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Original D&D Discussion :: Community :: Delving Deeper RPG :: Waysoftheearth's Delving Deeper Demo Game :: Heroes in the Making...
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waysoftheearth
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 Heroes in the Making...
« Thread Started on Aug 14, 2012, 6:32am »

Okay starting eight, here we go!

I will roll 3d6 seven times for each of you.

You can decide which one of the seven rolls is your starting money roll. The other six rolls are your ability scores, in the order they fell (strength, intelligence, wisdom, dexterity, constitution, charisma).

Your starting purse is 10 gp x the score you choose, and you can buy anything you like from the equipment lists.

Remember that there are no ability score requirements for any class, but your prime requisite score determines your XP bonus. (There is no swapping of ability points, for the purpose of determining XP bonus, or anything else).


Good luck!


Your rolls are:


@aergraith
1: 5 + 6 + 1 = 12
2: 4 + 3 + 5 = 12
3: 4 + 6 + 4 = 14
4: 4 + 4 + 5 = 13
5: 4 + 3 + 2 = 9
6: 6 + 5 + 3 = 14
7: 5 + 3 + 1 = 9

@mushgnome
1: 2 + 6 + 1 = 9
2: 1 + 4 + 4 = 9
3: 3 + 5 + 4 = 12
4: 3 + 1 + 2 = 6
5: 5 + 5 + 3 = 13
6: 2 + 2 + 1 = 5
7: 6 + 4 + 5 = 15

@verhaden
1: 3 + 1 + 2 = 6
2: 5 + 2 + 2 = 9
3: 1 + 6 + 1 = 8
4: 4 + 5 + 6 = 15
5: 2 + 2 + 4 = 8
6: 4 + 3 + 1 = 8
7: 3 + 4 + 3 = 10

@mgtremaine
1: 6 + 3 + 6 = 15
2: 1 + 2 + 4 = 7
3: 3 + 6 + 5 = 14
4: 1 + 5 + 1 = 7
5: 2 + 5 + 4 = 11
6: 6 + 4 + 6 = 16
7: 3 + 4 + 1 = 8

@cameron
1: 1 + 6 + 6 = 13
2: 5 + 5 + 1 = 11
3: 1 + 2 + 1 = 4
4: 1 + 5 + 4 = 10
5: 3 + 5 + 6 = 14
6: 6 + 5 + 4 = 15
7: 4 + 5 + 3 = 12

@rleduc
1: 2 + 1 + 2 = 5
2: 5 + 4 + 6 = 15
3: 5 + 5 + 3 = 13
4: 2 + 6 + 3 = 11
5: 2 + 5 + 6 = 13
6: 2 + 2 + 1 = 5
7: 3 + 2 + 5 = 10

@zenopus
1: 6 + 2 + 5 = 13
2: 6 + 6 + 4 = 16
3: 2 + 6 + 5 = 13
4: 1 + 4 + 3 = 8
5: 4 + 6 + 2 = 12
6: 3 + 5 + 3 = 11
7: 2 + 1 + 2 = 5

@ehiker
1: 4 + 3 + 6 = 13
2: 5 + 5 + 3 = 13
3: 2 + 4 + 2 = 8
4: 3 + 2 + 3 = 8
5: 3 + 2 + 1 = 6
6: 4 + 5 + 1 = 10
7: 5 + 5 + 1 = 11


We can discuss your scores and PCs in the making here... if you have questions, just ask. I am here to help!


« Last Edit: Aug 16, 2012, 6:19pm by waysoftheearth »Link to Post - Back to Top  IP: Logged
waysoftheearth
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 Re: Heroes in the Making...
« Reply #1 on Aug 14, 2012, 6:39am »

And numbers for the first two players in waiting...


