Pit.
Could not the elvish realm on earth be restored by the power of so precious a thing..?
Biology : Elf Male. Alignment : Selfish. Languages : Sindarin, Westron, Nandorin.
Class & Levels : Bard 4 Experience Points : 18000 XP Bonus : 10% Hit Dice : 3d6 +2 +1(constitution) Hit Points : 12
Armour Class : (Front - 4 (6 (elf mail) -1 (Shield) -1 (half HD). Rear - 6) Saving Throw : 12 +4 vs. Disease, +2 vs. Poison, Paralysation, Petrification, Sickness, Death.
Abilities STR : 07 (-1) (1 in 6) INT : 13 (--) (3 in 6) WIS : 15 (+1) (3 in 6) DEX : 12 (--) (2 in 6) CON : 06 (-1) (1 in 6) CHA : 14 (+1) (3 in 6)
Gear (All of elvish make unless stated otherwise.) Longbow: A great bow of the Galadhrim strung with elvish hair. 14 arrows of Lorien in quiver on shoulder belt. Sword: “Andúnë” – An heirloom of his house, wielded by his father and brothers before him. Dagger. Elvish Mail. Small Shield: An elegant buckler bearing the emblem of East Lorien (a gold mallorn tree on a white background for Lorien surrounded by a circle of green leaves for Eryn Lasgalen, (for what elf goes into battle without a shield to skateboard on..? ;D) (Splintered.) 1 elvish bowstring. Backpack. Waterskin (filled with the clear water of the Nimrodel.) Elvish trail rations (lembas), 1 week. Bedroll. Healer’s Herbs, 2 bunches. Pouch, belt. Tinderbox.
HIRELINGS: TELTHALION (Elf mercenary: 18 sp per week/3 weeks paid up). (I’m seeing this guy more as a member of Lómëluin’s war-band than simple hired help if that’s okay. He’s loyal to his captain, if uneasy with his objectives, but he’s going to a place most elves wouldn't be caught dead in and needs to see some sign of progress inside 3 weeks or his doubts will start to surface...) Fell in battle with Orcs. EQUIPMENT: (All elvish.) Armour: Leather, Small Shield. (Splintered.) Weapons: Longbow, Sword, Dagger, 16 Arrows. Miscellaneous: Backpack, Belt Quiver, Waterskin, Trail Rations (Lembas), 1 week.
FRÉWINE (Rohirrim animal handler: 6 sp per week/3 weeks paid up) (Hired when our noble elf lord left his boat at the North Undeep on the Anduin, started walking across the Wold, found sweating under a heavy load Man-like and undignified and decided to purchase a horse...) Slain in battle by Orcs. EQUIPMENT: Armour: Gambeson. Weapons: Dagger. Miscellaneous: Backpack, Waterskin, Trail Rations, 1 week.
HORSE: (All purchased in Rohan): Horse, Rouncy. (Name: Rohemnet). Saddle and harness. Saddlebags.
Wealth 13 silver pennies 0 copper pennies
Encumbrance Capacity = 7 Load = On self - 6. On horse - 5.
Special Rules: Move silently and invisibly on 4 in 6 (in light armour). Locate hidden doors/secret passages on 4 in 6. Fire bow on the move (on foot) without penalty. Inflict +1 damage with magical weapons of elvish make.
Capacity = 7 Load = 6
|
|
|
Post by Mushgnome on May 15, 2011 11:57:24 GMT -6
.~-= Síli son of Víli =-~. of Lonely Mountain
Story Síli son of Víli was destined to follow in his father's footsteps as a master Cheesemaker, however due to his dyslexia he was unable to graduate from the Academy and became a rogue adventurer instead. Selfish and bitter, he roamed the land alone, slaughtering Goblins and hardening his skill in battle. After a series of improbable adventures he was able to raise just enough capital to finance a meager expedition to the fabled Mines of Moria. He dreams of someday retiring as a wealthy and respected Dwarf and starting a family of his own, that his children may sit on his knee and read stories to him.
