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Original D&D Discussion :: Other TSR Classics :: Empire of the Petal Throne (1975) :: Humanspace Empires PBP Game :: Martian Clone-Vats (character generation thread)
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vargr1105
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 Martian Clone-Vats (character generation thread)
« Thread Started on May 6, 2012, 11:02pm »

Prospective players of the Humanspace Empires PBP game can use this thread to generate/place their Player Characters pending final approval by the GM.
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 Mutie
« Reply #1 on May 8, 2012, 11:30pm »

Here's where we are with Atomic Ray's mutant PC...


one class 3 beneficial mutation
Regenerative Capability, heal +1 per level

two class 2 beneficial mutations
Unique Sense..."hear" radiation

Empathy...push emotions on touch plus 1' per level

three class 1 beneficial mutations
Dwarfism...3'
Ultraviolet Vision...see radiation 300'
Aberrant Form...xeno...antennas...lie detection? Or just for looks

one class 3 mutation drawback
Pain Insensitivity

one class 1 mutation drawback
Albino...-2 vision in daylight

Inspirational PC image: http://digital-art-gallery.com/oid/27/64....igital_art.jpg


Ok, with Aberrant Form the character's mutant nature is Evident.

I don't like lie detection as an ability, it can derail games and is similar to what Empathy already grants. With it you can still detect someone is nervous when being asked something. Any other ideas for what them antennas could give?



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 Re: Martian Clone-Vats (character generation threa
« Reply #2 on May 8, 2012, 11:54pm »

(we posted at same time lol)

I am playing around with the idea of a mutant human...origins unknown as he was left at an orphanage, so I leave this up to the GM

The first run at the character has resulted as this (GM noted and in process of approving/changing)

(stats roller) http://www.roll-dice-online.com/

Number of sides: 6
Number of dice to roll: 3
Number of rolls: 6

Result
4 - 6 - 1 (Avg: 3.66666666667) 11
6 - 4 - 5 (Avg: 5.0) 15
5 - 4 - 6 (Avg: 5.0) 16
1 - 6 - 6 (Avg: 4.33333333333) 13
5 - 6 - 5 (Avg: 5.33333333333) 16
6 - 3 - 1 (Avg: 3.33333333333) 10
(Total avg: 4.4444444444)

*****

[image]

Name: Loosuluato "Lil Sulu"
Class: Mutie Adventurer
Level: 1st
Race: Human Mutant/Evident (Hybrid Progeny)
Height/Weight: 4' 80 lbs
Sex: Male
Homeworld: (mixed tech background)
Social Class: Shadow-Born
Age: 30
Experience Points: 1700 / 1,876
XP Bonus: 0%

STR: 11
DEX: 15 (-1AC +1toHit +1saveEB)
CON: 16 (+2HP +2savePoison)
INT: 13 (+1Lang +1Skill)
PSY: 16 (+2Psi +1PsiPwr)
CHA: 10

Hit Points: 13 (1D6+6 +2)
AC: 6 (-1 from Dex and -1 from Antennas)

*****

Armor:
heavy work clothes

Weapons:
long knives (2)
tangler pistol
stun grenade

Gear:
2 air tabs
communicator
rations
multi-tool kit

Treasure: (800cr)...275cr
-175cr tangler pistol
-100cr stun grenade
-30cr heavy work clothes
-20cr air tabs
-50cr communicator
-50cr rations
-50cr multi-tool kit
-25cr long knife
-25cr long knife

*****

Languages: Sunuz and ?

Background Skills:(mixed)
cook
brawler
mechanic
robot tech
electrician
thief +1
assassin +1

Class Skills: (adventurer)
knives +1
projectile pistol +1
energy pistol +1

*****

PSY Powers:
Psi Luck...once per day for 3 rounds...+2 to hit and save...-3 incoming damage

Mutations
Class 1:
Dwarfism (4ft tall, +1 To Hit in melee against larger foe)

Ultraviolet Vision...see radiation 300'

Aberrant Form...xeno...antennas...sense vibration 360*...-1 AC


Class 2:
Unique Sense..."hear" radiation

Empathy...push emotions within 90', but honestly I prefer something more personal, so touch and up to 1' per level?


Class 3:
Regenerative Capability, heal +1 HP per level


Drawbacks
Pain Insensitivity

Albino...-2 vision in daylight


*****

As for Empathy derailing anything...I was thinking raw and strong single word emotions...not some complex sentence..."calm" "fear" happy" "hungry" etc.

I am up for toning any of the mutations down that you see fit to...looking mutated is enough lol.

*****

Modifications: The character gains a +1 on Skill Success rolls for two skills that can be used for subterfuge. He also has fair knowledge of the Underworld scene on his region of space. He is fully familiar with the Society of the Shadows can interact with other shadows effortlessly and can identify other shadow-born easily if they are not actively trying to conceal their true nature.