@smksensei
1: 3 + 2 + 4 = 9
2: 4 + 4 + 3 = 11
3: 1 + 1 + 4 = 6
4: 1 + 5 + 4 = 10
5: 5 + 2 + 2 = 9
6: 5 + 6 + 2 = 13
7: 5 + 6 + 2 = 13

@doctorx
1: 1 + 2 + 6 = 9
2: 6 + 3 + 3 = 12
3: 3 + 4 + 1 = 8
4: 4 + 2 + 3 = 9
5: 6 + 3 + 5 = 14
6: 1 + 5 + 1 = 7
7: 2 + 4 + 6 = 12
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Cameron DuBeers
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 Re: Heroes in the Making...
« Reply #2 on Aug 14, 2012, 7:05am »

Morcion the Magic-User
@cameron
1: 1 + 6 + 6 = 13 STR
2: 5 + 5 + 1 = 11 INT
3: 1 + 2 + 1 = 4 WIS
4: 1 + 5 + 4 = 10 CON
5: 3 + 5 + 6 = 14 DEX
6: 6 + 5 + 4 = 15 CHA
7: 4 + 5 + 3 = 12 gp


I don't often play Magic-Users, so just for grins I thought I might in this game. Unless party balance dictates otherwise, that is what I'll play.

Take the scores in order with the final roll being gold. He's reasonably intelligent but lacking in common sense.

« Last Edit: Aug 14, 2012, 2:29pm by Cameron DuBeers »Link to Post - Back to Top  IP: Logged

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 Re: Heroes in the Making...
« Reply #3 on Aug 14, 2012, 7:15am »

Very good Cameron.

(I think you got your dex and con mixed around).

Here are a couple of house rules for magic-users (you can still reconsider your choice if you don't like the look of these)...

1) Your number of starting spells will be equal to your number of starting languages due to intelligence (i.e., just three spells in your starting spell book with an int of 11).

2) You can pick your starting spells from the 1st level spell list which I already posted here.

3) You can purchase 1st level spell scrolls for 25 gp each. This is limited to at most one scroll of each spell, and this price is for PC creation time only.

(For those who might be considering a cleric, the same will apply with respect to wisdom).
« Last Edit: Aug 14, 2012, 7:25am by waysoftheearth »Link to Post - Back to Top  IP: Logged
verhaden
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 Re: Heroes in the Making...
« Reply #4 on Aug 14, 2012, 7:33am »

Gaspard, the Cleric

Lawful?


STR 09
INT 08
WIS 15 - 7 languages, 5% xp bonus
DEX 08
CON 08
CHA 10


60gp

Sling, 1gp
Backpack, leather 3gp
Holy Symbol, wooden 5gp
Mail Armor, 35gp
Helmet, 10gp
Waterskin, 1gp

5gp remaining

***

His hair is greying, his eyes a piercing blue, and his body worn and fraught with scars. While his brothers-in-arms rest peacefully in their graves, Gaspard rises each morning like the Sun, a veteran of innumerable campaigns.

War has garnered him neither coin nor rank. Could faith offer him respite? Purpose? After all these years, Gaspard has nothing left to try.
« Last Edit: Aug 14, 2012, 4:38pm by verhaden »Link to Post - Back to Top  IP: Logged
waysoftheearth
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 Re: Heroes in the Making...
« Reply #5 on Aug 14, 2012, 7:50am »

Very good Verhaden :)

Gaspard will start with 7 spells in his spell book if he reaches 2nd level.

In the meanwhile, he could consider a staff for 2gp if he wanted something handy for close encounters...
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 Re: Heroes in the Making...
« Reply #6 on Aug 14, 2012, 8:43am »

[image]

Gaspard balks at the thought of it. A staff is only one step away from a cane.
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 Re: Heroes in the Making...
« Reply #7 on Aug 14, 2012, 9:26am »

Name: Tirandir
Race: Elf
Class: Fighter / Magic-User
Alignments: Chaotic

Str 15 +1 Damage
Int 14 6 Languages
Wis 7
Dex 11
Con 16 +1 Hit Point/Die
Chr 8 Max Retainers 3

+5% XP

Money 2gp

Longbow (40)
40 Arrows (10)
Green Cloak (3)
Rations 1/week (7)
Backpack (3)
Waterskin (1)
Dagger (3)


Background:

Tirandir the Silent

Tirandir the Elf has traveled with the Grey Hart for many months. He is an Elf of very few words, which some take as an arrogance and others think he is perhaps unbalanced. He can often been caught smirking or laughing when given direct commands, and obviously holds some contempt for his present lot in life. Perhaps this is understandable as his luck thus far as a mercenary has been mostly ill. His fine shortsword was stolen several months ago and his leather armor destroyed in the last encounter. At this pace he will be penniless and without means of support by the end of the year unless fortune smiles on him and he can gain a share of battle plunder.

