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Original D&D Discussion :: Online Games :: Waysoftheearth's "The Deep in the Hinterlands" OD&D :: (030) The Plough and Furrow
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danhem
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 Re: (030) The Plough and Furrow
« Reply #45 on Oct 29, 2011, 8:44am »

Once the coins have been split evenly among the company, Ulric extracts his massive book of spells from his satchel.

"I must prepare myself to sense the presence of magic among these items."

Before he secludes himself in a corner of the cellar, Ulric passes by Highbough.

"Highbough, perhaps in the next few days we may discuss our Arts and share some knowledge? I have a number of items from a former member of our company which we may both benefit from studying."

Once he has finished his study, Ulric prepares a large drink of water to consume after the spell has finished. He then concentrates on the items and speaks the words of The Exigent Secernment.

OOC: Just FYI, Ulric will want to spend a few days in Ket studying the various items he has collected and preparing new spells so he won't be too eager to run off on a new adventure immediately.
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 Re: (030) The Plough and Furrow
« Reply #46 on Oct 29, 2011, 11:40am »

How that the party have finished splitting the coin, Wolfrick will approach the party, knocking on private door and after private door if he must to sell his exquisite wares to the one group in town on blackmailed with goblins that can afford them.
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 Re: (030) The Plough and Furrow
« Reply #47 on Oct 29, 2011, 12:35pm »

Olaf says, "You know we could stay the night down here. It's warm and quiet, and once our pallets are laid out the floor wouldn't be too bad for sleeping. It would be as good as bedding down in the common room like we did last time we were here."

"And once we have our business finished, that's just what I want to do...get a good night's sleep." Olaf says with a grin, "A bath I can put off until tomorrow, more food or drink, the same, but a good night's sleep will be just the thing!"
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Kelmult Dwarven Fgt-2
Olaf, the very lucky...so far! Human Fgt-2
Yusuf Kamal(Chainmail & Shield: AC 4, MV 6, HD 1, XP: 0, hp 6. #AT 1. 1d8 Sword, 1d6 Bow, 1d4 dagger x 2. Lucky Amulet, rations, waterskin x 2. GP: 0. [gold necklace & jewelry case with a few silver rings & bracelets...est. 70 gp])
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 Re: (030) The Plough and Furrow
« Reply #48 on Oct 29, 2011, 2:16pm »


Oct 29, 2011, 8:44am, danhem wrote:
Before he secludes himself in a corner of the cellar, Ulric passes by Highbough.

"Highbough, perhaps in the next few days we may discuss our Arts and share some knowledge? I have a number of items from a former member of our company which we may both benefit from studying."

Once he has finished his study, Ulric prepares a large drink of water to consume after the spell has finished. He then concentrates on the items and speaks the words of The Exigent Secernment.


"Ulric I will keep watch over your Secernment against over-friendly strangers," replies Highbough. He hands him the spear and nods.

"As to the other matter: While in Ket, we shall pool our resources, rent a desk at the library, and hire a scribe. Also at my age I need to retain the services of an attentive, well-educated young Man or Elf to assist with the rigors of my travel and research."

The Elf settles into a chair outside Ulric's cellar-nook. His cloak of night shrouds his face and hides the keen dagger balanced in his hand. He is a harmless old man dozing in a dark corner. He is invisible.
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eris
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 Re: (030) The Plough and Furrow
« Reply #49 on Oct 29, 2011, 3:12pm »

Olaf stretches and yawns, "Friends, if we are going to stay together, and with our gains, don't you think it advisable to rent rooms here in town that we can use as a headquarters? A safe place to rest and recover between our excursions into the wilds."

"It also occurs to me that we might be able to sell information concerning our travels." Olaf muses leaning back in his chair, "Perhaps a sage could draw up maps, true maps, of the places we explore. Merchants might well pay for information about villages we find, conditions along roads or up the river."

"We made a dent against that nest of thieves headed by Saxxon. That knowledge might be a commodity we could trade for cash. And then there were the goblin *soldiers*...not a gaggle of barbarians, but both foot and mounted troops lead by a Captain with some sense of tactics...and a Giant as part of their company, too! I'd like to know more about where they came from and who they answer to."

"And what are we going to do about those folks upstairs with their rabble rousing talk against the Snork?" Olaf asks, "That could get them hanged in this town, I fear.

