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May 22, 2013, 6:47am




Original D&D Discussion :: Other TSR Classics :: Boot Hill (1975) :: More thoughts on a BH "clone"...
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willmark
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 Re: More thoughts on a BH "clone"...
« Reply #30 on Sept 4, 2012, 10:09am »

Excuse the double post but getting this back OT (somewhat) I'm very close to the rules being done. There is one last section I'm adding then its time to look over the text from a writers perspective. I'm an OK writer, but I'm sure there are parts that don't read as smooth as I'd like them.

So when the alpha rules are out you had better be brave ;)
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 Re: More thoughts on a BH "clone"...
« Reply #31 on Sept 4, 2012, 1:11pm »

I am very brave. ;D I don't think we drifted too far OT. Defining what the game can and cannot do is very important.

I agree Boot Hill, Top Secret, and Gangbusters really needs either a DM who can poke and prod players along a path without being overbearing, or players who have a very well defined sense of what they want out of the game.

I'm still torn on the need for skills in this game, and what they should be. A simple skill system could really enhance BH with a little bit of work.
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 Re: More thoughts on a BH "clone"...
« Reply #32 on Sept 4, 2012, 4:40pm »

I'm brave. Unless its like reading Korean stereo instructions or something. Cuz I ain't Korean.

I'm really hoping for a cinematic and deadly combat system.
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 Re: More thoughts on a BH "clone"...
« Reply #33 on Sept 4, 2012, 5:17pm »

You guys might be in luck. I might have it for you to download tonight. Again no hype, stab at a game design and hopefully it works well.

[quote author=revgunn board=boothill thread=4147 post=102278 time=1346794805]I'm brave. Unless its like reading Korean stereo instructions or something. Cuz I ain't Korean.
LOL well hopefully its not THAT BAD.

Its presented well I think but I've been writing it so long there is probably plenty I'm mentally filling in for the game. I also changed some core mechanics a couple of times so there might be some artifacts from its earlier revisions. I think I've caught all the references to its former fantasy rpg roots.

As far as design, just in word right now before I fire up InDesign and make it into a real product.

Once up to some of the more cryptic threads I was asking over at DF should be more apparent.
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 Re: More thoughts on a BH "clone"...
« Reply #34 on Sept 5, 2012, 8:17pm »


Sept 4, 2012, 10:03am, willmark wrote:
Episodic is probably the best word that describes a western. The best westerns (no pun intended) have a flow to them. I very much like sandbox play but in a western there has to be a bit more guidance. I think Gang Busters is similar but Metamorphsis Alpha and Gamma World are more akin to D&D.

I've been reviewing the Boot Hill modules reflect writers not sure how to treat the genre. I'm not the only one who's seen this.

I think a western sandbox is possible depending on the players but that is true of almost any RPG.

Jmmcann- I think you would be fine with that because the G series isn't really a sandbox, but neither is it a railroad, in a way it reads like a somewhat, open ended script.


I think we are thinking of roughly the same thing. Less open-ended than sandbox but not on rails, with short story arcs lasting a session or two. For me anyway I would not have an expectation of a long-lived campaign - more of a side game that would occasionally be good for a couple of sessions. The same players and NPCs could be used, and a history built up, but I think it is harder to achieve the depth of a full campaign w/ this genre.
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 Re: More thoughts on a BH "clone"...
« Reply #35 on Sept 6, 2012, 8:36am »

Yep I agree with your assement.
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