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Original D&D Discussion :: Dungeons & Dragons (1971-1978) :: Monsters & Treasure (1974) :: All the OD&D Monsters
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waysoftheearth
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 All the OD&D Monsters
« Thread Started on Oct 27, 2011, 3:20am »

Monsters & Treasure offers something like 80 monster types to play with, but it doesn't end there, oh no.

A plethora of additional monsters were subsequently published by TSR in many sources. By my counting of various lists, there are at least 339 "offical" TSR monsters for OD&D on the loose. This count includes monsters encountered in Greyhawk and Blackmoor, but not those specific to other campaign settings such as Mysteria, Hyboria, Cthulu, Carcossa, EPT and so on.

An enthusiastic referee might like to test his players with some of the less well known enemy, so I've summarised their key features here so you can give them a try.

I've excluded unique individuals such as Demogorgon, Orcus, Tiamat, Bahamut, Humbabus and all the Gods and Godlike beings given in Gods, Demigods & Heroes. I've also skipped any monsters that may have appeared in City of the Gods (DA3), Duchy of Ten (DA4) and Polyhedron mag, since I don't have them.

Otherwise, the sources used are:

M&M (Men & Magic)
M&T (Monsters & Treasure)
SR (The Strategic Review)
GH (Greyhawk)
BM (Blackmoor)
EW (Eldritch Wizardry)
GD&H (Gods, Demigods & Heroes)
TD (The Dragon)

The 270-odd monsters summarised below are too long for a single ProBoards post, so I've had to break them up into three...


Bring 'Em On!!

