Joined: Sept 2008 Gender: Male Posts: 1,217 Location: Melbourne, Australia Karma: 195
Re: [001] The Obelisk « Reply #45 on Aug 17, 2010, 11:59pm »
At the back of the party Iszak puts his heavy, surgeon's bag down at his feet and then takes the half empty oil flask from the strap that suspends it over his shoulder.
Should this pure air turn sour oversoon, he will fire the oil flask from his lantern and pitch the burning flask over his fellow explorers, at the arachnid construction behind.
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Frank Frazetta's The Silver Warrior (1972)
Joined: Jul 2007 Gender: Male Posts: 296 Location: Midcoast Region, Maine (USA) Karma: 9
Re: [001] The Obelisk « Reply #46 on Aug 18, 2010, 8:26am »
Emerald Blade holds his two-handed sword, ready to react to an attack, but curious about the metal creatures before him and what their intent might be.
Re: [001] The Obelisk « Reply #47 on Aug 18, 2010, 8:28am »
Nodu steps forward, torch held high, and hails the metallic constructs in the tongue of the Great Race:
"Klaatu Verata Nikto, servitors of the Old Ones. Do not attack, as we do not come to make war."
Her right hand, meanwhile, keeps an anxious grip on her cudgel held down by her side, her fingers shifting and rubbing the surface of the metal as though fingering a religious talisman.
She follows her initial greeting with a direct command, delivered in a tone as imperious as she can muster given her halting familiarity with the alien dialect:
Joined: Nov 2009 Gender: Male Posts: 517 Location: Corvallis, OR Karma: 13
Re: [001] The Obelisk « Reply #49 on Aug 18, 2010, 1:32pm »
The two artifices continue to move towards our daring adventures. Nodu steps forward with a word of greeting, using the ancient tongue of the Great Ones,. "Klaatu Verata Nikto," she says.
[2d6]
The spider-like creation tips its body towards the bone woman. A telescoping rod shoots out of its body as it approaches her. A gear buzzes and the mechanism beeps twice, as the artifice moves the telescoping rod around the air near Nodu's face and hands.
Suddenly, the spider-like creation staggers away from her and a flashing red light protrudes out of the top of its body. A piece of broken speech screeches from the mechanicsm. "agat 't Jamin rema." A loose translation from the tongue of the Ancient Space Aliences: Intruder Alert. "Halakringon desrit." Contamination Detected.
Releasing the situation at hand, "This is no place of living men,"Nodu yells to her comrades.
Having Readied their arms, Tas [1d6=3] and the Emerald Blade [1d6=1] charge at the spider-like artifice [1d6=6]. Hoping to keep the construct from alerting more of its kin to their presence. Iszak [1d6=3] takes the flask of burning oil out of his lantern with the intent to drench the man-shaped machine [1d6=2] in sticky, slow burning oil.
Tas and the Emerald Blade meet the spider head on, neither Tas's Flail nor even Emerald Blade's two-handed sword is long enough to outreach the legs of the spider-like artifice. Faster than a skilled marksman's bow, the razor sharp leg jets towards Tas [1d20=11], but is deflected by his well positioned shied. Tas retailiated with a blow form his flail [1d20=17], which wraps around the metal leg and the bow connects where the appended meets the body [1d10=2; 1d4=2] for 2 points of damage. Emerald Blade grabs his two-handed sword, making his way through the grappling arms and aiming for the body of the spider-like artifice [1d20=4], but his sword merely bounces off the metal exterior.
Iszak throws what is left of the flask of oil from his lantern at the man-like machine. [1d20=15] the oil splatters upon hits metal torso and [1d6=4] manages to stay ignited. The flame begins to heat the machine's exoskeleton high enough to disrupt its internal workings [1d10=10!; 1d12=8], dealing 4 points of damage, and is still burning strong. The man-like artifice begins slowly rolling towards Iszak on its huge, metal treads. The man-like hand retracts and is replaced by a long, thick tube, out of which a tennis ball size object is expelled with a bang [1d20=5], but fires well over Iszak's head. The metallic sphere explores as it hits the floor, covering a section of the hallway with a green, sticky slime.
Joined: Sept 2008 Gender: Male Posts: 1,217 Location: Melbourne, Australia Karma: 195
Re: [001] The Obelisk « Reply #53 on Aug 18, 2010, 6:01pm »
Iszak will attempt to avoid the tank-man-contrivance, hoping that the flames will finish their work before it reaches him. As he backs off he draws his long, deadly poniard from it's holster upon his butcher's belt. If the thing gets too close, Iszak will thrust the blade into its neck region.
Joined: Nov 2009 Gender: Male Posts: 517 Location: Corvallis, OR Karma: 13
Re: [001] The Obelisk « Reply #56 on Aug 19, 2010, 1:25pm »
Emerald Blade [1d6=3] stands his ground against the spider-like artifice [1d6=4] as Tas [1d6=6] runs past it to engage the man-shaped mechanism. Nodu [1d6=2] and Iszak [1d6=5] rush to Emerald Blade's aid, hoping to take out the abomination before it can alert any of its ilk to the intrusive presence of the adventurers. Readying his axe, the P. Ecstasy [1d6=1] looks for a clean shot.
It is Emerald Blade that manages to get the first strike off [1d20=7], but the attack is blocked by the spider's steely legs. Seeing his comrade in need, Iszak's poniard thrusts the spiders now unprotected body [1d20=11], but is deflected to the side by the constructs metal plating. Noticing that the P. Ecstasy reading his axe, the spider-like artifice bends it tendrilly legs and springs forward towards him with the grace of the sumo-wrestler on the high dive [1d20=19]. One of the appendages lands right in the P. Ecstasy's left foot [1d10=1; 1d4=1], but the wound appears to be less than life threatening. Nodu makes her way through both Iszak and and Emerald Blade, charging at the mechanical spider with her mace [1d20=16]. The blow manages to connect [1d10=2; 1d4=4] and dents the artifice's metal plating. Now in close quarts with the metal beast, the P. Ecstasy slices at the spider with the force of a bullet train [1d20=16; 1d10=1; 1d4=3], and manages to take out one of the mechanical legs.
Enmerkar [1d6=6] and Tas [1d6=3] move towards the oil-covered and flaming man of metal [1d6=5]. Enmerkar, morning star in hand [1d20=10], fails to connect with the huge, mechanical treads. [1d10=6; 1d8=8] It now appears that the machine is glowing red hot and begins twitching as its systems give way to the heat. The construct's hand, once again retracts and is replaced by a short steely blade. Swiping at Tas [1d20=13], the blade glances off Tas' plate mail armor. Taking advantage of the moment, Tas strikes at the counterfeit man [1d20=20!; 1d10=7; 1d10=5] and wraps his flail round the neck joint. With a mighty tug, Tas removes the metal head and the pulls the artifice to the ground.
The Mechanical Spider has taken 7 point of damage and only three of its four legs remain. The Man-like artifice is lying immobile in a heap on the ground
P. Ecstasy [1d10=1;1d4=4] has 3 hit points remaining.
Joined: Dec 2007 Gender: Male Posts: 207 Karma: 18
Re: [001] The Obelisk « Reply #57 on Aug 19, 2010, 1:33pm »
Enmerkar hefts his morning star and aims at the remaining leg on the Mechanical Spider on the same side as the one that is already missing - if he can cut that connection the monstrosity should not be able to move.