Post by vargr1105 on May 8, 2012 17:00:41 GMT -6
New Armor
Here is a very condensed excerpt of my yet un-posted armor article. All these protective devices are available for purchase by new characters. If any doubts about the new models arise please don't hesitate to ask for clarifications.
SUPER-SCIENTIFIC AND ADVANCED ARMOR
Glittercloak
Type: Cloak
AC: 8 (against lasers only)
Dex Mod: Yes
Weight: 1 lb.
CR: 100 or 150
Special: camouflage penalty
Combination: (-1 AC vs. lasers) see below
A cloak designed to fit snugly over a person. Made of reflective materials that provide some protection against laser weapons.
Not designed to be worn over anything bulkier than a Still Suit, but versions for use over House Ceremonial Armor are available for 150 CR. The light reflection properties of the cloak make the wearer easier to spot, -1 penalty on rolls related to stealth.
Ablatcape (Mk I)
Type: Cloak
AC: 9
DEX Mod: Yes
Weight: 1 lb.
CR: 170 or 270
Special: reduces damage from Laser and Heat-ray weapons
Combination: (no AC effect) as Glittercloak
A cape made from ablative materials that evaporates and disperse the energy from heat attacks. The wearer suffers 1 less hit point of damage per damage die from laser and heat-ray weapons. Each time an ablatcape absorbs laser or heat damage there is a 10% chance it is rendered useless due to too much evaporation of material. Can be designed to be indistinguishable from a normal cape to the naked eye for an extra 100 CR
Ablatcape (Mk II)
Type: Cloak
AC: 9
DEX Mod: Yes
Weight: 2 lb.
CR: 350 or 450
Special: as Mk I
Combination: as Mk I
An improved version of ablatcape, absorbs 2 hit points of damage per die from laser and heat-ray weapons. Each time an ablatcape Mk II cape absorbs laser or heat damage there is a 10% chance its properties are reduced to those of an Mk I model. After that each further absorption carries a 10% of rendering it useless.
Gladiator Face-plate
Type: Helmet
AC: 8 (7 against primitive weapons)
DEX Mod: Yes
Weight: 10 lb.
CR: 1d100+100
Special: penalty to ranged attacks
Combination: (-1 AC) a gladiator face-plate can be combined with any armor that does not have a helmet as a basic component, or in lieu of that armor's helmet if the armor isn't Enclosed. In the later case there is no change to AC.
A helm made of paraduranium alloy with old-style designs. Face-plates are designed for ostentation during a gladiatorial duel and cause visibility issues beyond close distance. The user suffers a -4 penalty on all ranged attacks and cannot aim beyond close distance. External micro-sensors and an internal holographic can be installed by a technician to solve this problem for another 1d100+100 credits.
Gladiator Great Helm
Type: Helmet
AC: 7 (6 against primitive weapons)
DEX Mod: Yes
Weight: 20 lbs.
CR: 2d100+200
Special: penalty to ranged attacks
Combination: (-2 AC) as for the Face-Plate above
A bigger version of the face-plate. Great Helms include a neck-guard and shoulder pads affording better protection.
Duranite Sheet-bands
Type: Modular (2 bands for each limb and the chest)
AC: 7
DEX Mod: Yes
Weight: 4 lbs.
CR: 4,000+
Special: can be concealed under clothing
Combination: (-2 AC) Duranite Sheet-bands do not grant any AC benefits when used in combination with most Enclosed armors. They can be worn under Space Suits, Skin Suits (-1 AC) and Space Armors but not Still Suits.
Very thin, light half-plates of Duranite individually molded to the wearer's body and worn in pairs around the arms, legs and torso.
Designed for an individual wearer. A member of the same species and gender of the original wearer with STR, DEX and CON all equal or within one point of him/her may use the bands with little trouble
Designed as a form of concealed protection. For an extra 1,000 CR the Sheet-bands can undergo a Super-scientific Alchemy process that renders them undetectable by primitive or advanced sensors
House Ceremonial Armor
Type: Full Modular (limbs, chest, abdomen, shoulders, head)
AC: 6 (7 against electrical attacks)
DEX Mod: Yes
Weight: 50 lbs.