;D ;D






Number
Hit
% in
Treasure
MonsterSource
Appearing
AC
Movement
Dice
Lair
Type
Alignment
Special Abilities
AdaroTD#29 p37, 1979
1
14/21
70hp
Travel by rainbow and sunshower. Flying fish missile causes unconsciousness, and ultimately death. Fighter9, wizard10.
AmakuaTD#20 p27, 1978
Spirit guide for journey to the underworld.
Angel of HealingTD#17 p33, 1978
9
15/24
6
Teleport, continual light, bless, fear, detect evil, tongues, speak with dead. Turn undead. Immune to psionics and finger of death. Cure all. Remove curse, raise dead. Strength, dispel exhaustion. Dispel evil. Regenerating touch. Magic resistance 75%. Flaming sword.
Angel of WrathTD#17 p33, 1978
0
12/24
10
Teleport, continual light, bless, fear, detect evil, tongues, speak with dead. Turn undead. Immune to psionics and finger of death. Cure serious, quest, double strength wall of fire, holy word. +5 Holy sword. Magic resistance 65%.
AnkhegTD#5 p12, 1977
1 to 6
2/4
12#6
3 to 8
25%
B x2
N
Spit acid. Bite for 3-18hp.
Aquatic ElvesBM p20, 1975
10 to 300
5
12//18
1
30%
E
Invisible in weeds and on reefs. Always attack sharks and sahaugin which are in lesser numbers.
Archangel of MercyTD#17 p33, 1978
-1
15/30
12
Teleport, continual light, bless, fear, detect evil, tongues, speak with dead. Turn undead. Immune to psionics and finger of death. Cure wounds, disease, curse. Part water, find the path, wall of fire/ice/stone/iron/fog. Blade barrier, mass teleport, wind walk. Immune to timestop. Only hit by +2 or better weapons. 85% magic resistance. Spells. Sword of sharpness.
BasilisksM&T p10, 1974
1 to 6
4
6
6+1
40%
F
--
Unintelligent. Touch and gaze turns to stone.
BasilisksEW p28, 1976
Gaze attack extends to ethereal and astral planes.
BeholdersGH p37, 1975
1
0/2/7
3
90%
I, F
N C
Body AC0 40hp. Central eye AC 2 20hp. Eye stalks AC 7 hp 10 each. Central eye + 1d4 stalks attack per round; charm, sleep, telekenesis, flesh to stone, disintegrate, fear, slow, cause serious wounds, death ray, anti-magic.
Black (or Gray) PuddingM&T p19, 1974
1
6
6
10
Nil
Nil
--
Immune to cold. Lightning or weapons merely divide it. Destroys wood and metal. 3d6 damage to flesh. Clings to ceilings.
Black SnakesGD&H p43, 1976
4
12
75hp
Spit deadly poison. Highly magic resistant.
Blink DogsGH p38, 1975
4 to 16
5
12
4
30%
C
L
Blink teleport. Attack displacer beasts on sight.
Brain MolesEW p39, 1976
1 to 3
--
1
--
--
--
Causes insanity. Psionic.
BugbearsGH p34, 1975
5 to 20
5
9
3+1
30%
B
N C
Very quiet; surprise enemy 3 in 6.
BuletteTD#1 p19, 1976
1 to 2
-2
14
6 to 8
5%
Nil
Bite 4d12 dam. Claws 3d6 dam. Excellent stalker. Near impossible to surprise. Loves horse flesh.
Carrion CrawlersGH p39, 1975
1 to 6
3/7
12
3+1
60%
B
Climbs walls, ceilings. Tentacles cause paralysis.
CatoblepasEW p29, 1976
Gaze attack extends to ethereal and astral planes.
CatoblepasSR#7 p15, 1976
1 to 3
7
6
6+2
--
--
--
Fatal gaze attack (no save). Slow turning head.
Celestial StagTD#26 p20, 1979
2 to 12
3
12
3
Nil
Nil
N
Immune to sleep, charm. Oozes thru tiny gaps. Vulnerable to daylight.
CentaursM&T p15, 1974
2 to 20
5
18
4
5%
A
N L
Attack twice per round.
Cerebral ParasitesEW p39, 1976
3 to 12
--
--
--
--
--
Ethereal, astral. Immune to psionics. Treat as a disease.
ChimerasM&T p11, 1974
1 to 4
4
12/18
9
50%
F
N C
Fiery breath weapon for 3d6 damage. 3 attacks per round.
Clay GolemSR#4 p10, 1975
1+
2
7
12
--
--
--
50 hp. Controlled by creator. 3d6 damage vs foe in contact with earth, else 2d6. Cannot cross water. Immune to other than blunt magical weapons. Immune to magic other than move earth, disintegrate.
CockatricesM&T p10, 1974
1 to 8
6
9/18
5
35%
D
--
Unintelligent. Touch turns to stone.
CockatricesEW p28, 1976
Attacks extend to the ethereal and astral planes.
CouatlEW p38, 1976
1 to 4
5
6/18
9
15%
B + I
N L
Polymorph. 5th level magic-user and 7th level cleric. Psionics.
Cursed Crimson CrawlerTD#14 p3, 1978
7
6
3+1d4
C L
Cursed treasures. Additional tail mace attack. Death releases gas of berserk rage.
CyclopesGD&H p17, 1976
-3
18
72hp
Very intelligent, accepts gifts. 3d3+3 damage. Control weather.
Death AngelTD#6 p28, 1977
1
4
12/20
7
Nil
Nil
N
Telepathic. Teleport. Hit saps constitution. 95% magic resistance. Attack only intended target. Slain foe rises as Death Angel.
Demon, SuccubiEW p33, 1976
1
9
12/18
6
2%
I x2
C
Immune to non-magical weapons. Infravision, teleport, darkness, gate. Magic resistance 70%. Kiss drains 1 level. Charm person. Etherealness, ESP, clairvoyance, suggestion, shapechange. Psionics.
Demon, Type IEW p30, 1976
1 to 6
0
12/18
8
5%
B
C
Infravision, teleport, darkness, gate. Magic resistance 50%. Detect invisible, telekinesis.
Demon, Type IIEW p30, 1976
1 to 6
-2
6
9
10%
C
C
Infravision, teleport, darkness, gate. Magic resistance 55%. Detect invisible, cause fear, levitate, telekinesis. Psionics.
Demon, Type IIIEW p32, 1976
1 to 6
-4
6
10
15%
D
C
Infravision, teleport, darkness, gate. Magic resistance 60%. Detect invisible, cause fear, levitate, pyrotechnics, polymorph self, telekinesis. Psionics.
Demon, Type IVEW p32, 1976
1 to 6
4
9/12
7
20%
E
C
Immune to non-magical weapons. Infravision, teleport, darkness, gate. Magic resistance 65%. Detect invisible, cause fear, illusion, levitate, detect magic, dispel magic, project image, symbol of fear/discord, polymorph self, telekinesis. Psionics.
