A man may do both. For not we but those who come after will make the legends of our time. The green earth, say you? That is a mighty matter of legend, though you tread it under the light of day! —J.R.R. Tolkien
A man may do both. For not we but those who come after will make the legends of our time. The green earth, say you? That is a mighty matter of legend, though you tread it under the light of day! —J.R.R. Tolkien
I've actually recently gotten involved with the Foundation (one of the benefits to living in Minneapolis!) I know it's being worked on, but there's no set date.
A man may do both. For not we but those who come after will make the legends of our time. The green earth, say you? That is a mighty matter of legend, though you tread it under the light of day! —J.R.R. Tolkien
Joined: Jan 2008 Gender: Male Posts: 2,330 Location: New Hope, MN Karma: 93
Re: Jakallan Underworld « Reply #7 on May 8, 2013, 10:10am »
...and, a bit more than a week ago, I actually got to play in this Underworld, with GMing done by our very own Victor Raymond! Awesome. When our mission looking for evidence of malfeasance by Prince Dich'une (I'm sure I spelled that incorrectly) in a secret shrine to Lord Sarku went terribly south, my Pe Choi priestess made a hasty deal and gated us into a demon plane. Sadly, it was a demon plane loyal to Lord Sarku, and she ended up agreeing to let herself be eaten in return for the safe return of the rest of the party to the gates of Jakalla.
Unfortunately, she'd forgotten to stipulate that they should be sent back to the same time, so they ended up in front of the gates of Jakalla when it was the capital of the Bednalljan Empire.
Joined: Jan 2008 Gender: Male Posts: 2,330 Location: New Hope, MN Karma: 93
Re: Jakallan Underworld « Reply #9 on May 9, 2013, 10:35am »
Fair enough--we started right in the thick of it since it was a con game. In retrospect, the adventure was less about the Jakallan Underworld as such and more about the overall "feel" of Tekumel as a place to adventure.
We actually played using Prof. Barker's Thursday Night Game rules, which consist of a character with some stats from EPT; if necessary, some spells from Swords & Glory; and then rolling percentile dice at crucial moments---lower/better, higher/worse.
We actually played using Prof. Barker's Thursday Night Game rules, which consist of a character with some stats from EPT; if necessary, some spells from Swords & Glory; and then rolling percentile dice at crucial moments---lower/better, higher/worse.
See? Now that's the kind of 'rules system' I like! C'mon Victor, post your house rules as a PDF somewhere so we can get as many people interested as possible in Tekumel!
A man may do both. For not we but those who come after will make the legends of our time. The green earth, say you? That is a mighty matter of legend, though you tread it under the light of day! —J.R.R. Tolkien