Joined: Sept 2008 Gender: Male Posts: 1,216 Location: Melbourne, Australia Karma: 195
Re: OOC Banter « Reply #63 on Aug 23, 2012, 6:22pm »
Rleduc and DoctorX, your PCs heard rumour that one of the scouting groups were planning to go treasure hunting instead of running their assigned reconnaissance. The pair of you -- unlikely collaborators -- trailed after them, always staying just out of sight.
You've found the ruins, and the stair... and can hear an almighty ruckus -- screaming and shouting -- coming from below. Could they possibly be fighting over the riches already??
Your hit points are rolled:
Rleduc (1 HD), 2d6 = 1, 4: 4 hit points.
DoctorX (1 HD), 2d6 = 6, 6: 6 hit points -- ah, the benefit of personal hygiene.
You can proceed to the in game thread. You are at the top of the stair at the beginning of the upcoming round...
Rleduc and DoctorX, your PCs heard rumour that one of the scouting groups were planning to go treasure hunting instead of running their assigned reconnaissance. The pair of you -- unlikely collaborators -- trailed after them, always staying just out of sight.
You've found the ruins, and the stair... and can hear an almighty ruckus -- screaming and shouting -- coming from below. Could they possibly be fighting over the riches already?? ....You can proceed to the in game thread. You are at the top of the stair at the beginning of the upcoming round...
FANTASTIC fold into the existing story. Well done! (and exalt!)
BTW, I've also been spelling my PC's name wrong due to my poor handwritten note. His name is Jaras, not Javas. (My sons' names are Tiras and Javan...)
Bad luck! We still face 7 with only 6 members standing, I think a few more of us are going down as well.
-Mike
7? That's an interesting bit of arithmetic... By my count it's 9.
Hoho... not bad math just bad reading... I went from the
"Meanwhile the other 11 kobolds launch the" and counted down the kills. For some reason I thought the other 2 had left the room going around the PC not the other way around. My bad.
Joined: Sept 2011 Gender: Male Posts: 193 Location: San Diego, Ca Karma: 13
Re: OOC Banter « Reply #68 on Aug 26, 2012, 9:17am »
Yes me too! I got my AS&SH box set yesterday, which is of the highest quality, now I am just waiting for my 2 DD boxes......... Oh please, please, please!!!
Joined: Sept 2008 Gender: Male Posts: 1,216 Location: Melbourne, Australia Karma: 195
Re: OOC Banter « Reply #70 on Aug 28, 2012, 9:31am »
Apologies for the couple of days delay there... I had to work late nights to get the rules out, but they're in the pipe now. We'll get back to our adventure tomorrow night!
Joined: Sept 2011 Gender: Male Posts: 193 Location: San Diego, Ca Karma: 13
Re: OOC Banter « Reply #71 on Aug 28, 2012, 9:51am »
That's alright, while you were away we killed all the kobolds and are now resting. A few of us are playing a small game of soccer with one of the severed heads....
{unsure how target selection works for sleep in the game. If Malaveque can sleep the majority of the kobolds without getting any friendlies, he'll do it (from the memorized spell).
For those who haven't got the PDF yet, here is DD's text for the ever popular sleep spell:
Quote:
Sleep (duration: special, range: 240ft) Causes 3-18 hit dice of creatures to fall into a fitful slumber. The magic is indiscriminate and must affect the indicated number of hit dice, beginning with those nearest the target. Creatures with up to 1 HD require one die each, while those with additional hit points are rounded up to the next category; thus 1+1 HD monsters require 2 dice each, and so on. No more than a single 4 HD creature can be affected. Those with 5 or more hit dice are immune, as are undead. Affected creatures will wake after the equivalent of a good night's sleep, or sooner if slapped, kicked, or exposed to excessive noise.
(emphasis added).
So, if cast into a melee, sleep will affect friend and foe alike.
As far as target selection goes, you can pick any individual to target the spell on. e.g., "the wounded kobold", or "Spaz the guard dog", or whatever. Bear in mind that as we presently have an unformed melee, I'm handling it in a rather abstract manner -- characters are either in the melee, or out of it (such as those at the foot of the stair).