Biology : Dwarf Alignment : Selfish Languages: Khuzdul and Westron (illiterate)
Class & Levels : Fighter 4 Experience Points : 10,000 XP Bonus : 5% Hit Dice : 4d6+5 Hit Points : 20
Armour Class : 1 (dwarf mail+helm+large shield+2 for experience); trolls, giants, etc. attack at -2 Saving Throw : 12 (+2 versus poison, wands, staves, spells,poison, paralysation or petrification, and death)
Abilities STR : 15 (+1) (3 in 6) INT : 08 (--) (1 in 6) WIS : 13 (--) (3 in 6) DEX : 11 (--) (2 in 6) CON : 16 (+1) (4 in 6) CHA : 10 (--) (2 in 6)
Gear Sili's personal gear (all of Dwarven make): mail, large shield, helm, flail, crossbow w/case, 20 bolts w/case, spare crossbow string (cost 757.5, bulk 10)
Sili's pack (carried on mule for overland travel): Porter's rackpack, waterskin, 1 week trail rations, 6 torches, tinderbox (bulk 4, cost 23sp, capacity 3 of 8)
"Alf" the loyal Doberman-type guard dog (cost 30sp) HP 6
"Frosti" the mule (cost 15, capacity 11 of 36) saddlebag carrying 20-pint Long Lake beer barrel, 2 weeks trail rations, bedroll, bucket (cost 53.5, bulk 11, capacity 10 of 16) HP 9
Wealth 1 silver pennies 0 copper pennies
Encumbrance Capacity = 15 Load = 14 (with pack), 10 (without pack)
Hirelings Miödvitnir the animal handler (18sp/week, paid 1 week in advance): dagger, rackpack, 1 week trail rations, waterskin, hemp rope, grappling hook, 2 empty sacks, 6 torches, tinderbox, cheesemaking supplies, and other "tools of the trade" (cost 31 sp, bulk 8) HP 7 Mule (cost 15, capacity 11 of 36) saddlebag carrying 20-pint Long Lake beer barrel, 2 weeks trail rations, bedroll, bucket (cost 53.5, bulk 11, capacity 10 of 16) HP 9
Hepti the labourer (6sp/week, paid 1 week in advance): axe, rackpack, 1 week trail rations, waterskin, hemp rope, grappling hook, 2 empty sacks, 6 torches, tinderbox, pick, hammer, 12 spikes, and other "tools of the trade" (cost 42 sp, bulk 10) HP 8 Mule (cost 15, capacity 11 of 36) saddlebag carrying 20-pint water barrel, 2 weeks trail rations, bedroll, bucket (cost 40.5, bulk 11, capacity 10 of 16) HP 8
Vestri the labourer (6sp/week, paid 1 week in advance): axe, rackpack, 1 week trail rations, waterskin, hemp rope, grappling hook, 2 empty sacks, 6 torches, tinderbox, shovel, crowbar, whetstone, and other "tools of the trade" (cost 37.5 sp, bulk 9) HP 8 Mule (cost 15, capacity 11 of 36) saddlebag carrying 20-pint water barrel, 2 weeks trail rations, bedroll, bucket (cost 40.5, bulk 11, capacity 10 of 16) HP 5
|
|
|
Post by ragnorakk on May 16, 2011 19:14:44 GMT -6
.~-= Celglin =-~. of Rivendell
Story While those who went West wait, the lingering questions and mysteries of the past remain present and have compelled Elglin to remain, and now to explore away from starlight.