Demon, Type VEW p33, 1976
1 to 6
7
12
7
10%
G
C
Immune to non-magic weapons. Infravision, teleport, darkness, gate. 80% magic resistance. Charm, levitate, detect invisible, pyrotechnics, polymorph self, project image. Psionics.
Demon, Type VIEW p33, 1976
1 to 6
2
6/15
8
25%
F
C
Immune to non-magical weapons. Infravision, teleport, darkness, gate. 75% magic resistance. Cause fear, detect magic, read magic, detect invisible, pyrotechnics, dispel magic, suggestion, telekinesis, symbol of fear/discord/sleep/stunning. Psionics.
Displacer BeastsGH p38, 1975
2 to 5
4
15
6
35%
D
C
Displaced; attacks at -2, saves at +2. Save vs magic as F12.
DjinnM&T p19, 1974
5
9/24
7+1
Nil
Nil
--
2d6-1 damage. Create fluids, soft objects, temporary hard objects. Illusions. Invisibility. Gaseous form. Whirlwind sweeps away foe <2 HD.
DogaiTD#29 p37, 1979
1
9
25hp
Impersonate a Man's wife to seduce him. Polymorph, charm, seduction, teleport. Fighter3.
DolphinsBM p20, 1975
2 to 20
6
15//21
2+2
1-8 damage with prod attack, doubled if charge with spear harness. Telepathy. Detect magic. Saves versus magic as 6th level fighter.
DoppelgangersGH p37, 1975
3 to 12
5
9
4
25%
E
N C
Impersonating polymorph. Immune to sleep, charm. Save versus magic as F10.
Dragons, BlackM&T p11, 1974
1 to 4
2
9/24
6 to 8
60%
H
N C
Acid breath weapon. Spells. Resistant to elements. Can be subdued.
Dragons, BlueM&T p11, 1974
1 to 4
2
9/25
8 to 10
60%
H
N C
Lightning breath weapon. Spells. Resistant to elements. Can be subdued.
Dragons, BrassGH p35, 1975
1 to 4
2
9/30
6 to 8
60%
H
N L
Sleep and fear breath weapons. Spells. Resistant to elements. Can be subdued.
Dragons, BronzeGH p36, 1975
1 to 4
0
9/32
8 to 10
60%
H
N L
Lightning or repulsion breath weapons. Spells. Resistant to elements. Can be subdued.
Dragons, CopperGH p35, 1975
1 to 4
1
9/31
7 to 9
60%
H
N L
Acid and slow breath weapons. Spells. Resistant to elements. Can be subdued.
Dragons, GoldenM&T p11, 1974
1 to 4
2
9/26
10 to 12
60%
H
L
Gas and fire breath weapons. Spells. Polymorph. Resistant to elements. Can be subdued.
Dragons, GoldenGH p36, 1975
1 to 4
-2
9/34
10 to 12
60%
H
L
Gas and fire breath weapons. Spells. Polymorph. Resistant to elements. Can be subdued.
Dragons, GreenM&T p11, 1974
1 to 4
2
9/27
7 to 9
60%
H
N C
Poison breath weapon. Spells. Resistant to elements. Can be subdued.
Dragons, RedM&T p11, 1974
1 to 4
2
9/28
9 to 11
60%
H
N C
Fiery breath weapon. Spells. Resistant to elements. Can be subdued.
Dragons, SilverGH p36, 1975
1 to 4
-1
9/36
9 to 11
60%
H
N L
Frosty breath weapon. Spells. Resistant to cold. Can be subdued.
Dragons, WhiteM&T p11, 1974
1 to 4
2
9/29
5 to 7
60%
H
N C
Frosty breath weapon. Spells. Resistant to elements. Can be subdued.
DruidsGH p34, 1975
1 to 4
15%
A
N
5-7th level magic-user and 7-9th level cleric. Shape change to repite, animal, bird once each per day.
DryadsM&T p16, 1974
1 to 6
5
12
2
20%
D
N
Improved charm person.
DwarvesM&T p16, 1974
40 to 400
4
6
1
50%
G
N L
Large monsters attack at -2.
EaglesGD&H p42, 1976
3
/32
150hp
Fiery wings. Immolate. Claws do 2d6, beak 2d8.
EfreetM&T p19, 1974
3
9/24
10
Nil
Nil
-- C
2d6 damage. Incendiary. Wall of fire. Create fluids, soft objects, temporary hard objects. Illusions. Invisibility. Gaseous form. Whirlwind sweeps away foe <2 HD.
EinheriarGD&H p29, 1976
7th+ level fighters. Rise again if slain.
ElasmosaurusBM p19, 1975
1 to 4
4
12
20
ElementalsGH p34, 1975
Impervious to weapons < +2 quality. Impervious to attacks < 4 HD.
Elementals, Air ElementalsM&T p18, 1974
1
2
/36
8, 12, 16
Nil
Nil
--
1d6+1 damage. Whirlwind sweeps away foe <2 HD. Immune to non-magical weapons.
Elementals, Earth ElementalsM&T p18, 1974
1
2
6
8, 12, 17
Nil
Nil
--
3d6 damage vs foe in contact with earth, else 2d6. Cannot cross water. Immune to non-magical weapons.
Elementals, Fire ElementalsM&T p18, 1974
1
2
12
8, 12, 18
Nil
Nil
--
2d6 damage vs non-fiery foe, else 1d6+1. Incendiary. Cannot cross water. Immune to non-magical weapons.
Elementals, Water ElementalsM&T p19, 1974
1
2
6//18
8, 12, 18
Nil
Nil
--
2d6 damage in water, else 1d6. Immune to non-magical weapons.
ElvesM&T p16, 1974
30 to 300
5
12
1+1
25%
E
N L
Move silently. Near invisible. Move and fire bow without penalty.
EntsM&T p16, 1974
2 to 20
2
6
8
Nil
Nil
L
Command plants.
Evil High PriestBM p24, 1975
8th+ level cleric.
Evil SpiritsGD&H p67, 1976
-2
5
25hp
Ethereal. Inhabit statues. Psionic.
FairiesGD&H p67, 1976
1 to 10
-7
5
25hp
7th to 15th level magic-user. Psionic. Always attack intruders.
Fire LizardBM p19, 1975
1 to 4
2
9
12
60%
E
Fiery breath weapon. Resists fire.
Fire SnakeGD&H p6, 1976
2
2
20hp
85% magic resistance. Fiery breath weapon.
Floating EyesBM p23, 1975
2 to 12
8
36
1 to 2
Hypnotise. Fear.
FossergrimGD&H p32, 1976
30 to 300
7
12
1+1
12%
A
N
-1 to hit on land.
GargoylesM&T p14, 1974
2 to 20
5
9/12
4
25%
C
C
Immune to non-magical weapons.
Gelatinous CubesGH p39, 1975
1
8
6
4
Nil
*
Touch causes paralysis and 2-8 hp. Immune to lighting, cold, paralysis, fear, polymorph.
GhostSR#3 p2, 1975
1+
8
9
10
35%
E
C
Ethereal. Cause fear. Magic jar attack.
GhoulsM&T p9, 1974
2 to 24
6
9
2
20%
B
C
Paralysing touch. Slain Men become Ghouls.
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waysoftheearth
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 Re: All the OD&D Monsters
« Reply #1 on Oct 27, 2011, 3:21am »




