Original D&D Discussion :: Online Games :: Makofan's Online OD&D :: Adventure 16b - Back to Verbosh Author Topic: Adventure 16b - Back to Verbosh (Read 3,129 times)
ffilz Level 7 Enchanter member is offline Joined: Jun 2007 Gender: Male Posts: 505 Karma: 15Re: Adventure 16b - Back to Verbosh « Reply #60 on Sept 13, 2012, 10:01am »
I think enough folks have weighed in, we will retreat from the river, but still attempt to kill the beast with missile fire.
makofan Level 7 Enchanter member is offline Jupiter Supremu Thunder! Joined: Nov 2007 Gender: Male Posts: 724 Location: London, Canada Karma: 28Re: Adventure 16b - Back to Verbosh « Reply #61 on Sept 15, 2012, 6:09pm »
OK, apologies to all. I came down sick last week, right in the middle of the key phase of a multi-million dollar project I am managing at work. Just trying to get caught up now. Unfortunately this will be a boring post. You ride away, the closest being about 100 feet away, and some about double that distance. The crossbowmen reload. The kraken has dispatched the illusory beast, and looks around. Do you just ride off, or take a stand and start shooting?
HIT POINTS Kelmult 15 /22, William 12 /20, Patronus 11 /16, Jariel 14/14, Flandil 15/15, Asta 5 /6, Einarr 5/5, Zaleeg 4/4 HIRED HELP Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
ffilz Level 7 Enchanter member is offline Joined: Jun 2007 Gender: Male Posts: 505 Karma: 15Re: Adventure 16b - Back to Verbosh « Reply #62 on Sept 15, 2012, 9:59pm »
Take a stand and start shooting
coffee Level 10 Necromancer member is offline Education is fun! Joined: Jul 2007 Gender: Male Posts: 2,503 Karma: 57Re: Adventure 16b - Back to Verbosh « Reply #63 on Sept 15, 2012, 10:10pm »
Yeah, stand and shoot. If the wagon is stopped, the men aboard will have a more stable place to shoot from. (Not sure if you take that into account.) (William, having no missiles, does not fire.)
Dieter the Deathless, anger-fueled fighting machine.
makofan Level 7 Enchanter member is offline Jupiter Supremu Thunder! Joined: Nov 2007 Gender: Male Posts: 724 Location: London, Canada Karma: 28Re: Adventure 16b - Back to Verbosh « Reply #64 on Sept 16, 2012, 8:31pm »
The party decides to pepper the monster with missiles, but he has obviously had enough, and submerges beneath the water that he came from
HIT POINTS Kelmult 15 /22, William 12 /20, Patronus 11 /16, Jariel 14/14, Flandil 15/15, Asta 5 /6, Einarr 5/5, Zaleeg 4/4 HIRED HELP Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
ffilz Level 7 Enchanter member is offline Joined: Jun 2007 Gender: Male Posts: 505 Karma: 15Re: Adventure 16b - Back to Verbosh « Reply #65 on Sept 17, 2012, 10:41am »
Makofan - make sure to mark Garfund's silver spear in the charts as gone unless we can recover it.
kipper Level 0 Flunky member is offline Joined: Nov 2007 Gender: Male Posts: 9 Location: Vancouver, BC, Canada Karma: 7Re: Adventure 16b - Back to Verbosh « Reply #66 on Sept 17, 2012, 12:09pm »
"Let us proceed onwards before the creature rallies its courage." Flandil says.
Playing: Makofan's 3LBB OD&D: Flandil (Elf FM/MU 1/5) scottenkainen's H&H: Silver Scorpion (Alien, Fighter 5) mushgnome's DD: Bremusa the Amazon (Fighter 1)
kenmeister Level 5 Thaumaturgist member is offline Joined: Jun 2008 Gender: Male Posts: 337 Karma: 10Re: Adventure 16b - Back to Verbosh « Reply #67 on Sept 18, 2012, 12:04pm »
Yhency shrugs, "I have a feeling we will meet this foe again."
ken-do-nim on DF
ffilz Level 7 Enchanter member is offline Joined: Jun 2007 Gender: Male Posts: 505 Karma: 15Re: Adventure 16b - Back to Verbosh « Reply #68 on Sept 18, 2012, 1:24pm »
Caller hat on... Let's continue our journey
eris Level 4 Theurgist member is offline Joined: Sept 2009 Gender: Male Posts: 144 Location: Pace, FL Karma: 11Re: Adventure 16b - Back to Verbosh « Reply #69 on Sept 19, 2012, 10:23am »
Sept 17, 2012, 12:09pm , kipper wrote:"Let us proceed onwards before the creature rallies its courage." Flandil says.
