Re: Episode 15: Leaving Arkham aka Voyage of the B « Reply #270 on May 24, 2012, 9:58am »
The Shade will return to the Bagel (via one of the sub's underwater entrances and then by using the hole in the side of the Bagel, if he can get to it; otherwise, he'll just use one of the gangplanks) and confine himself back to his humanoid-type form.
Once there, he'll come back to the submersible to attend the unconscious Alpha (by way of the gangplank). By "attend", he means to remove his hands before killing him.
He is very pleased with this venture so far... one of his black pearls tucked safely away and the hands of an alpha Deep One. He supposes the only thing that might be better than an Alpha's hand is if... one of the robed deep ones could use magic and he had its hands! He'll wait some time, though, before opening that sealed sphere. Better wait for the deep one to weaken some.
Instead, he moves to the spheres that are holding prisoners and treasure. He'll start slowly and methodically extracting prisoners from them. As he does so, he'll telepathically tell them...
**Quickly, everyone needs to get back on the other ship before the fish men return.**
He wants to get them away from the treasure with as little trouble as possible and figures fear is the best weapon. If that doesn't work, he's not opposed to menacing them out of the room.
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Re: Episode 15: Leaving Arkham aka Voyage of the B « Reply #271 on May 24, 2012, 5:42pm »
Gunnery begins stripping all the netting away from the escape pod, and then clearing away whatever obstructions there are on the deck which might prevent it from rolling back into the sea. Once that is done, he find a plank of timber or similar lever, and attempts to get the heavy thing to move...
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Re: Episode 15: Leaving Arkham aka Voyage of the B « Reply #272 on May 24, 2012, 9:08pm »
Breath will set about freeing prisoners and inventorying the treasure.
She looks at The Shade somewhat askance at his telepathic order, and pulls him aside for a private chat. "Shouldn't we be evacuating everyone on to this vessel? The other is hardly seaworthy, and will likely have a difficult time even getting to dock. We could leave a skeleton crew there, and carry on with the mission in this vessel."
Gunnery begins stripping all the netting away from the escape pod, and then clearing away whatever obstructions there are on the deck which might prevent it from rolling back into the sea. Once that is done, he find a plank of timber or similar lever, and attempts to get the heavy thing to move...
Just in time; the thing is making whirring and clanking noises and rocking back and forth like it's about to blow! Some of the nearby sailors lend a hand and help Gunnery with makeshift levers. As it is freed from the net, the apparatus deploys a flat, stout tail (like a lobster's) which it uses to push itself out of the hole in the deck. When the next wave hits, gravity takes over; the barrel rolls down sloped deck and splashes into the water. Gunnery has rescued the Bagel from near-certain destruction!
I wonder how long a deep one can survive in an enclosed space like that...
Anyone else wondering the same thing?
"There is really only one way to find out."
Minion wipes fish sauce from his visage with a look of 'well done,' and heads back down. He heads for the point of ingress he took into the sub, then stops before crossing to the ship to look over and see what's been going on over there during our absence.
Minion heads back down to the bridge, where Fated's men are dutifully guarding... a new moon-pool where the escape pod hatch once was located! The damaged, fused-together docking collar is gone and along with it the spherical escape pod with robed deep one inside. Fated's men diligently stand watch over their "prisoner" apparently unaware they have completely failed in their duty...
HIT POINTS Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
crusssdaddy Level 5 Thaumaturgist member is offline
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Re: Episode 15: Leaving Arkham aka Voyage of the B « Reply #275 on May 25, 2012, 9:55am »
Fated basks in the adulation of the prisoners he saved. He declines to be called a hero, as he feels the word is overused these days... but he has no problem being lauded as a SUPER-HERO!
The Shade will return to the Bagel (via one of the sub's underwater entrances and then by using the hole in the side of the Bagel, if he can get to it; otherwise, he'll just use one of the gangplanks) and confine himself back to his humanoid-type form.
Once there, he'll come back to the submersible to attend the unconscious Alpha (by way of the gangplank). By "attend", he means to remove his hands before killing him.
The Shade swims back to the ship and changes into his humanoid form. His clothing feels dry and scratchy after the naked caress of the sea. He then considers what to do with Alpha Deep who has suddenly become the only living deep one prisoner.
The defeated fish-man sobs in huge salty gulps and pathetically extends his shackled hands toward Shade. "Please, Master, take my hands, but only spare my life that I may serve thee..."
Re: Episode 15: Leaving Arkham aka Voyage of the B « Reply #278 on May 25, 2012, 10:30am »
Addressing Breath's concerns...
**The Bagel can float, and might yet be saved. We do not know the full capabilities or limitations of this vessel to take it out safely. Our captain is gravely injured and needs medical attention. We should secure both vessels for travel and head for the nearest port. The deck of the Bagel seems the more likely place to organize this.**
(Not meaning to be curt; I just picture telepathic speech as being more staccato than regular communication.)
He then considers what to do with Alpha Deep who has suddenly become the only living deep one prisoner.
The defeated fish-man sobs in huge salty gulps and pathetically extends his shackled hands toward Shade. "Please, Master, take my hands, but only spare my life that I may serve thee..."