Number
Hit
% in
Treasure
MonsterSource
Appearing
AC
Movement
Dice
Lair
Type
Alignment
Special Abilities
Giant BeaverBM p16, 1975
10 to 40
5
6
4
85%
D
N
Intelligent. Will bargain for treasure. Only fight to defend lair.
Giant Beetles, Rhinoceros BeetleBM p18, 1975
1 to 6
2
6
12
Nil
Nil
Giant Beetles, Bombardier BeetleBM p18, 1975
3 to 12
4
9
1
Nil
Nil
Deafening acid breath weapon.
Giant Beetles, Boring BeetleBM p18, 1975
2 to 12
3
6
5
50%
A
Cultivate dungeon slimes/oozes/jellies.
Giant Beetles, Fire BeetleBM p18, 1975
3 to 12
4
9
1-1
Nil
Nil
Mostly harmless. Glow in the dark.
Giant Beetles, Giant Stag BeetleBM p18, 1975
2 to 12
3
6
6
Nil
Nil
Unintelligent. Attacks only if provoked.
Giant CrabsBM p15, 1975
3 to 12
2
6
3
1 in 4 chance of siezing 1-3 Men in great claw with single attack.
Giant CrocodileBM p16, 1975
12 to 60
5
9/15
6
20%
Stun or trip attack with tail slap.
Giant EelsBM p19, 1975
2 to 16
7
12
1+4
Lightning jolt.
Giant FrogBM p16, 1975
4 to 40
7
1/3/24
1 to 3
Unintelligent. Alwalys attacks small targets. Never check morale. Leap. Insects will avoid. Tongue attack draws prey into mouth, which may then attacks at double value.
Giant LeechBM p16, 1975
2 to 12
8
6
2
Invisible underwater. Bite drains 1 level, causes fatal disease.
Giant OctopiBM p16, 1975
1 to 4
7
3/9
4
30%
A
Only attack if provoked.
Giant OtterBM p17, 1975
10 to 40
6
9
3
15%
D
Only fight to defend young. Frighten horses. Immune to non-magical traps.
Giant Sea SpiderBM p21, 1975
1 to 12
5
6
4 to 6
65%
F
Air breathing.
Giant SharkBM p19, 1975
2 to 12
5
24
4 to 9
Only attack if hungry (30% chance)
Giant SlugsGH p40, 1975
1
8
6
12
Nil
Nil
Immune to blunt weapons. Break doors. Burrow through earth. Squeeze thru small gaps. Spit acid.
Giant SquidBM p16, 1975
2 to 12
7/3
3/12
6
20%
A
Ink cloud. 2 in 3 fight to the death.
Giant TickGH p39, 1975
3 to 12
4
3
3
Nil
Nil
4 hp damage per round (no attack roll) after first hit. Bite causes fatal disease.
Giant ToadsBM p16, 1975
3 to 30
7
1/3/24
1 to 2
Camoflauged (near invisible). Never check morale. Leap. Insects will avoid. Tongue attack draws prey into mouth, which may then attacks at double value.
Giant WaspsBM p18, 1975
3 to 30
5
6/24
3
Deadly poison sting, one (80%) or two (20%) uses. Fatal initially, and also 24 hours later.
Giants, CloudM&T p8, 1974
1 to 8
4
12
12+2
30%
1-6 x1000 gp each, or 5000 gp + E
N C
Keen sense of smell. 3d6 damage. Hurl rocks.
Giants, FireM&T p8, 1974
1 to 8
4
12
11+3
30%
1-6 x1000 gp each, or 5000 gp + E
C
Impervious to fire. 2d6+2 damage. Hurl rocks.
Giants, FrostM&T p8, 1974
1 to 8
4
12
10+1
30%
1-6 x1000 gp each, or 5000 gp + E
C
Impervious to cold. 2d6+1 damage. Hurl rocks.
Giants, HillM&T p8, 1974
1 to 8
4
12
8
30%
1-6 x1000 gp each, or 5000 gp + E
C
2d6 damage. Hurl rocks.
Giants, StoneM&T p8, 1974
1 to 8
4
12
9
30%
1-6 x1000 gp each, or 5000 gp + E
N
2d6 damage. Hurl rocks.
Giants, StormGH p34, 1975
1 to 8
4
15
15
30%
5000 gp + E
N L
3d3+3 damage. Control weather.
GnollsM&T p8, 1974
20 to 200
5
9
2
30%
D
C
+2 morale.
GnomesM&T p16, 1974
40 to 400
5
6
1
60%
C
N L
Large monsters attack at -2.
GnomesBM p24, 1975
40 to 400
5
6
1
60%
C
N L
Large monsters attack at -2.
Goat DemonTD#26 p20, 1979
2 to 24
3
9
2
20%
B
C
Immune to sleep, charm. Paralysing head butt attack.
GoblinsM&T p7, 1974
40 to 400
6
6
1-1
50%
1-6 gp each
C
-1 to hit and morale in daylight. Attack Dwarves on sight.
Golems, FleshGH p40, 1975
9
8
12?
Nil
Nil
40 hp. Controlled by creator. Crash thru wood. Two attacks per round for 2-16hp. Immune to non-magical weapons. Immune to magic other than cold or fire, which slows. Lightning heals.
Golems, IronGH p40, 1975
2
8
12?
Nil
Nil
80 hp. Controlled by creator. Crash thru wood. 4-40 damage. Poison breath weapon. Immune to weapons less than +3. Immune to magic save lightning, which slows. Fire heals.
Golems, StoneGH p40, 1975
5
8
12?
Nil
Nil
60 hp. Controlled by creator. Crash thru wood. 3d6 damage. Slow spell. Immune to weapons less than +2. Immune to magic other than stone affecting, or fire which slows. Mud to rock heals.
GorgonsM&T p10, 1974
1 to 4
2
12
8
50%
E
C
Breath weapon turns to stone.
GorgonsEW p28, 1976
Attacks extend to the ethereal and astral planes.
Gray OozeM&T p20, 1974
8
1
3
Nil
Nil
--
Camoflauged. Immune to cold and fire. Destroys metal. 2d6 damage to flesh.
Green SlimeM&T p20, 1974
--
Nil
2
Nil
Nil
--
Immune to lightning and physical damage.Destroys wood and metal. Turns flesh to slime in a turn. Destroyed by cure disease.
Grey OozeEW p29, 1976
Add psionic abilities.
GriffonsM&T p18, 1974
2 to 16
3
12/30
7
10%
E
N
HarpiesGH p35, 1975
2 to 12
7
6/15
3
20%
C
C
Luring song. Charm on touch (no save).
Hell HoundsGH p38, 1975
2 to 8
4
12
3 to 7
25%
C
C
Firey breath weapon. Move with great stealth. Detect invisible.
HippogriffsM&T p17, 1974
2 to 16
5
18/36
3+1
Nil
Nil
L
HobgoblinsM&T p8, 1974
20 to 200
5
9
1+1
30%
D
C
+1 morale.
HomonculousGH p68, 1975
Var
7
6/18
2
Var
Var
Controlled by creator. Creator knows all it sees and hears. Bite causes sleep. If slain creator suffers 2-20 hp.
Horses, Draft HorseM&T p20, 1974
7
12
2+1
Nil
Nil
-- N
Panic-striken by fire, strange scents. Carries 4,500 gp.
Horses, Heavy HorseM&T p20, 1974
7
12
3
Nil
Nil
-- N
Panic-striken by fire, strange scents. Carries 4,500 gp.
Horses, Light HorseM&T p20, 1974
7
24
2
Nil
Nil
-- N
Panic-striken by fire, strange scents. Carries 3,000 gp.
Horses, Medium HorseM&T p20, 1974
7
18
2+1
Nil
Nil
-- N
Panic-striken by fire, strange scents. Carries 3,750 gp.
