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May 24, 2013, 11:49pm




Original D&D Discussion :: Other TSR Classics :: Boot Hill (1975) :: Beta Rules of my Game! Hurled into Eternity
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willmark
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 Beta Rules of my Game! Hurled into Eternity
« Thread Started on Sept 4, 2012, 7:46pm »

As I've alluded to the alpha rules for my game Hurled into Eternity are finally ready (gulp). As you'll eventually read on the very last page the rules have been a long time coming, in fact they started out as rules for a traditional fantasy RPG in late 1995/early 1996!

So with that said I look forward to the criticism and hopefully helpful suggestions. If it sucks that's not very helpful feedback, how I can make it better is helpful feedback.

There are some things I'm still tinkering with and still need to make a character sheet.

If there are things that are not clear (there are bound to be) or any artifacts from the original game let me know, I'm sure there are some as I'm probably mentally filling in a lot, but I think the core game is understandable.

Still need to come up with a more western themed name for Initiative rather then the unimaginative title of "Who goes first?"

http://www.mediafire.com/view/?w585nv5nxyc6v72
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 Re: Alpha Rules of my Game! Hurled into Eternity
« Reply #1 on Sept 4, 2012, 8:10pm »

"first on the draw"
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 Re: Alpha Rules of my Game! Hurled into Eternity
« Reply #2 on Sept 4, 2012, 11:39pm »

Wow. Impressive. The group rules-lawyer I game with is pretty impressed too.

I have a few points. Do you want them here or in PM?
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 Re: Alpha Rules of my Game! Hurled into Eternity
« Reply #3 on Sept 5, 2012, 6:33am »

Start with PM ;)
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 Re: Alpha Rules of my Game! Hurled into Eternity
« Reply #4 on Sept 5, 2012, 6:40am »

Hmmmmmmm....apparently the PDF isn't embedding fonts properly I'll take care of that shortly.
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 Re: Alpha Rules of my Game! Hurled into Eternity
« Reply #5 on Sept 5, 2012, 6:09pm »

Haven't read through it yet, but wanted to say I really like the cover and layout. Nice work.
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 Re: Alpha Rules of my Game! Hurled into Eternity
« Reply #6 on Sept 6, 2012, 8:40am »

Thanks. But by my standards that was just a slap dash job. I was the designer for 12 of the 13 issues of the Word of Hashut. Also 2 out of the 4 for Gold and Glory for Dogs of War.

The issues of the Word of Hashut can be found here: http://www.chaos-dwarfs.com/webzine.php
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 Re: Alpha Rules of my Game! Hurled into Eternity
« Reply #7 on Sept 6, 2012, 8:44am »

Also if everyone wants commence with feedback in this Thread, could get crazy to juggle via PM.
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 Re: Alpha Rules of my Game! Hurled into Eternity
« Reply #8 on Sept 8, 2012, 8:06am »

Based on some feedback from revgunn I'm reworking the attribute generation section. Its the oldest section of the rules and I think I have a better idea for it, stay tuned.
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 Re: Alpha Rules of my Game! Hurled into Eternity
« Reply #9 on Sept 10, 2012, 8:02pm »

UPDATE: 9-10-12
version 1.2.0 is now up. I've changed around the rules for attribute generation as well as cleaned up the distances and rates in the Movement section. Also clarified and simplified the rules for shotguns and their blast patterns.

There is also a rudimentary character sheet in it for use.
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 Re: Alpha Rules of my Game! Hurled into Eternity
« Reply #10 on Sept 10, 2012, 9:41pm »

Awesome. Char Gen looks better.

We're going to run a session of this on Friday night. If we like it, we'll be converting my Guns of Brimstone campaign to these rules. I intend to do a session report. I'll keep you posted.
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 Re: Alpha Rules of my Game! Hurled into Eternity
« Reply #11 on Sept 11, 2012, 1:23pm »

Sounds great I look forward to hearing about it. Also extend my thanks to your group for trying alpha rules, lord knows there are rough sections. Hopefully this release works even better.

I think the cleanup of the movement section was long overdue.

If you guys want let me know the names of the players and Judge or at least those you want to be known by and I'll include you guys under a section noting playtesters.

My only concern about the revised attributes generation (Method I currently) is the number of d10s that need to be rolled. I surmise that overall it shouldnt matter as for the most part character gen goes quick. I've kept the earlier method and may incorporate them into a future judge's supplement for alternate methods ala the 1st edition DMG.

Also watch out for shotguns! I've scaled them back again and they are still crazy lethal!

I read you obsidian portal link the other day too, nice game you have going there but one question; are you currently using Boot Hill? I ask because it's not readily apparent which rules set you are using. EDIT: Ahhh I see you are using Boot Hill 3rd edition.

EDIT #2: To all - I was able to plow through a good chunk of the text making it read better; as a result version 1.2.1 should be up by Thursday night.
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 Re: Alpha Rules of my Game! Hurled into Eternity
« Reply #12 on Sept 13, 2012, 9:29pm »

New version up with more editing.
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 Re: Alpha Rules of my Game! Hurled into Eternity
« Reply #13 on Sept 29, 2012, 2:44pm »

Next version will be up shortly. This revision is a big jump as it gets core mechanics down to a deck of cards and d100. I'm still trying to eliminate a few d4 and d6 checks. The d6s might need to stay as its too useful.

Crazy considering when I started this game it was based on d12.
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 Re: Alpha Rules of my Game! Hurled into Eternity
« Reply #14 on Sept 29, 2012, 6:31pm »

I've read through parts and like what I see so far, but obviously haven't had a chance to do a playtest shake-down.

It's more different from BH then I had expected. I'm not saying that's good or bad ... just an observation.
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