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makofan
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 Re: Adventure 16b - Back to Verbosh
« Reply #30 on Aug 26, 2012, 8:13pm »

Kell heads into town, picks up lots of rations and a great keg of ale. You guys can figure out how to split the 200 gold he has to pay. You make a merry camp, then head out for the long trek back to Verbosh.

I still don'y have a firm mARching order
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
makofan
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 Re: Adventure 16b - Back to Verbosh
« Reply #31 on Aug 27, 2012, 8:41am »

Frank

Can you just assign a marching order since nobody is stepping up? Also, if you would like to assign three night watches, that would be awesome also

Thanks

Then we can get this show on teh road
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
eris
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 Re: Adventure 16b - Back to Verbosh
« Reply #32 on Aug 27, 2012, 10:21am »


Aug 26, 2012, 8:13pm, makofan wrote:
Kell heads into town, picks up lots of rations and a great keg of ale. You guys can figure out how to split the 200 gold he has to pay. You make a merry camp, then head out for the long trek back to Verbosh.

I still don'y have a firm mARching order

OOC: The storm looks like it will be well west of me, so I might not lose power...yay for me, boo for all those folks over in NOLA. IAC...

IG: Kell chats up everyone he meets in town, I know he's not great at it, but nobody else did, so he does. Does he pick up any news, or rumors, about conditions (a) in town, (b) along the road toward Verbosh, in Verbosh itself or (c) anywhere else?
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Kelmult Dwarven Fgt-2
Olaf, the very lucky...so far! Human Fgt-2
Yusuf Kamal(Chainmail & Shield: AC 4, MV 6, HD 1, XP: 0, hp 6. #AT 1. 1d8 Sword, 1d6 Bow, 1d4 dagger x 2. Lucky Amulet, rations, waterskin x 2. GP: 0. [gold necklace & jewelry case with a few silver rings & bracelets...est. 70 gp])
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 Re: Adventure 16b - Back to Verbosh
« Reply #33 on Aug 27, 2012, 10:43am »

sorry. been on vacation and playing major catch-up. Patronus tends to be at the opposite end of the party from William so we have a cleric at each end for undead and such and that is still fine by me. if needed i will take first watch.
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 Re: Adventure 16b - Back to Verbosh
« Reply #34 on Aug 27, 2012, 1:27pm »

Ok, for wilderness, let's do:

Jariel will loan his two riding horses to Sean and Jorman
They will not be able to wear plate
Optionally, they can either ride in the wagon also or go on foot

MARCHING ORDER
Flinn (riding) - Carrington (war)
Highdly (war) - Jerome (war)
Kell (horse and cart)
William (war, leading pony)
Edmar - David (both in William's wagon)
Garfund (war) - Indigo (riding)
Yhency (riding)
Jariel (war, leading 2 mules)
Flandil (courser)
Westbrook (riding) - Patronus (riding)
Sean (riding) - Jorman (riding)

Night watches:

1. Flandil, Yhency, Kell, Flinn, Westbrook, Indigo
2. William, Gallaine, Edmar, David, Sean, Jorman
3. Patronus, Jariel, Carrington, Garfund, Jermone, Highdly
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 Re: Adventure 16b - Back to Verbosh
« Reply #35 on Aug 27, 2012, 1:28pm »

Makofan, could you add that to the sticky thread?

Also, is the map thread updated with all our maps?
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makofan
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 Re: Adventure 16b - Back to Verbosh
« Reply #36 on Aug 27, 2012, 5:58pm »

Updated threads.

You head off along the path through the hills. By the afternoon, you break out of the hills and the trail runs by the river. Patronus hears a bit of a disturbance, and looks to his right. Not 20 feet away, arising out of the water, is a huge beaked face with tentacles about to lash out at the rear of the party.

