Joined: Jul 2008 Gender: Male Posts: 62 Location: Fort Collins, CO Karma: 4
Re: Old School "Primer" availabe « Reply #1 on Jul 9, 2008, 12:28pm »
First impression is WOW. I certainly didn't expect this to be so... professional (not as a critique on your abilities, but based on the project scope itself)? Being greeted by a very nice piece of old school artwork on page 1 certainly did well to set the mood.
To include contrasting examples was an excellent idea, by the way. The best way to teach something is by example, IMO, and you've done well with this. I've only read through the first one regarding a pit trap so far but look forward to reading the rest throughout the afternoon!
Overall, very well done... most impressive. Major kudos!
Joined: Jul 2008 Gender: Male Posts: 62 Location: Fort Collins, CO Karma: 4
Re: Old School "Primer" availabe « Reply #3 on Jul 9, 2008, 12:46pm »
Once I am finished, I may do just that, but out of curiosity, what is the idea behind this? Will it be included with future OSRIC/S&W-type products or is it an independent thing, such as a flyer to be handed out?
Once I am finished, I may do just that, but out of curiosity, what is the idea behind this? Will it be included with future OSRIC/S&W-type products or is it an independent thing, such as a flyer to be handed out?
It can be used for anything - but the idea was to have something for 3e/modern players who look into 0e and S&W. The reason is that in addition to playing with the old rules, someone who wants to "try out" 0e needs to understand not only the rules, but how to use them. Playing with open-ended rules is an entirely different mindset and style from playing with a modern system where you use a "rule" for everything. As I say early in the booklet, trying to play 0e in a modern style doesn't give you any real impression of what 0e is like - the attempt is doomed from the first, "okay, well looks like we have to 'house rule' that missing spot check they left out of the rules."
Joined: Jul 2008 Gender: Male Posts: 62 Location: Fort Collins, CO Karma: 4
Re: Old School "Primer" availabe « Reply #7 on Jul 9, 2008, 1:53pm »
Thanks for the clarification! I apologize if this was asked and covered before, I'm only recently getting back into the swing of things after an absence.
I'm almost done reading it and have found it, particularly the examples, (John is a bastard...) quite entertaining. Your doc truly IS gaming gold (and goodness)!
Did notice a few typos so far:
Page 6, 4th Zen: "The old-style campaign is with fantasy world,..."
Page 9, first paragraph after the example, the last sentence runs on "The same goes for handling traps (unless there’s a thief class), and the same goes for "
EDIT: finished it! Well done. I can't wait for "Tomb of the Iron God" - now THAT'S a title!!
Love the overall format, particularly the "zen moment" concept. It's nice the way you've done a compare/contrast beteween the two styles of play.
At least, I like it; it would be interesting to see how well it is received by the 3E community. I'm guessing they won't be quite as thrilled by the comparrisons.
Marv / Finarvyn DCC playtester (2011) C&C playtester (2003) I'm partly responsible for the S&W WhiteBox Builder of the TrollBridge Master of Mutants; MA since 1976 OD&D Player since 1975
"Don't ask me what you need to hit. Just roll the die and I will let you know!" - Dave Arneson
[quote author=mythmere board=retroclone thread=1186 post=17786 time=1215624096]At least, I like it; it would be interesting to see how well it is received by the 3E community. I'm guessing they won't be quite as thrilled by the comparrisons.
The cover rocks; I love it. I also think the concepts and content are well-done (and I obviously agree with them). The only concern I have is over the modern examples. My gut reaction is that players invested in "modern systems" will object to and nit-pick the examples, and use them to argue that the document misrepresents modern play, or misunderstand how modern systems can/should be applied (thus dismissing the document on that basis).
That may be inevitable with some gamers; I don't know. I'll think about the examples some more and see if I can offer a more constructive criticism.
Joined: May 2008 Gender: Male Posts: 293 Karma: 21
Re: Old School "Primer" availabe « Reply #14 on Jul 9, 2008, 4:06pm »
I just made a change to the document, but had to unpublish and republish. I think that lost the review.
However, I added this: Note: The modern-style GM in these examples is a pretty boring guy when it comes to adding flavor into his game. This isn’t done to make modern-style gaming look bad: we assume most people reading this booklet regularly play modern-style games and know that they aren’t this boring. It’s done to highlight when and how rules are used in modern gaming, as opposed to when and how they aren’t used in old-style gaming. So the modern-style GM talks his way through all the rules he’s using, which isn’t how a good modern-style GM usually runs his game.
I think that will mollify anyone who might otherwise have taken offense at the example comparisons.