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mushgnome
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 Character Generation
« Thread Started on Apr 14, 2011, 10:29am »

Please post your character ideas and related rules questions in this thread. (You can PM me if you want to keep something about your PC a secret, however don't go overboard with the paranoia because I don't want this turning into a "player vs. player" game)

Since some of you don't own the Carcosa rulebook, here is a brief summary of the rules you'll need to create your PC:

CLASSES

There are two character classes: Fighting men and Sorcerers.

2012 update: There are now three classes: Fighting-man, Sorcerer, and Specialist.

Fighting men are exactly as described in Men & Magic Lamentations of the Flame Princess, except we will use Chainmail rules in place of the D&D "alternate combat system."

Sorcerers have the same fighting ability and hit dice as fighting men. Their prime requisite is intelligence. They need more XP than fighting men (3,000 for 2nd level) and have better saving throws vs. magic. Sorcerers can learn and perform rituals: elaborate and dangerous formulae to banish, conjure, invoke, bind, imprison, or torment a specific mythos entity. Most rituals (except for those of banishment) require human sacrifice. House rule: Sorcerers begin the game knowing 1 randomly determined ritual; for lawful sorcerers this first ritual will be limited to the banishment category.

Specialists are described in Lamentations of the Flame Princess. They have a flexible d6-based skill point system allowing them to fill various roles in the thief/rogue/expert/bard/assassin niche.


RACES

There are 13 races of Man, distinguished by skin color. Each of the races has its own customs and history, and the races cannot interbreed. I’ve made a random suggestion for each of you, but if you'd prefer to be a different color, feel free to switch. There are nine "normal" colors: black, blue, brown, green, orange, purple, red, white, and yellow, plus three alien colors not found on Earth: dolm, jale, and ulfire. Then there are the Bone Men; their skin and flesh are see-through so they look like walking skeletons. Bone Men are shunned by the other races, so they usually wear a veil or hood when traveling beyond their own borders.

ALIGNMENT

Purely a measure of one's attitude toward the Great Old Ones. Lawful characters oppose them, Neutral characters stay out of their way, and Chaotic characters worship or serve them. Nothing else matters; for example a Lawful character might be a back-stabbing blackguard, while his Chaotic comrade is a delightful chap who just happens to think Cthulhu is groovy.

PSIONICS

PCs with 15+ Int, Wis, or Cha have a small % chance of being psionic. These powers are unpredictable and randomly re-rolled each day.

ABILITIES

3d6 in order, rolled by the DM. You may swap any single die to a 6, for example if you roll 1, 3, 5 for Strength you may change the 1 to 6 for a total of 14 instead of 9.

I haven't yet figured out how bonuses/penalties for exceptional abilities will carry over to the Chainmail system (if at all). I'm open to suggestions.

EQUIPMENT

2012 update: the standard unit of currency is now the silver piece, and we use the price/equipment lists from the freely-available LotFP Grindhouse edition.

30-180 gp starting gold (rolled by the DM). Price list as Men & Magic except for horses (which do not exist) and belladonna, garlic, holy symbols, holy water, or wolvesbane (which might exist but have no special effect against the creatures of Carcosa). If you have an idea for an item not listed, ask me!

AGE

Choose a reasonable starting age. It is important to keep track of age because sorcerers who perform a ritual (other than banishment) must save vs. spells or suffer unnatural aging. Unnatural aging has no bad effect in the game, except that sorcerers who age beyond their natural lifespan start to turn into creepy mummies.

GENDER

The term "man" (as in "fighting man") is gender-neutral. Male and female adventurers are equally common overall, though the ratio may vary by culture.

APPEARANCE

Carcosa is a strange place, so if you want to be 7 feet tall or have 6 fingers on each hand, that's OK with me. Also feel free to describe your equipment in unusual design or material, for example leather armor could be the hide of a strange desert beast.

NAMES

Carcosan names often take the form of titles or descriptive phrases rather than personal names. Examples: the Servant of the Master, the Mistress of Small Petals, the Peerless Will. However naming customs vary from culture to culture and race to race, for example some might have a secret name in addition to their public persona. So have fun with it.

Sample PC:

the Delectable Shade of the Cosmic Tree

Class: Sorcerer
Color and Gender: Orange Woman
Age: 47
Alignment: Neutral
Psionic Ability: None

The Delectable Shade of the Cosmic Tree is an astronomer among her people. Her life's work is to travel to the remote regions of the world to observe the heavenly bodies and calculate their size and distance using the sacred science of triangles. It is on one such journey many years ago that she and her Orange Man bodyguards vanished without a trace...