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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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 Re: Adventure 16b - Back to Verbosh
« Reply #37 on Aug 27, 2012, 6:35pm »

Jariel will shoot with his bow. Garfund will toss his silver spear.
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 Re: Adventure 16b - Back to Verbosh
« Reply #38 on Aug 27, 2012, 8:09pm »

Hearing the disturbance, Kell hurries his horse ahead to get some distance between the cart and the monster. He'll dismount tie his horse to a tree and then return to help with combat.
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Kelmult Dwarven Fgt-2
Olaf, the very lucky...so far! Human Fgt-2
Yusuf Kamal(Chainmail & Shield: AC 4, MV 6, HD 1, XP: 0, hp 6. #AT 1. 1d8 Sword, 1d6 Bow, 1d4 dagger x 2. Lucky Amulet, rations, waterskin x 2. GP: 0. [gold necklace & jewelry case with a few silver rings & bracelets...est. 70 gp])
makofan
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 Re: Adventure 16b - Back to Verbosh
« Reply #39 on Aug 27, 2012, 10:13pm »


Aug 27, 2012, 10:21am, eris wrote:

Aug 26, 2012, 8:13pm, makofan wrote:
Kell heads into town, picks up lots of rations and a great keg of ale. You guys can figure out how to split the 200 gold he has to pay. You make a merry camp, then head out for the long trek back to Verbosh.

I still don'y have a firm mARching order

OOC: The storm looks like it will be well west of me, so I might not lose power...yay for me, boo for all those folks over in NOLA. IAC...

IG: Kell chats up everyone he meets in town, I know he's not great at it, but nobody else did, so he does. Does he pick up any news, or rumors, about conditions (a) in town, (b) along the road toward Verbosh, in Verbosh itself or (c) anywhere else?


Nothing has really changed in the town since the last time you were there
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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 Re: Adventure 16b - Back to Verbosh
« Reply #40 on Aug 27, 2012, 10:31pm »


Aug 27, 2012, 1:27pm, ffilz wrote:
Ok, for wilderness, let's do:

Jariel will loan his two riding horses to Sean and Jorman
They will not be able to wear plate
Optionally, they can either ride in the wagon also or go on foot

MARCHING ORDER
Flinn (riding) - Carrington (war)
Highdly (war) - Jerome (war)
Kell (horse and cart)
William (war, leading pony)
Edmar - David (both in William's wagon)
Garfund (war) - Indigo (riding)
Yhency (riding)
Jariel (war, leading 2 mules)
Flandil (courser)
Westbrook (riding) - Patronus (riding)
Sean (riding) - Jorman (riding)

Night watches:

1. Flandil, Yhency, Kell, Flinn, Westbrook, Indigo
2. William, Gallaine, Edmar, David, Sean, Jorman
3. Patronus, Jariel, Carrington, Garfund, Jermone, Highdly


i think Carrington and Patronus should be split up, one going to the first watch so we have a cleric in each of the watches.
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 Re: Adventure 16b - Back to Verbosh
« Reply #41 on Aug 27, 2012, 10:33pm »

Patronus reels around, dismounts, hopes his horse does not get loose of the tree he throws the reigns around and the goes to attack.
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 Re: Adventure 16b - Back to Verbosh
« Reply #42 on Aug 27, 2012, 11:35pm »

Ok, flip Carrington and Flinn
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 Re: Adventure 16b - Back to Verbosh
« Reply #43 on Aug 28, 2012, 9:29am »

Sean and Jorman, in the rear of the party, will fire their crossbows at the creature if possible.

OOC: I don't know if this is possible. I've been in some games where the DM allows people to carry loaded crossbows, and in others where I'm told 'No, you can't keep it loaded; you'll lose tension.' I don't know enough about crossbows to argue either way.

So, if they can't fire, they'll spur their horses out of the beastie's way and then load.

Meanwhile, David and Edmar on the wagon will fire if they have a clear shot. (It's big enough, they should be able to).
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 Re: Adventure 16b - Back to Verbosh
« Reply #44 on Aug 28, 2012, 11:36am »

Flandil casts Phantasmal Forces. He summons up another creature identical to the current one, which rises out of the water behind it, flailing and thrashing its tentacles. If it gains the attention of the current creature, it will retreat to lure it away.

((Hopefully this creature is of animal intelligence, and will react to the threat long enough to distract it and give us time to retreat!))
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Makofan's 3LBB OD&D: Flandil (Elf FM/MU 1/5)
scottenkainen's H&H: Silver Scorpion (Alien, Fighter 5)
mushgnome's DD: Bremusa the Amazon (Fighter 1)
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