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Author | Topic: Woodland Warriors (Read 4,736 times) |
simonw Level 5 Thaumaturgist
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![[homepage] [homepage]](http://images.proboards.com/buttons/www_sm.gif) Joined: Sept 2008 Gender: Male  Posts: 211 Karma: 15 |  | Re: Woodland Warriors « Reply #75 on May 10, 2011, 11:16am » | |
That's great to hear!
I've got two games on the go - one in the Alder Vale setting and the other in the upcoming "Greyrock Isle". It's in the same "world" as Alder Vale (Overnesse) but set off the eastern coast. Vorstang, the mighty Wolverine has invaded the island and PCs are "Robin Hood" style outlaws (or resistance fighters if you prefer) fighting the evil vermin invaders/occupiers. I really should write up an actual play...maybe the next session
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hogscape Level 5 Thaumaturgist
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Joined: Oct 2009 Gender: Male  Posts: 324 Karma: 13 |  | Re: Woodland Warriors « Reply #76 on May 11, 2011, 4:08am » | |
May 10, 2011, 10:10am, monk wrote:Threw together a little character sheet for use with my students who, by the way, are going crazy over this. Thanks Simon.
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Any chance of PDFing that?
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hogscape Level 5 Thaumaturgist
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Joined: Oct 2009 Gender: Male  Posts: 324 Karma: 13 |  | Re: Woodland Warriors « Reply #77 on May 11, 2011, 4:16am » | |
Really looking forward to the future developments Simon.
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monk Level 4 Theurgist
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Joined: Nov 2010 Gender: Male  Posts: 171 Karma: 16 |  | Re: Woodland Warriors « Reply #78 on May 11, 2011, 9:50am » | |
May 11, 2011, 4:08am, hogscape wrote: May 10, 2011, 10:10am, monk wrote:Threw together a little character sheet for use with my students who, by the way, are going crazy over this. Thanks Simon.
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Any chance of PDFing that?  |
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Done!
Please login to download attachments. |
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hogscape Level 5 Thaumaturgist
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Joined: Oct 2009 Gender: Male  Posts: 324 Karma: 13 |  | Re: Woodland Warriors « Reply #79 on May 12, 2011, 4:55am » | |
Very nice, thank you!
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simonw Level 5 Thaumaturgist
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![[homepage] [homepage]](http://images.proboards.com/buttons/www_sm.gif) Joined: Sept 2008 Gender: Male  Posts: 211 Karma: 15 |  | Re: Woodland Warriors « Reply #80 on May 22, 2011, 4:53pm » | |
As the Greyrock Isle campaign setting is nearing completion (after several weeks of playtesting too) I thought I'd share a tidbit of the new class that will be in the book:
Talespinner (by Mike Richards) Talespinners are wandering story-tellers, musicians and entertainers. Younger ones tend to travel a lot, searching for new pieces of lore and practicing their singing and poetry; older ones tend to retire to an Abbey or Castle, or even found their own School. Some Talespinners multiclass as Friars or Wizards.
Storytelling: Talespinners are born storytellers and have great stores of factual and invented information. They get a +1 bonus on all Lore and Persuade rolls.
Roguish Skills: Talespinners learn some of the skills of a rogue and can use disguise and sleight. They can use sleight to juggle as well as the usual uses of the skill.
Performance: At 1st level, a Talespinner can spin a web of words to attract an audience. Creatures must be able to hear and understand the Talespinner to be affected. Affected creatures take a -1 penalty to Notice checks (as they are so engrossed in what the Talespinner is saying). This is useful as a distraction for various purposes). Suspicious creatures are entitled to a Will save. Any obvious threat breaks the effect and the target then gains a +2 bonus on Will saves against the Talespinner's stories for the rest of the day.
There is more - this is presented as a taster...
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simonw Level 5 Thaumaturgist
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![[homepage] [homepage]](http://images.proboards.com/buttons/www_sm.gif) Joined: Sept 2008 Gender: Male  Posts: 211 Karma: 15 |  | Re: Woodland Warriors « Reply #81 on May 28, 2011, 11:31am » | |
We had a go at "OUT WEST" the other night. I started then at 350 XP, which means some were 2nd level and othere were 3rd level. The characters were:
Firepaw: A Prairie Dog Shootist/Warlock. Level 2. Stilton: A Mouse Scout. Level 3. Periwinkle: A Beaver Warlock. Level 2. XXXX (forgot his name): A Raccoon Talespinner. Level 3.