"Then there's the Iron Maiden's story about the walking dead here in town...what do you make of that?"
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Kelmult Dwarven Fgt-2
Olaf, the very lucky...so far! Human Fgt-2
Yusuf Kamal(Chainmail & Shield: AC 4, MV 6, HD 1, XP: 0, hp 6. #AT 1. 1d8 Sword, 1d6 Bow, 1d4 dagger x 2. Lucky Amulet, rations, waterskin x 2. GP: 0. [gold necklace & jewelry case with a few silver rings & bracelets...est. 70 gp])
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 Re: (030) The Plough and Furrow
« Reply #50 on Oct 29, 2011, 6:01pm »


Oct 29, 2011, 11:40am, tombowings wrote:
How that the party have finished splitting the coin, Wolfrick will approach the party, knocking on private door and after private door if he must to sell his exquisite wares to the one group in town on blackmailed with goblins that can afford them.


Wolfrick doesn't have to look very hard to find the adventurous company. He spied them leaving the common room, then tagged along behind, just as though he was one of them. Albert and his staff didn't know any better...

And so Wolfrick finds himself in the cellar with the motley crew in the cellar as they spill the contents of their sacks and poke, and divide up a seemingly vast quantity of coin into portions.

One thing is certain. These folk can certainly afford Wolfric's services.
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waysoftheearth
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 Re: (030) The Plough and Furrow
« Reply #51 on Oct 29, 2011, 6:10pm »

When the coin counting is done, and others are beginning to speak of bedding down for the evening, Ulric rises and gathers before him upon the table the collection of objects recovered from the gatehouses. Then he begins to utter a disturbing verse in the menacing syllables of the Draconic tongue. His eyes seem bright and copper, and for a moment his face seems to have the sheen of reptilian scales in the lantern light. Everyone's skin prickles in discomfort, but at last the verse is complete, and in the gravid silence that follows the wizard handles each item in turn, carefully turning them over his is fingers, raising them to his face as though smelling them... and this bizarre practice goes on for some minutes.

Eventually, when each item has been examined, Ulric sits and takes a lengthy drink from the flask of water he had prepared earlier.

"Well?" growls Victor when it appears that nothing more is going to happen.
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waysoftheearth
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 Re: (030) The Plough and Furrow
« Reply #52 on Oct 29, 2011, 6:25pm »

Josiane and Percy; The Front Porch


Oct 29, 2011, 6:25am, doctorx wrote:
"Now put those marksman's eyes to good use, my friend," says Josiane quietly; "See you any sign of this building being watched? Those goblins we passed outside the Executioner's Axe worry me..."

She herself looks to see if the inn is possessed of a barn, stables or anything similar. If so, does it look as if such a building could be held against attack?


The pair survey the street outside the Plough and Furrow. Albert's establishment is half way between the town gates and where the Executioner's Axe stands overlooking the market square. With the cool dusk bleeding away into proper night time, there is hardly anybody on the street. Just a few folks hurrying to get back home to their dinner. The bulky shadow of the town's gate can be seen over the roofs of other buildings, and it appears that the night watch are just now lighting torches along the wall.

"The only Snorks I see are on the wall," remarks Percy. And Josiane sees it is true. The night watchmen are Snorks. "I dare say their night eyes are better than mine,".

Meanwhile, Josiane sees that there is a humble stable adjacent to The Plough and Furrow. It is rather a lean-to structure where visiting farm folk seem to have secured carts and animals, but it hardly looks more defensible than the inn itself.
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waysoftheearth
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 Re: (030) The Plough and Furrow
« Reply #53 on Oct 29, 2011, 7:13pm »

While we are here dividing loot;

Dorgan, Josiane, Percy and Mads have Grumolg's purse, letter opener and tobacco to divide amongst themselves.

The purse taken from Grumolg's office contains 23 sp and 11 gp (worth 89 sp, and hence 89 XP). And there are the letter opener and tobacco box, and the half dozen sheets of paper taken from the office.

Percy and Mads are NPCs, so can make do with half shares.

How do you want to divide the loot (such as it is)?
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sulldawga
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 Re: (030) The Plough and Furrow
« Reply #54 on Oct 29, 2011, 9:19pm »

Dorgan sits in the corner, frowning, almost despondent in his demeanor.

Mumbling to himself, he says, "Well, if tonight be my last night alive, might as well not save anything for tomorrow!"

The dwarf will pull out his flask and take another precious nip.

A stray thought passes across his consciousness and it prods him to examine the contents of his pack.

He'll first pull out the tobacco box and open it, briefly examining its contents. If it appears to be naught but tobacco, he'll call out to Gustave.

"Err, Mister Gustave, is it? You appear to be a man a' fine tastes. Can ya put a value on this box and its contents for me, if ya please?"

