Original D&D Discussion
« Dungeon World... »

Welcome Guest. Please Login or Register.
May 22, 2013, 7:35am




Original D&D Discussion :: General :: General Board :: Dungeon World...
Page 1 of 2 » Jump to page   Go    [Search This Thread] [Share Topic] [Print]
 AuthorTopic: Dungeon World... (Read 1,087 times)
kesher
Level 10 Necromancer
*****
member is offline

[avatar]

Hobbyist of the Absurd & Recumbent Strategist


[homepage]

Joined: Jan 2008
Gender: Male
Posts: 2,327
Location: New Hope, MN
Karma: 93
 Dungeon World...
« Thread Started on May 14, 2012, 12:10pm »

...looks pretty awesome.

Here's a review.
Link to Post - Back to Top  IP: Logged

"He was one hundred seventy days dying and not yet dead."

SANDBOX EMPIRE

scribbledehobble
alejandro
Level 0 Flunky
member is offline

[avatar]

Story gamer and novice dungeon crawler

[msn]

Joined: Apr 2012
Gender: Male
Posts: 6
Location: Montevideo, Uruguay
Karma: 1
 Re: Dungeon World...
« Reply #1 on May 19, 2012, 12:35am »

Yes. It looks like a great game. I have Apocalypse World, but I have not played this yet. I am new to all this dungeon crawling thing, but I should try to run a dungeon with this rule set to see how it works.

So many games out there, so little time!
« Last Edit: May 19, 2012, 12:42am by alejandro »Link to Post - Back to Top  IP: Logged

"GMs are players and have to follow rules."

- Luke Crane
Azafuse
Level 4 Theurgist
**
member is offline

[avatar]



Joined: Apr 2011
Gender: Male
Posts: 150
Karma: 5
 Re: Dungeon World...
« Reply #2 on May 19, 2012, 2:47am »

I know DW is a pretty broken game, because they tried to turn AW into a dungeon crawling RPG when AW itself is not that kind of game.
« Last Edit: May 19, 2012, 2:48am by Azafuse »Link to Post - Back to Top  IP: Logged
Finarvyn
Administrator
*****
Dungeon Master
member is offline

[avatar]



Joined: Jun 2007
Gender: Male
Posts: 4,674
Location: Near Chicago
Karma: 178
 Re: Dungeon World...
« Reply #3 on May 19, 2012, 6:33am »


May 19, 2012, 2:47am, Azafuse wrote:
I know DW is a pretty broken game, because they tried to turn AW into a dungeon crawling RPG when AW itself is not that kind of game.
Can you elaborate on this? I've not seen or played either DW or AW and am curious as to what they do that other RPGs don't, and what's broken.
Link to Post - Back to Top  IP: Logged

Marv / Finarvyn
DCC playtester (2011) C&C playtester (2003)
I'm partly responsible for the S&W WhiteBox
Builder of the TrollBridge
Master of Mutants; MA since 1976
OD&D Player since 1975

"Don't ask me what you need to hit. Just roll the die and I will let you know!"
- Dave Arneson
akooser
Level 3 Conjurer
**
member is offline





Joined: Mar 2010
Posts: 86
Karma: 8
 Re: Dungeon World...
« Reply #4 on May 19, 2012, 8:16am »

The game is not broken at all. Been running it since it started out as Apocalypse D&D (2 years ago) and now it's in the nearly finished form of Dungeon World 2.2 beta.

It's a great game that captures a lot of the feel of D&D.

AW is also a really awesome game, different from DW.
Link to Post - Back to Top  IP: Logged
akooser
Level 3 Conjurer
**
member is offline





Joined: Mar 2010
Posts: 86
Karma: 8
 Re: Dungeon World...
« Reply #5 on May 19, 2012, 8:21am »

Also Dungeon World is now CC-BY so you can use and remix all you want!
Link to Post - Back to Top  IP: Logged
Azafuse
Level 4 Theurgist
**
member is offline

[avatar]



Joined: Apr 2011
Gender: Male
Posts: 150
Karma: 5
 Re: Dungeon World...
« Reply #6 on May 19, 2012, 12:11pm »


May 19, 2012, 6:33am, Finarvyn wrote:
Can you elaborate on this? I've not seen or played either DW or AW and am curious as to what they do that other RPGs don't, and what's broken.

