Topic: Amazing Adventures -- got my PDF (Read 437 times)
Finarvyn Administrator Dungeon Master member is offline
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Amazing Adventures -- got my PDF « Thread Started on Sept 2, 2012, 10:31am »
I've been reading my Amazing Adventures PDF and I really like it. Of course, I'm already sold on the SIEGE mechanic and Castles & Crusades, so it's not a huge jump to go from fantasy to pulp rules.
I've been thinking of doing a detective campaign or maybe trying to bring in elements of Sin City, perhaps with a hint of the arcane, and these rules seem to run smoothly and it's like I already know how to play the game.
I'm kind of bummed that in doing some web surfing I'm not finding much chatter about this game.
Marv / Finarvyn DCC playtester (2011) C&C playtester (2003) I'm partly responsible for the S&W WhiteBox Builder of the TrollBridge Master of Mutants; MA since 1976 OD&D Player since 1975
"Don't ask me what you need to hit. Just roll the die and I will let you know!" - Dave Arneson
Oe, Chainmail, Delving Deeper, Labyrinth Lord Society, GangBusters, Boot Hill 1e...
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Re: Amazing Adventures -- got my PDF « Reply #1 on Sept 3, 2012, 4:33pm via the ProBoards Mobile App »
I LOVE pulp, but never seem to be able to get anyone to actually PLAY it. I have a small shelf full of pulp genre Savage Worlds stuff that I've really enjoyed reading, but alas.... Ne'er a player can be found.
Amazing Adventures looks good too, but I'm afraid it'll be another means to frustration! (a chance I'll still likely take. )
Finarvyn Administrator Dungeon Master member is offline
Joined: Jun 2007 Gender: Male Posts: 4,674 Location: Near Chicago Karma: 178
Re: Amazing Adventures -- got my PDF « Reply #2 on Sept 27, 2012, 2:46pm »
Do we know when print copies are supposed to hit our mailboxes? I did the kickstarter and am expecting a whole pile of goodies one of these days... probably whatever day it rains since the stuff probably won't fit in my mailbox.
Marv / Finarvyn DCC playtester (2011) C&C playtester (2003) I'm partly responsible for the S&W WhiteBox Builder of the TrollBridge Master of Mutants; MA since 1976 OD&D Player since 1975
"Don't ask me what you need to hit. Just roll the die and I will let you know!" - Dave Arneson
For I, with the shape of my kin, the ape, And the soul of a soaring hawk, I fought my way from the jungle grey, Where the hunting creatures stalk.
The Dust Dance, 1st stanza, by REH
Finarvyn Administrator Dungeon Master member is offline
Joined: Jun 2007 Gender: Male Posts: 4,674 Location: Near Chicago Karma: 178
Re: Amazing Adventures -- got my PDF « Reply #6 on Oct 1, 2012, 5:42am »
The system is pretty much Castles & Crusades, but modern, so if you like C&C you'll love AA. C&C is (to me) sort of a blend of AD&D and 3E -- the feel of AD&D but some of the newer stuff (like spell lists) from the SRD.
In Amazing Adventures the character classes are: Arcanist, Gadgeteer, Gumshoe, Hooligan, Mentalist, Pugilist, Raider, and Socialite.
Like in C&C, each class has certain class abilities they can do. Sort of like a limited skill system, but without the option of cross-class selection.
There are sanity rules for the Call of Cthulhu fans, as well as psychic powers and some magic.
Marv / Finarvyn DCC playtester (2011) C&C playtester (2003) I'm partly responsible for the S&W WhiteBox Builder of the TrollBridge Master of Mutants; MA since 1976 OD&D Player since 1975
"Don't ask me what you need to hit. Just roll the die and I will let you know!" - Dave Arneson
Joined: Jan 2012 Gender: Male Posts: 93 Location: The shadow encrusted tombs Karma: 15
Re: Amazing Adventures -- got my PDF « Reply #7 on Oct 1, 2012, 8:37am »
Thanks for the information. I don't own C&C but have played in a few games. I think I'm going to have to pick AA. One additional question. How tied is the setting with the system? I've been thinking about running a Pulp game in a variation of the 1980's. One where history took a different turn in the past. So I'm curious if it would be possible to create thias setting without having to make alterations to the system.
For I, with the shape of my kin, the ape, And the soul of a soaring hawk, I fought my way from the jungle grey, Where the hunting creatures stalk.
The Dust Dance, 1st stanza, by REH
Finarvyn Administrator Dungeon Master member is offline
Joined: Jun 2007 Gender: Male Posts: 4,674 Location: Near Chicago Karma: 178
Re: Amazing Adventures -- got my PDF « Reply #8 on Oct 1, 2012, 1:26pm »
I don't recall any real setting stuff in the rulebook, or at least if there is any it's not canon. I'm planning on running some non-pulp campaigns with AA. Maybe a Dresden Files thing or a detective game with some Cthulhu elements. It's advertised as "pulp" but doesn't need to be that at all.
Marv / Finarvyn DCC playtester (2011) C&C playtester (2003) I'm partly responsible for the S&W WhiteBox Builder of the TrollBridge Master of Mutants; MA since 1976 OD&D Player since 1975
"Don't ask me what you need to hit. Just roll the die and I will let you know!" - Dave Arneson
Joined: Jan 2012 Gender: Male Posts: 93 Location: The shadow encrusted tombs Karma: 15
Re: Amazing Adventures -- got my PDF « Reply #9 on Oct 1, 2012, 2:02pm »
Thank you for the information. i have a setting in mind, taken from an old pulp based issue of Dungeon magazine. From the way you describe AA it should be no problem to adapt the game to the setting I have in mind.
If you don't find some kind of inspiration there, you ain't tryin'! Oh yeah, buy some figs from Bob if you want to. He's a good egg, and a real down to earth gamer like us! Even if you don't do miniatures there is bound to be something there that will delight, inform, titillate, or just make your inner pulp gamer very happy!
Joined: Jan 2012 Gender: Male Posts: 93 Location: The shadow encrusted tombs Karma: 15
Re: Amazing Adventures -- got my PDF « Reply #12 on Oct 2, 2012, 6:05pm »
Just downloaded the pdf. I have to say that I love what i am reading! I'll have to get something done with it as soon as possible. Which means I may be running two games by the end of the month.
Marv / Finarvyn DCC playtester (2011) C&C playtester (2003) I'm partly responsible for the S&W WhiteBox Builder of the TrollBridge Master of Mutants; MA since 1976 OD&D Player since 1975
"Don't ask me what you need to hit. Just roll the die and I will let you know!" - Dave Arneson