Dorgan will then turn his attention to the sheath of the dagger they took from the warehouse. It has a small glass vial attached to it. Dorgan will examine the vial, going so far as to uncork it and take a tentative sniff of the contents. He will not touch or taste it, suspecting poison.

OOC: Might as well divide up the silver evenly, 10 silver for Percy and Mads each. Dorgan will take 20 and Josiane will have 21. The extra 28 silver went to the priests for the holy water. If those count for XP as well, then perhaps credit 4 each to the NPCs, and 10 each for Josiane and Dorgan.

If it's all the same to Josiane, Dorgan would like to keep the dagger, and it seems fair that any proceeds from selling the tobacco box should accrue to her.
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danhem
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 Re: (030) The Plough and Furrow
« Reply #55 on Oct 29, 2011, 9:35pm »

After drinking deeply Ulric sits back and addresses the group.

"These items have enchantments on them, although I do not know their exact nature."

Ulric points to the copper flask, the curved dagger, and Highbough's old spear.

"I now wish that we had taken more of the weapons from the gatehouse."
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 Re: (030) The Plough and Furrow
« Reply #56 on Oct 30, 2011, 2:33am »

At the offer of tabacco Gustave looks up from where he crouches scanning through the array of dusty wine bottles.

"A taste test? Most certainly my good dwarf. Have you a pipe? I will just see to some....liquid refreshments first then perhaps we can share both" he comments, before returning to his search.
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danhem
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 Re: (030) The Plough and Furrow
« Reply #57 on Oct 30, 2011, 9:37am »

"There is some writing on the copper flask," Ulric continues. "I may be able to decipher it given some time. The writing may explain the use of the liquid inside."

"As far as what to next, I agree bedding down here out of sight for the night would be wise. In the morning we can seek out other accommodations perhaps. I will need to spend some days in study before we venture out into the wilds again; although I would prefer not to venture quite so far this time. Perhaps it is time to return to the first keep we explored? I think that we are a stronger company than we were before; we may be able to explore the deeper depths of that ruin. Our new friends may wish to go as well and get out of town for a few days."

As he speaks, Ulric gathers up a small amount of food scraps from the remaining trail food and feeds his pet rot grub.
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 Re: (030) The Plough and Furrow
« Reply #58 on Oct 30, 2011, 2:56pm »


Oct 29, 2011, 6:25pm, waysoftheearth wrote:
Josiane and Percy; The Front Porch

The pair survey the street outside the Plough and Furrow. Albert's establishment is half way between the town gates and where the Executioner's Axe stands overlooking the market square. With the cool dusk bleeding away into proper night time, there is hardly anybody on the street. Just a few folks hurrying to get back home to their dinner. The bulky shadow of the town's gate can be seen over the roofs of other buildings, and it appears that the night watch are just now lighting torches along the wall.

"The only Snorks I see are on the wall," remarks Percy. And Josiane sees it is true. The night watchmen are Snorks. "I dare say their night eyes are better than mine,".

Meanwhile, Josiane sees that there is a humble stable adjacent to The Plough and Furrow. It is rather a lean-to structure where visiting farm folk seem to have secured carts and animals, but it hardly looks more defensible than the inn itself.


Josiane nods at Percy's statement and casts her eyes across the ramshackle stable. "Not what I hoped," she says with a sigh; "It was my thought to secure ourselves for the night within yon stable, thus preventing the good folk within the Plough sharing our peril, but I see little chance of defending it if attack should come. It seems the shelter of the inn is our best recourse, although bringing these people into danger sits ill with me..."

She scans the darkening evening; street, sky and emergent stars, searching for - what exactly is anyone's guess...

O.O.C: Josiane is fine with the treasue split and Dorgan keeping the dagger. She's also firmly of the opinion that any proceeds from the tobacco box should be split between them as well. :)
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 Re: (030) The Plough and Furrow
« Reply #59 on Oct 30, 2011, 4:34pm »


Oct 29, 2011, 9:19pm, sulldawga wrote:

The dwarf will pull out his flask and take another precious nip.

"Err, Mister Gustave, is it? You appear to be a man a' fine tastes. Can ya put a value on this box and its contents for me, if ya please?"


Gustave helps himself to a favourable bottle form Albert's stock as Dorgan takes a nip of something stronger still from his hip flask. He gives an involuntary shiver as he downs the searing stuff then immediately feels the warmth of it glowing within him. Ahhhh, them Dwarfs do know how to put the good stuff together.

[1d6=6!]

Dorgan is mightily refreshed by the draft; he feels 10 years younger!
« Last Edit: Oct 30, 2011, 4:39pm by waysoftheearth »Link to Post - Back to Top  IP: Logged
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