Strength: 10
Intelligence: 11
Wisdom: 11
Dexterity: 11
Constitution:13
Charisma: 10

Hit Dice: 1+1

Coin Purse: 1 gp

Equipment:
Black hooded robe
Leather armor
Shortbow
Quiver of 19 arrows
Spear
2 daggers
Leather backpack
Small silver mirror
Grooming kit
Lantern
2 flasks oil
2 skins wine
1 week dried fruit & nuts (iron rations)

Rituals Known:

The Ninth Tracing of the Measureless Void (Invoking): This five-hour ritual can be performed only in the buried ruins of the sanctum of a Snake-Man sorcerer. Within this old domicile is an 8’ diameter floating disk of utter blackness (a gateway to intergalactic space). This ritual is unusual in that during it the sorcerer is completely silent while she traces arcane patterns in the air with her fingertips. The sorcerer must have nine Orange Men as sacrifices. If the sorcerer is Orange, she must wear a black hooded robe or she will herself be taken into the void. Throughout the ritual an irresistible force will occasionally pull a sacrifice into the disk. After the last sacrifice is taken, the sorcerer will be able to peer into the disk and see and communicate with the weird entities beyond the galaxy.
« Last Edit: Nov 4, 2012, 11:46am by mushgnome »Link to Post - Back to Top  IP: Logged

HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
mushgnome
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 Re: Character Generation
« Reply #1 on Apr 14, 2011, 10:48am »

Here are your stats. Remember you can swap any single die to a 6 (for example change 261 = 9 to 266 = 14), and you can choose a different color if you wish.

tombowings
Color: yellow
Strength: 261
Intelligence: 615
Wisdom: 346
Dexterity: 534
Constitution: 225
Charisma: 143
Gold: 70

chicagowiz
Color: red
Strength: 533
Intelligence: 435
Wisdom: 124
Dexterity: 632
Constitution: 322
Charisma: 652
Gold: 140

Professor P
Color: purple
Strength: 366
Intelligence: 622
Wisdom: 226
Dexterity: 324
Constitution: 644
Charisma: 343
Gold: 100

migellito
Color: yellow
Strength: 554
Intelligence: 334
Wisdom: 134
Dexterity: 324
Constitution: 533
Charisma: 346
Gold: 80

ehiker133
Color: jale (a "dreamlike, feverous, and voluptuous" color; jale men are reputed to be the most adept at sorcery)
Strength: 354
Intelligence: 613
Wisdom: 445
Dexterity: 115
Constitution: 425
Charisma: 452
Gold: 130

crussdaddy
Color: ulfire (a "wild and painful" color)
Strength: 626
Intelligence: 565
Wisdom: 453
Dexterity: 242
Constitution: 351
Charisma: 265
Gold: 110

vito
Color: orange
Strength: 241
Intelligence: 461
Wisdom: 654
Dexterity: 463
Constitution: 352
Charisma: 115
Gold: 90

If you don't like your stats, don't worry--you'll probably be dead soon!

Please post your character concepts and any questions here in this thread (or PM me). When they are finalized we'll start a fresh thread for completed character sheets.
« Last Edit: Apr 14, 2011, 10:50am by mushgnome »Link to Post - Back to Top  IP: Logged

HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
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 Re: Character Generation
« Reply #2 on Apr 14, 2011, 11:39am »

Sovereign Mask of the Who See
Color: Purple Man
Class: Sorcerer
Level: 1
Alignment: Neutral

Strength: 9
Intelligence: 17
Wisdom: 13
Dexterity: 12
Constitution: 9
Charisma: 8

Hit Dice: 1+1

Gold: 0

Equipment
Plate Mail
Flail
Large Sack
Rations (1 week)
Steel Mirror
« Last Edit: Apr 14, 2011, 11:39am by tombowings »Link to Post - Back to Top  IP: Logged

Check out Magician's Manse, my old school Dungeons and Dragons blog.
mushgnome
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 Re: Character Generation
« Reply #3 on Apr 14, 2011, 11:46am »

Looks great, tombowings! Your 17 intelligence grants +10% to experience earned. I will randomly determine a starting Ritual and PM you. You can choose whether or not to make this known on your character sheet or keep it a secret.

ps Plate + flail fights as "armored foot" on the mass combat table in case you were wondering. Chain is "heavy foot" and leather or no armor is "light foot." Weapon selection only matters for man-to-man fights; flail is a good choice as we discussed elsewhere. :)
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HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
chicagowiz
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 Re: Character Generation
« Reply #4 on Apr 14, 2011, 12:08pm »

(moved to Character Sheet thread)
« Last Edit: Apr 14, 2011, 1:29pm by chicagowiz »Link to Post - Back to Top  IP: Logged

"Chuuuuuuuuuuuuuu!" (The battlecry of the 13.7 rebels, aka "the ten-percenters")
mushgnome
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 Re: Character Generation
« Reply #5 on Apr 14, 2011, 12:27pm »

Nice work Chicagowiz!