CR: 1d6+3 x 100 (depending on decoration and quality)
Special: n/a
Combination: can be worn over Heavy Clothing or Latexium Suit (AC 5), a Skin Suit (*) (AC 4) or Duranite Bands (AC 4, DEX Mod negative only). Besides this, a Gladiatorial Face-plate or Great Helm can be worn instead of the armor's helmet (-1 AC for Great Helm only)
Usually built to resemble the archaic metallic armors of Terran warriors in the Post Atomic-Age before spaceflight.
Grants moderate defense against Super-scientific weapons but no protection from environmental damages. Very poor insulation, suffers a 1-point worsening in AC value against Lighting weapons.
(*) - the Ceremonial Armor helmet be worn in lieu of the Skin Suit bubble hood and the life support packet removed.
Latexium Suit
Type: Suit or Modular (clothing)
AC: 8
Weight: 2 lb.
CR: varies, the cheapest latexium suits start at around 60 CR
Special: limited self-repair ability
Combination: (-1 AC) any except Heavy Clothing, Still Suits and other Latexium armors. Using a Latexium suit with an Enclosed armor grants no AC benefit.
The complex polymer material has very good resistance and malleability. most popular substance for the manufacture of clothing among the low and middle classes of Humanspace. It's molecular matrix-memory grants it limited "self-sealing" ability that can seal small holes or cuts. Damage larger than this will only seal on roll of 1 on a 1d4.
Chromamimetic Latexium Suit
Type: Suit
AC: 8
Weight: 2 lb.
CR: 100 for each 1d4+1 patterns
Special: changes color, self-repair ability
Combination: as normal Latexium Suit
Latexium suits embedded with synthetic chromatophores that respond to low electrical current and change color. A CL suit is virtually a canvas open to personal preferences. The average model comes with 1d4+1 pre-set patterns (casual, uniform, formal, camouflage, etc) that will change with a press to sensors on its chest.
Reinforced Latexium Armor
Type: Suit
AC: 7 (6 vs. kinetic)
DEX Mod: Negative Only
Weight: 5 lb.
CR: 200
Special: n/a
Combination: The RLA is too thigh-fitting and just a little too bulky to be worn comfortably in combination with anything else besides Shield belts and physical shields. The head-cover can be cut away to make space for a Gladiator Face-plate or a Helmet from a House Ceremonial Armor (AC 6). Cutting the upper shoulder portion allows wearing a Gladiator Great Helm (AC 5).
Rubbery-looking, one-piece bulkier version of a full-body latexium suit with a hood that covers all of the head except the face.
Increased efficiency against kinetic attacks (Space Swords, Axes, Needle Guns, etc). Has the same self-sealing properties of a normal Latexium Suit. Popular design molds the outer layers of chest and limbs in the shapes of muscles to make wearer appear stronger.
Bio-booster Latexium Armor (Mk I)
Type: Powered Suit
AC: 7
Dex Mod: Yes
Weight: 10 lb.
CR: 400
Special: ability boost (+1 STR)
Combination: as Reinforced Latexium Armor (but see below)
Reinforced Latexium Armor with artificial myomeres that boost the performance of the wearer's real muscles. Head cover of the Bio-Booster can be cut away, but the neck and shoulder portion must remain intact, otherwise the muscle amplification system does not work. This precludes the use of a Gladiator Great Helm.
Bio-booster Latexium Armor (Mk II)
Type: Powered Suit
AC: 7
DEX Mod: Yes
Weight: 10 lb.
CR: 550
Special: ability boost (+2 STR, +1 DEX)
Combination: as Bio Booster Mk I
An upgraded version of Mk I. Increased efficiency of the muscle-enhancing effect grants wearer greater physical agility in addition to improved strenght.
Synthleather Hunter's Garb
Type: Modular Suit (boots, pants, sleeved shirt, hat)
AC: 7
DEX Mod: Yes
Weight: 6 lb.
CR: 200
Special: +1 to camouflage rolls
Made of artificially cloned hide from a DNA combination of some of hardiest animal species found in Humanspace. use of synthleather specifically designed for a given natural environment (forest, jungle, desert, etc) grants +1 bonus on stealth rolls in that milieu.
RP-Skin Suit
Type: Enclosed
AC: 5
DEX Mod: Yes
Weight: 14lb
CR: 2,000
Special: life support, self-sealing
Combination: shields and shield belts only.
Made-to-order personalized and reinforced Skin Suit. If worn by anyone else DEX Mod becomes "negative only". Has life support and self-sealing properties equal to normal Skin Suit.