All except Firepaw are in the Stray Saloon in Goldville playing cards. The Talespinner is awaiting a famous gunslinger to show up, so he can write stories about his adventures to send "back East". He doesn't have to wait long - a small gopher runs in to tell him he just saw the famous "Firepaw" ride into town. Firepaw ties his grass lizard to the rail outside the saloon and walks in. The pianist stops playing. The card players gawp at the newcomer. The Raccoon uses the opportunity to palm a few cards.
After a few introductions, Firepaw sits with the card players. The Talespinner wants to find out more about the gunslinger's exploits so buys him a shot of "red eye" and they start jawin'.
A while later, a shout goes up outside: "the bank is being robbed" - followed by gunshots.
The characters run outside. They see four rats and a weasel keeping the mouse sherrif pinned down while they break for their mounts. Periwinle recognises them as members of the infamous Dog Lightnin's gang. Firepaw isn't bothered and walks down the main street, duster flapping behind him. He eyes the varmints and draws his pistol. Three shots bring down one rat and wing another. Stilton fires from the saloon boardwalk, bringing down another varmint and the raccoon runs out into the street firing at another, bringing him down too. The last rat and weasel fight on like...well, cornered rats. They try to get to their mounts whilst firing again at the sherrif and at Firepaw - missing both. Periwinkle acts last (he's a bit portly) but gets off a spell to sleep the grass lizards, leaving no escape for the varmints except to fight it out.
Firepaw by now has walked right up to the last rat and calmly puts a single bullet between his eyes. Stilton sights the last weasel and finishes the job. Five varmints lay stretched out across the Goldville main street.
The sherrif comes over and thanks the PCs - saying all bar one of the sleeping grass lizards now belong to them. He'll sell one to pay the funeral bill. The sherrif looks closely at Firepaw and then returns to his office to look for a poster he thinks is in his drawer somewhere...
Overall, it went really well and I was pleased with the way the rules worked. We didn't get a lot of actual "game" in because we were bust discussing the setting/class options and generating characters to 2nd/3rd level - whilst I was explaining why certain changes to the core rules were necessary (like armour, which is less relevent "OUT WEST", changes to classes and the new Kind that are available as PCs).
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hogscape Level 5 Thaumaturgist
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Joined: Oct 2009 Gender: Male  Posts: 324 Karma: 13 |  | Re: Woodland Warriors « Reply #82 on May 28, 2011, 9:32pm » | |
Sounds awesome Simon, when do we get to see this one?
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simonw Level 5 Thaumaturgist
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![[homepage] [homepage]](http://images.proboards.com/buttons/www_sm.gif) Joined: Sept 2008 Gender: Male  Posts: 211 Karma: 15 |  | Re: Woodland Warriors « Reply #83 on May 29, 2011, 7:58am » | |
May 28, 2011, 9:32pm, hogscape wrote:| Sounds awesome Simon, when do we get to see this one? |
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OUT WEST will be a month or two after after Greyrock. Greyrock, I'm hoping will be within the next week or two. I'm just waiting for the last of the artwork. There may be another new class in it too - "The Wanderer". I'm just fine tuning it at the moment. It's a CON based class - which now covers all the attributes (with the Talespinner covering CHA).
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spectresghost Level 2 Seer
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![[homepage] [homepage]](http://images.proboards.com/buttons/www_sm.gif) Joined: Mar 2011 Gender: Male  Posts: 29 Location: Indianapolis, IN Karma: 1 |  | Re: Woodland Warriors « Reply #84 on May 29, 2011, 2:20pm » | |
This sounds awesome. I just got a copy of Woodland Warriors. Now if I can get my homework out of the way I can start reading it so I'll be ready for all the supplements!
