Joined: Sept 2008 Gender: Male Posts: 1,217 Location: Melbourne, Australia Karma: 195
Re: [001] The Undervaults « Reply #16 on Aug 17, 2012, 8:54pm »
The sudden disappearance of Gaspard stirs the company to a certain urgency. Dram and Javas hastily unshoulder their packs and rummage about for the lengths of rope they carry.
[Roll to determine whether Mot is a swimmer; 1d6=2 so he is not].
Mot meanwhile daren't risk the cold, mirky water himself, so uses his long wooden stave to feel out the solid ground beneath the water and mist. He hastily figures where there is good stone out to where Gaspard vanished, and that there exists a ledge, beyond which is deeper water.
Firas follow Mot with his torch, and by the general hustle of movement the mist is temporarily cleared, before it rolls back on itself.
Tirindir and Vangelis (as well as Spaz) are alert of any sign of further danger...
Joined: Sept 2008 Gender: Male Posts: 1,217 Location: Melbourne, Australia Karma: 195
Re: [001] The Undervaults « Reply #17 on Aug 17, 2012, 8:54pm »
Gaspard desperately tries to swim upward, but the weight of his mail, helm and pack are pulling him down, down, down into the cold black water. He knows his only hope of survival is to get free of the deadweight that is drowning him...
[Roll to determine whether Gaspard can get out of his armour to avoid drowning; in mail armour this requires a roll of 5-6; 1d6=6! He does.]
...and by great fortune he has always buckled his pack and armour in such a way that he can get free in a hurry. That luck (or wisdom) pays dividends now, as he wriggles free and surges upward, while his pack and armour vanish into the cold black depths.
Near a minute passes with Mot probing the water, and Dram and Javas standing by with their ropes, before Gaspard bursts out of the water to inhale a mighty draft of air!
Joined: Sept 2011 Gender: Male Posts: 193 Location: San Diego, Ca Karma: 13
Re: [001] The Undervaults « Reply #18 on Aug 18, 2012, 9:32am »
Tirandir would offer Gaspard an arm and haul him out of the water. (Careful not to get pulled him himself). Once the dripping form of Gaspard is safely out of the drink, he would burst out laughing, pick up his bow and re-seat the arrow.
Joined: Aug 2010 Gender: Male Posts: 261 Karma: 21
Re: [001] The Undervaults « Reply #19 on Aug 18, 2012, 10:06am »
Dishmab gives Gaspard a hearty clap on the back to expel the water from his lungs.
"Alright listen up everybody, let's hold hands and move single-file. You there with the stick! Find us a safe path through to that column; I want to take a closer look."
Joined: Sept 2008 Gender: Male Posts: 1,217 Location: Melbourne, Australia Karma: 195
Re: [001] The Undervaults « Reply #22 on Aug 18, 2012, 9:01pm »
With Gaspard hauled soaked and gasping from the cold water, Mot is able to identify the perimeter of a 20ft long crack in the floor, which can be easily be circumnavigated once its location is known.The mist agitates as the company move around the crack, sploshing through the water as they approach the column.
By this time the general dimensions of the chamber are apparent; is it approximately 60ft square, and now that it is better lit, Mab has the feeling the geometry of it is twisted. The stair end of the room has subsided somewhat, while the floor slopes slightly upward beyond the column. There are two open door arches in the wall opposite, and one in either wall to the left and right. Five exits, total, including the stair.
[Gaspard is now bereft of his mail armour and backpack, and whatever was in it. He retains his sling, helmet and Holy symbol. Please update you PC sheet Verhaden].
Joined: Sept 2008 Gender: Male Posts: 1,217 Location: Melbourne, Australia Karma: 195
Re: [001] The Undervaults « Reply #23 on Aug 18, 2012, 9:06pm »
Mab is first to examine the column covered in ugly roots and creepers... It is difficult to see the stone work for the all the choking vegetation, but it looks to be some kind of... totem? It is comprised of three adjoined columns each with a number of layers of rough hewn or time worn figures. There appear to be spouts protruding here and there, so perhaps it was a fountain once?
it might be a whole lot clearer if all this vegetation were cleared...
Joined: Sept 2011 Gender: Male Posts: 193 Location: San Diego, Ca Karma: 13
Re: [001] The Undervaults « Reply #25 on Aug 19, 2012, 8:38am »
Tirandir would move towards the left side a bit to keep an eye on the archway on that side and the far left exit as well. But not so much attention as to not as beware of how the statue uncovering goes.
Joined: May 2008 Gender: Male Posts: 308 Location: Ohio Karma: 27
Re: [001] The Undervaults « Reply #27 on Aug 19, 2012, 9:59am »
Gaspard
"From the depths," he coughs, "I have prevailed once again." He adjusts his helm and collects himself as the others attempt to clear vegetation from the columns.
"Story tellers are always careful to point out that the reputed dungeons lie in close proximity to the foundations of an older, pre-human city, to the graveyard, and to the sea.” - Holmes rulebook
Zenopus Archives - Holmes Basic D&D - website & blog
Re: [001] The Undervaults « Reply #29 on Aug 19, 2012, 6:37pm »
Vangelis looks around to see if there are any sconces or other obvious sign that anyone with normal sight has made use of this place. If there are torches or lamps on the wall, Vangelis will light them, after looking to see if they may have had recent use.