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Original D&D Discussion :: Community :: Carcosa :: Mushgnome's Chainmail Carcosa :: Episode 16: Dinosaurs of the Haunted Swamp
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 AuthorTopic: Episode 16: Dinosaurs of the Haunted Swamp (Read 3,044 times)
crusssdaddy
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 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #225 on Aug 19, 2012, 11:15pm »

Fated: "What the hell are you talking about? Do you have gold? Dangerous weaponry? We are in need of both, can you give them to us?"
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 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #226 on Aug 20, 2012, 10:18am »

The Shade adds **We do not know of any "antimatter transmat". But we can help you find one.**
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 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #227 on Aug 20, 2012, 11:24am »

Breath remains quiet, she keeps watch.
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Playing:
Makofan's 3LBB OD&D: Flandil (Elf FM/MU 1/5)
scottenkainen's H&H: Silver Scorpion (Alien, Fighter 5)
mushgnome's DD: Bremusa the Amazon (Fighter 1)
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 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #228 on Aug 20, 2012, 6:34pm »

Yithy Yub Yub (the first of the Great Race to make contact at the campsite) grows impatient.

??? TRANSMAT TELEPORTER WORMHOLE TESSERACT ROCKETSHIP DIRIGIBLE JETPACK HELICOPTER ???

"What my less traveled counterpart is trying to say," interprets Yithy Yaa Yaa, "is that we will trade you salvage rights to this alien vessel crash site in exchange for passage on your most rapid intercontinental transit."
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HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
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 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #229 on Aug 21, 2012, 3:08pm »

Fated: "Ah. You wish to take a long journey to places far away and weird. We do not use machinery to do that here. We smoke lotus powder and that takes you wherever you wish to go, and then some. We can get you that. Now, let's talk about this salvage..."
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 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #230 on Aug 21, 2012, 6:40pm »


Aug 21, 2012, 3:08pm, crusssdaddy wrote:
Fated: "Ah. You wish to take a long journey to places far away and weird. We do not use machinery to do that here. We smoke lotus powder and that takes you wherever you wish to go, and then some. We can get you that. Now, let's talk about this salvage..."


Yaa Yaa broadcasts from the tent: "I have traveled space and time and swapped minds with many lotus smokers. But astral projection alone cannot fulfill our quest; body and mind are joined together for this stage of our mission."

Yithians B and C congregate near the piles of junk on the beach, clicking their claws in what passes for their native "language." (Does anyone one want to spend a bonus language to understand it?) They have been industrious, sweeping up and down the beach for miles in each direction, gathering interesting bits of flotsam and jetsam with their gigantic tentacles. Wood, metal, glass, canvas, rope, wiring, plastic, bones, shells--all have been separated and sorted into piles. And then there's the interesting stuff, the things not of this world, that the creatures have recovered from the crash. It looks like the Yithians have harvested some choice bits to begin work on a machine of some sort.

"What is the technology level of this time and place? How do you travel by space, sea, air, land? Are there nearby cities or centers of technology and learning? Do you know any spells or sorcerous rituals we can trade?"
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HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
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 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #231 on Aug 21, 2012, 7:10pm »

Shade definitely burns a language slot here.

Will type more tonight... Gotta bathe the youngling.
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ehiker133
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 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #232 on Aug 22, 2012, 9:01pm »

(Sorry... ended up falling asleep after putting the little one to bed last night. Can't tell you the last time I've ever gone to bed at 8:30 pm. Anyway...)

Shade communicates to the rest of the party **I wonder if the University has any form of transportation that might aid them. We can have three of them wait here while we get the head, then we can stop by here again to pick them and the refuse up and take it all back to the ship. Once we have it all loaded up, we can head back to the University and present them with their head, salvage from a space ship, and determine if we may be able to aid them in returning home.**
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 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #233 on Aug 23, 2012, 9:38am »

Shade eavesdrops on the claw-clicking dialogue between the two Yithians. Unit B is summarizing the conversation for the benefit of Unit C, who apparently lacks telepathic abilities. You notice that Yithy D stands apart, sullen and uncommunicative.

Yaa Yaa summons you into the tent and reveals itself: The largest of the four Yithians, it is badly wounded. Its tentacles are stretched out in a sort of traction device suspended from the dome of the tent. This one is clearly the eldest and most experienced of the things, and its psionic power is overwhelming, but physically it is in sad shape: shrapnel wounds, bent tentacles, and a nasty type of burn you've never seen before. "Do not weep for me, this species is not wired to feel pain... but visual inspection confirms the damage is severe."
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HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
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 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #234 on Aug 23, 2012, 9:41am »


Aug 19, 2012, 11:15pm, crusssdaddy wrote:
Fated: "What the hell are you talking about? Do you have gold? Dangerous weaponry? We are in need of both, can you give them to us?"


