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Wothbora
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 Traveller as a Universal Game System
« Thread Started on Jun 24, 2008, 2:13pm »

Just checking in... I haven't posted since April (but have been reading daily and keeping up with the group). I've played OD&D with my son several times, but caught the "Traveller Fever" after buying the PDF's of the first 3 Little Black Books.

As much as I like OD&D I am finding that Classic Traveller is something equally as great. I've discovered that Classic Traveller (CT from here on out) really packs a punch and is an elegant little system that really works (and is also great for homebrewing). I can mix and match Technology Levels without creating an unbalanced system of resolution and also use the statistical aspect of characters for saving rolls with a bit of modification (subtracting Stats from the F base [F being the equivalent of 15 using the Base 16 method of numbering] and trying to roll over the result with Damage Modifiers.

I recently ran a Cthuhlu World War II one-shot with my son. It worked better than CoC or BRP and was less intrusive of a system than just about anything I've run (except OD&D). Oh, and the horror in my son's eleven year old eyes when he discovered the child that the Nazi's had locked away in a monastery was really a horrid tentacled beast that could only be killed by the self sacrifice by one of the NPCs who he'd really grown to depend upon. Honestly, probably one of the best one-shots we've had together.

I haven't really gotten into the Sci-Fi apsect of CT as much as using it as a mechanism to run modern, 1700's and mixed technology settings. Long story short, I am finding that I am turning to using CT for one-shots with my son and using OD&D for our campaigns.

That being, I am working on using various SRD's and awaiting the upcoming Mongoose Traveller SRD to create a Gritty Medieval Setting (sorry, no magic). I'll post a link on this thread once I'm "legal" with using only SRD's and not inserting anything that'd be considered a violation of copyright. I'm not developing a Magic System with what I'm working on, but the whole thing will be OGL so you'll be able to modify it and use it however you see fit (heck, you can even package and sell what you make when your done with OGL). I am including ancient guns, cannons and such so it'll be more realistic (and yes, life is cheap as there aren't character "levels" and character's depends more on CON or Endurance Stats for HP's).

Character creation is similar to CT and "older and more mature" characters are created with backgrounds. For those who like more control there is a "Buy" system of acquiring skills, and even an option for "pick-n-choose." Still, a lot of this aspect must wait until the final Mongoose Traveller SRD is released and depends on what makes the SRD and what doesn't.. Although it includes "Classes" of a sort, it still is more skill based like CT was.

It's a Skill Based System so it won't be everyone's thing, but still, it'll be a freebie that you can add to your PDF collection (once the SRD's finalize and my project is finished). Oh yeah, it is entirely 2d6 (except for damage when variations of d6's come into play).

Ha, like anyone who's read my posts would have to ask if it is 2d6 or not... ;)
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 Re: Traveller as a Universal Game System
« Reply #1 on Jun 24, 2008, 2:52pm »

I had a magic/D&D character generation for Traveller I posted here (at least the outline of it) but it looks like the post was deleted
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 Re: Traveller as a Universal Game System
« Reply #2 on Jun 24, 2008, 3:33pm »

So, when you say Classic Traveller, are you talking about the 3 books, or do you include later rules?

Always seemed to me that Traveller jumped the shark with Book 4, Mercenary. (But that's just me.)
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 Re: Traveller as a Universal Game System
« Reply #3 on Jun 24, 2008, 3:37pm »

Yah, Book 4 and Book 5 basically are like adding Greyhawk to OD&D
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 Re: Traveller as a Universal Game System
« Reply #4 on Jun 24, 2008, 3:44pm »


Jun 24, 2008, 2:52pm, makofan wrote:
I had a magic/D&D character generation for Traveller I posted here (at least the outline of it) but it looks like the post was deleted

??? Strange. I don't recall deleting anything like that. Indeed, I can't imagine why I would delete anything like that. And I am quite sorry if I did so. :(

As far as "Fantasy Traveller" goes, there is a Fantasy Traveller thread where some gamers are discussing this very topic.

I'm not sure if they were inspired by this image, but a guy in Germany created a fake "Fantasy Traveller" box and book covers he called Wanderer. Apparently, he owns a game store in Germany and was hoping to generate some interest in Traveller, so he made up a dummy box and books and put them on the shelf next to the Traveller stuff. He says that nobody ever asked about it or said "hey, a fantasy version of Traveller!"

I'd love to have one of those!

