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May 25, 2013, 8:52pm




Original D&D Discussion :: Gaming with Dave and Gary and Rob :: Dave Arneson's Blackmoor :: Describing Castle Blackmoor
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keith418
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 Re: Describing Castle Blackmoor
« Reply #15 on Jun 9, 2012, 10:58am »

here, and reflect the process of training myself in what maps are good for.[/quote]

That was awesome!
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scottyg
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 Re: Describing Castle Blackmoor
« Reply #16 on Jun 13, 2012, 11:52am »

This came up recently at a game I was DMing where the players weren't used to doing their own mapping. One of the players was convinced that the players' map should be an accurate reproduction of the DMs map. I had to convince them that the map just had to be a functional tool to help them navigate. My in-play maps look more like spider webs, lines connecting different points, with circles or squares thrown in than something you'd find in a published product.
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monk
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 Re: Describing Castle Blackmoor
« Reply #17 on Jun 13, 2012, 1:48pm »

I'd love to see examples of players' maps like the one you describe, Scotty. Mapping is a great player skill that is hard to describe/teach in a rulebook. New players that learn from a book, rather than by joining an experienced group and learning from the grognards, may take quite some time to understand.
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 Re: Describing Castle Blackmoor
« Reply #18 on Jun 18, 2012, 10:06pm »

Here are two player maps, from unrelated games:

- Me mapping in El Raja Key with Rob Kuntz DMing (at Lake Geneva Gaming Con #3): http://www.greyhawkonline.com/grodog/tem...._2007-06-15.pdf

- Trent Foster posted a copy of his player map for my Castle Greyhawk game @ http://img.photobucket.com/albums/v203/foster1941/sc0003fd72.jpg

I had started a thread at K&K @ http://knights-n-knaves.com/phpbb3/viewtopic.php?f=28&t=7310 with several more samples, but due to my web hosting issues*, most of the maps I posted aren't live any longer. The thread still offers some good discussion about various mapping strategies, so even without the pics, you can get some good food for thought from it.

* I really should get that fixed....
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 Re: Describing Castle Blackmoor
« Reply #19 on Jun 21, 2012, 9:30am »

Nice maps Allan! :)

You guys dont have graph paper? ;)


-Havard
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monk
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 Re: Describing Castle Blackmoor
« Reply #20 on Jun 21, 2012, 2:46pm »


Jun 18, 2012, 10:06pm, grodog wrote:
Here are two player maps, from unrelated games...


Thanks for posting those, Allan. I'll go check out that thread at KNK. I think I played in that session with Trent...Minicon?

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grodog
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 Re: Describing Castle Blackmoor
« Reply #21 on Jun 21, 2012, 9:27pm »


Jun 21, 2012, 9:30am, havard wrote:
Nice maps Allan! :)
You guys dont have graph paper? ;)


LOL. Well, with Rob's description style for the ERK upper works, a descriptive trail/"map" was more than sufficient to insure we weren't wandering into areas we'd already explored. And, given that, I just kept using the same paper for the rest of the dungeons once we descended into them ;)


Jun 21, 2012, 2:46pm, monk wrote:

Jun 18, 2012, 10:06pm, grodog wrote:
Here are two player maps, from unrelated games...


Thanks for posting those, Allan. I'll go check out that thread at KNK. I think I played in that session with Trent...Minicon?


Trent's map was actually from a NTX RPG Con 2 years ago (#2) IIRC, and was from a different set of levels than the one I ran at the SoCal Minicon in July last year.
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 Re: Describing Castle Blackmoor
« Reply #22 on Jun 29, 2012, 4:02pm »

I only tried to map Blackmoor dungeon once. After that I did it all from memory and did just fine. The only hitch was when my character was so hurt that he passed out. The rest of the party had to drag me out and keep waking me up to ask which way to go...
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