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 Re: Martian Clone-Vats (character generation threa
« Reply #3 on May 9, 2012, 1:51am »

Side-note: You only need 1,876 XP for 2nd level. Mutants in HE have their own xp table.

We got Loosuluato's Nature which is Evident so now we need to know his Origin. Roll below:

MUTANT ORIGIN TABLE (roll 1d8)
1 - Defective Sultyat Clone
2 - Dormant Clonemaster Genes
3 - Hybrid Progeny
4 - Natural Mutant
5 - Noble Clone - (if mutant's Nature is Evident roll again)
6 - Stable Genome
7 - Vat-Grown
8 - Player's Choice
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 Re: Martian Clone-Vats (character generation threa
« Reply #4 on May 9, 2012, 8:37am »

3 - Hybrid Progeny

As for background...coming from an orphanage I suspect he owed a debt for his early care...so he became an indentured type (bondsman) to cover these debts.

I suspect 1 for 1 yr is what would be expected, so 9-10yrs...so he has been out of that situation for 9-10yrs or so...not sure what social status that and his mutations place him at though.

As far as funds, equipment, weapons, armor, etc...GM can fill in the blanks or let me know where to go next...either way I am easy.

Maybe cleaned up, with the right clothes/make-up, he could pull off the "lost little kid scam"?

Mutie has gotta do for himself, not like anyone is going to give a freak a break after all.

Maybe use the radiation and vibration sensing as a technical/mechanical troubleshooter, walking the lines as it were looking for problems for repair teams to act on?

Grease monkey and wrench slinger sounds about right.

A side note...I am not looking for extra powers or any such...just asking, the 16 in PSY, it does made sense to me with his smaller stature and mutated body/brain that he might be a tough nut to psionically crack as it were.
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“To be bitter is to attribute intent and personality to the formless, infinite, unchanging and unchangeable void. We drift on a chartless, resistless sea. Let us sing when we can, and forget the rest..”
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 Re: Martian Clone-Vats (character generation threa
« Reply #5 on May 9, 2012, 10:12am »

For your current Social Class roll here but ignore a result over 68:

http://odd74.proboards.com/index.cgi?board=humanspace&action=display&thread=7163

If you get Slave/Bondsman, Loosuluato begin the game as one. He will be the property of a PC or NPC.

If you get anything else he might have been a slave at one point in his life but has gained his freedom.

Then you have to open a copy of H.E. and roll your Background Tech Level (pg. 15), roll for and select Background Skills (Pg. 14-16).

Then pick a Character Class: Adventurer, Astronaut or Warrior.
Scientist is out because Loosuluato being a mutie can't be fitted with a Plastic Actualizer or Lens.
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 Re: Martian Clone-Vats (character generation threa
« Reply #6 on May 9, 2012, 11:15am »

O.K. - it's finals week here so I've been a little slow. Here is my start so far; background will be some sort of ex-space marine (Warrior). Not sure on the story as to why he is no longer a marine; whether he's washed out, in trouble, or just moving on from the service.

Name:
Class: Warrior
Level: 2
Race: Human
Sex: Male
Homeworld: Planet To Be Named Later (Advanced Tech Level (4))
Social Class: Imperial Citizen
Age: 27
Experience Points: 1400
XP Bonus: +10%

STR: 15
DEX: 13
CON: 15
INT: 11
PSY: 12
CHA: 11

HP: 2d8+8 = 15
AC:

Armor:

Weapons:

Languages: Sunuz

Background Skills (14 - 3 of each level; for 2nd level 1d4=2, taking 1 basic (driver)):
brawler (2)
hunter
air pilot (3)
soldier (2)
spacer
driver

Class Skills ((roll 13) = 9 from first 11, plus 2 in first 5 from Soldier, plus
1 level of space swordsman from Spacer; added space axeman at level2):

Primitive weapon (Cutlass) (2)
Space swordsman (2)
Space axeman
energy pistol (2)
energy rifle (2)
space armor
projectile pistol
projectile rifle

Take 1 of (TBD - will select after figuring out what equipment I can afford):
grenades
demolitions

Psy Powers: None.

Credits 3400
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 Re: Martian Clone-Vats (character generation threa
« Reply #7 on May 10, 2012, 12:55pm »

rleduc, awesome! A space marine, and with a cutlass no less. Someone likes Traveller. :)


Your character most likely attained citizenship trough his military service and might have just mustered out once the mandatory term of service was complete.

Who did he work for? The Imperial legions are all Sultyat clones so our marine must have served in the army of a noble house, system governor or perhaps even a corporation.