Biology: Half-Elven Alignment : Fair Languages : Westron, Khuzdul, Sindarin, Black Speech, Quenya, Parmaquesta
Class & Levels: Seer 3 Experience Points: 7000 XP Bonus: +/- 0% Hit Dice: 1+2 Hit Points: (ref will roll my hp)
Armour Class:9 (no armor), 8 (with DEX adj) Saving Throw: 12+ (+2 vs wands, staves, spells)
Abilities STR : 10 (--) (2 in 6) INT : 14 (+1) (3 in 6) WIS : 11 (--) (2 in 6) DEX : 14 (+1) (3 in 6) CON : 12 (--) (2 in 6) CHA : 13 (--) (3 in 6)
Gear On belt, generally at hand: (3 bulk total) dagger, handaxe, hooded lantern
Backpack: (5 bulk total) bedroll, grappling hook, locksmith tools, 2 weeks trail rations, 5 copper scroll cases, tinderbox, sack
Waxed satchel: (1 bulk total) traveller's journal, 2 4 inch chalk pieces, 2 steel nibbed quills, 10 candles, 4 parchment leaves, 4 oz writing ink
Wealth 171 silver pennies 6 copper pennies Encumbrance Capacity = 10 Load = 9
Mercenary guard (Dalian of Esgaroth) (paid 1 month, 1 week) Armed with chain, helmet, small shield, spear, sword & longbow backpack & 2 weeks trail rations
Lackey (Brother of Dalian of Esgaroth) (paid 1 month, 1 week) Carries 6 waterskins, 4 weeks trail rations, 3 bedrolls
Special - 4 chances in 6 chance of knowing any tongue or rune, of identifying any significant object or craft by make and purpose, and a like chance of performing other feats of history or lore
- Can operate magical runes, scrolls, and devices of divination.
- Move silently and invisibly (3+ on a d6) and a like chance of locating hidden doors or secret passages
|
|
heartless
Level 1 Medium
Kill monsters, take the treasure
Posts: 12
|
Post by heartless on May 17, 2011 9:10:03 GMT -6
.~-= Lady Éohild =-~. Noble of RohanStoryÉohild of the people of Fair Rohirrim comes from a noble family of Rohan, but she has a hard determined heart to do what she dreams. She has sharp eyes and long flowing blode hair. Always over looked by her parents in favor of her younger brother who become a knight in service to the king. Éohild has always felt she was better with the sword than her brother, and can ride like the wind. Given her skills she is envious of her brothers good looks which she desires. On day she meet and befriended an Elf through her brothers dealing for the king, and asked for him to help her reach her full potential as a warrior. In a sword fight contest before he left to return home, she won out against him and was rewarded with a Elvish short-bow for protection for times when her sword was of no use. Jealous of her brother getting such a good position in the Kings army when he can't even handle a sword well like her, she wants to prove she is better and has set out to make a name for her self, and to return a victorious fighter worthy of her family's praise; and maybe the hand of the Prince himself . Biology : Woman. Alignment : Selfish Languages : Rohirric , Westron Class & Levels : Fighter 3 Experience Points : 7,000 XP Bonus : -5% Hit Dice : 3d6+2 +2(constitution) Hit Points : 14 hp Armour Class, Front : 2; 5(plate) -1(helm) -1(shield) -1(half your 3HD) Armour Class, Rear : 4; 5(plate) -1(helm) Saving Throw : 13 AbilitiesSTR : 15 (+1) (3 in 6) INT : 07 (-1) (1 in 6) WIS : 08 (--) (1 in 6) DEX : 12 (--) (2 in 6) CON : 12 (--) (2 in 6) CHA : 10 (--) (2 in 6) Gear with Éohild:Plate Armor from Rohan Small Shield x2 (with Horse-lords motif)(left hand) Helmet (with Horse-lords motif) Rohirrim Spear Sword (right hand) Short Sword (left hand) Elvish Short Bow 6xSilver Arrows 20xElvish Arrows Elvish bow string Quiver on belt Backpack Grapping Hook 60ft rope, hemp Bed roll Torches x6 Tinderbox Iron Spikes x6 Oilx6 Hooded Lantern Pouch, belt Sackx3 Whetstone Coin purse Rations (3 weeks) Ration Fresh x7 Water Skin Healers Herbs, bunch Gear with Horse:Horse, Rouncy [Name: Gleowine] Hit Dice : 1d6+6 = 9 hp Saddle and Harness Saddle bags Horse feed (14 days) HirelingsMercenary fighter with axe (6sp /day) [Name: Barald the Old Boar of Mirkwood] Hit Dice : 1d6+4 = 9 hp - Gear with Barald: - Shield, Axe & Dagger
