"Forsooth, but the thought of a battering ram doth please me much! Perhaps there is a small but sturdy tree outside."
<grins>
"Indeed, Frere Reynauld, a battering ram sounds like it might be fun. I'd rather not bash up those statues if we can avoid it, so I like your idea of using a tree, if there's one nearby," says Eindri.
The dim light emanating from the room is a peculiar purplish color not unlike that you saw outside the Red Gate as you climbed the Stairs of Mavors. The voices you hear are speaking softly, almost as if they were in whispers -- but not quite. Rather, they possess a strange, distorted quality to them, as if you were hearing them through a filter of some sort. The language they are speaking is unknown and, in any case, difficult to hear through the distortion.
Peering into the room before attempting to enact your plan, you see what look like four individuals engaged in heated conversation. Three are dressed in archaic armor, while the fourth wears the robes of a spellcaster. All four of them look insubstantial and ghostly. They are the source of the purplish light, although you also see motes of purplish, glowing dust floating about the room as well. The shades seem to take no notice of you, being more involved in their own discussion -- argument might be a better word.
The room is filled with smashed wooden furniture, including benches and tables. There are empty and dust-covered shelves on the walls and a rack of polearms in the southwestern part of the room. The whole place is covered with dust, although there is some evidence of someone having been through the area not that long ago.
So no, we didn't see a key, but there might well be something buried in all the smashed wooden furniture.
Re: [GROUP 2] Continued Explorations « Reply #18 on Oct 22, 2009, 11:35pm »
Bosco Hrusp
"Well boys, I think we must needs work a little harder before yon metal doors give up their secrets. Fortunately we're not poor for doors. I second Kirsa's suggestion - let's take a peek inside the door opposite. There's also another one right over here at the corner - I say we start working our way down the hallway one door at a time!"
Ursus approaches the door and gives a loud, authoratative knock--hoping someone on the other side will simply open it.
And in case anyone actually answers, he'll get ready to shoot them in the face!
I presume you're meaning the door to the north of the corridor where the skeletons originally stood?
OK, now I am confused. I thought the skeletons were standing in front of the door at the south of the corridor, not the north. Here is our party map so far:
I assume that Ursus just knocked at the double doors at the south of the corridor, where the map has the dozen skeletal warriors marked. I listened at the door opposite that, at the north end of the same corridor, the only door on the north wall to the east of the statue room.
Re: [GROUP 2] Continued Explorations « Reply #22 on Oct 24, 2009, 12:28am »
James, Liss is awestruck as it occurs to him that the door he hasn't been able to open is in itself an ancient Thlian artefact. Could you please give adetailed description/illustration of the door and the three slits? What is it made of,any designs on it, etc. Before it gets battered open.
OK, now I am confused. I thought the skeletons were standing in front of the door at the south of the corridor, not the north.
They were. My question was really "what door to the north?" I was assuming the door in question was the door immediately to the north of the locked door at the end of the corridor where the skeletons were originally standing.
I assume that Ursus just knocked at the double doors at the south of the corridor, where the map has the dozen skeletal warriors marked. I listened at the door opposite that, at the north end of the same corridor, the only door on the north wall to the east of the statue room.
That was my assumption to, but I wanted to be clear before proceeding.
Perhaps we should start numbering the rooms on the map in order to avoid further confusion?
James, Liss is awestruck as it occurs to him that the door he hasn't been able to open is in itself an ancient Thlian artefact. Could you please give adetailed description/illustration of the door and the three slits? What is it made of,any designs on it, etc. Before it gets battered open.
The door stands approximately 7 feet tall, perhaps a little shorter, and is made of a dark metal, probably some sort of iron alloy. The door has no handles or windows and there's only the smallest of slits between its bottom and the floor.
The door doesn't look to be hinged at all, although there are a series of hinge-like "bumps" on both sides of the door. There is likewise no handle or knob, only a raised metal plate on which there are three parallel slits, as you've already noted. The plate itself, upon further examination, looks as if it's set on a "track," which is to say, on a pair of thin grooves that stretch across the front of the door from one side to the other. At the moment, the plate is on the right side of the door, in the place where one would normally find a handle or a lock.
"Perhaps that knobby plate can be moved along that groove there?"
Looking more closely, it does appear that the plate could probably be moved with some effort. The grooves along the door are encrusted with a lot of dust, dirt, and other detritus that might need to be removed beforehand, but you see no reason why it couldn't be done.