Joined: Aug 2010 Gender: Male Posts: 261 Karma: 21
Re: Episode 16: Dinosaurs of the Haunted Swamp « Reply #180 on Jul 30, 2012, 6:50pm »
Fated to Die attends his own wedding incognito, his face obscured by the extravagant feathered headdress he wears in the style of the ulfire people. He lurks at the periphery of the crowd and tries to lay low [Charisma check = 19] but his cult of personality is too strong; he courteously refuses the obvious advances of the dolm ladies, but attracts too much attention, the mind of the Crone reaches out to find which of the guests is fluttering the heartstrings of her daughters...
Fated sheds the mask, turns his coat inside out to hide its luxuriousness, and pulls the collar tight around his ears. Will the disguise work? [11] The dolm women have not spotted him as the real groom, but he can only hope the Crone's psionic powers have not betrayed him...
Fated lurks in the shadows beyond the bonfire, apart from the festivities. Does he regret his decision at all and secretly pine for the carefree dolm woman who could have been his bride and the quiet life of a marsh-dweller? Who can say from the distant look on his face as he stares into the embers.
Toward dawn, Fated to Die's ulfire men congregate around the bonfire. They feast on leftover cobra meat, toast each other with sparkling berry wine, and laugh like victorious teammates. 4 of them are gathered around the fire and will chat freely with anyone who wishes to step forward and join them. The 5th is still passed out in the tent with [5dd] 11 of the revelers, and the 6th ulfire man, as you may recall, is playing the part of the decoy groom, the Whipped Man. He was carried willingly into the honeymoon tipi with Festive, the Crone, and the entire party of bridesmaids, and hasn't been seen since.
Joined: Aug 2010 Gender: Male Posts: 261 Karma: 21
Re: Episode 16: Dinosaurs of the Haunted Swamp « Reply #181 on Jul 31, 2012, 6:13pm »
Little Brother saves vs. poison at +2 at rolls 13. He survives the titanocobra venom! Princess heals the wounded with the symbiotic fungus that coats her scales. The dinosaur posse is restored to full strength, thanks in part to the Crone's expert veterinary care!
Snarf re-rolls his random psionics for the day: clairaudience 1/day, telepathy 1/day and at-will with rider.
Joined: Aug 2010 Gender: Male Posts: 261 Karma: 21
Re: Episode 16: Dinosaurs of the Haunted Swamp « Reply #183 on Aug 1, 2012, 7:37am »
The 4 ulfire men gathered around the fire are engaged in their usual boasting and idle chatter. They boast of last nights' conquest in vague terms, each proclaiming that his partner (or partners) was the fairest of the marsh-women, while staying mum on the specific details of the ritual itself. Their good-natured ribbing is unusually insightful this morning and the barbs cut deep; reaching out with his mind Shade senses a particular insight and wisdom in these ulfire men that he had not noticed before.
Joined: Aug 2010 Gender: Male Posts: 261 Karma: 21
Re: Episode 16: Dinosaurs of the Haunted Swamp « Reply #184 on Aug 1, 2012, 6:45pm »
Rod Quarry is next to join the bonfire. You notice he, too, is looking particularly wise this morning. He's hungry, too, so he grills a rack of titanocobra ribs which the dolm women had previously marinated and spice-rubbed the night before. The smell is mouthwatering! He opens a bottle of rum from his personal stash and shares it generously with all.
Breath of New Moon goes off to find her henchwomen, leaving Fated and Shade in command.
Shade drinks rum and eats of spiced titanocobra ribs.
He tries not to let the power of being in charge go to his head.
Shade of Evermore is challenged to heroic combat by a Cthulhuoid entity! Will he accept the 2d6 challenge at the fighting capability of Hero - 1 ? Is he in his armored or natural form? How does his Deep One minion assist?
Joined: Aug 2010 Gender: Male Posts: 261 Karma: 21
Re: Episode 16: Dinosaurs of the Haunted Swamp « Reply #188 on Aug 4, 2012, 7:40am »
Shade encounters a large alien creature! It has a slug-like body 10' diameter at its base and tapering to a cone, topped by four 10' tentacles ending in bizarre appendages.
Shade fights as Lycanthrope-1 in his natural form and rolls 3 on 2d6 (he needed 9). The monster attacks as a Troll (needs 7) but only rolls a 2.
My interpretation of these lousy to-hit rolls in Heroic Combat:
The monster appears at the edge of camp. Shade is the first to notice it; everyone else is surprised. Shade rises up on his tentacles to challenge the intruder. They spend the first surprise round staring each other down, tentacle beast to tentacle beast, each mentally sizing up the other...
Joined: Aug 2010 Gender: Male Posts: 261 Karma: 21
Re: Episode 16: Dinosaurs of the Haunted Swamp « Reply #189 on Aug 4, 2012, 8:02am »
Heroic Combat is available to PC's of 3rd level (Hero - 1) or higher. Each participant rolls 2d6 once and consults the Chainmail Fantasy Combat Table. Actions are resolved in an order determined by the DM (often simultaneously). A roll equal to the target number hits for no damage but has the effect of pushing back or interrupting the target. A roll higher than the target number is a "kill" inflicting damage equal to the attacker's hit dice or an alternate effect such as pin, grapple, trip, called shot, etc.
Each 2d6 roll in Heroic Combat represents not a single sword-swipe but an entire round's worth of cinematic cartoon super-hero back-and-forth. When you narrate these attacks, feel free to incorporate your henchmen ("My Deep One pins it down while I drive the bone spear through its heart") and objects/scenery ("I impale Cthulhu on the Eiffel Tower") into your descriptions.
Joined: Aug 2010 Gender: Male Posts: 261 Karma: 21
Re: Episode 16: Dinosaurs of the Haunted Swamp « Reply #191 on Aug 4, 2012, 4:21pm »
Four of Fated's Ulfire men are sitting right here, around the campfire. The other two (including the phony groom) haven't been seen since the party last night.
Will Fated join in Heroic Combat with the monster, and if so, what is his strategy?
HIT POINTS Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
crusssdaddy Level 5 Thaumaturgist member is offline
Joined: Nov 2008 Gender: Male Posts: 329 Karma: 20
Re: Episode 16: Dinosaurs of the Haunted Swamp « Reply #192 on Aug 4, 2012, 4:33pm »
Fated hangs back, worried about his own skin now that he doesn't have any armor. He motions the Ulfires to do something heroic against the yucky looking monster.
Fated hangs back, worried about his own skin now that he doesn't have any armor. He motions the Ulfires to do something heroic against the yucky looking monster.
The 4 Ulfires must make a loyalty check on the mercenary troop table [Chainmail p. 19] 1d6=1... they ignore orders and hold their position by the bonfire, taking no action but to defend themselves (if attacked). They are joined by the strong and wise Rod Quarry who watches to see how the situation develops.
The cone-tentacle monster holds position at the edge of the swamp and psionically scans the PCs, their henchmen, the dolm women, the dinosaurs, the deep one, the Crone...
Joined: Aug 2010 Gender: Male Posts: 261 Karma: 21
Re: Episode 16: Dinosaurs of the Haunted Swamp « Reply #194 on Aug 5, 2012, 7:57am »
Fated rolls 19 on his save and successfully shields his mind from the alien's psionic probe. How does the telepath Shade respond to the mind-meld attempt?