Joined: Apr 2010 Gender: Male Posts: 12 Location: Melbourne, Australia Karma: 5
Re: (027) Some Country Air « Reply #31 on Sept 2, 2011, 8:36am »
"Let us get a good distance from here down the river and set up camp aways from the this stream and rest the night. We can hunt at dusk and dawn for food and I will cook up a storm", says Wibert with a smile.
Along the way Wibert will look out for any roots, herbs, and mushrooms he can use for cooking. He will do this all the way to Ket.
Wibert will keep an eye out for edibles along the way regardless... the ground here is hard and rocky with little plant life. But Wibert is hopeful that this might improve tomorrow.
Joined: Sept 2008 Gender: Male Posts: 1,217 Location: Melbourne, Australia Karma: 195
Re: (027) Some Country Air « Reply #33 on Sept 2, 2011, 6:35pm »
With several miles behind you and dusk approaching, the company had best now find a place to camp...
Now that you pause to survey the land about, you see that two columns of smoke rise into the air, in the east, and the north-east... essentially behind you. It seems likely that these are two camp fires, probably 3 or 4 miles distant, lit for the evening.
Wibert seems inclined to camp a distance away from the water. Any other suggestions, while the light holds?
Wibert seems inclined to camp a distance away from the water. Any other suggestions, while the light holds?
Wibert suggets, "Let us camp over here for the night, but since we are close to the keep we have fled from, let us have no fire tonight, but leave before drawn to make a good escape form this foul/rotten place."
Wibert seems inclined to camp a distance away from the water. Any other suggestions, while the light holds?
Wibert suggets, "Let us camp over here for the night, but since we are close to the keep we have fled from, let us have no fire tonight, but leave before drawn to make a good escape form this foul/rotten place."
"If we have no fire is *is* going to get cold tonight." Olaf says, "If we can find a hollow in these hillocks that should shield us from the worst of any wind that comes up tonight, and may keep in the warmth a bit better."
"And we better mount strong watches tonight. Those Snorks are only a few miles behind us and they move at night better than we do." Olaf adds, "And we *know* there are very dangerous wild animals in the area, too, so let us stay on guard at all times."
Kelmult Dwarven Fgt-2 Olaf, the very lucky...so far! Human Fgt-2 Yusuf Kamal(Chainmail & Shield: AC 4, MV 6, HD 1, XP: 0, hp 6. #AT 1. 1d8 Sword, 1d6 Bow, 1d4 dagger x 2. Lucky Amulet, rations, waterskin x 2. GP: 0. [gold necklace & jewelry case with a few silver rings & bracelets...est. 70 gp])
Joined: Sept 2008 Gender: Male Posts: 1,217 Location: Melbourne, Australia Karma: 195
Re: (027) Some Country Air « Reply #37 on Sept 3, 2011, 7:59pm »
You spend the last light before dusk descends searching for a sheltered place to spend the night. There trees here abouts, what few there are, are wiry little things no thicker than a Man's arm. In the end you settle for a cramped little nook within a fist of boulders on the approach to the nearby canyon lands.
The air is already chill, and it will certainly get colder before dawn. But at least it isn't raining...
Re: (027) Some Country Air « Reply #40 on Sept 4, 2011, 3:38am »
Gustave wipes flakes of his own dried blood from his silken bedding and reclines in a hollow under a bush. One foot pokes conspcuously from a sword hole near the bottom.
Joined: Sept 2008 Gender: Male Posts: 1,217 Location: Melbourne, Australia Karma: 195
Re: (027) Some Country Air « Reply #42 on Sept 4, 2011, 6:23pm »
Very good.
Dieter stands the first watch as the rest of the weary adventurers unfurl their bedrolls and quickly drop into exhausted sleep.
The night sky is mostly clear, with the patches of cloud pushed on ahead of a brisk, chilling wind. The moon is almost full, and so at least there is reasonable good silver-blue visibility. For night.
[1d6]
The wind howls up and down, as do wolves which seem to Dieter both unnervingly near and far... but he never glimpses any of the creatures.
When at last he is so tired and cold he cannot stay awake any long, Dieter wakes Wibert to take the next watch, and tumbles down into his own bedroll on the cold, hard ground.
Joined: Sept 2008 Gender: Male Posts: 1,217 Location: Melbourne, Australia Karma: 195
Re: (027) Some Country Air « Reply #43 on Sept 4, 2011, 6:31pm »
Wibert is unhappily awoken by Dieter in the middle of the night.
Dawn is still a long way off... but there is nothing for it. The night is cold and windy, but quite bright with a nearly full moon and a mostly clear sky.
Wibert splashes his face with cold water to shock himself to alertness, and immediately regrets doing so. It really is cold. But at least it isn't raining.
As he finds a cold perch to sit on, Wibert beings to notice the other sounds of the night... wolves howling in the distance... owls hooting... insects buzzing... other unidentifiable chirps and crunches...
[1d6]
... there are still three nervous hours before dawn but Wibert cannot stay awake a moment longer. He notes that Mondes seems to be awake, even though Desmond is asleep. Is the baleful Halfling watching him?
Whatever, Wibert decides and tells Mondes to take the dawn watch and then tumbles back into his bedroll.