- Leather Armor
- Short Bow
- 20 arrows
- Quiver
- Backpack
- 6 torches
- Water Skin
- Rations (3 weeks)
- Tinderbox
- Oil flask
- Coin purse
Groom; animal handler (6sp /day) [Name: Deorwyn (female) of Rohan] Hit Dice : 1d6+2 = 4 hp - Gear with Deorwyn : - Gambeson Armor
- Dagger
- Sling & 20 stones
- Porter Racksack
- 6 torches
- Water Skin
- Rations (3 weeks)
- Tinderbox
- Oil flask
- Shovel
- 60ft rope, hemp
- Coin purse
- Rabbit Trap (x2)
Wealth152 silver pennies 0 copper pennies (note: 12cp=1sp) EncumbranceCapacity = (My strength score) Load = (sum up the bulk of everything carried) Notes: +2 to saving throws versus poison, paralysation, petrification or death. Has 4 chances in 6 of performing any feat of physical prowess. Adds 1 point of damage when striking a foe in melee combat for each 2 whole experience levels attained.
|
|
|
Post by coffee on May 18, 2011 7:57:36 GMT -6
.~-= Eremin Sulk =-~. of Well, let's just say Bree for now
Story Eremin Sulk never 'ad much in life, but then neither did any of his neighbors. Kicking about the back alleys of Bree offered all the amusement a growing lad could want, and the road brought all manner of strangers through the town.
Eremin never forgot the first Elf 'e ever saw. Tall and aloof, Eremin immediately dubbed 'im as snooty. Claimed in passing to 'ave killed a troll (at least that's wot 'Arry said), and that 'ad to be wrong -- there weren't any more trolls. 'E'd never seen any.
Dwarfs were near as bad. Never meet your eyes, them. Look up at you as if sizing you up for deadweight. Lots of gold, though -- wonder where they got it?
'Obbits were all right, though. Grew a decent leaf, made a good wine or beer, always willing to invite you to a feed. Just don't press them -- comes of being short, 'e reckoned.
Eremin had cause to reconsider 'is opinions of these other races once Old Bill ran 'im out of town. It were a simple misunderstandin', it were, but there was no tellin' Old Bill that. So 'e was out on 'is own, findin' 'is way as an adventurin' man. And this was finally a life that seemed to agree with 'im. Sure there were still disagreements (mainly about division of loot), but that sort of fing could be sorted out. Eventually.
Biology : Man Alignment : Selfish Languages : Westron, North Tongue
Class & Levels : Sneak 4 Experience Points : 8,000 XP Bonus : 10% Hit Dice : 3d6+2 Hit Points : 6+2+2 (+2) = 12 hp
Armour Class : 5 (7) Saving Throw : 12 (+2 versus wands, rays, and breath weapons)
Abilities STR : 13 (--) (3 in 6) INT : 09 (--) (2 in 6) WIS : 14 (+1) (3 in 6) DEX : 15 (+1) (3 in 6) CON : 12 (--) (2 in 6) CHA : 10 (--) (2 in 6)
Gear (Of recent Hollander make)
1 Short Sword Dagger (2) 2 Leather armor (light)
1 Backpack 1 Bedroll Grappling Hook 1 Lantern, hooded Locksmith's tools Mirror, hand, metal 2 Oil, lantern, flask (2) Pouch, belt 1 Rations, trail, 1 week 1 Rope, silk, 60' Sack Tinderbox Whetstone 1 Waterskin, full Wineskin, full
2 Coins, see below
Horse, courser ("Piglet") 12 hp Saddle and Harness Saddlebags
Wealth 764 silver pennies 12 copper pennies
Encumbrance Capacity = (13) Load = (13) (except what's on the horse)
|
|
|
Post by snorri on May 20, 2011 18:02:04 GMT -6
.~-= Baraglin Banks of Bree =-~ Story : Baraglin is a hobbit from Bree. He was once wealthy as a petty landowner, and it gave him ideas of agricultural innovations to make crop and shepp better. Lack of interest for his experiments, bad weather and bad recolts sent him quickly into poverty - and bitterness. That's how he found that job in a taverne, and heared all these things about adventures, treasures and shiny gold in old places. Baraglin has some talents for practical things, but never imagined adventures could also be dangerous and dirty. Even so, he traveled around Bree, Hobbiton, Edhil, and probably Tharbad, Chetwood and Fornorst, leaving each time the town with enough suspicious people and no clear evidences enough to be found guilty of anything. Now, he heard about the greatest place for shinhy things....
