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Original D&D Discussion :: Online Games :: Makofan's Online OD&D :: Adventure #13 - The Crypts for Real?
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 AuthorTopic: Adventure #13 - The Crypts for Real? (Read 7,411 times)
makofan
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 Re: Adventure #13 - The Crypts for Real?
« Reply #30 on Apr 6, 2011, 10:28pm »

The passage continues to an intersection in the distance

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Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

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Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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 Re: Adventure #13 - The Crypts for Real?
« Reply #31 on Apr 7, 2011, 3:24am »

Yhency readies sword and shield. He advises the party head to the intersection and have a look around.
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 Re: Adventure #13 - The Crypts for Real?
« Reply #32 on Apr 7, 2011, 11:51am »

Flandil is still keeping careful watch to the west.
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Makofan's 3LBB OD&D: Flandil (Elf FM/MU 1/5)
scottenkainen's H&H: Silver Scorpion (Alien, Fighter 5)
mushgnome's DD: Bremusa the Amazon (Fighter 1)
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 Re: Adventure #13 - The Crypts for Real?
« Reply #33 on Apr 7, 2011, 12:01pm »

based on the layout. Patronus joins flandil at the rear so he can turn undead if any come from that direction.
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 Re: Adventure #13 - The Crypts for Real?
« Reply #34 on Apr 7, 2011, 12:55pm »

Let's proceed to the intersection with Flandil, Westbrook, Edmar, David, and Patronus keeping eye to the rear, the rest of us will focus on the front. Jariel is ready to cast sleep if necessary.
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 Re: Adventure #13 - The Crypts for Real?
« Reply #35 on Apr 7, 2011, 1:10pm »

Kell is up near the front, next to William, in the marching order...as usual.
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Kelmult Dwarven Fgt-2
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 Re: Adventure #13 - The Crypts for Real?
« Reply #36 on Apr 7, 2011, 1:24pm »

Onward!
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 Re: Adventure #13 - The Crypts for Real?
« Reply #37 on Apr 8, 2011, 2:16pm »

Ok, we will proceed to the intersection as stated above.
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makofan
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 Re: Adventure #13 - The Crypts for Real?
« Reply #38 on Apr 8, 2011, 6:46pm »

You come to the intersection. The opening to the south is a large store room with jumbled piles of rotting garbage. Just in time you notice the huge, green caterpillar as big as a horse crawling over the pile towards you. Eight sticky tendrils flap around its gaping mouth.

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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
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 Re: Adventure #13 - The Crypts for Real?
« Reply #39 on Apr 8, 2011, 7:20pm »

Jariel will cast sleep.
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 Re: Adventure #13 - The Crypts for Real?
« Reply #40 on Apr 8, 2011, 9:38pm »

William draws a hammer, ready to throw if the Sleep spell doesn't work. He'll aim for the body, if he does throw it.
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 Re: Adventure #13 - The Crypts for Real?
« Reply #41 on Apr 8, 2011, 9:53pm »

Kell has his axe and he is prepared to use it!
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Kelmult Dwarven Fgt-2
Olaf, the very lucky...so far! Human Fgt-2
Yusuf Kamal(Chainmail & Shield: AC 4, MV 6, HD 1, XP: 0, hp 6. #AT 1. 1d8 Sword, 1d6 Bow, 1d4 dagger x 2. Lucky Amulet, rations, waterskin x 2. GP: 0. [gold necklace & jewelry case with a few silver rings & bracelets...est. 70 gp])
makofan
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 Re: Adventure #13 - The Crypts for Real?
« Reply #42 on Apr 9, 2011, 4:42pm »

Jariel's quickdraw SLEEP spell topples the nightmarish caterpillar onto its side
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HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
ffilz
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 Re: Adventure #13 - The Crypts for Real?
« Reply #43 on Apr 9, 2011, 5:03pm »

Thom will prod the garbage with his spear to see if anything else emerges while the others dispatch the caterpillar.
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eris
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 Re: Adventure #13 - The Crypts for Real?
« Reply #44 on Apr 9, 2011, 5:58pm »


Apr 9, 2011, 5:03pm, ffilz wrote:
Thom will prod the garbage with his spear to see if anything else emerges while the others dispatch the caterpillar.

Kelmult will dispatch the giant caterpillar with his trusty ax!
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Kelmult Dwarven Fgt-2
Olaf, the very lucky...so far! Human Fgt-2
Yusuf Kamal(Chainmail & Shield: AC 4, MV 6, HD 1, XP: 0, hp 6. #AT 1. 1d8 Sword, 1d6 Bow, 1d4 dagger x 2. Lucky Amulet, rations, waterskin x 2. GP: 0. [gold necklace & jewelry case with a few silver rings & bracelets...est. 70 gp])
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