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Original D&D Discussion :: Science Fiction :: General SciFi :: Hulks & Horrors - new old school sci-fi rpg
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 AuthorTopic: Hulks & Horrors - new old school sci-fi rpg (Read 314 times)
novocastrian
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 Hulks & Horrors - new old school sci-fi rpg
« Thread Started on Jul 20, 2012, 5:19pm »

Hulks & Horrors is old school science-fiction/space-opera roleplaying game of exploration and dungeon crawling.

It is currently being crowdfunded on Indiegogo - check it out


Set in a galaxy left almost stripped of sentient life by an ancient and horrific plague, in Hulks and Horrors players take on the role of troubleshooters and private explorers called "surveyors," contracted to explore distant worlds, and given full license to kill and loot whatever they find there. Players in H&H will encounter a host of dangerous foes, from plague horrors, to indigenous beasts, to rogue surveyor crews.

Hulks and Horrors takes its inspiration from the classic science fiction and fantasy roleplaying games of the 70s and 80s, particularly the works of Gygax, Moldvay, and Ward, as well as the pulp science fiction of comics, TV and film, and artistic works from the likes of Rodney Matthews and Roger Dean, and magazines like Heavy Metal and 2000AD.

The H&H Core Set rulebook offers the following features:

•Rules for 7 character classes up to level 6: Pilot, Scientist, Soldier, Psyker, and the alien Hovering Squid, Omega Reticulan, and Bearman.
•An extensive equipment list covering a range of science-fiction weapons and armors.
•A simple combat system designed for easy and quick resolution, with surprise and morale rules, so that fights need not play out to the death
•Easy to use stat-based non-combat resolution system that forgoes the need for long skill lists
•Extensive but easy-to-learn rules for building your own custom starships, and a simple abstract system for handling spaceship combat.
•Optional rules for using grids and miniatures for both space and ground combat
•THAC0!
•Rules and tables for generating whole sectors of space, and the systems within them, to provide easy backdrop for your campaigns.
•Random map generation rules for a variety of dungeon environments common in the galaxy
•Rules for generating all manner of ancient weapons and armor and other valuable loot to be found in the ruins of lost civilizations
•An extensive monster section, detailing a number of monstrous creatures as well as guidlines for DMs to create their own
•Sections for roleplaying and DM advice
•Old-school inspired rules that are easy to convert to other editions of the world's most famous fantasy roleplaying game

I'm nothing to do with H&H, but it sounds fun so I thought I'd share the info :)
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monk
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 Re: Hulks & Horrors - new old school sci-fi rpg
« Reply #1 on Jul 21, 2012, 5:52pm »

This looks really awesome. The art that he's shown so far is really cool as well.
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Achán hiNidráne
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 Re: Hulks & Horrors - new old school sci-fi rpg
« Reply #2 on Aug 18, 2012, 11:39pm »

Only 50 hours left and John is only halfway to his goal?! This won't do! COME ON OSR COMMUNITY! Get your butts over to IndieGoGo and help out!

[image]

IT'S GOT HOVERING SQUID WITH RAY GUNS FOR CRIPS SAKE!!!
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Later,
Achán hiNidráne

Visit No School Like The Old School for more classic gaming Madness!
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