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Original D&D Discussion :: Dungeons & Dragons (1971-1978) :: Holmes Basic D&D (1978) :: Playing past the 3rd level
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scalydemon
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 Playing past the 3rd level
« Thread Started on Jul 21, 2011, 11:59pm »

Curious- what do most folks do when playing Holmes and the players make it past 3rd level? Do you use the Moldvay Expert ruleset for spells and such?
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 Re: Playing past the 3rd level
« Reply #1 on Jul 22, 2011, 8:35am »

Moldvay's Expert set did include rules for adapting Holmes to high level play.
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 Re: Playing past the 3rd level
« Reply #2 on Jul 22, 2011, 11:12am »

There are a few of schools of thought here:

1) Some think of the OD&D White Box as the “Expert Set” to the Holmes Basic Set. This arguably provides the most congruous experience.

2) The Cook/Marsh Expert Set includes rules for using it with Holmes Basic, so it is an “official” expansion.

3) The Holmes rules themselves suggest transitioning to AD&D for higher level play, so that’s another “official” route.

#1 and #2 allow you, if desired, to retain Holmes as your core players’ book, perhaps along with a minimalistic printout of advancement tables and spells, while only the referee needs to consult the added books. #3 usually means the PHB replaces Holmes as the core players’ book, and there is quite a bit (by old school standards) of actual conversion work necessary at that point.
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 Re: Playing past the 3rd level
« Reply #3 on Jul 22, 2011, 12:56pm »


Jul 22, 2011, 11:12am, Falconer wrote:

1) Some think of the OD&D White Box as the “Expert Set” to the Holmes Basic Set. This arguably provides the most congruous experience.



Agreed. Holmes edited the Basic rulebook from the original OD&D books + supplements, and none of the AD&D books had been published at the time Holmes first appeared in 1977 (~Sep), so OD&D is the most natural expansion. The few pre-AD&D bits (mostly M-U spells) were added by Gygax & Co. They also added the references to AD&D, but these could all equally refer to OD&D (they may have even just added the word "ADVANCED" wherever Holmes wrote "DUNGEONS & DRAGONS"). TSR was anticipating publication of AD&D and wanted to steer folks from the introductory set to the new rules.

Other options include the various modern Holmes expansions. I have a list here:
http://sites.google.com/site/zenopusarchives/home/rules-expansions

I should actually revise that page to start with Falconer's three options listed above.
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 Re: Playing past the 3rd level
« Reply #4 on Jul 22, 2011, 2:23pm »


Jul 22, 2011, 12:56pm, Zenopus wrote:

Other options include the various modern Holmes expansions.

Yes, when I wrote “a minimalistic printout of advancement tables and spells” I had in mind exactly something like these:

Holmes Companion, by Meepo (4 pages)
Holmes Treasury, by Delve (15 pages)

Very cool little files, though no doubt many Holmes aficionados will want to make their own containing exactly what they want in it.

Some of the other files I have seen seem to replace rather than supplement Holmes.

By the way, to answer the original question, personally, most often I start a campaign with Holmes and transition to AD&D 1e.
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 Re: Playing past the 3rd level
« Reply #5 on Jul 22, 2011, 7:18pm »

As far as I can tell, Holmes used the 1974 rules plus Supplement I: GREYHAWK for his edit, and he didn't use the other three supplements at all.

Anyway, to give my answer to the original question:

I would use the 1974 rules plus Supplement I: GREYHAWK as the "full ride" (of which Holmes is the teaser). :)
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 Re: Playing past the 3rd level
« Reply #6 on Jul 23, 2011, 12:28am »


Jul 22, 2011, 2:23pm, Falconer wrote:
[quote author=zhowar board=holmes thread=6075 post=77242 time=1311357418]

Very cool little files, though no doubt many Holmes aficionados will want to make their own containing exactly what they want in it.

Some of the other files I have seen seem to replace rather than supplement Holmes.