Hostile Environment Space Suit
Type: Enclosed
AC: 4
DEX Mod: Negative Only
Weight: 40 lb.
CR: 800
Special: life support, self-sealing, +1 Save vs. Energy, movement penalty
Heavier version or Space Suit designed to provide better protection from physical damage and hostile elements (high temperature, pressure, corrosive atmosphere, radiation, etc). A H.E.S. Suit grants a +1 bonus of Saves vs. Energy Blast to its wearer and has more efficient self repair capacity, sealing breaches on a 1-4 roll on a 1d6. Quite bulky, reduces Movement Rate of wearer by 30'.
Anti-prole Riot Gear
Type: Full Modular (limb and chest plates plus helmet)
AC: 6 (8 vs. Super-scientific energy weapons)
DEX Mod: Yes
Weight: 15 lb.
CR: 100
Special: n/a
Combination: helmet may be replaced by Gladiator Plate or House Ceremonial helmet (AC 5/7)
A favorite among public and corporate security forces throughout Humanspace. When masses of proles riot Popo-Proles encased in black riot gear are not far behind to restore normality. Made of paradurapastic it fares poorly against energy weapons. Helmet has transparent face-plate for ease of vision.
Transparent Duraplastic Shield
Type: Physical Shield
AC: 8 (9 against Super-scientific energy weapons)
Weight: 10 lb.
CR: 50
Special: n/a
Combination: any (-1 AC or no change)
A TD shield is virtually unbreakable by primitive or advanced weapons but useless against all Super-scientific firearms except Needle guns. Usually used together with anti-prole riot gear.
Duranium Shield (MK I)
Type: Physical Shield
AC: 8
DEX Mod: No
Weight: 50 lb.
Cost 450
Special: STR 18 required
Combination: any (-1 AC to front and side)
Too cumbersome to be wielded by someone with an STR of less than 18. Designed for use in conjunction with medium and heavy Space Armor.
Duranium Shield (Mk II)
Type: Physical Shield
AC: 8
DEX Mod: No
Weight: 50 lb.
Cost 750
Special: molecular bond, STR 18 required
Combination: any (-1 AC to front and side)
If used with Space Armor it attaches to the arm by molecular bond leaving the off-hand free. Equal to Mk I otherwise.
Here is a very condensed excerpt of my yet un-posted armor article. All these protective devices are available for purchase by new characters. If any doubts about the new models arise please don't hesitate to ask for clarifications.
SUPER-SCIENTIFIC AND ADVANCED ARMOR
Glittercloak
Type: Cloak
AC: 8 (against lasers only)
Dex Mod: Yes
Weight: 1 lb.
CR: 100 or 150
Special: camouflage penalty
Combination: (-1 AC vs. lasers) see below
A cloak designed to fit snugly over a person. Made of reflective materials that provide some protection against laser weapons.
Not designed to be worn over anything bulkier than a Still Suit, but versions for use over House Ceremonial Armor are available for 150 CR. The light reflection properties of the cloak make the wearer easier to spot, -1 penalty on rolls related to stealth.
Ablatcape (Mk I)
Type: Cloak
AC: 9
DEX Mod: Yes
Weight: 1 lb.
CR: 170 or 270
Special: reduces damage from Laser and Heat-ray weapons
Combination: (no AC effect) as Glittercloak
A cape made from ablative materials that evaporates and disperse the energy from heat attacks. The wearer suffers 1 less hit point of damage per damage die from laser and heat-ray weapons. Each time an ablatcape absorbs laser or heat damage there is a 10% chance it is rendered useless due to too much evaporation of material. Can be designed to be indistinguishable from a normal cape to the naked eye for an extra 100 CR
Ablatcape (Mk II)
Type: Cloak
AC: 9
DEX Mod: Yes
Weight: 2 lb.
CR: 350 or 450
Special: as Mk I
Combination: as Mk I
An improved version of ablatcape, absorbs 2 hit points of damage per die from laser and heat-ray weapons. Each time an ablatcape Mk II cape absorbs laser or heat damage there is a 10% chance its properties are reduced to those of an Mk I model. After that each further absorption carries a 10% of rendering it useless.
Gladiator Face-plate
Type: Helmet
AC: 8 (7 against primitive weapons)
DEX Mod: Yes
Weight: 10 lb.
