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May 22, 2013, 1:31am




Original D&D Discussion :: Community :: Carcosa :: Mushgnome's Chainmail Carcosa :: Episode 16: Dinosaurs of the Haunted Swamp
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 AuthorTopic: Episode 16: Dinosaurs of the Haunted Swamp (Read 3,042 times)
ehiker133
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 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #240 on Aug 23, 2012, 12:01pm »

Yeah, I THOUGHT about it... and I was like, "Awww, they seem like nice enough aliens!" But I guess you're right. ;) Better to be sure, if possible.

Shade uses his Sense Motive skill to determine the divine intentions of the Yaa Yaa brotherhood.
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mushgnome
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 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #241 on Aug 23, 2012, 12:33pm »

[Sense Motive 1d6=5]

Shade tries his best, but his telepathic abilities are outmatched by the awesome alien intellect. He cannot even begin to comprehend the motives of such an advanced creature.

[Sanity Check aka Save vs Spells 1d20 = 1... the horror!!!]

He suddenly realizes the utter insignificance of his short existence compared with the greatness of this being who has transcended time and space! Shade's desire increases to help this creature and learn what he can from it, for how else will he learn the secret knowledge to face the inevitable approaching doom of history?
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HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
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 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #242 on Aug 23, 2012, 2:01pm »

**We must help them! We must save them!** Shade emotes, running from the tent to return with the pink Princess.

Once she is in place, he prompts her to project her hjealing spores into the air (making sure they will affect Yaa Yaa and not be blocked by the tent, of course).
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mushgnome
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 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #243 on Aug 24, 2012, 6:50am »

How do the others feel about Shade's plan to return to camp and fetch the pink dinosaur to heal the wounded Yithian?
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HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
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 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #244 on Aug 24, 2012, 11:29am »

That was supposed to be an impulsive response to the insanity roll... Figured a fail of 1 warranted it. :)
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mushgnome
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 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #245 on Aug 24, 2012, 6:31pm »

[Well warranted!]

Shade (and whoever chooses to join him) returns to camp. All of the NPCs have recovered from their hangovers and the mood in camp is upbeat. The dinosaurs have been saddled up and are ready to travel.

Shade is fetching Princess plus which of the dinosaurs and NPCs?
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HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
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 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #246 on Aug 24, 2012, 8:35pm »

If nobody else cares to join, then Shade, deep one, Andre, and princess.

If otherwise, pls chime in.
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mushgnome
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 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #247 on Aug 25, 2012, 1:22pm »

Back at the camp, the ulfire groom and his dolm bride are awake and enjoying a delicious champagne and cobra brunch. The Crone is at the head of the "table" (actually everyone is sitting cross-legged on the ground) and smacking her toothless gums around tender snake sweetbreads and marinated roe. The missing ulfire man, Quarry Brothers, and Dream Stalker all are present at the brunch, looking well-rested and especially wise.

Shade saddles up Andre and Princess (which one does he pilot, and which one the Deep One?) and naturally Dream Stalker will want to have a look at the wounded alien and be reunited with Breath, as will Fated's lingering ulfire men, with the exception of the groom, who has defected to the dolm village and has no intention of leaving his new wife!

Fated now has a henchman slot free and will have to be on the lookout for a suitable candidate... Shade can recruit 2 more (3 total) and Breath is maxed out at 4.

Once you reach 4th level and the rank of Hero (Banisher for the sorcerers), you'll be able to recruit and command troops on a larger unit scale...
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HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
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 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #248 on Aug 25, 2012, 4:18pm »

Shade rides... Andre. As does the deep one.

He asks Dream Stalker to ride Princess.
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mushgnome
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 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #249 on Aug 26, 2012, 9:26am »

Shade brings the pink heal-o-saurus around to the Yithiann dome tent while Dream Stalker preps the patient for the procedure. [4-in-6 healing check = 6!]

"Wait!" cries the wise bone chirurgeon as the spores begin to fly. "Stop the treatment!"

Just as some humans are allergic to penicillin, this Yithian is having a bad reaction to the dino-healing spores! Its skin begins to blister and steam, and while it does not feel pain, it is agitated by the visual symptoms.

"What is this primitive leechcraft?? Get this monster out of here! Leave us!" it rages. "Rrrraaaggghhh!" Its tentacles thrash helplessly in the traction harness.

You'd better go, claw-clicks Yithy Cee apologetically. When Yaa Yaa gets like this it takes a few days to calm down.
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HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
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 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #250 on Aug 28, 2012, 2:05pm »

Shade shakes his head in bewilderment.

He communicates, **My apologies, great one. We were only trying to help!**

To Yithy Cee, he communicates, **We will return after we have retrieved the stone head we are seeking.**

Shade leads the party back to the main camp. Once there, he will prepare his things for departure to continue searching for the stone head.
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mushgnome
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 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #251 on Aug 28, 2012, 4:20pm »

Any loose ends to tie up with either the Yithians or the Dolm Earthlings before the dinosaur convoy continues its trek?
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HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
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 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #252 on Aug 29, 2012, 10:45am »

Breath et al. are ready to head out.
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Playing:
Makofan's 3LBB OD&D: Flandil (Elf FM/MU 1/5)
scottenkainen's H&H: Silver Scorpion (Alien, Fighter 5)
mushgnome's DD: Bremusa the Amazon (Fighter 1)
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 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #253 on Aug 30, 2012, 12:10am »

Fated: "Let's roll."
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mushgnome
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 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #254 on Aug 30, 2012, 10:37am »

April 24

Farewells are said, and the party begins the ordeal of their first water crossing. The convoy is quite a sight: huge sauropods paddling across the channel towing rafts of equipment, the PCs and NPCs perched on top with their fingers on the trigger, and Shade’s 1-handed Deep One gliding effortlessly beneath the water, keeping watch against aquatic threats from below. The group attracts a flock of curious sea-birds who circle overhead, not quite sure what to make of the spectacle.

The crossing is [1d6] uneventful, and the party arrives at the opposite shore after dusk, just in time to make camp for the night. Watches are set [1d6] but prove unnecessary as the party makes it through the night unmolested.

April 25

Dawn comes and all are eager to resume the quest for the Big Stone Head. The morning is spent slogging through marshland. By afternoon the party has entered a dark and foreboding forest of obsidian-leafed trees, slime-dripping mushrooms, and mossy boulders. Several times the dinosaurs are forced to knock down trees (which they do easily) to create a wide enough path to travel through.

It is late in the day and almost time to think about setting up camp when [1d6] they come across the rotting corpse of a colossal 20’ centipede. How interesting...

[map]
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HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
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