Joined: Nov 2007 Gender: Male Posts: 724 Location: London, Canada Karma: 28
Re: Christmas Boot Hill « Reply #15 on Dec 18, 2011, 9:31pm »
Breed and Tex are still available, and so far coffee, Wulfgar, brumbar, ehiker and DuBeers have PMed me complete orders; just need orders from SMSSensei and we are ready to go!
Joined: Nov 2007 Gender: Male Posts: 724 Location: London, Canada Karma: 28
Re: Christmas Boot Hill « Reply #17 on Dec 19, 2011, 10:34am »
BTW, Excellent, CrackShot and Deadeye have two options when they shoot/throw - take a modest bonus to their hit location and extent of wound rolls, or fire one shot only with a penalty, but call out the exact location of your hit (two shots if crack and 3 if deadeye)
Joined: Nov 2007 Gender: Male Posts: 724 Location: London, Canada Karma: 28
Re: Christmas Boot Hill « Reply #18 on Dec 19, 2011, 11:00am »
Some rules that may not be obvious
1) MULTI-TARGETS: Any weapon firing more than 1 shot may change targets after each shot, as long as all targets are within 3" of each other 2) SCATTERGUN SPREAD: A scattergun automatically shoots at all targets in an area 1"wide by 2" deep at short range, and 2" wide by 1" deep at medium range 3) CLOSE COMBAT: Any characters in the same square can punch/knife/club each other to death/submission or grapple/wrestle; this happens after shooting 4) MOVEMENT: If you want to move during a turn, you may only fire one shot, and that is if you move at half speed or less and are not using a VS or S speed weapon (although you can snap shoot a VS or S weapon if you are desperate)
Joined: Nov 2007 Gender: Male Posts: 724 Location: London, Canada Karma: 28
Re: Christmas Boot Hill « Reply #22 on Dec 19, 2011, 10:51pm »
NARRATIVE
Slim swivels towards Doc, going for his gun while getting set to sprint to the nearest doorway. Doc is faster, his shotgun levelling at Slim, but before either of them can get off a shot, Kid double-draws with miraculous speed, hitting Doc right in the heart, sending him down for the count. His other shot hits Slim in the back, staggering him. Slim does not bother to empty a shot into the dying Doc, but staggers to the door and throws it open.
Meanwhile, Tex charges at Belle, dodging and weaving as she desperately brings her rifle to bear. Her coolness under fire rewards her with a bullet through Tex's jaw. He reels, stunned, and she takes advantage of the respite to step out of sight into the saloon behind her. Breed is happy to be overlooked, and looses a shot at Kid that goes wide, then he runs for the nearest door and wrenches it open.
Doc is dying, his shotgun in the dust by his side, Tex is stunned and staggering, Belle has disappeared, Slim and Breed are in open doorways, and Kid is in the middle of the street holding two smoking pistols. PM me your Round 2 actions!
ROUND 1 - STATED INTENTIONS
Kid: Draw 2 guns, fire RH @ Slim, LH @ Doc Slim: fire @ Doc then try to get into the door near him Doc: fire one barrel @ Slim then one @ Kid Belle: Shoot @Tex, back up through backwings Tex: Rush @Belle and grapple Breed: shoot @Kid then run for closest door
First Shot Determination Kid +20 GL, +10 VF, -5 drawing 2 guns = 25 Doc +0 Avg, +0 BA = 0 Slim +15 Ltng, +0 BA, -20 moving = -5 Belle F +9, S -5, moving -20 = -16 Breed Q +4, +0 BA -20 moving = -16 Tex not shooting
Tex (13/20 Strength) chance of being stunned by bullet wound to the head 50% (16 stunned) aborts rest of his move Breed @ Kid 50+10(short)-20 (running)+7 (good)+15 (fearless)-5 (2 gunfights)= 57% (82 miss)
Joined: Nov 2007 Gender: Male Posts: 724 Location: London, Canada Karma: 28
Re: Christmas Boot Hill « Reply #27 on Dec 22, 2011, 12:04am »
Kid dashes for the gold, holstering his left gun as he runs. Seeing the Breed draw a line on him, he fires a lucky shot and shoots Breed in the head, killing him! He grabs the gold in his left hand, and starts to back up towards the doorway where the Breed was killed. Slim takes a step into the hardware store, then shoots the staggering Tex in the head, stunning him again. Belle rests her rifle carefully on the batwing doors but her shot only grazes Tex.
Only Belle, Slim and the Kid are left. The Kid has the gold, but he is out in the street, and Belle and Slim have him flanked! Tex will be stunned for the next round, but is still holding onto consciousness
MY MAP SHOWS TEX AS DEAD, BUT HE'S NOT DEAD YET. HE's STUNNED
STATEMENT OF INTENTIONS Belle rests the CWR on the bat-wing door and shoots Tex, then shifts position to the other side of the door and hunkers down, leaving only her eyes exposed.
If possible, Tex will try to take partial cover behind whatever is available (porch area in front of where Belle was standing - only at the corner of the building, making sure he is not in line-of-sight of the door - or a watering trough or a horse. Then he will take an aimed shot at the Kid's chest and fire.
Slim will slip behind the doorway and use it for cover as he shoots at Tex
The selfish, sneaky Kid holsters his left pistol and runs to grab the loot, shooting at anyone w/RH running towards him or looking to shoot first. After picking up the bag (?) he will quickly back towards the door that is currently directly behind him.
Breed takes two shots at kid from doorway (left arm and leg protected
FIRST SHOT DETERMINATION Kid: GL +20, VF weapon +10, Running -20 = 10 Slim: Lightning +15, BA weapon +0,wounded -5 = 10 Belle: Fast +9, S weapon -5 = 4 Breed: Quick +4, BA weapon +0 = 4 (killed by Kid) Tex: Spends entire turn recovering (wounded again 3/20) Stun chance 50% (21 Stunned)
Oe, Chainmail, Delving Deeper, Labyrinth Lord Society, GangBusters, Boot Hill 1e...
Joined: Feb 2011 Gender: Male Posts: 881 Location: Harrisburg, PA USA Karma: 72
Re: Christmas Boot Hill « Reply #28 on Dec 22, 2011, 7:07am »
[OOC] If any of you are on G+, I posted a picture of Boot Hill reproduction booklet. PM me for the PDF, it cleaned up very well. (and don't worry, I won't shoot you)