"If you have any copper, we are willing to barter for knowledge. Gold is of no value to our mission, and we carry only our own personal sidearms. Perhaps high-tech weapons can be salvaged from this crash site, though the technology of the grey race from space is alien to us as well."
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HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
mushgnome
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 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #235 on Aug 23, 2012, 9:59am »

Meanwhile Breath stands guard and watches the situation unfold. Scanning the horizon, her floating-in-transparent-flesh eyeballs gaze across the bay. Miles across the water a rocky bluff rises from the Haunted Swamp. Even at this great distance, the stone hills appear twisted into monstrous and foreboding shapes. Legends say that the ancient people laboriously chiseled away at one of these outcroppings to reveal a fearsome humanoid visage within, under whose malevolent gaze they could conduct their blasphemous rituals.

Sweeping her vision counter-clockwise around the bay, Breath visualizes the crossing to the Isle of the Head. From their present position on the western of two peninsulas [the Flower of Sublime Wisdom], there is a short swim across to a large wooded island. Just off the northwestern shore of that island is a one-hex rock island where Breath can see a castle. From there, it is the longest swim of the voyage--three hexes of open water--to a small wooded island, and then another short crossing to the Isle of the Head.

[see map on page 1 of this thread... and OOC don't worry, we will be picking up the pace of overland travel a bit, you guys keep rolling such interesting wandering monster checks!]
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HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
ehiker133
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 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #236 on Aug 23, 2012, 10:29am »


Aug 23, 2012, 9:38am, mushgnome wrote:
Shade eavesdrops on the claw-clicking dialogue between the two Yithians. Unit B is summarizing the conversation for the benefit of Unit C, who apparently lacks telepathic abilities. You notice that Yithy D stands apart, sullen and uncommunicative.

Yaa Yaa summons you into the tent and reveals itself: The largest of the four Yithians, it is badly wounded. Its tentacles are stretched out in a sort of traction device suspended from the dome of the tent. This one is clearly the eldest and most experienced of the things, and its psionic power is overwhelming, but physically it is in sad shape: shrapnel wounds, bent tentacles, and a nasty type of burn you've never seen before. "Do not weep for me, this species is not wired to feel pain... but visual inspection confirms the damage is severe."


**d**n... Breath's healer minion is not with us.**

The Shade stoops to examine the wounds and see if he can be of any assistance to Yaa Yaa.

He wonders what the limitations are on the Princess's healing burst...

(How many times/day can that be done, Mush? Could we use it to try and heal some of Yaa Yaa up? I think it's the least we could do for the kind of salvage we're talking about here. What does everyone else think? Plus, if we can find copper, we can trade for knowledge while we're traveling with them (i.e. more rituals!))
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mushgnome
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 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #237 on Aug 23, 2012, 10:50am »


Aug 23, 2012, 10:29am, ehiker133 wrote:
**d**n... Breath's healer minion is not with us.**

The Shade stoops to examine the wounds and see if he can be of any assistance to Yaa Yaa.

He wonders what the limitations are on the Princess's healing burst...

(How many times/day can that be done, Mush? Could we use it to try and heal some of Yaa Yaa up? I think it's the least we could do for the kind of salvage we're talking about here. What does everyone else think? Plus, if we can find copper, we can trade for knowledge while we're traveling with them (i.e. more rituals!))


It's true... Dream Stalker the healer was left behind with the dolm women. Shade's skill is only 1-in-6 and he rolls a 2.

The ruling on Princess's healing spores is 1dd/day. Today that number shall be... 8... so I'd say it's worth a try! We shall see whether the dinosaur spores will be effective on the alien physiology.
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HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
ehiker133
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 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #238 on Aug 23, 2012, 11:07am »

OOC: Well, I think we should use it. In fact, we should gather any of the injured together near the tent before we do it, in case it benefits the others, as well. We can wait a few hours for the others to chime in, of course...

(Which reminds me... I need to remember that Andre has a poisonous breath weapon he can use one time/day, as well.)
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mushgnome
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 Re: Episode 16: Dinosaurs of the Haunted Swamp
« Reply #239 on Aug 23, 2012, 11:27am »


Aug 23, 2012, 11:07am, ehiker133 wrote:
(Which reminds me... I need to remember that Andre has a poisonous breath weapon he can use one time/day, as well.)


Plus Shade has a sense motive skill, what's that up to now, 3-in-6? :P
« Last Edit: Aug 23, 2012, 11:27am by mushgnome »Link to Post - Back to Top  IP: Logged

HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
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