I even played with a graphic I created that looks like what he did, and everything!

ALERT: There is no such game!
[image]
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 Re: Traveller as a Universal Game System
« Reply #5 on Jun 24, 2008, 4:07pm »


Jun 24, 2008, 3:44pm, Finarvyn wrote:

ALERT: There is no such game!


WANT!
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 Re: Traveller as a Universal Game System
« Reply #6 on Jun 24, 2008, 4:57pm »


Jun 24, 2008, 3:33pm, coffee wrote:
So, when you say Classic Traveller, are you talking about the 3 books, or do you include later rules?

Always seemed to me that Traveller jumped the shark with Book 4, Mercenary. (But that's just me.)


You are not alone. Expanded careers and High Guard 300 kiloton warships do nothing for me.

Wanderer might not exist, but there was a licensed fantasy game based upon MegaTraveller's mechanics. It was called Aldreth and I've seen a free PDF available somewhere on the net.
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 Re: Traveller as a Universal Game System
« Reply #7 on Jun 24, 2008, 5:14pm »

That's a cool image!

Although this is explicitly a board for OD&D fanatics, I'm not afraid to admit that Traveller eclipsed the original RPG in my interest right away, and continued to do so for years.

I think the appeal of the Third Imperium setting came to obscure the game's tremendous flexibility. IIRC, when someone wrote an article for Different Worlds magazine on the "alternate universes" campaign scheme later treated in Fringeworthy -- Traveller was the primary recommendation as a rules basis.

The overall scheme of the game actually strikes me as more faithful to classic "sword and sorcery" fiction series than D&D's "getting better all the time" (which at the time evoked for me nothing so much as video games).
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 Re: Traveller as a Universal Game System
« Reply #8 on Jun 24, 2008, 10:01pm »

I wish I was familiar enough with CT or the new Mongoose Traveller to put together a fantasy version. Maybe if someone gives it a shot they would post their stuff here for us to play with.

Hmmm. Maybe if I get bored after my current project is finished.... :-)
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 Re: Traveller as a Universal Game System
« Reply #9 on Jun 24, 2008, 10:20pm »

Hey, Makofan. I remember your thread quite well; I think I even commented on it. Is it written up anywhere else? Any chance you could post it again in this thread? I think it spoke pretty clearly to the "universal" (hey! it's a pun!) nature of the core Traveller system.
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 Re: Traveller as a Universal Game System
« Reply #10 on Jun 24, 2008, 11:15pm »

I really wish I could find my 30 handwritten pages on it when I developed it. ^Maybe I'll work on it this summer
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 Re: Traveller as a Universal Game System
« Reply #11 on Jun 25, 2008, 2:23am »

I still have (sans box) Chaosium's Thieves' World set based on the seminal "shared world" fantasy anthology series.

The Traveller write-ups served as a meet reminder that literary magic is not made up of pigeons fit for rigidly defined game-mechanical boxes.

(TW is also the only memory jogger I have left as to what Arneson's "other" published RPG was like.)
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 Re: Traveller as a Universal Game System
« Reply #12 on Jun 25, 2008, 7:26am »

I think that Sieg on Dragonsfoot did a Traveller-style character creation for either AD&D or C&C. I'll bet if I hunt around on DF I can find it...


EDIT:

Ha!

I found the reference on DF by Sieg, in which he links to another site where his rules are posted. Of course, it turns out that the link led me to an "error" message, but I was determined and eventually I found the appropriate thread here on this thread in Grognard's Tavern. :D

I win!
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 Re: Traveller as a Universal Game System
« Reply #13 on Jun 25, 2008, 9:30am »

Ah yes, he did the detailed (Book4/5) style in a highly original way. Well done! I'll attempt to resurrect my Classic Traveller one also
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 Re: Traveller as a Universal Game System
« Reply #14 on Jun 25, 2008, 1:55pm »


Jun 24, 2008, 2:13pm, Wothbora wrote:
I haven't really gotten into the Sci-Fi apsect of CT as much as using it as a mechanism to run modern, 1700's and mixed technology settings.


This is actually very appropriate. Over on the TML, it has been noted that the 'universe' setting implied by the CT rules is very akin to the "Age of Sail" in an 'island hopping' area like the Carribean. Even the 'flat', 2-D star array reinforces this.

(Was an avid Traveller player/referee back in the day. While I never really got into High Guard, my group and I loved Mercenary. I guess we were all ground-pounders at heart.)
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