Apocalypse World is essentially a narrativist game, whereas character moves (and other rules) push towards that kind of gameplay (that has never belonged to D&D).

DW tried to adapt AW into a D&D-esque shape, but the theory behind those moves (and the whole game) is still too close to AW to work perfectly in a D&D-esque context.

In few words it's not a so fluid game as AW really is, because there's still some work to do (that's basically the reason why the game is still in its Beta phase).
Link to Post - Back to Top  IP: Logged
akooser
Level 3 Conjurer
**
member is offline





Joined: Mar 2010
Posts: 86
Karma: 8
 Re: Dungeon World...
« Reply #7 on May 19, 2012, 1:36pm »

@Azefuse have you played AW and what about DW? Have you run it?
It looks like our experiences with the game are completely different.

There is a large volume of AP that shows DW working quite well across many different groups all playing DW. That would be here:
http://apocalypse-world.com/forums/index.php?board=19.0

*You can also see folks hashing out the rules and seeking clarification there too.

Link to Post - Back to Top  IP: Logged
akooser
Level 3 Conjurer
**
member is offline





Joined: Mar 2010
Posts: 86
Karma: 8
 Re: Dungeon World...
« Reply #8 on May 19, 2012, 1:39pm »

Here is a good example of gameplay with commentary from the GM
http://www.latorra.org/2012/05/15/a-16-hp-dragon/
Link to Post - Back to Top  IP: Logged
Azafuse
Level 4 Theurgist
**
member is offline

[avatar]



Joined: Apr 2011
Gender: Male
Posts: 150
Karma: 5
 Re: Dungeon World...
« Reply #9 on May 19, 2012, 2:23pm »


May 19, 2012, 1:36pm, akooser wrote:
@Azefuse have you played AW and what about DW? Have you run it?

Yes, and with DW you can't play D&D but just a D&D-esque thing with grinding gears.

AW is a complete game, with a full package of rules focused on living your own apocalypse.

DW is a uncomplete game (Beta v2.3 is close to be released), working not so good as AW does.
Link to Post - Back to Top  IP: Logged
sage
Level 0 Flunky
member is offline





Joined: May 2012
Gender: Male
Posts: 1
Karma: 0
 Re: Dungeon World...
« Reply #10 on May 19, 2012, 4:57pm »

Hey azafuse, thanks for the thoughts.


May 19, 2012, 12:11pm, Azafuse wrote:
Apocalypse World is essentially a narrativist game, whereas character moves (and other rules) push towards that kind of gameplay (that has never belonged to D&D).

DW tried to adapt AW into a D&D-esque shape, but the theory behind those moves (and the whole game) is still too close to AW to work perfectly in a D&D-esque context.

In few words it's not a so fluid game as AW really is, because there's still some work to do (that's basically the reason why the game is still in its Beta phase).


Just wanted to share a few thoughts on this:

First off, the current beta (2.2) is "finished" as far as mechanics and text goes. Beta 2.3 adds an extended example and some appendices. From here on it's fine tuning and editing, so we don't plan on changing much. As a game design it's essentially finished, we're just making it presentable.

The reason we don't plan on changing much is because, so far as we've seen or heard, the game is working great. I've been playing in a weekly game and d**n do I enjoy it. If you've played and haven't enjoyed it, we'd love to hear about it. As akooser pointed out, we're as open as we can be about the game because feedback makes it better!

All that said, I'd disagree that AW (or DW) is a narrative game (assuming we have roughly similar definitions). Neither game has metagame story-enforcement elements. They create a narrative, sure, but they do that by helping create intense interesting situations, not by framing scenes or setting up character arcs. My paladin died, just like that, because he bravely (and foolishly) rushed a monster. There wasn't a narrative consideration at all, it was all what would happen in the world: you stride up at a flaming skull without noticing the explosive runes on the floor, you end up getting blown through the air. In retrospect it makes a great story, but nothing in the rules or in our play at the time took the story into consideration.