Yes, I list them all because there's no one correct version. My site is sort of meta-Holmes.

I don't really distinguish between replacements vs supplements. You can use OD&D or AD&D as a supplement or a replacement, and the same with any of the modern expansions.
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 Re: Playing past the 3rd level
« Reply #7 on Jul 23, 2011, 12:52am »


Jul 22, 2011, 7:18pm, geoffrey wrote:
As far as I can tell, Holmes used the 1974 rules plus Supplement I: GREYHAWK for his edit, and he didn't use the other three supplements at all.


Yes, he said in his FRPG book that GREYHAWK was the most useful, so I think he considered the other supplements, but decided that the material was beyond the scope of an introductory set. He did include some references to this material so it was not ignored completely or excluded as a possibility. The Holmes rulebook mentions monks and assassins (BLACKMOOR) and druids and psionics (ELDRITCH WIZARDRY) on page 7. Demons are mentioned three times in the text, including a note that they are highly magic resistant (pg 14), which is from EW. Page 22 references GODS, DEMI-GODS & HEROES by name. Dexterity for initiative may have been influenced by the system in Eldritch Wizardry. CHAINMAIL is even referenced in the entry for Giants.

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"Story tellers are always careful to point out that the reputed dungeons lie in close proximity to the foundations of an older, pre-human city, to the graveyard, and to the sea.”
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 Re: Playing past the 3rd level
« Reply #8 on Jul 23, 2011, 1:17pm »

Interesting to note that TSR product lists on the back of the Holmes book (and other contemporary lists such as on the last page of the AD&D books, IIRC) lists Gods, Demi-gods & Heroes as under the general D&D category and not under the specific OD&D category (which lists the OD&D box and the first three supplements).
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 Re: Playing past the 3rd level
« Reply #9 on Jul 23, 2011, 4:17pm »


Jul 23, 2011, 12:52am, Zenopus wrote:

Jul 22, 2011, 7:18pm, geoffrey wrote:
As far as I can tell, Holmes used the 1974 rules plus Supplement I: GREYHAWK for his edit, and he didn't use the other three supplements at all.


Yes, he said in his FRPG book that GREYHAWK was the most useful, so I think he considered the other supplements, but decided that the material was beyond the scope of an introductory set. He did include some references to this material so it was not ignored completely or excluded as a possibility. The Holmes rulebook mentions monks and assassins (BLACKMOOR) and druids and psionics (ELDRITCH WIZARDRY) on page 7. Demons are mentioned three times in the text, including a note that they are highly magic resistant (pg 14), which is from EW. Page 22 references GODS, DEMI-GODS & HEROES by name. Dexterity for initiative may have been influenced by the system in Eldritch Wizardry. CHAINMAIL is even referenced in the entry for Giants.



Very good points, and I thoroughly agree. :)
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 Re: Playing past the 3rd level
« Reply #10 on Aug 9, 2011, 8:16pm »


Jul 22, 2011, 11:12am, Falconer wrote:
There are a few of schools of thought here:

1) Some think of the OD&D White Box as the “Expert Set” to the Holmes Basic Set. This arguably provides the most congruous experience.

2) The Cook/Marsh Expert Set includes rules for using it with Holmes Basic, so it is an “official” expansion.

3) The Holmes rules themselves suggest transitioning to AD&D for higher level play, so that’s another “official” route.

#1 and #2 allow you, if desired, to retain Holmes as your core players’ book, perhaps along with a minimalistic printout of advancement tables and spells, while only the referee needs to consult the added books. #3 usually means the PHB replaces Holmes as the core players’ book, and there is quite a bit (by old school standards) of actual conversion work necessary at that point.


I would say that in this day and age, if you're playing Holmes in the first place, you're looking for a slightly different experience than what other editions give. So with that in mind:

OD&D White Box + Greyhawk: no point. You can just start play with that ruleset at 1st level.