CR: 1d100+100
Special: penalty to ranged attacks
Combination: (-1 AC) a gladiator face-plate can be combined with any armor that does not have a helmet as a basic component, or in lieu of that armor's helmet if the armor isn't Enclosed. In the later case there is no change to AC.
A helm made of paraduranium alloy with old-style designs. Face-plates are designed for ostentation during a gladiatorial duel and cause visibility issues beyond close distance. The user suffers a -4 penalty on all ranged attacks and cannot aim beyond close distance. External micro-sensors and an internal holographic can be installed by a technician to solve this problem for another 1d100+100 credits.
Gladiator Great Helm
Type: Helmet
AC: 7 (6 against primitive weapons)
DEX Mod: Yes
Weight: 20 lbs.
CR: 2d100+200
Special: penalty to ranged attacks
Combination: (-2 AC) as for the Face-Plate above
A bigger version of the face-plate. Great Helms include a neck-guard and shoulder pads affording better protection.
Duranite Sheet-bands
Type: Modular (2 bands for each limb and the chest)
AC: 7
DEX Mod: Yes
Weight: 4 lbs.
CR: 4,000+
Special: can be concealed under clothing
Combination: (-2 AC) Duranite Sheet-bands do not grant any AC benefits when used in combination with most Enclosed armors. They can be worn under Space Suits, Skin Suits (-1 AC) and Space Armors but not Still Suits.
Very thin, light half-plates of Duranite individually molded to the wearer's body and worn in pairs around the arms, legs and torso.
Designed for an individual wearer. A member of the same species and gender of the original wearer with STR, DEX and CON all equal or within one point of him/her may use the bands with little trouble
Designed as a form of concealed protection. For an extra 1,000 CR the Sheet-bands can undergo a Super-scientific Alchemy process that renders them undetectable by primitive or advanced sensors
House Ceremonial Armor
Type: Full Modular (limbs, chest, abdomen, shoulders, head)
AC: 6 (7 against electrical attacks)
DEX Mod: Yes
Weight: 50 lbs.
CR: 1d6+3 x 100 (depending on decoration and quality)
Special: n/a
Combination: can be worn over Heavy Clothing or Latexium Suit (AC 5), a Skin Suit (*) (AC 4) or Duranite Bands (AC 4, DEX Mod negative only). Besides this, a Gladiatorial Face-plate or Great Helm can be worn instead of the armor's helmet (-1 AC for Great Helm only)
Usually built to resemble the archaic metallic armors of Terran warriors in the Post Atomic-Age before spaceflight.
Grants moderate defense against Super-scientific weapons but no protection from environmental damages. Very poor insulation, suffers a 1-point worsening in AC value against Lighting weapons.
(*) - the Ceremonial Armor helmet be worn in lieu of the Skin Suit bubble hood and the life support packet removed.
Latexium Suit
Type: Suit or Modular (clothing)
AC: 8
Weight: 2 lb.
CR: varies, the cheapest latexium suits start at around 60 CR
Special: limited self-repair ability
Combination: (-1 AC) any except Heavy Clothing, Still Suits and other Latexium armors. Using a Latexium suit with an Enclosed armor grants no AC benefit.
The complex polymer material has very good resistance and malleability. most popular substance for the manufacture of clothing among the low and middle classes of Humanspace. It's molecular matrix-memory grants it limited "self-sealing" ability that can seal small holes or cuts. Damage larger than this will only seal on roll of 1 on a 1d4.
Chromamimetic Latexium Suit
Type: Suit
AC: 8
Weight: 2 lb.
CR: 100 for each 1d4+1 patterns
Special: changes color, self-repair ability
Combination: as normal Latexium Suit
Latexium suits embedded with synthetic chromatophores that respond to low electrical current and change color. A CL suit is virtually a canvas open to personal preferences. The average model comes with 1d4+1 pre-set patterns (casual, uniform, formal, camouflage, etc) that will change with a press to sensors on its chest.
Reinforced Latexium Armor
Type: Suit
AC: 7 (6 vs. kinetic)
DEX Mod: Negative Only
Weight: 5 lb.
CR: 200
Special: n/a
Combination: The RLA is too thigh-fitting and just a little too bulky to be worn comfortably in combination with anything else besides Shield belts and physical shields. The head-cover can be cut away to make space for a Gladiator Face-plate or a Helmet from a House Ceremonial Armor (AC 6). Cutting the upper shoulder portion allows wearing a Gladiator Great Helm (AC 5).
