Original D&D Discussion
« Kids, Castles & Caves (Children's RPG) »

Welcome Guest. Please Login or Register.
May 19, 2013, 6:58am




Original D&D Discussion :: Community :: Brave Halfling General :: Kids, Castles & Caves (Children's RPG)
« Page 4 of 4 Jump to page   Go    [Search This Thread] [Share Topic] [Print]
 AuthorTopic: Kids, Castles & Caves (Children's RPG) (Read 3,613 times)
defranza
Level 0 Flunky
member is offline





Joined: Jul 2012
Gender: Male
Posts: 2
Karma: 0
 Re: Kids, Castles & Caves (Children's RPG)
« Reply #45 on Aug 17, 2012, 5:52am »

Thread resurrection...

How does KC&C compare to Dagger RPG?
Link to Post - Back to Top  IP: Logged
John Adams
Level 7 Enchanter
****
member is offline

[avatar]

There is nothing of value in this room.


[homepage]

Joined: Jun 2008
Gender: Male
Posts: 646
Location: Herrin, IL
Karma: 28
 Re: Kids, Castles & Caves (Children's RPG)
« Reply #46 on Aug 25, 2012, 2:02pm »

Dagger RPG is Jimm Johnson's, simple way to play classic (basic D&D)with little kids (5+) all placed on the back of a gamemaster's screen. It uses all the regular D&D terms and mechanics. It requires an adult or much older kid to run the game.

My original kids game only uses a d6 and is written for a bit older kids to read and play themselves.
Link to Post - Back to Top  IP: Logged

[image]
John Adams
« Page 4 of 4 Jump to page   Go    [Search This Thread] [Share Topic] [Print]

Click Here To Make This Board Ad-Free


This Board Hosted For FREE By ProBoards
Get Your Own Free Message Boards & Free Forums!
Terms of Service | Privacy Policy | Notice | FTC Disclosure | Report Abuse | Mobile