Biology : Man Alignment : Selfish Languages : Westron
Class & Levels : Sneak, 4th Experience Points : 13000 XP Bonus : % Hit Dice : 3d6 Hit Points : (ref will roll my hp)
Armour Class : 8 Saving Throw :
Abilities STR : 10 (--) (1 in 6) INT : 16 (+1) (4 in 6) WIS : 08 (--) (1 in 6) DEX : 14 (+1) (3 in 6) CON : 11 (--) (2 in 6) CHA : 10 (--) (2 in 6)
Gear Sling (1 sp) Short sword (10sp)
Backpack Rations (14 sp) Water Skin (1 sp) Grapping Hook (1sp) 60ft rope (2sp) Bed roll (3sp) Lantern, hooded (12sp) Tinderbox (1sp) Oilx6 (12sp) Pouch, belt (1sp) Sack (6cp) Journal, travellers (20 sp) Writing ink (1 sp) Quill feather (4cp) Whetstone (6cp) Locksmith tools (20sp) Shovel (2sp)
A mule called ladybird
Wealth around 997 sp and a few coppers
Encumbrance Capacity = (10) Load = 7
XP adjustment is -5% (8 wisdom).
HD are 3+2 (3d6 for a 4th level sneak, +2 constitution adjustment).
saving throws are 12,adjusted by +2 versus poison, wands and spells (Hobbit), and also +2 versus rays, and breath weapons (Sneak).
Trolls and giants and the like deduct -2 from attack rolls against you, and you add +2 to attack rolls with slings.
surprise enemy 4 in 6 when sneaking about, and also find secret doors 4 times in 6.
roll 2 additional damage dice when you back stab an opponent.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 22, 2011 18:55:50 GMT -6
.~-= Largo Harfoot =-~. of The Shire
Story Largo’s past was unremarkable. Very much like Largo himself. Plenty of potential, but nothing ever quite worked out as planned. The thing that led to his life on the road being a prime example: Largo’s father Palego Harfoot was a leaf farmer located well off the beaten track between the Shire and Brie. Largo helped Palego in the family business. It occurred to Largo while travelling to market with the annual crops, that he could make a pretty penny more this year and Palego would never be the wiser... After the scales tipped a very high price, Largo happily pocketed the excess, Palego got what he was expecting and everyone was happy. Everyone. Except the big folk when they found rocks in their bales of leaf. That was the catalyst for a gang of big folk paying a visit to papa Palego’s farm one night, to teach him a lesson and recover their coin. When the coin couldn’t be found and when the old hobbit couldn’t come up with answers when put to the question, he was locked in his own house which was put to the torch while Largo watched, cowering unseen from beyond the hedgerow. That were five years ago. Since then, Largo’s been on the move. Doing what comes natural. Helping himself to the easy pickings, bartering a better deal and picking up on any opportunity that comes his way...
