Original D&D Discussion
« Adventure #12 - Search for the Crypt »

Welcome Guest. Please Login or Register.
May 25, 2013, 5:09am




Original D&D Discussion :: Online Games :: Makofan's Online OD&D :: Adventure #12 - Search for the Crypt
« Page 17 of 18 » Jump to page   Go    [Search This Thread] [Share Topic] [Print]
 AuthorTopic: Adventure #12 - Search for the Crypt (Read 4,942 times)
ffilz
Level 7 Enchanter
****
member is offline





Joined: Jun 2007
Gender: Male
Posts: 505
Karma: 15
 Re: Adventure #12 - Search for the Crypt
« Reply #240 on Mar 1, 2011, 2:23pm »

Ok, back to the inn to divvy up loot and re-supply for the next expedition.

I think we should all buy an extra pair of boots...
Link to Post - Back to Top  IP: Logged
coffee
Level 10 Necromancer
*****
member is offline

[avatar]

Education is fun!


[homepage]

Joined: Jul 2007
Gender: Male
Posts: 2,503
Karma: 57
 Re: Adventure #12 - Search for the Crypt
« Reply #241 on Mar 1, 2011, 3:23pm »

Extra boots, lanterns, torches, oil, rations...

William will get the High Hard boots (sorry; AD&D flashback) and an extra pair each for his men and himself.
Link to Post - Back to Top  IP: Logged

Dieter the Deathless, anger-fueled fighting machine.
waysoftheearth
Moderator
*****
member is offline

[avatar]

[ImmersiveInk]



Joined: Sept 2008
Gender: Male
Posts: 1,221
Location: Melbourne, Australia
Karma: 195
 Re: Adventure #12 - Search for the Crypt
« Reply #242 on Mar 1, 2011, 4:37pm »

Gallaine climbs up next, glad to be out of the smelly sewers. She waits for Flandil to give the all clear before exiting the well.
Link to Post - Back to Top  IP: Logged
eris
Level 4 Theurgist
**
member is offline




[homepage]

Joined: Sept 2009
Gender: Male
Posts: 144
Location: Pace, FL
Karma: 11
 Re: Adventure #12 - Search for the Crypt
« Reply #243 on Mar 1, 2011, 4:56pm »

When it is his turn Kell will climb up and out.
Link to Post - Back to Top  IP: Logged

Kelmult Dwarven Fgt-2
Olaf, the very lucky...so far! Human Fgt-2
Yusuf Kamal(Chainmail & Shield: AC 4, MV 6, HD 1, XP: 0, hp 6. #AT 1. 1d8 Sword, 1d6 Bow, 1d4 dagger x 2. Lucky Amulet, rations, waterskin x 2. GP: 0. [gold necklace & jewelry case with a few silver rings & bracelets...est. 70 gp])
ffilz
Level 7 Enchanter
****
member is offline





Joined: Jun 2007
Gender: Male
Posts: 505
Karma: 15
 Re: Adventure #12 - Search for the Crypt
« Reply #244 on Mar 1, 2011, 5:14pm »

Jariel and his henchmen will be last out.

I noticed we hardly kept to marching order this time, we might try and have a bit more stable marching order next time.
Link to Post - Back to Top  IP: Logged
kipper
Level 0 Flunky
member is offline

[avatar]



Joined: Nov 2007
Gender: Male
Posts: 9
Location: Vancouver, BC, Canada
Karma: 7
 Re: Adventure #12 - Search for the Crypt
« Reply #245 on Mar 2, 2011, 11:33am »

Flandil gives the all clear, and keeps careful watch on the surrounding streets as his companions emerge.
Link to Post - Back to Top  IP: Logged

Playing:
Makofan's 3LBB OD&D: Flandil (Elf FM/MU 1/5)
scottenkainen's H&H: Silver Scorpion (Alien, Fighter 5)
mushgnome's DD: Bremusa the Amazon (Fighter 1)
makofan
Level 7 Enchanter
****
member is offline

[avatar]

Jupiter Supremu Thunder!



Joined: Nov 2007
Gender: Male
Posts: 724
Location: London, Canada
Karma: 28
 Re: Adventure #12 - Search for the Crypt
« Reply #246 on Mar 2, 2011, 3:32pm »

What are you going to do with Scamper?
Link to Post - Back to Top  IP: Logged

HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
ffilz
Level 7 Enchanter
****
member is offline





Joined: Jun 2007
Gender: Male
Posts: 505
Karma: 15
 Re: Adventure #12 - Search for the Crypt
« Reply #247 on Mar 2, 2011, 4:48pm »

Hmm, we could try and prop him up like someone passed out drunk and get him off the streets.
Link to Post - Back to Top  IP: Logged
waysoftheearth
Moderator
*****
member is offline

[avatar]

[ImmersiveInk]



Joined: Sept 2008
Gender: Male
Posts: 1,221
Location: Melbourne, Australia
Karma: 195
 Re: Adventure #12 - Search for the Crypt
« Reply #248 on Mar 2, 2011, 5:00pm »

Gallaine wonders if the inn she has been staying at has a stable which the party could sneak into without disturbing anyone?
Link to Post - Back to Top  IP: Logged
coffee
Level 10 Necromancer
*****
member is offline

[avatar]

Education is fun!