The "XP Bonus" is +10%, you count both Ability Scores

Don't forget, since the PC is 2nd level he gets 1d4 + INT modifier points to spend on Class Skills with the least advanced skill or lowest available on the list, mandatorily chosen first. I will allow the purchase of one (1) new Basic Background Skill from these points if you wish.
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 Re: Martian Clone-Vats (character generation threa
« Reply #8 on May 10, 2012, 7:51pm »

Do we all start as 2nd level?

Agreed his character does read Traveller :)
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« Reply #9 on May 11, 2012, 2:09am »


May 10, 2012, 7:51pm, atomicray wrote:
Do we all start as 2nd level?


No. Darn, the info is all over the place I must write this on the house rules thread and put a link on 1st entry of the recruiting thread.

Once the chargen is complete you roll 1d20 x 100 and get that much experience. It might make a PC start at 2nd level.
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 Re: Martian Clone-Vats (character generation threa
« Reply #10 on May 11, 2012, 11:58am »


May 10, 2012, 7:51pm, atomicray wrote:
Agreed his character does read Traveller :)


It's a fair cop! If it's too Traveller, I can modify it. Don't want to distract anyone with mixed metaphors.

I've done a bit of modification to the original post. I rolled 1D4=2 for second level skills, and took the basic skill "driver" and the required space axe, which I had skipped at level 1.

I'll get to equipment hopefully tonight and then pick between grenades and demolition. It depends on what is realistically available at my level. Then a name, and I should be good to go.
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 Re: Martian Clone-Vats (character generation threa
« Reply #11 on May 11, 2012, 5:56pm »


May 11, 2012, 11:58am, rleduc wrote:
It's a fair cop! If it's too Traveller, I can modify it. Don't want to distract anyone with mixed metaphors.


Rleduc, there is no such thing as "too Traveller" :). There are grav plates, Vargr, grav belts, gauss guns, PGMPs, highports, psionics, vacc suits and battledresses in HE...they just have different names.
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 Re: Martian Clone-Vats (character generation threa
« Reply #12 on May 11, 2012, 8:31pm »


May 11, 2012, 2:09am, vargr1105 wrote:

May 10, 2012, 7:51pm, atomicray wrote:
Do we all start as 2nd level?


No. Darn, the info is all over the place I must write this on the house rules thread and put a link on 1st entry of the recruiting thread.

Once the chargen is complete you roll 1d20 x 100 and get that much experience. It might make a PC start at 2nd level.


Yay!

Online die roller http://www.roll-dice-online.com/

Number of sides: 20
Number of dice to roll: 01
Number of rolls: 01

Result
17 (Avg: 17.0)

(Total avg: 17.0)

So 17 x 100 = 1700 exp

Do I stay with the MF mutie exp or use HE class exp?

Whichever you prefer works for me :)
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 Re: Martian Clone-Vats (character generation threa
« Reply #13 on May 12, 2012, 1:32am »


May 11, 2012, 8:31pm, atomicray wrote:
Do I stay with the MF mutie exp or use HE class exp?


Neither, mutants have their own XP table:

Mutant Human
Requirements: None
Prime Requisite: STR (regardless of Class)
Hit Dice: 1d6 (see experience table)
Attack Table: per HE Class
Maximum Level: None
Saving Throws: Use the Saving Throw table found on Pg. 50 of Mutant Future rules book regardless of Class chosen and rename the type of save thusly:

Energy Attacks ---> Energy Blast
Poison or Death ---> Poison and Disease
Stun Attacks ---> PSY Effects
Radiation ---> Death

MUTANT LEVEL PROGRESSION
Level - XP Needed - Hit dice (d6)
1 - 0,000 - 1+6hp
2 - 1,876 - 2+6hp
3 - 3,751 - 3+6hp
4 - 7,501 - 4+6hp
5 - 15,001 - 5+6hp
6 - 30,001 - 6+6hp
7 - 60,001 - 7+6hp
8 - 120,001 - 8+6hp
9 - 240,001 - 9+6hp
10 - 340,001 - +1 hp only
11 - 440,001 - +1 hp only
12 - 540,001 - +1 hp only
13 - 640,001 - +1 hp only
14 - 760,001 - +1 hp only
15 - 880,001 - +1 hp only
16 - 1,000,001 - +1 hp only
17 - 1,120,001 - +1 hp only
18 - 1,240,001 - +1 hp only
19 - 1,360,001 - +1 hp only
20 - 1,480,001 - +1 hp only

Note: Hit point modifiers from constitution are ignored at level 10 and above


So Lil Sulu is just short of 2nd Level. You will also notice your XP bonus is 0%, not 10% as it is calculated from STR.
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 Re: Martian Clone-Vats (character generation threa
« Reply #14 on May 12, 2012, 1:11pm »

Thanks!
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