Horses, MulesM&T p20, 1974
7
12
2+1
Nil
Nil
-- N
Panic-striken by fire, strange scents. Carries 3,500 gp. Agile enough to enter dungeon.
HumbabasTD#16 p5, 1978
1
25
230hp
Unique being?
HydrasM&T p10, 1974
1
5
12
5 to 12
25%
B
N
1 attack per round per head. 6 hp per head.
Indian OgreGD&H p12, 1976
3 to 18
5
9
4+1
30%
1-6 x100gp each, or 1000 gp + C
C
1d6+2 damage. Polymorph self.
Insects or small animalsM&T p20, 1974
6 to 36
8
0 to 1
N
Insects or small animalsM&T p20, 1974
6 to 36
8
0 to 1
--
Intellect DevourersEW p38, 1976
1 to 2
4
15
6
60%
D
C
Astral, ethereal. Hide in shadows. Occupy victim's body. Immune to weapons lesser than +3. Light drives them off. Lightning causes 1hp per die. Fireball no damage. Psionic.
Invisible StalkersM&T p18, 1974
3
12
8
Nil
Nil
--
Faultless tracker.
Invisible StalkersEW p29, 1976
Moves on the astral and ethereal planes.
IxitxachitlBM p23, 1975
90 to 150
5
9
2-1
75%
F
Vampire, magic-user and cleric individuals.
JarnkungTD#14 p3, 1978
1 to 12
3
9
5
15%
I + G
C N L
ESP. 2 weapon attacks per round, or tail slap for 2-12hp.
Ki-RinEW p38, 1976
1
-5
24/48
12
5%
E + I
L
Astral and ethereal movement. 18th level magic user, double strength air/wind spells. Immune to spells below 6th level, 90% magic resistant otherwise. Create fluids, soft objects, temporary hard objects. Illusions. Invisibility. Gaseous form. Whirlwind sweeps away foe <4 HD. Psionics.
KoalinthBM p31, 1975
20 to 200
5
9
1+1
30%
D
C
+1 morale.
KoboldsM&T p7, 1974
40 to 400
7
6
1/2
50%
1-6 gp each
C
-1 to hit and morale in daylight. Attack Dwarves on sight.
KopoacinthBM p30, 1975
2 to 20
5
9/12
4
25%
C
C
Immune to non-magical weapons.
LacedonBM p24, 1975
2 to 24
6
9
2
20%
B
Paralysing touch. Slain Men become Lacedons.
LammasuGH p37, 1975
2 to 8
6
12/24
6+2
40%
Ax3
L
Invisibility. Protection from evil 10'r. Dimension door. 6th level cleric. Speaks all languages.
LampreyBM p19, 1975
2 to 16
6
9
3
Drain 1d6 levels per round?
Large insects or animalsM&T p20, 1974
2 to 16
8 to 2
2 to 20
N
2d6 to 4d6 damage.
Large insects or animalsM&T p20, 1974
2 to 16
8 to 2
2 to 20
--
2d6 to 4d6 damage.
LeprechaunSR#3 p2, 1975
1+
8
15
1/2
10%
F
N
Rarely surprised. Invisibility. Polymorph objects. Illusion. Ventrilliquism.
LichesGH p35, 1975
1 to 4
3
6
10
100%
A
N C
12-18th level magic-user. Paralysing touch (no save). <5th level (or 5HD) automatically flee.
LichesEW p28, 1976
Add psionic abilities.
Lizard MenGH p37, 1975
10 to 40
5
6/12
2+1
40%
D
N
LocathahBM p23, 1975
30 to 300
7
24/36
2+1
N
Eel riding nomads.
Lost SoulTD#26 p20, 1979
1 to 6
5
12
4
Nil
1-4 gems
C
Immune to sleep, charm. Drain 2 levels. Damage 1-10. If foe slain, both foe and monster vanish forever.
Lower SoulTD#26 p20, 1979
1 to 6
2
9
7 to 9
20%
F
N
Immune to sleep, charm. Immune to non-magical weapons. Energy drain 2 levels. Slain Men become Lower Souls. Regenerate 3 hp per turn. Invisibility. Summon bats, wolves. Vulnerable to daylight.
Lurker AboveSR#3 p3, 1975
1 to 4
6
1/9
10
50%
Nil
--
Unintelligent. Camoflauged. 1d6 constriction damage per round in 20ft by 20ft area (no attack roll).
LycanthropesBM p23, 1975
Only harmed by magic, or silver or magic weapons.
Lycanthropes, WerebearM&T p14, 1974
2 to 20
2
9
6
15%
C
N L
Females attack thrice per round if young attacked. Male attacks twice per round if mate attacked. Hits cause lycanthropy.
Lycanthropes, WereboarM&T p14, 1974
2 to 20
4
12
4+1
15%
C
N C
Females attack thrice per round if young attacked. Male attacks twice per round if mate attacked. Hits cause lycanthropy.
Lycanthropes, Wererat or Rat ManGH p37, 1975
8 to 32
7
12
3
35%
C
C
Females attack thrice per round if young attacked. Male attacks twice per round if mate attacked. Hits cause lycanthropy.
Lycanthropes, WeretigerM&T p14, 1974
2 to 20
3
12
5
15%
C
N C
Females attack thrice per round if young attacked. Male attacks twice per round if mate attacked. Hits cause lycanthropy.
Lycanthropes, WerewolfM&T p14, 1974
2 to 20
5
15
4
15%
C
N C
Females attack thrice per round if young attacked. Male attacks twice per round if mate attacked. Hits cause lycanthropy.
Manta RayBM p21, 1975
1 to 4
5
8//12
12
gems
N
15' wide mouth swallows whole. Paralysing tail sting.
ManticorasM&T p10, 1974
1 to 4
4
12/18
6+1
40%
D
C
6 missile attacks/round with tail spikes.
MarsalaiTD#29 p37, 1979
1
16
160hp
Cause wind, landslide, earthquake and flood. Also cause stillbirths in women. Fighter10.
Marut (Wind Spirits)GD&H p12, 1976
-2
9/12
100hp
Attack as F10. Able to ride the winds.
MashersBM p23, 1975
1 to 4
6
15
20
25%
D
Always attack. Never check morale. Deadly poison sting tail. Swallow whole.
MedusaeM&T p10, 1974
1 to 4
8
9
4
75%
F
C
Gaze turns to stone. Deadly poison snake bites.
MedusaeEW p28, 1976
Gaze attack extends to ethereal and astral planes.
Men, BanditsM&T p5, 1974
30 to 300
6
12
1
15%
A
N C
Men, BerserkersM&T p6, 1974
30 to 300
7
12
1+1
16%
A
N
+2 to hit, never check morale.
Men, BrigandsM&T p6, 1974
30 to 300
6
12
1
17%
A
C
+1 morale.
Men, BuccaneersM&T p7, 1974
30 to 300
7
12
1
15%
A
N C
Men, CavemenM&T p7, 1974
30 to 300
9
12
2
15%
A
N
-1 morale.
Men, DervishesM&T p6, 1974
30 to 300
6
12
1+1
18%
A
L
+2 to hit, never check morale.
Men, MermenM&T p7, 1974
30 to 300
7
12
1+1
12%
A
N
-1 to hit on land.
Men, NomadsM&T p6, 1974
30 to 300
6
12
1
19%
A
N C
Men, PiratesM&T p7, 1974
30 to 300
7
12
1
15%
A
C
MermenBM p15, 1975
30 to 300
7
9/15
1
40%
A
Out of water subject to 1d6 dam per turn day, per hour night. "Drysuits" negate damage, but slow.