If anyone needs a link to the M&M equipment list or description of the Fighting Man class, there is an easy-to-read reformatted document available here:

http://odd74.proboards.com/index.cgi?act....ead=5091&page=1
« Last Edit: Apr 14, 2011, 12:36pm by mushgnome »Link to Post - Back to Top  IP: Logged

HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
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 Re: Character Generation
« Reply #6 on Apr 14, 2011, 1:13pm »

In response to a PM:

I will allow each PC at no extra cost 1 unusual trinket from their homeland. This could be a shamanistic symbol, delicious food, article of clothing, bone or feather from a totem creature, sacred rock, scientific specimen, etc. so long as it has no real value or utility except to your specific PC.

Sorcerers do not need to carry spellbooks (they may cast any ritual they know from memory as often as they like) but a "writing kit" is handy for taking notes, keeping a journal, drawing maps and sketches, etc. A writing kit costs 3gp and contains plenty of paper (or parchment, rolls of birch bark, cured skin, etc.), a writing implement (pen and ink, charcoal, etc.) and a water resistant carrying case of some sort.

High-quality books suitable for library archives or impressing the masses cost 100gp and up.

Some cultures practice slavery. A slave (of any color you choose) costs from 20gp (same as a mule) for a mute eunuch porter to carry your loot up to 200gp (heavy warhorse) plus equipment for a trained 1HD slave who will sacrifice his/her life for you.

Please note (spoiler!!!) that the PCs will be traveling in some sort of caravan, ship, or other vessel at the start of the campaign and therefore all goods should be portable. It might be wise to save a few coins for expenses once you reach your destination... but it could also be fun to start penniless and earn your way. :)
« Last Edit: Apr 14, 2011, 1:50pm by mushgnome »Link to Post - Back to Top  IP: Logged

HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
ehiker133
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 Re: Character Generation
« Reply #7 on Apr 14, 2011, 2:47pm »

Starting up my chargen post...

Name: The Shadow of the Evermore
Color: Jale Man (a "dreamlike, feverous, and voluptuous" color; jale men are reputed to be the most adept at sorcery)
Class: Sorcerer
Level: 1
Alignment: Chaotic

Strength: 12
Intelligence: 15
Wisdom: 13
Dexterity: 7
Constitution: 11
Charisma: 11

Hit Dice: 1+1

Gold: 130

Equipment:
« Last Edit: Apr 14, 2011, 2:48pm by ehiker133 »Link to Post - Back to Top  IP: Logged
mushgnome
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 Re: Character Generation
« Reply #8 on Apr 14, 2011, 4:48pm »

Wonderful work so far, everybody. Very evocative of the setting! I am signing off for the evening. Curious to see what great ideas the rest of you will come up with...

[edit] One more thing, could y'all be sure to add AGE to your character sheet? Thanks!
« Last Edit: Apr 14, 2011, 5:18pm by mushgnome »Link to Post - Back to Top  IP: Logged

HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
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 Re: Character Generation
« Reply #9 on Apr 14, 2011, 5:17pm »

Getting ready to do mine over in the character sheet thread.. looking for fantasy pics of yellow people, as per my usual char-gen protocol.. heh.
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I am the grumpy old troll, who lives under the bridge. Also, I play D&D in my Basement.

Minion of The Unholy Fragnog - Bone man sorcerer in Mushgnome's Carcosa

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 Re: Character Generation
« Reply #10 on Apr 14, 2011, 9:48pm »

What are the differences, if any, between the different races?
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 Re: Character Generation
« Reply #11 on Apr 14, 2011, 10:41pm »


Apr 14, 2011, 9:48pm, Professor P wrote:
What are the differences, if any, between the different races?


There are no mechanical advantages/disadvantages to choosing a particular race. Purely a role-playing thing. :)
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HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
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 Re: Character Generation
« Reply #12 on Apr 14, 2011, 10:46pm »

Kipper, here are your stats. You can swap any single die to a 6 (for example change 662 = 14 to 666 = 18), and you can choose a different color if you wish.

Color: Brown
Strength: 662
Intelligence: 555
Wisdom: 151
Dexterity: 154
Constitution: 431
Charisma: 523
Gold: 90
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HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
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 Re: Character Generation
« Reply #13 on Apr 14, 2011, 10:52pm »


Apr 14, 2011, 5:17pm, migellito wrote:
Getting ready to do mine over in the character sheet thread.. looking for fantasy pics of yellow people, as per my usual char-gen protocol.. heh.


Very nice work! Love the illustration.

You may raise your Dex to 9. :)
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HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
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 Re: Character Generation
« Reply #14 on Apr 14, 2011, 10:57pm »


Apr 14, 2011, 10:52pm, mushgnome wrote:

Apr 14, 2011, 5:17pm, migellito wrote:
Getting ready to do mine over in the character sheet thread.. looking for fantasy pics of yellow people, as per my usual char-gen protocol.. heh.


Very nice work! Love the illustration.

You may raise your Dex to 9. :)


Thanks! will do :)
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I am the grumpy old troll, who lives under the bridge. Also, I play D&D in my Basement.

Minion of The Unholy Fragnog - Bone man sorcerer in Mushgnome's Carcosa

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