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May 23, 2013, 9:49am




Original D&D Discussion :: Community :: Carcosa :: Mushgnome's Chainmail Carcosa :: Episode 16: Dinosaurs of the Haunted Swamp
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 AuthorTopic: Episode 16: Dinosaurs of the Haunted Swamp (Read 3,054 times)
ehiker133
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 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #255 on Aug 30, 2012, 11:22am »

Shade does not dismount, but moves Andre closer to the corpse to see if he can tell what killed it. He keeps a watchful eye out for anything that might already be feasting on the dead body.
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mushgnome
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 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #256 on Aug 30, 2012, 12:11pm »

[1d6]

Shade's caution is well-founded: the corpse's abdomen is gently writhing and pulsing, as though something is moving around within.
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HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
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 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #257 on Aug 30, 2012, 11:51pm »

Fated: "We have something to ignite the corpse?"

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ehiker133
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 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #258 on Aug 31, 2012, 2:40am »

Shade shakes his head slowly in the negative.

**We should try to go around and leave whatever it is to its meal. Let's not get distracted from our goal of retrieving the stone head.**

Shade directs Andre to retreat and make a wide berth around the centipede corpse before continuing on their way.
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mushgnome
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 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #259 on Aug 31, 2012, 6:58am »


Aug 30, 2012, 11:51pm, crusssdaddy wrote:
Fated: "We have something to ignite the corpse?"



The party carries 5 large casks (1 per brontosaurus) of highly-flammable whale oil.
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HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
ehiker133
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 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #260 on Aug 31, 2012, 8:30am »

Shade pauses.

**Well, we do have 5 large and highly flammable casks of whale oil...**
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crusssdaddy
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 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #261 on Aug 31, 2012, 11:23am »

Fated: "As much as I like the idea of setting fire to casks of whale oil just to see how much jungle we could burn, probably going around is the better idea."
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ehiker133
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 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #262 on Aug 31, 2012, 2:44pm »

Shade nods in agreement and continues circumnavigating the carcass.
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mushgnome
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 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #263 on Sept 1, 2012, 9:49pm »

The party wisely skirts the random encounter and continues north through the creepy forest.

April 26

The dinosaur convoy treks north toward where the peninsula narrows to a narrow strip of land. [1d6] The party crosses the neck without incident and reaches the mainland. Rocky hills rise from the sand dunes a day's march to the north. Off shore to your west there is a small wooded island an short swim away. The logical path to the Head is to go north, then turn west across the sands and then follow the chain of islands. There are a few hours of daylight left enough to reach the northern edge of the forest by nightfall, or alternately check out the island.

[apologies for not posting an updated map; it's on my other computer... but you can picture where you are, yes?]
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HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
ehiker133
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 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #264 on Sept 1, 2012, 10:43pm »

Although the island sounds like a nice break (and pirates always bury their treasure on islands, right), Shade thinks we should try to make our way to the stone head as fast as we can. Stay the course!
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kipper
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 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #265 on Sept 1, 2012, 11:29pm »

Breath agrees with Shade, we must keep focused on our task.
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Playing:
Makofan's 3LBB OD&D: Flandil (Elf FM/MU 1/5)
scottenkainen's H&H: Silver Scorpion (Alien, Fighter 5)
mushgnome's DD: Bremusa the Amazon (Fighter 1)
mushgnome
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 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #266 on Sept 2, 2012, 12:32am »

You exit the forest by nightfall and camp on the beach. There is a tall column of smoke on the horizon about 6 hexes to the west, and the fire is still burning strong the next morning after [1d6] an uneventful night.

April 27

The convoy makes great time over the rolling sand dunes but visibility is hampered a dense fog. Rod Quarry wisely consults his compass and keeps the party moving due west.

The cold clinging fog is so thick that the brontosaurus riders can't even see the snouts of their own dinosaurs, and the party is [1d6] completely surprised and blunders into the ambush of [2d100] 69 brown cannibals!!! They are Armored Foot, clad in suits of enormous seashells and brandishing long skewering pikes! The pike shafts bear the crab coat-of-arms of the Constant Tyrant.

The brown men attack in a pincers formation from north and south simultaneously. They charge in the disciplined tight formation of experienced pikesmen, but their faces are slavering with mindless hunger for man-flesh!

Here they come! Time to rally the dinosaurs and troops into formation to meet the two-pronged charge.
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HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
mushgnome
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 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #267 on Sept 2, 2012, 12:52am »

During the trip Minion has mastered the third and final ritual in the Accursed Tome:

The Accursed Sounding of the Void, a four-hour ritual of Invoking that attempts to contact the inhuman intelligences that brood in the deepest intergalactic gulfs. This ritual is unusual in that the sacrifices (an Ulfire boy and girl) are not put to death and can be reused. The material component is a set of black opal torture implements worth 10,000 sp.
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HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
ehiker133
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 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #268 on Sept 2, 2012, 1:35am »

Shade makes sure the rest of the party is upwind from him, then he commands Andre to let loose with his breath weapon, a cloud of poisonous gas...
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kipper
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 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #269 on Sept 3, 2012, 11:49pm »

Breath holds position upon Junior, to see the result of Andre's breath attack. She, Blasphemous Blade and Devil Maw will fire their howdah guns at any nearby brown men.

Dream Stalker readies the glitter bazooka, and will fire upon any large grouping of brown men who are not too close to any of her allies (she targets the furthest group she can). Serpent's Scion will fire her Howdah gun at the nearest brown man.
« Last Edit: Sept 3, 2012, 11:53pm by kipper »Link to Post - Back to Top  IP: Logged

Playing:
Makofan's 3LBB OD&D: Flandil (Elf FM/MU 1/5)
scottenkainen's H&H: Silver Scorpion (Alien, Fighter 5)
mushgnome's DD: Bremusa the Amazon (Fighter 1)
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