You've mentioned the game didn't flow and grinding gears, could you elaborate? In my experience the "just say what you're doing, moves kick in as needed" thing makes DW extremely smooth. What was making those gears grind?
Link to Post - Back to Top  IP: Logged
alejandro
Level 0 Flunky
member is offline

[avatar]

Story gamer and novice dungeon crawler

[msn]

Joined: Apr 2012
Gender: Male
Posts: 6
Location: Montevideo, Uruguay
Karma: 1
 Re: Dungeon World...
« Reply #11 on May 20, 2012, 8:09am »

I don't know nothing, but as far as I understand it no game is or isn't narrativist. Players (or groups) are.

Beyond that, I found some AW moves meta-game mechanics, and because of that I found AW a story-oriented game (in the same precise way as Poison'd and Dogs in the Vinceyard are).

But that's not important here, I think. What matters is how you play the game. And for so many people it works really well, it seems. But not every game is for every body. There are good games, there are bad games, and there are good games that some people do not like. If you don't like how the game runs that does not mean the game is broken. It only mean that it's not the game for you, IMO.


May 19, 2012, 6:33am, Finarvyn wrote:
Can you elaborate on this? I've not seen or played either DW or AW and am curious as to what they do that other RPGs don't, and what's broken.

I confess that I have not played AW yet, but I have played Dogs (a beautiful game by the same author) and I loved it. It's an entirely different dynamic. It's hard to explain. It's like trying to explain why The Schindler's List is a completely different movie that Jurassic Park. (Or Close Encounters that, I don't know, some David Lynch movie.) Both are films, right, both have similar concepts behind them (both have actors, and digital visual effects and music, for example), but both provide completely different experiences.

It is valid to play all these games, but keeping in mind that they are different things and that each provide a different kind of satisfaction. That way you avoid suffering frustration at not finding what you are looking for.
« Last Edit: May 20, 2012, 8:15am by alejandro »Link to Post - Back to Top  IP: Logged

"GMs are players and have to follow rules."

- Luke Crane
Azafuse
Level 4 Theurgist
**
member is offline

[avatar]



Joined: Apr 2011
Gender: Male
Posts: 150
Karma: 5
 Re: Dungeon World...
« Reply #12 on May 20, 2012, 10:36am »


May 20, 2012, 8:09am, alejandro wrote:
It only mean that it's not the game for you

I was unaware of the existence of racist/aryan games, LOL. ;D

If a game doesn't run fluid that can depend on a lot of factors, ranging from uncompleteness (DW is a Beta) to blurry goals.

If I like Captain America and I don't like U.S. Agent, that can simply mean that Steve Rogers has just better stories than John Walker and not that Walker is not a character for me.
« Last Edit: May 20, 2012, 10:36am by Azafuse »Link to Post - Back to Top  IP: Logged
verhaden
Level 5 Thaumaturgist
***
member is offline

[avatar]



Joined: May 2008
Gender: Male
Posts: 308
Location: Ohio
Karma: 27
 Re: Dungeon World...
« Reply #13 on May 20, 2012, 11:16am »

Thanks for pointing out this game. Looking forward to reading into it.
Link to Post - Back to Top  IP: Logged
akooser
Level 3 Conjurer
**
member is offline





Joined: Mar 2010
Posts: 86
Karma: 8
 Re: Dungeon World...
« Reply #14 on May 20, 2012, 11:33am »

@Azafuse
You haven't supported your "DW is a broken and incomplete game". You seem to be just repeating yourself here so I am going to bow out of this conversation with you.

@Finarvyn
I can't answer the first part of your question only Azafuse can. I can address the second part about what the game does. I'll try and get a write up out later this afternoon/evening.

Over at github is the full 2.2 CC-BY text
https://github.com/Sagelt/Dungeon-World

The Adventure's Guild here: http://www.dungeon-world.com/index.php/adventurers-guild/
gives you full access to the 2.2 rule set.


ara
Link to Post - Back to Top  IP: Logged
Page 1 of 2 » Jump to page   Go    [Search This Thread] [Share Topic] [Print]

Click Here To Make This Board Ad-Free


This Board Hosted For FREE By ProBoards
Get Your Own Free Message Boards & Free Forums!
Terms of Service | Privacy Policy | Notice | FTC Disclosure | Report Abuse | Mobile