Finarvyn Administrator Dungeon Master member is offline
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Dungeon, the boardgame « Thread Started on Jan 26, 2008, 12:29pm »
Makofan put this in a general thread and I thought it deserved a spot of its own. Dungeon was a really neat TSR boardgame, with some support via Dragon magazine.
Here's Makofan's report:
Quote:
Here's a recent Dungeon session report for you This is the 1975 version of the game where the map squares were big enough to hold the treasure cards
My two sons Jamie (11) and Michael (13) played a 3-player game with me on the weekend.
HOUSE RULES We played a house rule that subtracts 5000 gold from the Wizard and Superhero victory conditions, because the elf usually wins. Sword on level 6 is +2, Swords on level 4 are +2 on a roll of 1-3. Custome character classes.
Jamie chose the Dwarf (fights like the elf, avoids traps), 10,000 gp needed. Michael chose the Sorceror (our name for the optional Wizard - 10 spells instead of seven, but can not use the magic sword), 25,000 gp needed. I was the elf (10,000 gp needed)
The dwarf made a beeline for level 2, stopping along the way to grok the only level 1 treasure in his line of sight. The sorceror took 4 fireball, 4 lightning and 2 transference spells, and headed to Lower Level 4, with the idea of fighting his way through the room at the top of the steps, then entering the chamber and teleporting to Level 5 hunting grounds. The elf decided to systematically loot all of level 1, looking for the magic sword. He never failed a secret door roll all game!
The dwarf jumped to an early lead, getting some good dice rolls to start and hitting 4000 gp fairly quickly. The elf found the magic sword in the second room, but decided to stay and loot lvl 1 anyway. The sorceror, with a few stumbles, eventually teleported to Upper Level 5 and settled down to work. His first treasure was 8000 gp, then he found the ESP medallion, and I figured it was his game. But three missed fireballs on a Giant (he needed 6 or higher on 2 dice) slowed him down, and he hit 20,000 gp with only 2 spells left - 1 lightning, 1 transference. So he had to set back to get a few more spells, and then maybe grab a few quick treasures on level 4
The elf joined the dwarf on level 2, and we cleared it, the dwarf having a couple thousand lead on the elf, and also having a magic sword, but I figured my mobility would tip the scales on level 3 in my favour. It all became moot when the dwarf died to an Evil Hero, and the elf ran in, killed the evil hero, scooped his loot, and staggered back home to win while the sorceror was still resting, regaining spells.
It would have been a tight-run game if the dwarf hadn't rolled snake eyes on his damage roll - dwarf and elf were about 7,000 and 6,000 when the dwarf died.
Marv / Finarvyn DCC playtester (2011) C&C playtester (2003) I'm partly responsible for the S&W WhiteBox Builder of the TrollBridge Master of Mutants; MA since 1976 OD&D Player since 1975
"Don't ask me what you need to hit. Just roll the die and I will let you know!" - Dave Arneson
Falconer Level 9 Sorcerer Cleric of OD&D member is offline
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Re: Dungeon, the boardgame « Reply #1 on Jan 26, 2008, 6:45pm »
Anyone have any insight as to the difference in the editions, and the relative rarity?
I suppose it will go without saying that the earlier the edition the better. ;-)
A man may do both. For not we but those who come after will make the legends of our time. The green earth, say you? That is a mighty matter of legend, though you tread it under the light of day! —J.R.R. Tolkien
greentongue Level 5 Thaumaturgist member is offline
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Re: Dungeon, the boardgame « Reply #2 on Jan 26, 2008, 7:08pm »
Though I no longer own a copy, I have many memories of fun from that game. (A lot of house rules as well to make it more co-op.) =
Joined: Jun 2007 Posts: 432 Location: Hollywood, California, USA Karma: 40
Re: Dungeon, the boardgame « Reply #3 on Jan 26, 2008, 8:52pm »
The 1st edition (1975) came in a 9x12 box with cover art by Larry Kessling, the map was on a heavy vinyl sheet (like the EPT maps), and the monster & treasure cards are tiny (1" x 1.5") and flimsy. There were several printings through 1979 with minor changes to the box-cover art (portrait vs landscape format, white vs purple background) but AFAIK the inside contents were the same for all of them.
The 2nd (1981) edition came in a long box (like a Parker Bros game) with cover art by Bill Willingham. The map was mounted on a board (but the layout was the same), and the monster and treasure cards were heavier (like playing cards) and a bit bigger. The rules no longer include player-on-player ambushes but are otherwise the same as the 1975 version AFAIK (I've never done a side-by-side comparison, and don't in fact own this version, though it's the version we had and played as kids). I'd assume this version is more common than the 1st edition.
In 1989 TSR released a 3rd edition which I never owned either and can't speak to at all.
As usual, see BoardGameGeek for more info, including pics of the boards, components, box covers, etc.
Finarvyn Administrator Dungeon Master member is offline
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Re: Dungeon, the boardgame « Reply #4 on Jan 27, 2008, 8:15am »
I used to own 1E and loved the board but hated the cards. I still have a copy of either 2E or 3E and it's essentially the same game but they've improved the components.
One of my many projects at one point was going to be to make a list of all of the cards, then translate that into tables. That way you could play it more like a simplified D&D, rolling for encounters then treasure for each room.
Marv / Finarvyn DCC playtester (2011) C&C playtester (2003) I'm partly responsible for the S&W WhiteBox Builder of the TrollBridge Master of Mutants; MA since 1976 OD&D Player since 1975
"Don't ask me what you need to hit. Just roll the die and I will let you know!" - Dave Arneson
Joined: Nov 2007 Gender: Male Posts: 91 Location: Cedar Rapids, IA Karma: 11
Re: Dungeon, the boardgame « Reply #6 on Jan 27, 2008, 6:10pm »
Dan, I'll try to remember to haul my copy with me to Gamicon. It has a few cards missing, but I did get it for 2.00 at Goodwill, so there IS that. There's also a gamer gathering the following Saturday at the Marion Library, which is a free event (as per usual), which I could bring it as well. (More info at http://games.groups.yahoo.com/group/CRGCon/
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Re: Dungeon, the boardgame « Reply #8 on Jan 28, 2008, 12:08pm »
My problem with the 1981 reprint is the cards were to big to fit on the board - so they were just decks stacked to the side with numbered chits to pair up room and off board discovered stacks - no fun
HIT POINTS Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4
HIRED HELP Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
kenmeister Level 5 Thaumaturgist member is offline
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Re: Dungeon, the boardgame « Reply #11 on Jul 28, 2008, 2:01pm »
I've owned the 90s version of Dungeon for many years and have had many great playings of it. Dungeon & Talisman are the top two fantasy boardgames in my collection. I recently picked up the '80 version of Dungeon just to see how it is different. Yeah it lacks the ambushes and that removes a large part of the strategy.
In my opinion, Dungeon is best played with 6 players each running a different character (warrior, elf, dwarf, paladin, thief, and wizard). For every player absent, the gold to win should be increased by 2500 for everybody. So in a 2 player game between a warrior and an elf (normally 20,000 and 10,000 respectively) it becomes 30,000 and 20,000. (and yes, I've test-played this)
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Re: Dungeon, the boardgame « Reply #13 on Jul 29, 2008, 12:38am »
We expanded and houseruled the heck out of this when I was younger. We introduced little character sheets and made it into almost a mini-RPG. By the end we even had multiple boards, believe it or not!