Shade considers for a moment, then communicates...
**I only need one hand. I'll take your sinister one.**
He ensures he does not kill the Alpha Deep One by removing his left hand (tourniquet and cauterization or what have you) when he does so.
Then he trusses up the Alpha Deep One to keep as their prisoner.
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Re: Episode 15: Leaving Arkham aka Voyage of the B « Reply #279 on May 25, 2012, 10:33am »
Breath and Fated see to the prisoners and the TREASURE!
When all is said and done, most of the Bagel's crew are accounted for, with a handful dead, several wounded, and [1d] 7 completely missing, most likely prisoners taken with the deep ones as they abandoned ship. The good news is that many of the prisoners are experienced sailors and are hired at a fair wage by the Tattooed Mofo to replenish the crew. In addition there are the following freed prisoners:
3 orange men to serve Gunnery [Cha 9] 4 bone men to serve Minion [Cha 14, minus 1 for your apprentice Vina] 4 bone men to serve Breath [Cha 10] 6 ulfire men to serve Fated [Cha 17]
These men (and/or women) are far from home. If you feed and equip them, treat them well, and generally help them in their quest to return to their people, they will fight for you and serve you loyally. They are ordinary 0-level men but if you donate 100xp (each) from your own XP pool, you can bring them up to 1st level. If you would like to generate names, traits, and backstories for your henchmen, then be my guest; if you prefer to keep them as nameless/faceless meatshields, that's okay too.
Now let's talk about the sub. First of all, she is badly damaged by the cannonballs (not watertight to travel submerged!) and her electrical systems are offline. Second, she is designed for a crew of 20 for optimal operation of all systems. In addition to the crew of 20, she can carry about 12 passengers in luxury or 24 if the passengers double-bunk.
On the torpedo deck you find an air compressor and 5 diving-helmets, 6 hamster balls, and a terrarium with 3 giant sea slugs.
Inventory of the Deep One Treasure: 24 gold doubloons, 46 sp, 408 cp, bulky & fragile antique communications equipment scavenged from the sub's radio room, and a book bound in red skin.
[OOC: We have a ship, a sub, and a bunch of grateful crew. Maybe we skip the egghead expedition and explore greener opportunities...?]
Your DM has conveniently rigged it so that both ships will need repairs in drydock, giving you time to complete the mission. (And your mission is to get the head back to Arkham; nobody said you have to go back with it...)
I know, right? Railroading my players into commanding a dinosaur squad, worst DM ever!
Inventory of the Deep One Treasure: 24 gold doubloons, 46 sp, 408 cp, bulky & fragile antique communications equipment scavenged from the sub's radio room, and a book bound in red skin.
... oh. That all? Heck, we got more for killing those giant worms on the train tracks!(Unless, of course, you count the huge sub we're sitting in... so never mind. Except that repairing the sub is going to cost money, if we want to keep it...)
Who wants to examine the book? If it is something that originally belonged to the Deep Ones, then it might be written in Deepwaneese, which Shade knows. But if it was purloined from the original owners of the sub, then it could very well be something anyone would understand.
Inventory of the Deep One Treasure: 24 gold doubloons, 46 sp, 408 cp, bulky & fragile antique communications equipment scavenged from the sub's radio room, and a book bound in red skin.
... oh. That all? Heck, we got more for killing those giant worms on the train tracks!(Unless, of course, you count the huge sub we're sitting in... so never mind. Except that repairing the sub is going to cost money, if we want to keep it...)
Who wants to examine the book? If it is something that originally belonged to the Deep Ones, then it might be written in Deepwaneese, which Shade knows. But if it was purloined from the original owners of the sub, then it could very well be something anyone would understand.
Remember that shortly after the worm battle we switched the campaign from gold standard to silver standard economy, so that amount of treasure was not typical.
1gp=50sp so those doubloons are nothing to sneeze at; almost 1,000sp, which is enough to buy a suit of plate armor, a riverboat, or a couple of war horses (or whatever passes for war horses on Carcosa)!
Shade glances at the book (he does not open it unless you specifically say so) and the cover says something in the red tongue. Will you take red as one of your bonus languages?
Remember that shortly after the worm battle we switched the campaign from gold standard to silver standard economy, so that amount of treasure was not typical.
1gp=50sp so those doubloons are nothing to sneeze at; almost 1,000sp, which is enough to buy a suit of plate armor, a riverboat, or a couple of war horses (or whatever passes for war horses on Carcosa)!
Shade glances at the book (he does not open it unless you specifically say so) and the cover says something in the red tongue. Will you take red as one of your bonus languages?
Forgot all about that switch to the silver standard! Sorry!
Shade will not open the book yet. There are three sorcerers (Minion, Breath, and Shade) in the group, so there should definitely be discussion about who wants to open it, who doesn't want to even consider opening it, etc., before any action is taken by anybody.
Migellito, Kipper - Looks like we can all pick up 4 more languages (Minion and Shade having used one of their 5 additional, and Breath not having used any of her 4 yet). Anyone interested in learning red and taking the book?