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 Re: All the OD&D Monsters
« Reply #2 on Oct 27, 2011, 3:21am »





Number
Hit
% in
Treasure
MonsterSource
Appearing
AC
Movement
Dice
Lair
Type
Alignment
Special Abilities
Mind FlayersSR#1 p2, 1975
1 to 4
5
12
8+3
50%
F
Mind blast. 90% magic resistance.
Mind FlayersEW p39, 1976
1 to 4
5
12
8+3
50%
F
Add psionics.
Minions of SetGD&H p2, 1976
-2
12
25hp
Never check morale. Attack as F10. Polymorph into giant snake.
Minotaur LizardBM p19, 1975
1 to 6
3
9
8
50%
E
Always attack in lair.
MinotaursM&T p15, 1974
1 to 8
6
12
6
10%
C
N C
Always attack. Never check morale. Always pursue while prey is in sight.
Morkoth or MorlockBM p23, 1975
1
3
8
100%
H
Charm. Reflects magic.
MososaurusBM p19, 1975
1 to 4
3
3/15
10 to 20
Mottled WormsBM p24, 1975
1 to 4
6
6
15
25%
D
N
Always attack. Never check morale. Deadly poison sting tail. Swallow whole.
MummiesM&T p9, 1974
1 to 12
3
6
5+1
30%
D
C
Mummy rot. Immune to non-magical weapons. Vulnerable to fire.
Naga, GuardianSR#3 p2, 1975
1+
5
15
11 to 12
60%
H
L
Spit poison. Constrict. 6th level cleric.
Naga, GuardianGD&H p12, 1976
-5
15
36hp
Spits poison, contricts.
Naga, MasterGD&H p12, 1976
-5
15
36hp
7 heads. 10th level magic-user and 10th level cleric. Regenerate 5hp per round.
Naga, SpiritSR#3 p2, 1975
1+
5
15
9 to 10
61%
H
C
Poisonous bite. Charm by gaze attack. 6th level (evil) cleric and 7th level magic-user.
Naga, WaterSR#3 p2, 1975
1+
5
15
7 to 8
62%
H
N
Poisonous bite. 5th level magic-user (with no fire or lightning spells).
Naga, WaterGD&H p12, 1976
-5
15
36hp
5th level magic-user
NeckGD&H p32, 1976
1 to 100
7
12
1
100%
B
N
10 Neck together can charm person. Luring song. Charm on touch (no save). Command fish.
NixiesM&T p15, 1974
1 to 100
7
12
1
100%
B
N
10 Nixies together can charm person. Command fish.
NymphsBM p24, 1975
1 to 6
5
12
2
20%
D
N
Improved charm person.
Ochre JellyM&T p19, 1974
1
8
3
5
Nil
Nil
--
Immune to electricity. Weapons merely divide it. Fits through tiny gaps. Destroys wood. 1d6 damage to flesh.
Ogre MagiGH p34, 1975
1 to 6
4
9/15
5+2
40%
E
C
1d6+2 damage. Invisibility, fly, darkness, polymorph to Man form, charm person, sleep, cone of cold. Regenerate 1 hp per round.
OgresM&T p8, 1974
3 to 18
5
9
4+1
30%
1-6 x100gp each, or 1000 gp + C
C
1d6+2 damage.
OrcsM&T p7, 1974
30 to 300
6
9
1
50%
D
C
-1 to hit and morale in daylight. Attack Orcs of other tribes on sight.
OrigorusoTD#29 p37, 1979
2
12
60hp
N
Fighter8, but non-aggressive.
Owl BearsGH p39, 1975
2 to 5
5
12
5
40%
C
Attack on sight. Never check morale.
PegasiM&T p17, 1974
1 to 12
6
24/48
2+2
Nil
Nil
L
Phase SpidersGH p39, 1975
1 to 6
6
6/15
5
80%
E
N
Ethereal except when attacking.
PhoenixGD&H p7, 1976
3
12/24
50hp
Incendiary, 25hp fire damage in 30'r. Immune to magic. Weapons less than +4 melt on contact. Regenerates 5hp per round.
PiercerSR#3 p2, 1975
2 to 12
3
1
1 to 4
Nil
Nil
--
Camoflauged as stalegtite.
PixiesM&T p16, 1974
1 to 100
6
9/18
1
25%
C
N
Invisible. Attack and remain invisible.
PlesiosaurusBM p19, 1975
1 to 4
4
15
20 to 25
Always attack.
Poisonous CoralBM p23, 1975
Deadly poison.
Porpoise GirlsTD#29 p35, 1979
2
12//24
50hp
Fascinated by Men dancing. Enslaved if tail captured.
Portugese Man-Of-WarBM p19, 1975
2 to 12
8
3
2
Near invisible tentables cause paralysis.
ProwlerTD#7 p23, 1977
1
1
12
14
C
Gaze attack turns foe to zombie. Constriction 4-48hp. Bite 1-8hp. 50% magic resistance.
Pungi RayBM p20, 1975
1 to 4
6
6
6
gems
Invisible beyond 10'. Deadly poison spines. Bite drains 1 level, causes fatal disease.
Purple WormsM&T p15, 1974
1 to 4
6
6
15
25%
D
N
Always attack. Never check morale. Deadly poison sting tail. Swallow whole.
RakshasaSR#5 p14, 1975
1 to 4
-4
12
7
20%
F
C
ESP. Illusions. 1st thru 3rd level magic-user and 1st level cleric spells. Immune to non-magical weapons. Resist magic +1 and +2 magic weapons. Vulnerable to blessed bolts. Immune to spells lower than 9th level.
Rakshasa (Demons of India)GD&H p12, 1976
-5
18/36
200 hp
Attack as fighter15. shapechange, improved invisibility, regenerate 3hp per turn, control weather. Cannot refuse a gamble.
RemorhazTD#2 p21, 1976
1 to 4
0/2/4
12
6 to 14
20%
F
N
75% magic resistance. Bite 3-36 hp. Fiery breath weapon. Non-magical weapons melt on contact.
RibhusGD&H p12, 1976
30 to 300
5
12
1+1
25%
E
N L
Move silently. Near invisible. Move and fire bow without penalty.
RocsM&T p17, 1974
1 to 20
4
6/48
6
20%
I
N L
RoperSR#2 p4, 1975
1 to 3
0
3
10 to 12
90%
D
C
Immune to lightning, charm. Resistant to cold. Vulnerable to fire. 80% magic resistance. Tenticle hits drain 50% strength. Bite causes 5-20 damage.
Rust MonstersGH p39, 1975
1 to 2
2
12
5
Nil
Nil
Smells iron. Touch destroys iron.
Sahuagin (Devil-Men of the Deep)BM p21, 1975
10 to 60
4
18/30
2
30%
F, A
2d6 damage with tail swipe. Cannot breath air. Eyes dazzled by daylight. Poisoned tridents.
SalamandersGH p37, 1975
2 to 5
3 to 1
9
7+3
65%
F
C
Touch causes 1d6 fire damage. Tail constricts for 2-16 hp. Incendiary. Cannot cross water. Immune to non-magical weapons.
SatyrsGD&H p17, 1976
-1
12
75hp
Attack anything harming woodlands. Attack as fighter10 for 2-20 damage.
Scorpion MenTD#16 p5, 1978
1
20
240hp
Fighter15, Wizard15.
Sea BonzeTD#26 p20, 1979
1 to 6
2
9
6
20%
F
C
Immune to sleep, charm. Charm breath weapon.
Sea HagBM p24, 1975
1 to 6
5
12
2
20%
C
C
Improved charm person.
Sea HorseBM p19, 1975
1 to 20
7
12
2 to 3
Mermen steed.