Biology : Hobbit Alignment : Selfish Languages : Westron
Class & Levels : Sneak 3 Experience Points : 6,000 XP Bonus : -15% Hit Dice : 2+2 Hit Points : (ref will roll my hp)
Armour Class : 4/6 (elvish chain, dex-1, halfhd-1 ) Saving Throw : 13
Abilities STR : 8 INT : 15 WIS : 5 DEX : 17 CON : 12 CHA : 13
Gear (Of recent Hollander make unless stated otherwise) dagger sling pouch belt (with stones) elven chain backpack candle landern hooded locksmith tools oil 1 flask rations 1 week train rope silk 60 foot tinderbox waterskin 2 quarts 2 sacks pony (Doloris, the old nag) saddle & harness saddlebags
Wealth 146 silver pennies 10 copper pennies
Encumbrance Capacity = 8 Load = 8
|
|
|
Post by sulldawga on Sept 13, 2011 20:00:47 GMT -6
.~-= Largo Harfoot =-~. of The Shire
Story Largo’s past was unremarkable. Very much like Largo himself. Plenty of potential, but nothing ever quite worked out as planned. The thing that led to his life on the road being a prime example:
Largo’s father Palego Harfoot was a leaf farmer located well off the beaten track between the Shire and Brie. Largo helped Palego in the family business. It occurred to Largo while travelling to market with the annual crops, that he could make a pretty penny more this year and Palego would never be the wiser...
After the scales tipped a very high price, Largo happily pocketed the excess, Palego got what he was expecting and everyone was happy.
Everyone. Except the big folk when they found rocks in their bales of leaf.
That was the catalyst for a gang of big folk paying a visit to papa Palego’s farm one night, to teach him a lesson and recover their coin. When the coin couldn’t be found and when the old hobbit couldn’t come up with answers when put to the question, he was beaten by the Men almost to death. Largo was so embarrassed, he left the money with his pa and went away.
That were five years ago. Since then, Largo’s been on the move. He's been helping himself to the easy pickings, but bartering a better deal just isn't his thing. He's too crotchety to keep merchants interested until the deal comes together. Maybe Moria will be his big score. He's always been a dead shot with the sling...
Biology : Hobbit Alignment : Selfish Languages : Westron
Class & Levels : Sneak 3 Experience Points : 6,000 XP Bonus : 0% Hit Dice : 2+2 Hit Points : 9/9
Armour Class : 4/6 (elvish chain, dex-1, halfhd-1 ) Saving Throw : 13
Abilities STR : 8 INT : 13 WIS : 9 DEX : 17 CON : 12 CHA : 11
Gear (Of recent Hollander make unless stated otherwise) dagger sling pouch belt (with stones) elvish mail clothing backpack bedroll candle lantern, hooded locksmith tools oil (1 flask) rations, trail (2 days) rope, silk (60 foot) tinderbox waterskin (1 quart)
Wealth 146 sp 10 cp
Encumbrance Capacity = 8 Load = 8
|
|
bert
Level 4 Theurgist
Posts: 138
|
Post by bert on Sept 14, 2011 15:40:29 GMT -6
Oin of Ironload Alignment : Selfish Languages : Westron, Dwarvish
Class & Levels : Sneak 3 Experience Points : 6,000 XP Bonus : +5% Hit Dice : 2+3 Hit Points : (ref will roll my hp)
Armour Class : 3/6 (Dwarvish Ringmail, Small Shield, -1 Dex, -1 HD/2) Saving Throw : + 2 vs poison, staves, spells, rays, and breath weapons +4 vs wands.
Abilities STR : 12 INT : 12 WIS : 8 DEX : 16 CON : 13 CHA : 5
Gear (D means dwarvish) Clothing, Backpack (1), Purse {556sp 5cp}, Waterskin {1 quart} (1), Trail rations {2 days*}, Dwarf ringmail (2), Dwarf axe (1), Dwarf small shield (1), Dwarf crossbow (1), boltcase (1), bolts {20}, Chalk {5}, Dwarf crowbar (1), Candles {20} (1), Dwarf locksmith's tools, Parchment {5 leaves}, Ink, Steel pen, Sack {5}, Tinderbox, Dwarf small harp (1).
Wealth 295 silver pennies 71cp
Encumbrance Capacity = 12 Load = 11
Hirelings By some chance he has found three drinking buddies cum henchmen willing to put up with him and try their luck in the mines.
