keith418 Level 4 Theurgist
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![[homepage] [homepage]](http://images.proboards.com/buttons/www_sm.gif) Joined: Jun 2011 Gender: Male  Posts: 132 Karma: 8 |  | Re: Describing Castle Blackmoor « Reply #15 on Jun 9, 2012, 10:58am » | |
here, and reflect the process of training myself in what maps are good for.[/quote]
That was awesome!
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scottyg Level 1 Medium
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Joined: Jun 2012 Gender: Male  Posts: 23 Karma: 0 |  | Re: Describing Castle Blackmoor « Reply #16 on Jun 13, 2012, 11:52am » | |
This came up recently at a game I was DMing where the players weren't used to doing their own mapping. One of the players was convinced that the players' map should be an accurate reproduction of the DMs map. I had to convince them that the map just had to be a functional tool to help them navigate. My in-play maps look more like spider webs, lines connecting different points, with circles or squares thrown in than something you'd find in a published product.
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monk Level 4 Theurgist
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Joined: Nov 2010 Gender: Male  Posts: 171 Karma: 16 |  | Re: Describing Castle Blackmoor « Reply #17 on Jun 13, 2012, 1:48pm » | |
I'd love to see examples of players' maps like the one you describe, Scotty. Mapping is a great player skill that is hard to describe/teach in a rulebook. New players that learn from a book, rather than by joining an experienced group and learning from the grognards, may take quite some time to understand.
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grodog Level 7 Enchanter
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havard Level 6 Magician
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Skandaharian
![[homepage] [homepage]](http://images.proboards.com/buttons/www_sm.gif) Joined: Jun 2008 Gender: Male  Posts: 479 Location: Norway, Europe Karma: 8 |  | Re: Describing Castle Blackmoor « Reply #19 on Jun 21, 2012, 9:30am » | |
Nice maps Allan! 
You guys dont have graph paper? 
-Havard
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monk Level 4 Theurgist
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Joined: Nov 2010 Gender: Male  Posts: 171 Karma: 16 |  | Re: Describing Castle Blackmoor « Reply #20 on Jun 21, 2012, 2:46pm » | |
Jun 18, 2012, 10:06pm, grodog wrote:Here are two player maps, from unrelated games...
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Thanks for posting those, Allan. I'll go check out that thread at KNK. I think I played in that session with Trent...Minicon?
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grodog Level 7 Enchanter
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![[homepage] [homepage]](http://images.proboards.com/buttons/www_sm.gif) Joined: Jun 2007 Posts: 696 Location: Wichita, Kansas, USA Karma: 27 |  | Re: Describing Castle Blackmoor « Reply #21 on Jun 21, 2012, 9:27pm » | |
Jun 21, 2012, 9:30am, havard wrote:Nice maps Allan!  You guys dont have graph paper?  |
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LOL. Well, with Rob's description style for the ERK upper works, a descriptive trail/"map" was more than sufficient to insure we weren't wandering into areas we'd already explored. And, given that, I just kept using the same paper for the rest of the dungeons once we descended into them 
Jun 21, 2012, 2:46pm, monk wrote: Jun 18, 2012, 10:06pm, grodog wrote:Here are two player maps, from unrelated games...
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Thanks for posting those, Allan. I'll go check out that thread at KNK. I think I played in that session with Trent...Minicon? |
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Trent's map was actually from a NTX RPG Con 2 years ago (#2) IIRC, and was from a different set of levels than the one I ran at the SoCal Minicon in July last year.
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gsvenson Level 4 Theurgist
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Joined: Jan 2008 Gender: Male  Posts: 108 Location: Clearwater, Florida Karma: 12 |  | Re: Describing Castle Blackmoor « Reply #22 on Jun 29, 2012, 4:02pm » | |
I only tried to map Blackmoor dungeon once. After that I did it all from memory and did just fine. The only hitch was when my character was so hurt that he passed out. The rest of the party had to drag me out and keep waking me up to ask which way to go...
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Greg Svenson, aka "The Great Svenny" Original Blackmoor Participant |
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