Topic: Issue #2 Table of Contents (Read 793 times)
calithena Moderator Official "Fight On!" Scribe member is offline
Will Withstand Adversity
Joined: Jul 2007 Posts: 1,990 Karma: 64
Issue #2 Table of Contents « Thread Started on Jul 19, 2008, 9:09am »
This is what y'all are waiting on lulu for:
Table of Contents: Dedication to Dave Arneson .1 The Tower of Birds (Gabor Lux) ..3 The Devils in the Details (Kesher) ....6 The Penguin as Player Character (Patrick Farley) ...8 The Dragon-Blooded (Calithena) .12 Knights & Knaves (Karen Collins) ...13 The Monster Machine (Vincent Baker) 14 The Darkness Beneath (Hackman) .. .19 Tables for Fables (Age of Fable) .. 26 The Seven Swords (Jacob Badelaire Boucher) ... 27 Shields Shall Be Splintered (J. Brian Murphy) ... 28 Panicked Mounts and Falls (Geoffrey O. Dale) 30 The Entourage Approach (David Bowman) . 31 Ye Olde Magic Shoppe (Jeff Rients) 32 Unusual & Magical Spirits (Max Davenport) 35 Random Inn Generator (James Edward Raggi IV) ... 36 Adventure Flowchart (Dan Eldredge) . .44 Education of a Magic User (Douglas Cox) ... 45 The Outdoor Map (James Maliszewski) ... 46 The Wilderness Architect (Victor Raymond) ... 52 Barbarian Magic Items (Baz Blatt) ... 58 Handgonnes & Cannons (L. William Schneider) .. 59 The First Dungeon Adventure (Greg Svenson) ... 60 Dave Arneson, Blackmoor, & Me! (Robert Lionheart) 62 Interview with Dave Arneson .. 63 The Red Gem of High Cartography (Edsan) ... 64 The Magic of Mistworld (Steve Marsh) 82 Oceanian Legends (Del L. Beaudry) . 84 Finish the City! (Andrew Reyes) ... 86 Creepies & Crawlies (Jeff Rients) . 87 Artifacts, Adjuncts, and Oddments (Gabor Lux) .. 88
Index of Illustrations & Cartography: Front Cover by Kevin Mayle (http://kevinmayle.netaidz.com/main.php); Fight On! logo by Jeff Rients. Back cover by Del L. Beau-dry. Dave Arneson photo by Madeline Ferwerda. Interior art by Gabor Lux (3, 4, 5); Kesher (4, 7, 25, 71); Andrew Reyes (6, 27, 31, 36, 45, 86); Justine Shaw (www.nowhere-girl.com, 8, 10, 11); Otherworld Miniatures (9); Peter Seckler (12, 14); Adele Lorienne (www.meadowhaven.net, 13); Vincent Baker (16, 18, 22); Robert S. Conley (20, 48); David Bowman (23); Age of Fable (26); Lee Barber (29, 34, 83); Anthony Stiller (33, 59); Santiago L. Zulgyan Orνa (43); Dan Eldredge (44); Douglas Cox (45); Kevin Mayle (61); Murdock (63); Seskimo (65, 69, 72, 80); and Edsan (74, 77, 81). We also used public domain clipart from www.karenswhimsy.com (30, 39, 40, 46, 49, 50, 54, 55, 57, 88) and wpcclipart.com (52).
Re: Issue #2 Table of Contents « Reply #5 on Jul 22, 2008, 5:11am »
I'm new here, so I may have missed it. When is the new Fight On! coming out? I ordered the PDF a week or so ago (of Issue #1) and was very, very pleased.
"Lawful correction lies in a stout billet. Capricious behavior brings knots to the heads of those lacking wisdom. Preach quietly, but have a large cudgel handy." --St. Cuthbert of The Cudgel
calithena Moderator Official "Fight On!" Scribe member is offline
Will Withstand Adversity
Joined: Jul 2007 Posts: 1,990 Karma: 64
Re: Issue #2 Table of Contents « Reply #7 on Jul 22, 2008, 7:39am »
Welcome, Robo!
Melan, there are four articles I would categorize as 'adventures' in the broad sense: Tower of Birds, The Darkness Beneath Level 1: The Upper Caves, The Outdoor Map, and The Red Gem of High Cartography. In addition there are many adventure seeds etc. strewn about other articles. But I'm going to try to do four adventures (at least in the broad sense, including wilderness descriptions like The Outdoor Map and campaign setups like Space Wizards!) every issue.
In retrospect I think #2 could have used a little more 'ideological' material (editorials, etc.) but on the other hand doing it the way we did it memorializes the flood of support that was still out there for the old ways once we got this thing going. But what I consider the core of every issue is monsters, spells, magic items, and adventures. That's what DMs actually rip out of third party projects in my experience - at least, that's the stuff I'm always stealing - plus we live in an age of rules and systems glut and creativity drought, or at least that's the way I see it.