Tirandir stands with the Archers of the company and is considered a fine marksman, but often he has been seen silently spying upon the companies Wizard's. Some think he might have magical powers as many Elf's are rumored to, but thus far he has not shown it.
« Last Edit: Aug 14, 2012, 10:27am by mgtremaine »Link to Post - Back to Top  IP: Logged
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 Re: Heroes in the Making...
« Reply #8 on Aug 14, 2012, 10:24am »

Name: Firas the Persistant
Race: Elf
Class: Fighter / Magic-User
Alignment: Chaotic

STR: 13 (75lbs carried)
INT: 13 (+5 languages)
WIS: 08
DEX: 06 (-1 Init/Missile To Hit)
CON: 10 (70% Survive Shock)
CHR: 11 (4 Retainers)

Fighter XP: 0
Magic User XP: 0
XP Bonus: +5%

Money: 0gp

Equipment:
Shortsword (12, 5#)
Dagger (3, 1#)
Shortbow (25, 5#)
Arrows, 20 (5, 5#)
Cloak, grey-green (3, 5#)
Waterskin (1, 5#)
Backpack (3)
Torches, 6 (1, 5#)
Tinderbox (2)
Scroll, Darkness (25)

Spell Book:
1st Level: Charm Person, Detect Magic, Hold Portal, Read Magic, Sleep

Memorized Spells:
1st Level: Sleep


Background:
Joining the Grey Hart shortly after Tirandir, Firas was quickly determined to be a "second-rate elf" when compared to the former. Even through his arrogance and solitude, the other members of the company could see the skill in Tirandir's bow, especially when compared to Firas. Side by side, Tirandir's larger frame gave testimate to his superior strength.

So who could blame him when Firas quietly snickered to himself the day Tirandir lost his shortsword? Or, when he smiled at the sight of Tirandir's leathers shredded by a spiked flail?

But Firas can never be accused of giving in to mediocrity. He has high designs for greatness and a deep well of inscrupulous means with which to attain it. He covets one of his few treasures, a scroll he pulled off a cloaked body three nights ago that he has yet to evenonly just recently read. And he has a fine shortsword, only slightly modified with a scrap of leather wrapping around the original chain-wrapped hilt and a few smears of mud on the crossguard...

OOC: Just for fun, I randomly determined the spell on the scroll by rolling 1d15 (included the reverse of all spells). Got a 9 (Darkness).
« Last Edit: Aug 15, 2012, 9:29am by ehiker133 »Link to Post - Back to Top  IP: Logged
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 Re: Heroes in the Making...
« Reply #9 on Aug 14, 2012, 10:57am »

Name: Vangelis
Race: Human
Class: Cleric
Alignment: Lawful

STR: 12 (Open Doors 5-6, Carry 75 lb)
INT: 12
WIS: 14 (+5% xp)
DEX: 13
CON: 9
CHA: 14 (6 retainers, +1 loyalty)

Languages: 6
Common, Law, Elf, Dwarf, Kobold, Ogre
Gold: 4gp

Equipment:
Worn (51# + pack = 74# + weapon = 84#; 9# over)
Mail Armor (35#)
Shield (15#)
Holy Symbol, wooden (1#)

Backpack (Contains 23#)
- Iron Spikes, 6 (5#)
- Torches, 6 (5#)
- Tinderbox
- Hammer (1#)
- Rations, Iron, Week (7#)
- Waterskin (5#)

Wielded:
Mace (10#)

Background:
Vangelis had originally been part of a group which protected pilgrims on their way to a holy site in a dangerous land, but it was dangerous indeed, and the pilgrims and the rest of his group were lost. Sorely wounded, half-mad with hunger, and wandering back towards civilization, he fell in with the mercenaries, and tells himself he is still working for good and order, at least when they are not wantonly pillaging.
« Last Edit: Aug 15, 2012, 3:04pm by aergraith »Link to Post - Back to Top  IP: Logged
mgtremaine
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 Re: Heroes in the Making...
« Reply #10 on Aug 14, 2012, 12:07pm »


Aug 14, 2012, 10:24am, ehiker133 wrote:


So who could blame him when Firas quietly snickered to himself the day Tirandir lost his shortsword? Or, when he smiled at the sight of Tirandir's leathers shredded by a spiked flail?



