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May 24, 2013, 9:44am




Original D&D Discussion :: Dungeons & Dragons (1971-1978) :: The Underworld & Wilderness Adventures (1974) :: Exemplary Module
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foster1941
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 Re: Exemplary Module
« Reply #30 on Feb 13, 2008, 6:38pm »

It was published across 2 issues (#5 and #6, IIRC) under the title "Night of the Walking Wet."
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 Re: Exemplary Module
« Reply #31 on Feb 13, 2008, 6:40pm »

Oh!!! Thanks! I got it then. :)
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 Re: Exemplary Module
« Reply #32 on Feb 15, 2008, 10:12am »

The easiest way to get it is from the Dungeoneer Compendium (Issues #1-6). This also features other gems such as Borshak's lair, F'Chelrak's Tomb and a whole lot more OD&D content. I highly recommend buying a copy of this product; it is much cheaper than most OD&D material - maybe around $5-6 or so, and that's for a NM/SW grade specimen. There is even one right now on eBay.
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 Re: Exemplary Module
« Reply #33 on Feb 15, 2008, 3:03pm »

I got one; I think it was about $5, still in shrink.

Very nifty stuff.
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 Re: Exemplary Module
« Reply #34 on Feb 20, 2008, 2:57pm »

For some reason, I can't help but put my vote in for "In Search of the Unknown", though I think "Keep" might be a better "campaign starter". "Tegel Manor", however, in it's sheer classic age is beautiful - weird, but beautiful. Of the modules mentioned it is my favorite (possibly one of those I have the softest spot for, with its vague characteristics and spooky vibe), but I don't think it would be good, in any form, for introducing players/DM to the game. If its meant to embody a "classic" adventure, there should be a "dungeon crawl" in its primal form (hence "Unknown"). However, as the first release in a series of "retro" modules - definately!!!

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 Re: Exemplary Module
« Reply #35 on Mar 23, 2008, 5:45pm »

I've run Zenopus's Tower as the start to a later-edition campaign and agree that it's a great introduction. It's true that it doesn't have maps left for the DM to fill in, although the rat tunnels to the north are specifically said to lead to other dungeons that may be created by the DM. The thing it does have is themes that lend themselves to expansion. Who in town do the pirates trade with? Where do they sail to? What is the wizard in the tower doing- is he the not-dead-after-all Zenopus or someone continuing his research?
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 Re: Exemplary Module
« Reply #36 on Apr 9, 2008, 8:33am »

I've suggested Wizards should do this too.

My suggestion is an amalgamation of T1, B1, & B2

B2 is the iconic D&D setting of the borderlands, both civilization and chaos defined.

T1 is another "Town & Dungeon(tm)", but with civilization more defined and with more of a tomb feel than monster dens.

B1 is the most important. It details how to create a dungeon just as it workbook-style helps you build one while holding your hand.

All three are necessary IMO for understanding D&D campaigning and writing your own stuff. I think they're where the Points of Light stuff is coming from too.
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 Re: Exemplary Module
« Reply #37 on Aug 12, 2008, 11:53am »


Jan 30, 2008, 10:09am, jrients wrote:
Verbosh would be another candidate that I would consider.

Sorry to bring this back but I think this is the best idea in this thread.
small campaign setting
Lots of OD&D spirit and feel
suitable for a wide range of levels
lots of room for a DM to modify, rework, fill in
quirky and fun
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 Re: Exemplary Module
« Reply #38 on Aug 12, 2008, 10:39pm »


Aug 12, 2008, 11:53am, parmstrong wrote:

Jan 30, 2008, 10:09am, jrients wrote:
Verbosh would be another candidate that I would consider.

Sorry to bring this back but I think this is the best idea in this thread.
small campaign setting
Lots of OD&D spirit and feel
suitable for a wide range of levels
lots of room for a DM to modify, rework, fill in
quirky and fun


Thirded. Verbosh is an entire campaign in like 80 pages. You can buy your retro White Box with Verbosh included and play it through to 12th level or so, good for a few years of consistent play.

One reason for me that B2 trumps B1 for inclusion in the Basic set is because B2 is simply a bigger adventure; you can play B2 and take your characters all the way to expert. There again, X1 is a pretty big module too.
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 Re: Exemplary Module
« Reply #39 on May 29, 2010, 3:08pm »

I’ve been thinking about this a lot, lately, for some reason. I have had the most fun playing B2 (with wizard logo), with B1 (monochrome) plugged in where it says “Cave of the Unknown” on the B2 wilderness map. I like having the town and wilderness from B2, but Quasqueton is better than the Caves of Chaos for many reasons mentioned in this excellent thread. Don’t get me wrong, I love the Caves of Chaos, but when I’ve given the players the option, they went for Quasqueton every time.
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