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Original D&D Discussion :: Online Games :: Makofan's Online OD&D :: Adventure #13 - The Crypts for Real?
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 Re: Adventure #13 - The Crypts for Real?
« Reply #435 on Aug 5, 2011, 1:55pm »

I believe William is out of spells as well -- I seem to remember that the Protection from Evil was my last one.
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 Re: Adventure #13 - The Crypts for Real?
« Reply #436 on Aug 5, 2011, 3:47pm »

Makofan, oh, hadn't noticed that in the chart before. Nice.

Would you mind using that space to show the slots the clerics have available and their use?
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 Re: Adventure #13 - The Crypts for Real?
« Reply #437 on Aug 5, 2011, 6:59pm »


Aug 5, 2011, 3:47pm, ffilz wrote:
Makofan, oh, hadn't noticed that in the chart before. Nice.

Would you mind using that space to show the slots the clerics have available and their use?


Yes, it was a recent addition that I should have pointed out. I like your idea for the clerics also; after this adventure I will add that in
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 Re: Adventure #13 - The Crypts for Real?
« Reply #438 on Aug 5, 2011, 7:10pm »

You all troop back to the stairs and check out the west corridor. It leads to a north south corridor with a few doors. There is also a door in the south wall, 30 feet past the stairs.

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Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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 Re: Adventure #13 - The Crypts for Real?
« Reply #439 on Aug 5, 2011, 8:09pm »

Start with the door in the south wall?
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 Re: Adventure #13 - The Crypts for Real?
« Reply #440 on Aug 5, 2011, 8:10pm »

OOC: Did Gallaine get a chance to pass a discerning eye over the slain worm?
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 Re: Adventure #13 - The Crypts for Real?
« Reply #441 on Aug 5, 2011, 8:54pm »


Aug 5, 2011, 8:10pm, waysoftheearth wrote:
OOC: Did Gallaine get a chance to pass a discerning eye over the slain worm?


I think people didn't want to waste time, so I have decided you guys left the worm carcass to check later
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 Re: Adventure #13 - The Crypts for Real?
« Reply #442 on Aug 5, 2011, 11:58pm »

Flandil keeps a wary eye about, particularly watching for anything which may attempt to approach the party from behind.
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scottenkainen's H&H: Silver Scorpion (Alien, Fighter 5)
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 Re: Adventure #13 - The Crypts for Real?
« Reply #443 on Aug 6, 2011, 1:07pm »


Aug 4, 2011, 9:53pm, kenmeister wrote:
Option two - there's no timer on that effect

Isn't there some kind of Protection from Fear or Rally the Troops type spell...or something...that a cleric can cast on our fearful comrades to help them overcome their problem?

I'd like to see what's behind that altar, too. :)

However, it looks like we've move on from there, so Kell will go along with the crowd.
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Olaf, the very lucky...so far! Human Fgt-2
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 Re: Adventure #13 - The Crypts for Real?
« Reply #444 on Aug 6, 2011, 6:45pm »

William could cast bless but not sure if that does a group or not.
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 Re: Adventure #13 - The Crypts for Real?
« Reply #445 on Aug 9, 2011, 10:28am »

I think William is out of spells for today.
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 Re: Adventure #13 - The Crypts for Real?
« Reply #446 on Aug 9, 2011, 3:42pm »

Let's not overstay our ability to get out of here. There could be trouble on the way back out, so staying to the limit of our abilities to fight isn't a really good idea.
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Kelmult Dwarven Fgt-2
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 Re: Adventure #13 - The Crypts for Real?
« Reply #447 on Aug 9, 2011, 3:47pm »

Yea, I think I'm for leaving now, we're down to 1 sleep spell and we might hit spider cultists on the way out again.
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 Re: Adventure #13 - The Crypts for Real?
« Reply #448 on Aug 9, 2011, 3:51pm »

The group decides to get out while the going is good, and carefully navigates back to the surface, encountering no obstacles along the way. They crawl out of the well about an hour before dawn. Head back to the inn and sleep til lunch time?
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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 Re: Adventure #13 - The Crypts for Real?
« Reply #449 on Aug 9, 2011, 11:53pm »

That sounds good.
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