Love it!! Things are looking cool, Clerics, Elves and Wizards oh my!

-Mike
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 Re: Heroes in the Making...
« Reply #11 on Aug 14, 2012, 12:19pm »

Thanks, Mike!

I was kind of partial to THIS bit of subtlety, myself... ;)


Aug 14, 2012, 9:26am, mgtremaine wrote:
... his luck thus far as a mercenary has been mostly ill. His fine shortsword was stolen several months ago ...



Aug 14, 2012, 10:24am, ehiker133 wrote:
And he has a fine shortsword, only slightly modified with a scrap of leather wrapping around the original chain-wrapped hilt and a few smears of mud on the crossguard...

« Last Edit: Aug 14, 2012, 12:23pm by ehiker133 »Link to Post - Back to Top  IP: Logged
aergraith
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 Re: Heroes in the Making...
« Reply #12 on Aug 14, 2012, 2:27pm »


Aug 14, 2012, 7:15am, waysoftheearth wrote:

(For those who might be considering a cleric, the same will apply with respect to wisdom).


I assume that means at 2nd level, when we get spells?
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Cameron DuBeers
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 Re: Heroes in the Making...
« Reply #13 on Aug 14, 2012, 3:46pm »

Okay, dumped the MU in favor of a fighter. I tried to get a few things nobody else had in their inventory. The guard dog is in lieu of a man-at-arms. The music is, well, just because.

Dramorian "Dram" of Vessalt (FTR)

STR: 13 (Open door: 5-6, weight 75 lbs.) (+5% xp)
INT: 11 (3 languages)
DEX: 4 (-1 missiles)
WIS: 10
CON: 15 (+1 hp/HD)
CHA: 12 (Up to 6 retainers @ +1 loyalty)
STARTING STAKE: 140 gp

Dram

Chain
Shield
Helmet
Sword
Daggers x 3 (balanced for throwing, in chest bandolier)
Waterskin
Pack
--rations
--100' rope
--crowbar
--13 gp
Lyre (in a leather case, strapped to backpack)

Guard Dog, "Spaz"

Dram has headed out find fame and fortune with a battered set of armor and sword he got from a family friend. He struggled with learning archery and finally surrendered to the reality he couldn't hit a barn if he were inside it. The throwing daggers are because his practical side told him "slim chance is better than none". Spaz is an ill-tempered dog, there is nothing about this animal that says "pet me".

Dram has developed the habit of moving very deliberately in order to make up for his lack of dexterity. He always carries a lyre in his backpack. Due to the nature of his profession, he rarely plays it but when he does he favors elvish melodies; which he sings alongs to (in elvish, natch) with a passably good voice.

In addition to Common, Dram speaks orcish, elvish, and goblinoid. The orc and goblin tongues he learned from a former brother-in-arms, rumored to be half-orc himself. Elvish he learned to impress a local elvish beauty, an unrecquited love (to say the least).
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 Re: Heroes in the Making...
« Reply #14 on Aug 14, 2012, 4:55pm »

was thinking cleric but since we have 2 already and no Dwarf...

Dishmab Ushatlolor
level 1 lawful dwarf female
STR: 9
INT: 9 (languages: 2)
WIS: 12
DEX: 6 (-1 initiative/missiles)
CON: 13
CHA: 15 (6 retainers, +1 loyalty)
starting gold: 50gp

Equipment: chainmail, morningstar, 1 week rations, 6 torches

Dwarf abilities: half damage from giant-types; save as 4 levels higher; detect stone; listen 5-6
Languages: Dwarf, common, goblin, gnome, kobold

Backstory will emerge through play.
« Last Edit: Aug 14, 2012, 8:41pm by mushgnome »Link to Post - Back to Top  IP: Logged

HIT POINTS
Gedsil Troke: 5/5, Josh Honwill: 8/8, Brecon Smout: 5/9, A'Poth: 1/6, Besnik Zim: 3/4, Lupe Royce: 1/2, Bremusa 3/5, Prof. Francis Delapore 6/7, Casamir Whipple 5/6, John Talbot 2/5
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