gnombient Level 4 Theurgist
  member is offline
![[homepage] [homepage]](http://images.proboards.com/buttons/www_sm.gif) Joined: Oct 2007 Gender: Male  Posts: 160 Location: San Francisco, CA Karma: 7 |  | New Sabres & Witchery class: Cleric « Thread Started on Aug 15, 2012, 9:58pm » | |
Here's a new priestly class for Sabres & Witchery that I'm working on, note that this NOT the armored religious spellcaster/healer common to D&D. I tried on some other names for size, but Cleric fit the best; besides, it has such a better ring than "Ecclesiastic" or "Clergyman"...
The Cleric is an itinerant preacher, priest, or theologian, whose calling is to carry the battle against the forces of Chaos to the dark places of the world, and bolster the faith and resolve of those who fight for Law. The Cleric's strength lies in the powers of faith, ritual and piety rather than skill of arms, although if need be he can enter the fray with sword or musket.
Advancement: as WB Clerics Save: as WB Clerics Hit dice: d6 BtH: +1 per 3 levels. Alignment: Lawful only Prime requisite: Wisdom Starting languages: Native tongue, Latin Weapon restrictions: none Armor restrictions: cannot wear heavy armor
Class skills/Special abilities Exorcism: Clerics can exorcise demons and spirits that are possessing people or animals; Demon/spirit must save vs. exorcism (at a penalty equal to the Cleric's level) or be banished from the host.
Consecrate Weapon or Object: The Cleric may temporarily bless a weapon -- either a melee weapon or single round of ammunition for a ranged weapon (but not a ranged weapon itself) -- imbuing it with holy power to smite the forces of Chaos. This act of consecration must be done upon holy ground (in a church, chapel, etc.), takes one hour, and may be done once per day per level. The consecrated weapon will cause an additional amount of damage to supernatural, magical, or demonic foes equal to half the Cleric's level (round up.) The effect will last a number of days equal to the Cleric's level; multiple consecrations do not extend the length of time nor compound the effect.
Beginning at 3rd level, the Cleric may permanently consecrate holy symbols and holy water.
Improved Turning: All Lawful characters have the ability to use consecrated holy symbols to turn/repel undead* (get a "T" result on the table), but only Clerics are able to destroy undead by turning (i.e. "D" result).
Exhortation: Once a day per level, the Cleric may exhort his fellow adventurers before a battle, encouraging them in their shared struggle against Chaos. Those hearing these words receive a bonus of +1 to hit/damage in combat and +1 to all saving throws for the duration of a single combat.
Shield of Faith: The Cleric receives +1 to all saving throws against magic.
*Note that this is also different than the Hunter's class ability to turn/repel any kind of supernatural monster.
Any thoughts or suggestions?
| |
|
simonw Level 5 Thaumaturgist
   member is offline
![[avatar] [avatar]](http://1.bp.blogspot.com/_zj5_msGEhSc/S0uUzvAF4cI/AAAAAAAAGhU/9gUcDc6Kcyc/s400/bolcover.jpg)
![[homepage] [homepage]](http://images.proboards.com/buttons/www_sm.gif) Joined: Sept 2008 Gender: Male  Posts: 214 Karma: 15 |  | Re: New Sabres & Witchery class: Cleric « Reply #1 on Aug 16, 2012, 1:29am » | |
I quite like it. I was trying to avoid using the term Clerics/Priests/Clergyman/Monk or similar for my games; the Hunter & Magi were supposed to fill that role. However, this class does seem to fit fairly well if you want to distance a man of the cloth from those two classes. Re: Exorcism; I'd allow the Hunter/Magi Turn Monster ability to include this. I like the consecration abilities a lot.
|
|
|
gnombient Level 4 Theurgist
  member is offline
![[homepage] [homepage]](http://images.proboards.com/buttons/www_sm.gif) Joined: Oct 2007 Gender: Male  Posts: 160 Location: San Francisco, CA Karma: 7 |  | Re: New Sabres & Witchery class: Cleric « Reply #2 on Aug 16, 2012, 1:17pm » | |
Thanks Simon! For my version I've dropped PC spellcasting in favor of alchemy, so the Magus class is being reconfigured into Alchemist to reflect the change -- in doing so, I've removed the class's special turning ability. I'm still brainstorming potential tweaks to the Hunter to further differentiate it from the Cleric.
| |
|
simonw Level 5 Thaumaturgist
   member is offline
![[avatar] [avatar]](http://1.bp.blogspot.com/_zj5_msGEhSc/S0uUzvAF4cI/AAAAAAAAGhU/9gUcDc6Kcyc/s400/bolcover.jpg)
![[homepage] [homepage]](http://images.proboards.com/buttons/www_sm.gif) Joined: Sept 2008 Gender: Male  Posts: 214 Karma: 15 |  | Re: New Sabres & Witchery class: Cleric « Reply #3 on Aug 16, 2012, 1:35pm » | |
Aug 16, 2012, 1:17pm, gnombient wrote:| Thanks Simon! For my version I've dropped PC spellcasting in favor of alchemy, so the Magus class is being reconfigured into Alchemist to reflect the change -- in doing so, I've removed the class's special turning ability. I'm still brainstorming potential tweaks to the Hunter to further differentiate it from the Cleric. |
|
That sounds cool. I'd be interested in seeing what you do.
|
|
|