Sea MonstersM&T p15, 1974
15 to 45
N
3d6 or 4d6 damage.
SeraphimTD#17 p33, 1978
-3
24/48
16
Teleport, continual light, bless, fear, detect evil, tongues, speak with dead. Turn undead. Immune to psionics and finger of death. Cures wounds, disease, curses. Restoration, raise dead. Dispel evil. Quest, triple strength wall of fire, balde barrier, earth quake, insect plague. Improved invisibility. Holy Word. Any Symbol. Double strength meteor swarm. Immune to timestop, charm, hold, stun, unconsciousness. Summon Angels. 95% magic resistance. Spells. Vorpal sword.
ShadowsGH p34, 1975
2 to 20
7
9
2+2
50%
F
C
Incorporeal; immune to non-magical weapons. Immune to sleep and charm. Not undead. Touch drains 1 point of strength. Foe drained to 0 strength rise as shadows.
Shambling MoundSR#3 p2, 1975
1 to 3
0
6
6 to 9
25%
I
N
Immune to fire. Cold resistant. Electricity heals. Weapons half effect. Subject to plant spells.
SheduEW p38, 1976
2 to 8
4
12/24
9+2
20%
A
L
Travel astrally and ethereally. Speak all tongues. Telepathy. Psionic.
Shen ShuGD&H p66, 1976
-2
10
100hp
Attacks as fighter 10 with halberd.
ShriekerSR#3 p2, 1975
2 to 5
7
1
3
Nil
Nil
--
Unintelligent. Light or movement causes them to shriek. 50% chance of attracting wandering monsters.
SkeletonsM&T p9, 1974
3 to 30
7
6
1/2
Nil
Nil
--
Never check morale. Controlled by creator.
Sky MaidensTD#29 p37, 1979
2
12/24
50hp
Fighter1. Charm, seduction. Fascinated by dance. If wings caputred, enslaved.
Slithering Tracker SR#5 p14, 1975
1
5
12
5
15%
C
N
Near invisible; difficult to detect, -4 to hit. Fit thru tiny gaps. Follows and attacks sleeping foe. Paralysing touch.
SpectresM&T p9, 1974
1 to 8
2
15/30
6
25%
E
C
Energy drain 2 levels. Immune to non-magical weapons. Slain Men become Spectres.
SphinxGD&H p6, 1976
3
12/24
150hp
Loves riddles. All saves 2+. 2 attacks for 4-40hp.
Spirits of the AirGD&H p63, 1976
1 to 100
-5
/24
25hp
Attack as fighter 10. 2-20 hp damage.
StirgesGH p39, 1975
3 to 30
7
18
1
55%
D
Attack as F4. Cause 1-4 hp per round (no attack roll) after first hit.
Strangle WeedBM p23, 1975
Strangling grapple.
Su-MonstersEW p39, 1976
1 to 12
6
9
4+2
40%
C
C
Females attack thrice per round if young attacked. Male attacks twice per round if mate attacked. Psionic.
Thought EatersEW p39, 1976
1 to 3
9
6
3
--
--
Ethereal. Eats intelligence.
TitansGH p35, 1975
1
2 to -3
15 or 21
15
5%
A+1
10 individuals exist. 75 to 100 hp. 3d6+3 damage. Up to 7th level magic-user and cleric spells.
TitansEW p27, 1976
60% magic resistance. Immune to psionics. Add psionic abilities.
TrapperSR#5 p14, 1975
1
3
3
12
70%
G
N
Camoflauged as floor. Resist cold and fire. 4+AC hp constriction damage per round (no attack roll).
TritonsGH p34, 1975
5 to 30
6 to 4
//15
5 to 7
25%
Var
90% magic resistance. Move //24" mounted on seahorse. Magic-user spells.
TritonsEW p27, 1976
Add psionic abilities.
TrollsM&T p8, 1974
2 to 12
4
12
6+3
50%
D
C
Regenerate 3 hp per turn.
UlikTD#16 p3, 1978
1 to 6
4
14
4+2
20%
I
C
Hypnotising gaze attack.
Umber HulksGH p38, 1975
1 to 4
2
6#1
8
50%
E
N
Gaze attack causes confusion. Tunnel through rock.
UnicornsM&T p15, 1974
1 to 4
2
24
4
Nil
Nil
L
Sense enemy at 24". Resist magic. Dimension door once per day.
Vahine-HaeTD#20 p27, 1978
4
15
40hp
Attack as fighter 1. Charm person, monster. Luring song. Seduction.
ValkyrsGD&H p29, 1976
7th+ level paladin maidens.
VampiresM&T p9, 1974
1 to 6
2
12/18
7 to 9
20%
F
C
Energy drain 2 levels. Immune to non-magical weapons. Slain Men become Vampires. Regenerate 3 hp per turn. Charming gaze. Gaseous form. Polymorph. Summon bats, wolves. Vulnerable to daylight.
VampiresGH p34, 1975
Eastern vampires add invisibility, subtract charm.
Vampire-SpectreTD#26 p20, 1979
1 to 2
1
18
10
20%
F x2
C
Immune to sleep, charm. Immune to non-magical weapons. Energy drain 2 levels. Touch causes disease (no save). Slain Men become Vampire-Spectres. Regenerate 3 hp per turn. Charming gaze. Invisibility. Gaseous form. Fly. Summon bats, wolves. Turn foe to enslaved weretiger. Vulnerable to daylight.
Weed EelsBM p21, 1975
10 to 100
8
3
1
100%
E
WhaleBM p19, 1975
1 to 8
5
//18
40
H x3
Only attack if provoked. Swallow small vessels whole.
WightsM&T p9, 1974
2 to 24
5
9
3
60%
B
C
Energy drain. Immune to non-silvered missiles. Slain Men become Wights.
Will O'WispsGH p35, 1975
1 to 1
-8
18
9
1%
A
N C
Invulnerable to non-metal weapons. Invisibility. 2d6 electrical damage.
Wind WalkerSR#3 p2, 1975
1 to 3
8
15/30
6
20%
Nil
N
Ethereal. ESP. Vulnerable to control weather spell.
Winged SerpentGD&H p6, 1976
2
3/15
25hp
Spits poison.
WraithsM&T p9, 1974
2 to 16
3
12/24
4
20%
E
C
Energy drain. Immune to non-silvered missiles. Half damage from silvered. Slain Men become Wraiths.
WyvernsM&T p11, 1974
1 to 6
3
9/24
7
60%
H
N
Deadly poison sting in tail.
Yakshas (Weaker Demons of India)GD&H p12, 1976
-2
9/24
50hp
Attack as 9HD, 2d6 damage. Incendiary. Wall of fire. Create fluids, soft objects, temporary hard objects. Illusions. Invisibility. Gaseous form. Whirlwind sweeps away foe <2 HD.
Yellow MoldM&T p20, 1974
--
--
--
Nil
Nil
--
Destroys wood. 1d6 damage to flesh. Deadly poisonous spore cloud.
Yellow MoldEW p29, 1976
Add psionic abilities.
YetiSR#3 p2, 1975
1 to 6
6
12
4
10%
D
N
Immune to cold. Vulnerable to fire. Camoflauged in snow. Paralysing gaze attack. Hug attack 2-16.
ZombiesM&T p9, 1974
3 to 30
8
6
1
Nil
Nil
--
Never check morale. Controlled by creator.