Glorban, Mercenary - Tough Blue Mountain Dwarf who likes a bevvy as much as Oin. Don't like Trolls though. Just don't mention the Trolls.
Dwarf helmet (1) Brigandine (4) Poleaxe (3) Shortsword (1) Boltcase (1) Blots 20 Crossbow (1) 2 days rations Backpack (1) Bedroll (1) Shovel (1) Waterskin (1) Flask of Dunlending Whiskey
Yori, Guide - A Lonely Mountain Dwarf who reckons his grandad lived in Moria back in the old days, has been hanging around the caves since the end of the War of the Ring trying to claim any recovered loot off adventurers as heirlooms of his family.
Helmet (1) Brigandine (4) Small Shield (1) Dwarf Axe (1) Sling Pouch of 20 stones BackPack (1) Bedroll (1) Waterskin (1) 2 Days Rations Hammer (1) 12 iron spikes (1) 60ft Silk Rope (1) Grappling Hook Trekking Pole (1) Family Seal Ring
Ugrik, Lackey - broken wreck who spent much of his life as a slave of the goblins, now gets ordered about for a pittance of pay by this bunch of drunken dwarf thieves, which he tells himself is a step up in the world, even when fetching the piss bucket.
Helmet (1) Leather (1) Pick (1) Porter's Rack Pack (1) Rations Trail 2days Rations Trail 3 weeks (3) Torches {12} (2), Tinderbox Bedroll (1) Whetstone Wineskin (1) Waterskin (1) Crowbar (1) Small Keg of Ale (2)
|
|
|
Post by kesher on Sept 20, 2011 14:58:30 GMT -6
Dernfara's ability scores are; S 16, I 10, W 10, D 12, C 11, Ch 9. His principle game stats are; Dernfara (Man Rngr4, AC front/rear 4/6, HD 4+2, hp 14/19, Load 14/16). Dernfara presently has the following gear: Clothing, Backpack (1), Bedroll (1), Purse {69sp 2cp}, Waterskin {1 quart} (1), Trail rations {2 days}, Chainmail (4), Sword (1), Sword (1), Rohirrim spear (1), 4 daggers (1), Unlit lantern {18/24} (1), Oil flask {1} (1), Poke, 60ft silk rope, (1), Tinderbox, Whetstone. Dernfara can also lay on hands once per day to heal 1d6+4 hit points. This requires healing herbs, hot water, and minimum 10 minutes of time. quick post to get some info here (since I imagine we'll shortly be devoured by wargs...)
|
|
|
Post by mgtremaine on Nov 5, 2011 18:58:33 GMT -6
.~-= Baraglin Banks =-~. of Bree
Story Baraglin is a hobbit from Bree. He was once wealthy as a petty landowner, and it gave him ideas of agricultural innovations to make crop harvesting and sheep raising easier and more profitable. Lack of interest for his experiments, bad weather and general bad results sent him quickly into poverty - and bitterness. He ended up working in a local Tavern and dreaming of how to escape this misfortune that was thrust upon him. Baraglin was always a lover of tall tales and fantastic adventures, eventually his misery pushed him out to seek a new fortune on his own adventures. Baraglin has some talents for practical things, he is very organized, quick of mind and has a natural gift for languages which has served him well, but he never imagined adventures could be so dangerous and dirty. He traveled around Bree, Hobbiton, Edhil, Tharbad, Chetwood and Fornorst, never making enough money, in his mind, to retire and in fact he left each area with suspicious people glad to be rid of him. So opportunity has come around again and he finds himself at the Gates of Moria, perhaps here he will finally get what he desires.