[homepage]

Joined: Jul 2007
Gender: Male
Posts: 2,503
Karma: 57
 Re: Adventure #12 - Search for the Crypt
« Reply #249 on Mar 2, 2011, 5:46pm »

"Does anybody know if he was of any particular faith?" William asks, quietly. "If so, we should take him to his temple."
Link to Post - Back to Top  IP: Logged

Dieter the Deathless, anger-fueled fighting machine.
eris
Level 4 Theurgist
**
member is offline




[homepage]

Joined: Sept 2009
Gender: Male
Posts: 144
Location: Pace, FL
Karma: 11
 Re: Adventure #12 - Search for the Crypt
« Reply #250 on Mar 2, 2011, 6:27pm »

"Well, we need to do something. We don't want to be caught carrying his dead body around the city." Kell says, "That might raise some questions we don't want to answer."
Link to Post - Back to Top  IP: Logged

Kelmult Dwarven Fgt-2
Olaf, the very lucky...so far! Human Fgt-2
Yusuf Kamal(Chainmail & Shield: AC 4, MV 6, HD 1, XP: 0, hp 6. #AT 1. 1d8 Sword, 1d6 Bow, 1d4 dagger x 2. Lucky Amulet, rations, waterskin x 2. GP: 0. [gold necklace & jewelry case with a few silver rings & bracelets...est. 70 gp])
makofan
Level 7 Enchanter
****
member is offline

[avatar]

Jupiter Supremu Thunder!



Joined: Nov 2007
Gender: Male
Posts: 724
Location: London, Canada
Karma: 28
 Re: Adventure #12 - Search for the Crypt
« Reply #251 on Mar 2, 2011, 11:29pm »


Mar 2, 2011, 5:00pm, waysoftheearth wrote:
Gallaine wonders if the inn she has been staying at has a stable which the party could sneak into without disturbing anyone?


Yes, this inn would have a stable
Link to Post - Back to Top  IP: Logged

HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
waysoftheearth
Moderator
*****
member is offline

[avatar]

[ImmersiveInk]



Joined: Sept 2008
Gender: Male
Posts: 1,221
Location: Melbourne, Australia
Karma: 195
 Re: Adventure #12 - Search for the Crypt
« Reply #252 on Mar 3, 2011, 6:25am »

Are churches open all hours?
Link to Post - Back to Top  IP: Logged
makofan
Level 7 Enchanter
****
member is offline

[avatar]

Jupiter Supremu Thunder!



Joined: Nov 2007
Gender: Male
Posts: 724
Location: London, Canada
Karma: 28
 Re: Adventure #12 - Search for the Crypt
« Reply #253 on Mar 3, 2011, 8:23am »


Mar 3, 2011, 6:25am, waysoftheearth wrote:
Are churches open all hours?


I think it depends on the temple. The Spider Temple probably has someone available all night, but the small temple of Tyr probably doesn't
Link to Post - Back to Top  IP: Logged

HIT POINTS
Kelmult 15/22, William 12/20, Patronus 11/16, Jariel 14/14, Flandil 15/15, Asta 5/6, Einarr 5/5, Zaleeg 4/4

HIRED HELP
Highdly 7/7, Sean 2/8, Jorman 7/7, Garfund 10/10, Kris 1/4, Petr 4/4
coffee
Level 10 Necromancer
*****
member is offline

[avatar]

Education is fun!


[homepage]

Joined: Jul 2007
Gender: Male
Posts: 2,503
Karma: 57
 Re: Adventure #12 - Search for the Crypt
« Reply #254 on Mar 4, 2011, 1:34am »

We're on pretty good terms with the spider temple, aren't we? If so, we could go there.

(Then again, the stable idea sounds good...)
Link to Post - Back to Top  IP: Logged

Dieter the Deathless, anger-fueled fighting machine.
« Page 17 of 18 » Jump to page   Go    [Search This Thread] [Share Topic] [Print]

Click Here To Make This Board Ad-Free


This Board Hosted For FREE By ProBoards
Get Your Own Free Message Boards & Free Forums!
Terms of Service | Privacy Policy | Notice | FTC Disclosure | Report Abuse | Mobile