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simonw Level 5 Thaumaturgist
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![[homepage] [homepage]](http://images.proboards.com/buttons/www_sm.gif) Joined: Sept 2008 Gender: Male  Posts: 211 Karma: 15 |  | Re: Woodland Warriors « Reply #85 on Jun 4, 2011, 6:51am » | |
Greyrock Isle is now out!
http://www.rpgnow.com/product_info.php?products_id=92191
Greyrock Isle is a sandbox-style campaign setting and sourcebook to further your WOODLAND WARRIORS enjoyment. It includes two new classes (Talespinners and Wayfarers) and two new Kind (Hares and Otters) to give more options to players of the game. Greyrock used to be an idyllic haven until Vorstang came with his Vermin pirates. Now the islanders are overtaxed, harrassed and bullied daily. They need some heroes to lead the revolt..perhaps you have the necessary stuff to be those heroes?
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spectresghost Level 2 Seer
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![[homepage] [homepage]](http://images.proboards.com/buttons/www_sm.gif) Joined: Mar 2011 Gender: Male  Posts: 29 Location: Indianapolis, IN Karma: 1 |  | Re: Woodland Warriors « Reply #86 on Jun 4, 2011, 9:07pm » | |
Downloaded, printed, stapled, and bumped to the top of the review list. Thanks!
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jjarvis Level 5 Thaumaturgist
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Joined: Mar 2008 Gender: Male  Posts: 278 Karma: 18 |  | Re: Woodland Warriors « Reply #87 on Jun 7, 2011, 10:00pm » | |
Just got a chance to play Woodland Warriors and despite it taking shockingly long for the players to roll up PCs (I was baffled) it went very well. 8 PCs including 3 warriors, 2 scouts , 2 friars and a wizard. We got in three fights in less then 30 minutes of play and they were fun. No PC deaths but 2 did end up paralyzed during a fight with a pair of ghoul-rats.
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simonw Level 5 Thaumaturgist
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![[homepage] [homepage]](http://images.proboards.com/buttons/www_sm.gif) Joined: Sept 2008 Gender: Male  Posts: 211 Karma: 15 |  | Re: Woodland Warriors « Reply #88 on Jun 8, 2011, 1:12am » | |
Jun 7, 2011, 10:00pm, jjarvis wrote:| Just got a chance to play Woodland Warriors and despite it taking shockingly long for the players to roll up PCs (I was baffled) |
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That is weird. Did they have trouble choosing their Kind? Sometimes, where a decision has to be made, players are slow to choose but the system itself is so quic, like you I'm baffled. In our playtest groups we've generated loads of characters and it has generally taken less than half an hour each time (for 4 players). It would be shorter without having to explain the different Kind and classes.
Jun 7, 2011, 10:00pm, jjarvis wrote:| it went very well. 8 PCs including 3 warriors, 2 scouts , 2 friars and a wizard. We got in three fights in less then 30 minutes of play and they were fun. No PC deaths but 2 did end up paralyzed during a fight with a pair of ghoul-rats. |
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Glad you had fun. Ghoul-rats can be nasty little critters.
I'll be running some more "Out West" this week. I'm liking this a lot. I'll post it at the weekend. I'll post the game from last week too, which I forgot to do.
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jjarvis Level 5 Thaumaturgist
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Joined: Mar 2008 Gender: Male  Posts: 278 Karma: 18 |  | Re: Woodland Warriors « Reply #89 on Jun 8, 2011, 8:59am » | |
Jun 8, 2011, 1:12am, simonw wrote:| That is weird. Did they have trouble choosing their Kind? Sometimes, where a decision has to be made, players are slow to choose but the system itself is so quic, like you I'm baffled. In our playtest groups we've generated loads of characters and it has generally taken less than half an hour each time (for 4 players). It would be shorter without having to explain the different Kind and classes. |
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It was pretty darned curious I had my wife whip up a third level character, with 300 g.p. for equipment after the game (she hadn't played) and it took her 25 minutes to make a wizard select spells and buy equipment. She thought it was curious it took the other guys so darned long. I did only have one copy printed out but kept if loose so section could be passed around as needed maybe that's what slowed it down. The players still had fun during the brief amount of actual play we squeezed in and definitely want to give them another shot.
While the players were creating their characters I whipped up an adventure with a simple outdoor map (player and ref copies), 3 little indoor maps with bare minimum amount of detail and along with the stats for the tough or reused npcs/monsters all in under 30 minutes, while answering player questions and helping them with their characters.
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