"Or fetches his mother." Kell adds dryly.
Kelmult Dwarven Fgt-2Olaf, the very lucky...so far! Human Fgt-2Yusuf Kamal (Chainmail & Shield: AC 4, MV 6, HD 1, XP: 0, hp 6. #AT 1. 1d8 Sword, 1d6 Bow, 1d4 dagger x 2. Lucky Amulet, rations, waterskin x 2. GP: 0. [gold necklace & jewelry case with a few silver rings & bracelets...est. 70 gp])
makofan Level 7 Enchanter member is offline Jupiter Supremu Thunder! Joined: Nov 2007 Gender: Male Posts: 724 Location: London, Canada Karma: 28Re: Adventure 16b - Back to Verbosh « Reply #70 on Sept 19, 2012, 6:52pm »
You escape, feeling glad that you did not raft down the river. That night, you are camping in a spot suitably far enough away from the river, when you hear a noise of a person approaching the campsite. He stops a reasonable distance off and says "Hello the camp!"this is the cue for our newest PC to introduce himself
HIT POINTS Kelmult 15 /22, William 12 /20, Patronus 11 /16, Jariel 14/14, Flandil 15/15, Asta 5 /6, Einarr 5/5, Zaleeg 4/4 HIRED HELP Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
sulldawga Level 3 Conjurer member is offline Joined: Jul 2011 Gender: Male Posts: 60 Location: Boston, MA, USA Karma: 8Re: Adventure 16b - Back to Verbosh « Reply #71 on Sept 19, 2012, 8:56pm »
Turning to look at the source of the introduction, you espy what appears to be a well-armed and armored traveler. He stands about one half and five feet tall, clad in form-fitting plate mail, leaning on a sturdy halberd. No farmer, he! Even from this distance, you can see the lean, angular features and sharp pointed ears that undoubtedly mark the appearance of an Elf. "I am looking for a city hereabouts, by the name of Verbosh. It makes eminent sense to travel in these parts with as many companions as possible, and yet you see my present state, which is quite alone. Might I entreat you to allow me passage with your fine Company?"
Makofan's Online OD&D: Asta (Elf F/MU 1/1) Waysoftheearth's The Deep in the Hinterlands OD&D: Dorgan (Dwarf Fighter 3) Cameron DuBeers' Dogma PBEM: Pick-pocket (Human Thief 2)
ffilz Level 7 Enchanter member is offline Joined: Jun 2007 Gender: Male Posts: 505 Karma: 15Re: Adventure 16b - Back to Verbosh « Reply #72 on Sept 19, 2012, 10:52pm »
Is Jariel able to identify what forest/clan he hails from? Jariel will flash some elven handsigns
makofan Level 7 Enchanter member is offline Jupiter Supremu Thunder! Joined: Nov 2007 Gender: Male Posts: 724 Location: London, Canada Karma: 28Re: Adventure 16b - Back to Verbosh « Reply #73 on Sept 20, 2012, 7:45am »
He os from the Triangle Woods, on the northern fringe of the empire of Verbosh
HIT POINTS Kelmult 15 /22, William 12 /20, Patronus 11 /16, Jariel 14/14, Flandil 15/15, Asta 5 /6, Einarr 5/5, Zaleeg 4/4 HIRED HELP Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
ffilz Level 7 Enchanter member is offline Joined: Jun 2007 Gender: Male Posts: 505 Karma: 15Re: Adventure 16b - Back to Verbosh « Reply #74 on Sept 20, 2012, 10:47am »
And where is Jariel from (probably buried somewhere.... maybe we should add this info to the charts sticky... Jariel will introduce himself and his henchman Garfund.
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