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Original D&D Discussion :: Online Games :: Makofan's Online OD&D :: Adventure #13 - The Crypts for Real?
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 Re: Adventure #13 - The Crypts for Real?
« Reply #45 on Apr 9, 2011, 10:42pm »

If she can get past everyone else, Gallaine will advance cautiously to the corner ahead. Before she actually peers around the corner, she listens for any noises that might be coming from beyond... if all sounds quiet, she will sneak a very cautious look around the corner (keeping the lantern well hidden from whomever might be lurking beyond).
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 Re: Adventure #13 - The Crypts for Real?
« Reply #46 on Apr 10, 2011, 10:09am »

Before the cautious Gallaine can act, the head of the party moves into the room, and a nightmarish caterpillar bends down from the ceiling and flails its tentacles at Kell! Kell is attacked by 8 tentacles with rolls of 14,6,6,10,11,1,14,19 and gets hit once. Kell saves vs paralysis and rolls an 18! He can feel the paralyzing saliva on his skin, but his rugged dwarven constitution shakes it off.
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Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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 Re: Adventure #13 - The Crypts for Real?
« Reply #47 on Apr 10, 2011, 11:47am »


Apr 10, 2011, 10:09am, makofan wrote:
Before the cautious Gallaine can act, the head of the party moves into the room, and a nightmarish caterpillar bends down from the ceiling and flails its tentacles at Kell! Kell is attacked by 8 tentacles with rolls of 14,6,6,10,11,1,14,19 and gets hit once. Kell saves vs paralysis and rolls an 18! He can feel the paralyzing saliva on his skin, but his rugged dwarven constitution shakes it off.

Kell stumbles back a couple of strides as he turns (to let others into the room or give a line of fire for a spell) and then chops at the awful beast that is hanging from the ceiling!
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 Re: Adventure #13 - The Crypts for Real?
« Reply #48 on Apr 10, 2011, 11:57am »

When he has a clear shot, William throws his hammer at the vile thing.
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 Re: Adventure #13 - The Crypts for Real?
« Reply #49 on Apr 10, 2011, 3:39pm »

Thom will attack with his spear, Garfund will try and stand in a place the gives good light but doesn't put him in harm's way.
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 Re: Adventure #13 - The Crypts for Real?
« Reply #50 on Apr 10, 2011, 3:39pm »

And Jariel will cast his 2nd Sleep spell.
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 Re: Adventure #13 - The Crypts for Real?
« Reply #51 on Apr 10, 2011, 8:27pm »

Flandil remains on watch outside.
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Makofan's 3LBB OD&D: Flandil (Elf FM/MU 1/5)
scottenkainen's H&H: Silver Scorpion (Alien, Fighter 5)
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 Re: Adventure #13 - The Crypts for Real?
« Reply #52 on Apr 10, 2011, 9:30pm »

Jariel's second sleep spell causes the caterpillar to fall off the ceiling and lie stunned on the floor. The light in the room shows no other movement. It should be safe to hack the bodies
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

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Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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 Re: Adventure #13 - The Crypts for Real?
« Reply #53 on Apr 10, 2011, 10:46pm »

And so, Kell goes hack, hack, hack!
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 Re: Adventure #13 - The Crypts for Real?
« Reply #54 on Apr 11, 2011, 1:01am »

And William will join in with a bash, bash, bash!
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 Re: Adventure #13 - The Crypts for Real?
« Reply #55 on Apr 11, 2011, 4:21am »

That looks messy indeed, so Gallaine stays well clear of it. She probably couldn't get through the doorway even if she wanted to, in any case.

She keeps a careful eye on things in the passage until she can sneak a peak around the corner...
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makofan
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 Re: Adventure #13 - The Crypts for Real?
« Reply #56 on Apr 11, 2011, 10:19am »

The messy hack and bash definitely kill off the caterpillars
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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 Re: Adventure #13 - The Crypts for Real?
« Reply #57 on Apr 12, 2011, 10:51am »

Yhency claps Jariel on the back, "Your magic is strong today!" He and his men remain on guard in the corridor.
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 Re: Adventure #13 - The Crypts for Real?
« Reply #58 on Apr 12, 2011, 12:30pm »

Once the caterpillars are dispatched, Kell will search the room, throughly.
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Kelmult Dwarven Fgt-2
Olaf, the very lucky...so far! Human Fgt-2
Yusuf Kamal(Chainmail & Shield: AC 4, MV 6, HD 1, XP: 0, hp 6. #AT 1. 1d8 Sword, 1d6 Bow, 1d4 dagger x 2. Lucky Amulet, rations, waterskin x 2. GP: 0. [gold necklace & jewelry case with a few silver rings & bracelets...est. 70 gp])
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 Re: Adventure #13 - The Crypts for Real?
« Reply #59 on Apr 12, 2011, 12:49pm »

The room is a heap of old, decayed piles of what may one day have been wood. Under one of the piles, Kell finds a vast amount of silver pieces, shining like newly minted.
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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