Biology : Hobbit Alignment : Sellfish Languages : Westron, Sindarin, Rohirric, Northern Tongue
Class & Levels : Sneak 4th Experience Points : 13,000 XP Bonus : -5% Hit Dice : 3d6 +2 Hit Points : 13 (14)
Armour Class : 8/8 Saving Throw : 12 +2 versus poison, wands and spells (Hobbit) +2 versus rays, and breath weapons (Sneak)
Abilities STR : 10 (--) (2 in 6) INT : 16 (+1) (4 in 6) WIS : 08 (--) (1 in 6) DEX : 14 (+1) (3 in 6) CON : 11 (--) (2 in 6) CHA : 10 (--) (2 in 6)
Gear Sling (1 sp) Short sword (10sp)
Backpack Rations (14 sp) Water Skin (1 sp) Bed roll (3sp) Lantern, hooded (12sp) Tinderbox (1sp) Oilx3 (12sp) Pouch, belt (1sp) Sack (6cp) Journal, travellers (20 sp) Writing ink (1 sp) Quill feather (4cp) Whetstone (6cp) Locksmith tools (20sp)
Left at Camp: Shovel (2sp) 60ft rope (2sp) Grapping Hook (1sp) Oil (3 Flasks)
A mule called ladybird
Wealth 150 gp 97 silver pennies 0 copper pennies
Encumbrance Capacity = (10) Load = (10)
Notes Trolls and giants and the like deduct -2 from attack rolls against hobbits +2 to attack rolls with slings.
Surprise enemy 4 in 6 when sneaking about, Surprised only 1 in 6 Find secret doors 4 times in 6.
Roll 2 additional damage dice when you back stab an opponent.
|
|
rleduc
Level 3 Conjurer
Posts: 75
|
Post by rleduc on Nov 7, 2011 22:04:25 GMT -6
.~-= Hrok, Son of Brok =-~. of the East
Story Hrok is not of Durin's folk, but a Blacklock.
The Blacklocks were one of the seven houses of the Dwarves that dwelt in the mountains of the East. J.R.R. Tolkien, Christopher Tolkien (ed.), The Peoples of Middle-earth, "Of Dwarves and Men", pp. 301, 322 (note 24).
I see his people as one of those Houses that might have produced some of the wicked Dwarves who are said to have allied with the goblins in The Hobbit. Hrok is not one of those, and, in fact, his father won minor reknown in the War of the Dwarves and Orcs for holding off a goblin ambush in Eriador atop a barrow in the midst of a thunderstorm. His father perished, but allowed a whole company of dwarves to escape to safety.
However, the hand of Sauron always had a finger on his people, and many of them had used their power to make mighty enchanted weapons for evil purpose. Certainly, of all the seven houses of the Dwarves, the Blacklocks were the quickest to accept the Dwarven rings.
Hrok, himself, is proud and somewhat vain. He believes the Dwarves to have been the final perfection of Illuvatar's work, inspired through Aule. He would like to see Moria arise again as a great kingdom, and, though he is aligned to the side of light and would (so he thinks) never turn to the darkness, he definitely sees his own race as the greatest of the peoples of Middle Earth.
Biology : Dwarf Alignment : Selfish (but sees himself as Fair) Languages : Khuzdul, Westron, any more?
Class & Levels : Fighter Level 3 Experience Points : 9,000 XP Bonus : 0% Hit Dice : 3D6+2 Hit Points : 12 (currently 4/12)
Armour Class : 3/5 Saving Throw : 13; +2 vs. poison wands staves spells (Dwarf); +2 to saving throws versus poison, paralysation or petrification (Fighter)
Abilities STR : 13 (--) (3 in 6) INT : 13 (--) (3 in 6) WIS : 09 (--) (2 in 6) DEX : 13 (--) (3 in 6) CON : 11 (--) (2 in 6) CHA : 11 (--) (2 in 6)
Gear Clothing, Backpack (1), Bedroll (1), Purse, Waterskin {1 quart} (1), Trail rations {2 days}, Dwarf ringmail (2), Dwarf axe (1), Dwarf small shield (1), Dwarf helmet (1), Dwarf crossbow (1), boltcase (1), bolts {20}, Chalk {5}, Dwarf crowbar (1), Sack {2}, Torches {6} (1), Tinderbox.
Wealth 150 silver pieces 5 copper pieces
Encumbrance Capacity = 13 Load =12
|
|