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Original D&D Discussion :: Other :: Other Editions and Simulacrum Games :: Adventurer Conqueror King
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Finarvyn
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 Re: Adventurer Conqueror King
« Reply #15 on Jul 14, 2011, 6:36am »

Very exciting. I know I'm watching to see what develops here! :D
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 Re: Adventurer Conqueror King
« Reply #16 on Jul 22, 2011, 4:40pm »

Just so you all know Hill Cantons: Borderlands (the new name for the "Domain Game") will be coming into existence as an ACKS-compatible product (the system, to its credit, has its own gaming license).

Details of on the announcement--and what it will mean for the final product--here: http://hillcantons.blogspot.com/2011/07/....ueror-king.html
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 Re: Adventurer Conqueror King
« Reply #17 on Jul 22, 2011, 5:19pm »

Just realized I hadn't posted about this awesome development over here yet; glad to see you beat me to it!


Jul 22, 2011, 4:40pm, ckutalik wrote:
Just so you all know Hill Cantons: Borderlands (the new name for the "Domain Game") will be coming into existence as an ACKS-compatible product (the system, to its credit, has its own gaming license).


So glad Alex put that in there, it was really a stroke of genius to have a better way to talk about 'these systems are designed to work well together' than the meaningless 'these both use the OGL.' The thing I contributed to the license that I'm proud of is that it gets around the problem Jeff and I blogged about recently at the Gameblog and the Mule where the OGL stops you from citing your sources; if you want to say "specifically, it is the following rules for thieves' guilds that are based on material originally from Adventurer Conqueror King", our stuff is published with a way you can do so without needing our permission first.

Now to go send emails to the people I want to thank in the text to get permission to credit them...
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I blog at The Mule Abides, always welcome new players in NYC at New York Red Box, and am one of the designers of Adventurer Conqueror King - http://www.kickstarter.com/projects/1420....-conqueror-king
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 Re: Adventurer Conqueror King
« Reply #18 on Jul 22, 2011, 6:57pm »

It's an important step forward if it does succeed at furthering cross-compatibility because it can allow us to focus more on the areas that inspire us more--and less on the ones that feel repetitious.

So instead of trying to re-develop yet another encumbrance system, you can point to say something like the simple, elegant one in LotFP and cite that while spending more time/energy on those groovy ritual magic rules or the like. In other words, it promotes cross-hybridization more.

In my case, being able to stop banging my head on my increasingly complex long-distance trading and production rules in favor of the inspired ones in ACKS is a great boon.

Maybe at some point I can make them work, but in the meantime I want pour more energy into having an interesting and diverse social advancement system.

Liberating.


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 Re: Adventurer Conqueror King
« Reply #19 on Jul 22, 2011, 8:50pm »

Interestingly given our talk about compatible product licensing for retro-clones is this announcement from James Raggi: http://lotfp.blogspot.com/2011/07/i-want....ba12756c16d6e50
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tavis
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 Re: Adventurer Conqueror King
« Reply #20 on Jul 22, 2011, 11:37pm »

I wonder if declaring mutual compatibility isn't the way to go forward for the second wave of retro-clones. Since we're all building from a common base in "the original fantasy roleplaying game" this is just a synonym for something we can't say under the terms of the OGL, and it helps address the complaint about too many different retroclones and needless fragmentation that gets leveled at OSR publishers by emphasizing the ease of cherry-picking between them.
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I blog at The Mule Abides, always welcome new players in NYC at New York Red Box, and am one of the designers of Adventurer Conqueror King - http://www.kickstarter.com/projects/1420....-conqueror-king
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 Re: Adventurer Conqueror King
« Reply #21 on Oct 19, 2011, 12:16am »

This project sounds very exciting! Congratulations to all involved!

Unfortunately, I wasn't really aware of this project's development and the kickstarter funding effort until it was essentially over. (RL has been brutal for me in '11.) It looks like you are still accepting patronage funding via kickstarter, though, from the website. Is that still the case? If so, I'm pretty interested in securing or preordering one of the hardbacks. Should I just do that via the kickstarter page, or should I reach out to your sales connection?

Thanks, and good luck on your continued endeavors!
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 Re: Adventurer Conqueror King
« Reply #22 on Feb 3, 2012, 4:42pm »

I just bought the pdf (available here) and it is a thing of beauty!

I can't wait to start reading it this weekend---congrats to Tavis and Autarch!
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 Re: Adventurer Conqueror King
« Reply #23 on Feb 4, 2012, 1:32am »

Wow, I have been neglecting my homies! Thanks for the bump, kesher, and the kind words.

tacojohn, you can get the PDF now; it's $9.99 and comes with a $10 coupon you can apply to the price of purchasing the hardback at your local store or from us online via Game Salute. Or if you get the hardcover - whether through a preorder or at GaryCon or at a local store - you get the PDF for free, through the Bits and Mortar program.

Especially for folks who are overseas, talk to your local store about becoming a Game Salute Select store and ordering the Preview Nights Bundle - that will get you the hardback well in advance, and save you the cost of shipping.
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I blog at The Mule Abides, always welcome new players in NYC at New York Red Box, and am one of the designers of Adventurer Conqueror King - http://www.kickstarter.com/projects/1420....-conqueror-king
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 Re: Adventurer Conqueror King
« Reply #24 on Feb 7, 2012, 1:27am »

How many pages and is the PDF printable or too full of pretties to economically print?

Ta
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 Re: Adventurer Conqueror King
« Reply #25 on Feb 7, 2012, 6:04am »

273 pages, numerous illustrations including lots of full page ones. Pages of text are printer friendly but chapter title pages are black with white writing (if I were to print the pdf I would take snapshots of these pages and reverse the colours in a graphics programme), the monster illustrations are silhouettes, and tables are in 3 to 4 shades of grey.

I'm a notorious printer ink stinge, but I'd be happy to print this one.
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 Re: Adventurer Conqueror King
« Reply #26 on Feb 7, 2012, 7:21am »

Brilliant, thanks Dave!
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 Re: Adventurer Conqueror King
« Reply #27 on Feb 7, 2012, 7:42am »

Anybody got a preliminary review. Or vibe even?
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 Re: Adventurer Conqueror King
« Reply #28 on Feb 7, 2012, 8:23am »

JD Jarvis has put up quite a detailed and intelligent review on his blog. :)
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 Re: Adventurer Conqueror King
« Reply #29 on Feb 7, 2012, 9:50am »

Other reviews:

Chris Hogan at Vaults of Nagoh says ACKS eats 5e's lunch, belches heartily.

Erik Tenkar at Tenkar's Tavern has a mini-review and an ongoing series of posts going through the mechanics, probably best accessed via the ACKS tag.

noisms at Monsters and Manuals includes it in some recent recommendations.

TheButcher has a detailed review at theRPGsite.
« Last Edit: Feb 7, 2012, 9:50am by tavis »Link to Post - Back to Top  IP: Logged

I blog at The Mule Abides, always welcome new players in NYC at New York Red Box, and am one of the designers of Adventurer Conqueror King - http://www.kickstarter.com/projects/1420....-conqueror-king
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