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austrodavicus
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 Re: All the OD&D Monsters
« Reply #3 on Oct 27, 2011, 6:29am »

Well done waysoftheearth, what a wonderful resource and an incredible piece of work, thank you. Worth an Exalt for the wow factor alone. :)
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 Re: All the OD&D Monsters
« Reply #4 on Oct 27, 2011, 7:20am »

Thanks, this is great! Exalt!
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Rolling my Percent Chance to Know to parse Dungeons and Dragons.
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Oe, Chainmail, Delving Deeper, Labyrinth Lord Society, GangBusters, Boot Hill 1e...


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 Re: All the OD&D Monsters
« Reply #5 on Oct 27, 2011, 8:37am »

Wow! Cool! Any chance of this in a document format? (Word, OpenOffice, etc) Exalt!
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 Re: All the OD&D Monsters
« Reply #6 on Oct 27, 2011, 9:27am »

I think we are going to break the Exalt button. Nice work.

-Mike

PS - No what you want it in is CSV or excel because then you can do interesting sorts on it, like by HD. Plus you can easily copy and paste from most spreadsheets to most word processors. That's what I ended up doing when I was mucking with the Monster list for Delver's Quest ruleset I'm tinkering with.



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 Re: All the OD&D Monsters
« Reply #7 on Oct 27, 2011, 10:59am »

Wholly Crap! That must have taken a good long while to put together. Exalt again!


Oct 27, 2011, 3:20am, waysoftheearth wrote:
I've excluded unique individuals such as Demogorgon, Orcus, Tiamat, Bahamut, Humbabus and all the Gods and Godlike beings given in Gods, Demigods & Heroes. I've also skipped any monsters that may have appeared in City of the Gods (DA3), Duchy of Ten (DA4) and Polyhedron mag, since I don't have them.


No worries on the DA series monsters as they are BECMI era creations by David Ritchie. You might consider adding the Garbage Pits of Despair monsters (maggot men, watchwings, carcus critters) from Dave Arneson, but that's your call.

On a quick glance through there seem to be a number of flesh and blood creatures from GD&H I don't see in the list (The Elric creatures for ex). Not sure if that was deliberate or not.
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 Re: All the OD&D Monsters
« Reply #8 on Oct 27, 2011, 11:51am »

I agree that some sort of downloadable format would be most awesome, but this is fantastic anyway! Have another exalt!
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 Re: All the OD&D Monsters
« Reply #9 on Oct 27, 2011, 1:27pm »

Very nice!

I compared with my notes, and here are some changes/additions I would make (largely just my own preferences, but you might appreciate the feedback):

Aerial Servant (GH p. 31)
Demon, Type VI —> Move to its own entry as "Balrog"
Demon, Succubi —> Move to its own entry as "Succubi"
Denebian Slime Devil (SR #7 p. 15)
Dragon, Chromatic —> I would prefer it to be included
Dragon, Platinum —> I would prefer it to be included
Dragon Turtle (U&WA p. 34)
Clay Golem —> Move to "Golem, Clay"
Hobbit (GH pp. 5 & 68)
Magic Statue (M&T p. 21 / Tegel Manor / Ready Ref Sheets p. 20*)
Neo-otyugh (Lost Caverns of Tsojconth)
Spectres —> "Spectres (Nazgűl)"
Troglodyte (Lost Caverns of Tsojconth)
Water Weird (Lost Caverns of Tsojconth)

* - I know this is a “TSR” list, but the Magic Statue IS attested to in M&T, and the Ready Ref Sheets is so common and awesome, it’s practically OD&D canon to me.
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 Re: All the OD&D Monsters
« Reply #10 on Oct 27, 2011, 2:13pm »

Great job! You might want to add a couple aquatic monsters from Underworld & Wilderness Adventures (dragon turtle, giant leech, giant sea snake, giant fish.)
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 Re: All the OD&D Monsters
« Reply #11 on Oct 27, 2011, 2:36pm »

This might be a worthwhile candidate for inclusion, as well.

Quote:
Thoul, by Gary Gygax

4+2 HD
AC 6
Regenerate 1 HP/round
Not harmed by holy water.
Sunlight harms at 1 HP/round, not regenerated, healed at 1/day

Paralyze by touch, one attack per new opponent/success 21-40 rounds.
Turn as ghasts +1
Damage 2 x 2d4 for claws
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Do we walk in legends or on the green earth in the daylight?

A man may do both. For not we but those who come after will make the legends of our time. The green earth, say you? That is a mighty matter of legend, though you tread it under the light of day! —J.R.R. Tolkien
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 Re: All the OD&D Monsters
« Reply #12 on Oct 27, 2011, 4:29pm »

Another Exalt here! Incredibly useful! ;D

I agree with Falconer regarding the Thoul - a beast I've had great fun throwing at over-confident players now and again!

The old Dungeoneer fanzine had a few nice ones as well, though I appreciate that doesn't count as "official." (The Harvestman's a particular favourite - hear the screams when one of them turns up..!)
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 Re: All the OD&D Monsters
« Reply #13 on Oct 27, 2011, 4:54pm »

Wow! Thanks for all the positive feedback guys.

@Aldaron; I don't have The Garbage Pits of Despair. Could you elaborate on those DA monsters? FYI -- I purposefully excluded the Melniboneans from GD&H as "campaign specific".

@Falconer; Thanks for the notes :) What is the Ready Ref Sheet? I don't think I have that either. Do you know whether the Thoul was ever published by TSR (in an adventure module, perhaps)?

@Talysman; I did notice those monsters mentioned in U&WA, but (form memory) I don't think game statistics are given.

I'll work through the suggestions and add any TSR OD&D extras I find. I will update this post, and also create a spreadsheet for everyone to download.

Thanks again all ;D
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 Re: All the OD&D Monsters
« Reply #14 on Oct 27, 2011, 5:38pm »

Can't wait for the spreadsheet!
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People them with Monsters of various horrid aspect...
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