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Original D&D Discussion :: Other :: Other Editions and Simulacrum Games :: 3E / 4E / 5E :: Legends & Labyrinths -- 1E Play, 4E Rules
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 AuthorTopic: Legends & Labyrinths -- 1E Play, 4E Rules (Read 2,463 times)
tavis
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 Re: Legends & Labyrinths -- 1E Play, 4E Rules
« Reply #30 on Jun 30, 2011, 7:42pm »

The Kickstarter project for Legends & Labyrinths is now active!
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I blog at The Mule Abides, always welcome new players in NYC at New York Red Box, and am one of the designers of Adventurer Conqueror King - http://www.kickstarter.com/projects/1420....-conqueror-king
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 Re: Legends & Labyrinths -- 1E Play, 4E Rules
« Reply #31 on Jun 30, 2011, 10:50pm »

Very intense add!
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 Re: Legends & Labyrinths -- 1E Play, 4E Rules
« Reply #32 on Jul 6, 2011, 11:00am »

George has just laid out a very clear statement of what makes L&L different.

Full disclosure: I'm now listed as a developer on this project. I've contributed to some rules additions/changes, as well as providing actual writing: All three of my former "Devil's in the Details" race-detailing articles, originally published on Fight on!, as well as a new one for humans(!) will be in the book.
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 Re: Legends & Labyrinths -- 1E Play, 4E Rules
« Reply #33 on Aug 14, 2011, 9:01am »

So this is the same game as the one under discussion in the "General" section? The one that is supposed to take its inspiration from Gygaxian notes?
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 Re: Legends & Labyrinths -- 1E Play, 4E Rules
« Reply #34 on Aug 14, 2011, 8:25pm »

Yup.
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