Cook/Marsh Expert set: no point. You can just start play with Moldvay Basic at 1st level.

Transition to AD&D: no point. Just start play at 1st level with AD&D.

So to me that leaves 2 other possibilities:

1) Levels cap at 3rd. Higher levels are either not possible, or only for NPCs.

2) Go with one of the fan-made Holmes expansions.

Personally, I'd go with this hodge-podge for fun:
Holmes Basic rulebook
Meepo's expansion to level 9 (only one I'm really familiar with)
Ready Ref Sheets, esp. for weapon priority initiative system and weapon damage, and I'd be half-tempted to use the 2d6 chainmail attack system
Unknown Gods
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 Re: Playing past the 3rd level
« Reply #11 on Aug 9, 2011, 9:18pm »


Aug 9, 2011, 8:16pm, kenmeister wrote:
Transition to AD&D: no point. Just start play at 1st level with AD&D.

The point would be that AD&D is too much for a newbie DM and newbie players to absorb. They need an introductory rules set. Speaking from experience as a formerly-newbie DM, Holmes fulfills that function admirably. Though I am no longer a newbie DM, I still use it for the first three levels of my AD&D campaigns if the players are new.


Aug 9, 2011, 8:16pm, kenmeister wrote:
OD&D White Box + Greyhawk: no point. You can just start play with that ruleset at 1st level.

I own 5 copies of the Holmes Basic Game Book, and can easily get more. I own only 1 copy of the notoriously expensive—and notoriously obtuse—LBBs. So the point is to put a readily-available—and readily-understandable—Holmes book in the hands of each player while the DM goes ahead and runs OD&D.
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 Re: Playing past the 3rd level
« Reply #12 on Aug 9, 2011, 10:26pm »

When I'm playing Gygaxian D&D nowadays, I prefer the 1974 rules plus Supplement I: GREYHAWK. I'd give the Holmes rulebook to players new to D&D, while using the 1974-75 rules myself. So Holmes would kind of be an inexact explanation of the "real" rules written in 1974-75. :)
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 Re: Playing past the 3rd level
« Reply #13 on Aug 10, 2011, 11:51am »


Aug 9, 2011, 9:18pm, Falconer wrote:
I own 5 copies of the Holmes Basic Game Book, and can easily get more. I own only 1 copy of the notoriously expensive—and notoriously obtuse—LBBs. So the point is to put a readily-available—and readily-understandable—Holmes book in the hands of each player while the DM goes ahead and runs OD&D.


That's fair, although photocopying the relevant pages out of the OD&D books may work too.
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 Re: Playing past the 3rd level
« Reply #14 on Aug 11, 2011, 7:30am »


Quote:


I would say that in this day and age, if you're playing Holmes in the first place, you're looking for a slightly different experience than what other editions give. So with that in mind:

OD&D White Box + Greyhawk: no point. You can just start play with that ruleset at 1st level.

Cook/Marsh Expert set: no point. You can just start play with Moldvay Basic at 1st level.

Transition to AD&D: no point. Just start play at 1st level with AD&D.

So to me that leaves 2 other possibilities:

1) Levels cap at 3rd. Higher levels are either not possible, or only for NPCs.

2) Go with one of the fan-made Holmes expansions.

Personally, I'd go with this hodge-podge for fun:
Holmes Basic rulebook
Meepo's expansion to level 9 (only one I'm really familiar with)
Ready Ref Sheets, esp. for weapon priority initiative system and weapon damage, and I'd be half-tempted to use the 2d6 chainmail attack system
Unknown Gods


The Moldvay/Expert rules are actually very compatible with Holmes and this would retain the simplicity of the Holmes game. Plus, these abound on the Net--if you already own the Holmes rules, you can pick up the Expert book for pennies on the dollar--I got a near mint condition for less than $5.

I really think it is the best bet for playing the higher levels, you only need the one other book.

Another option is to use the Rules Cyclopedia.

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