Rubbery-looking, one-piece bulkier version of a full-body latexium suit with a hood that covers all of the head except the face.
Increased efficiency against kinetic attacks (Space Swords, Axes, Needle Guns, etc). Has the same self-sealing properties of a normal Latexium Suit. Popular design molds the outer layers of chest and limbs in the shapes of muscles to make wearer appear stronger.
Bio-booster Latexium Armor (Mk I)
Type: Powered Suit
AC: 7
Dex Mod: Yes
Weight: 10 lb.
CR: 400
Special: ability boost (+1 STR)
Combination: as Reinforced Latexium Armor (but see below)
Reinforced Latexium Armor with artificial myomeres that boost the performance of the wearer's real muscles. Head cover of the Bio-Booster can be cut away, but the neck and shoulder portion must remain intact, otherwise the muscle amplification system does not work. This precludes the use of a Gladiator Great Helm.
Bio-booster Latexium Armor (Mk II)
Type: Powered Suit
AC: 7
DEX Mod: Yes
Weight: 10 lb.
CR: 550
Special: ability boost (+2 STR, +1 DEX)
Combination: as Bio Booster Mk I
An upgraded version of Mk I. Increased efficiency of the muscle-enhancing effect grants wearer greater physical agility in addition to improved strenght.
Synthleather Hunter's Garb
Type: Modular Suit (boots, pants, sleeved shirt, hat)
AC: 7
DEX Mod: Yes
Weight: 6 lb.
CR: 200
Special: +1 to camouflage rolls
Made of artificially cloned hide from a DNA combination of some of hardiest animal species found in Humanspace. use of synthleather specifically designed for a given natural environment (forest, jungle, desert, etc) grants +1 bonus on stealth rolls in that milieu.
RP-Skin Suit
Type: Enclosed
AC: 5
DEX Mod: Yes
Weight: 14lb
CR: 2,000
Special: life support, self-sealing
Combination: shields and shield belts only.
Made-to-order personalized and reinforced Skin Suit. If worn by anyone else DEX Mod becomes "negative only". Has life support and self-sealing properties equal to normal Skin Suit.
Hostile Environment Space Suit
Type: Enclosed
AC: 4
DEX Mod: Negative Only
Weight: 40 lb.
CR: 800
Special: life support, self-sealing, +1 Save vs. Energy, movement penalty
Heavier version or Space Suit designed to provide better protection from physical damage and hostile elements (high temperature, pressure, corrosive atmosphere, radiation, etc). A H.E.S. Suit grants a +1 bonus of Saves vs. Energy Blast to its wearer and has more efficient self repair capacity, sealing breaches on a 1-4 roll on a 1d6. Quite bulky, reduces Movement Rate of wearer by 30'.
Anti-prole Riot Gear
Type: Full Modular (limb and chest plates plus helmet)
AC: 6 (8 vs. Super-scientific energy weapons)
DEX Mod: Yes
Weight: 15 lb.
CR: 100
Special: n/a
Combination: helmet may be replaced by Gladiator Plate or House Ceremonial helmet (AC 5/7)
A favorite among public and corporate security forces throughout Humanspace. When masses of proles riot Popo-Proles encased in black riot gear are not far behind to restore normality. Made of paradurapastic it fares poorly against energy weapons. Helmet has transparent face-plate for ease of vision.
Transparent Duraplastic Shield
Type: Physical Shield
AC: 8 (9 against Super-scientific energy weapons)
Weight: 10 lb.
CR: 50
Special: n/a
Combination: any (-1 AC or no change)
A TD shield is virtually unbreakable by primitive or advanced weapons but useless against all Super-scientific firearms except Needle guns. Usually used together with anti-prole riot gear.
Duranium Shield (MK I)
Type: Physical Shield
AC: 8
DEX Mod: No
Weight: 50 lb.
Cost 450
Special: STR 18 required
Combination: any (-1 AC to front and side)
Too cumbersome to be wielded by someone with an STR of less than 18. Designed for use in conjunction with medium and heavy Space Armor.
Duranium Shield (Mk II)
Type: Physical Shield
AC: 8
DEX Mod: No
Weight: 50 lb.
Cost 750
Special: molecular bond, STR 18 required
Combination: any (-1 AC to front and side)
If used with Space Armor it attaches to the arm by molecular bond leaving the off-hand free. Equal to Mk I otherwise.