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Original D&D Discussion :: Online Games :: Makofan's Online OD&D :: Adventure 16b - Back to Verbosh
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 AuthorTopic: Adventure 16b - Back to Verbosh (Read 3,127 times)
makofan
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 Re: Adventure 16b - Back to Verbosh
« Reply #15 on Aug 21, 2012, 12:01pm »

This is the base town about 5 hours from Gorlminder. Goblin town is about 3 days past that
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

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Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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 Re: Adventure 16b - Back to Verbosh
« Reply #16 on Aug 21, 2012, 12:02pm »

Can I have a Wilderness Marching Order?

TRANSPORT
Carrington - war horse
- Jerome, war horse
Jariel - war horse, 2 mules, 2 riding horses
- Garfund, war horse
William - war horse, pony
- Edmar, David, Sean, Jorman, wagon w/ 2 draft horses
Patronus - riding horse
Flandil - courser (elite riding horse)
- Highdly, war horse
Kell - horse and cart
Yhency - riding horse
- Flinn, riding horse
- Westbrook, riding horse
- Indigo, riding horse
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Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

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Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
eris
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 Re: Adventure 16b - Back to Verbosh
« Reply #17 on Aug 21, 2012, 12:42pm »


Aug 20, 2012, 9:51pm, makofan wrote:
You all set off, with horses and bumby wagon. Near the end of the day you approach the town. Enter for the night, or camp outside?

Kell smacks his lips and says, "That tavern had good ale last time we were here. Let's go in and sample a little more and find out any news the locals have. It'll give us a chance to board our horses for the night and get them good meals before we set off on the long journey back to Verbosh."

OOC: I'm assuming this is the local village, not the Goblin village half way back to Verbosh.
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Kelmult Dwarven Fgt-2
Olaf, the very lucky...so far! Human Fgt-2
Yusuf Kamal(Chainmail & Shield: AC 4, MV 6, HD 1, XP: 0, hp 6. #AT 1. 1d8 Sword, 1d6 Bow, 1d4 dagger x 2. Lucky Amulet, rations, waterskin x 2. GP: 0. [gold necklace & jewelry case with a few silver rings & bracelets...est. 70 gp])
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 Re: Adventure 16b - Back to Verbosh
« Reply #18 on Aug 21, 2012, 2:40pm »

Jariel and Garfund will be in the middle of the party leading the mules and riding horses

Each PC should take a sack of gold (so we don't lose it all) and an item of jewelry. The silver and copper can ride on the cart. William's share can ride in his wagon...

We need a volunteer to go up front in place of Kell otherwise I think our dungeon marching order is ok.
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 Re: Adventure 16b - Back to Verbosh
« Reply #19 on Aug 22, 2012, 12:04pm »

Flandil: "Bringing a wagon loaded full of precious metal into a town may not be the most wise decision. Once it is spotted, it will only be a matter of time before a theft (of the entire wagon, or some of its contents) is attempted. I propose we keep the bulk of treasure out here, well guarded. Those of you who prefer a jaunt into town may do so in small groupings so the remaining may maintain a constant watch on our valuables."
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scottenkainen's H&H: Silver Scorpion (Alien, Fighter 5)
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 Re: Adventure 16b - Back to Verbosh
« Reply #20 on Aug 22, 2012, 12:55pm »

Flandil speaks truth. Do we actually need to go into the town here though? Might be better to push on a bit and camp along the road.
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 Re: Adventure 16b - Back to Verbosh
« Reply #21 on Aug 22, 2012, 10:00pm »

William agrees with not taking the treasure wagon into town.

He'll give his men a bit of coin, so that they might visit the pub. But he cautions them against discussion too much of what we've been up to.

William himself will stay with the wagon.
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 Re: Adventure 16b - Back to Verbosh
« Reply #22 on Aug 23, 2012, 10:25am »


Aug 22, 2012, 12:55pm, ffilz wrote:
Flandil speaks truth. Do we actually need to go into the town here though? Might be better to push on a bit and camp along the road.

How are we on supplies? It is a week back to Verbosh, and foraging on the way is not as wise a move as carrying supplies. If nothing else, we should send in a supply...and info gathering party...even if we camp outside of the village.
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Kelmult Dwarven Fgt-2
Olaf, the very lucky...so far! Human Fgt-2
Yusuf Kamal(Chainmail & Shield: AC 4, MV 6, HD 1, XP: 0, hp 6. #AT 1. 1d8 Sword, 1d6 Bow, 1d4 dagger x 2. Lucky Amulet, rations, waterskin x 2. GP: 0. [gold necklace & jewelry case with a few silver rings & bracelets...est. 70 gp])
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 Re: Adventure 16b - Back to Verbosh
« Reply #23 on Aug 23, 2012, 12:14pm »

Yeah, you probably need supplies; I estimate you ahev about 3 days' worth, or enough to get you to teh goblin village
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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 Re: Adventure 16b - Back to Verbosh
« Reply #24 on Aug 23, 2012, 1:49pm »


Aug 23, 2012, 12:14pm, makofan wrote:
Yeah, you probably need supplies; I estimate you ahev about 3 days' worth, or enough to get you to teh goblin village

OOC: Okay, then...

Kell says, "I'll drive my cart in with those that are going and someone can buy supplies for our journey while I buy a barrel of ale from the innkeeper."

Grinning through his beard he adds, "I think a barrel should get us back to Verbosh without going too dry."
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Kelmult Dwarven Fgt-2
Olaf, the very lucky...so far! Human Fgt-2
Yusuf Kamal(Chainmail & Shield: AC 4, MV 6, HD 1, XP: 0, hp 6. #AT 1. 1d8 Sword, 1d6 Bow, 1d4 dagger x 2. Lucky Amulet, rations, waterskin x 2. GP: 0. [gold necklace & jewelry case with a few silver rings & bracelets...est. 70 gp])
makofan
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 Re: Adventure 16b - Back to Verbosh
« Reply #25 on Aug 23, 2012, 8:29pm »

Who is going into town, who is camping outside?
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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 Re: Adventure 16b - Back to Verbosh
« Reply #26 on Aug 23, 2012, 9:14pm »

Yhency and his men will stay at the campsite to guard the goodies. "We've come too far and risked too much to lose our valuables through indiscretion."
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 Re: Adventure 16b - Back to Verbosh
« Reply #27 on Aug 23, 2012, 10:32pm »

Jariel will stay with the wagon. He will ask Kell to purchase some rations for him and Garfund, handing Kell sufficient coin for 2 weeks rations for men, and 6 weeks of trail rations for his horses and mules and Garfund's horse.
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 Re: Adventure 16b - Back to Verbosh
« Reply #28 on Aug 24, 2012, 8:25pm »

Kell will go in with his wagon and buy supplies...and his barrel of ale. He'll ask around for the latest news and rumors while he's in town.

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Kelmult Dwarven Fgt-2
Olaf, the very lucky...so far! Human Fgt-2
Yusuf Kamal(Chainmail & Shield: AC 4, MV 6, HD 1, XP: 0, hp 6. #AT 1. 1d8 Sword, 1d6 Bow, 1d4 dagger x 2. Lucky Amulet, rations, waterskin x 2. GP: 0. [gold necklace & jewelry case with a few silver rings & bracelets...est. 70 gp])
makofan
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 Re: Adventure 16b - Back to Verbosh
« Reply #29 on Aug 25, 2012, 8:53am »

I'll say 200 gold will buy two weeks of supply for the entire caravan, including ale. Anybody else going in to town? I will post the town update tomorrow or late tonight
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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