Topic: The Siege Perilous - Ultima RPG - playtest release (Read 405 times)
chgowiz Guest
The Siege Perilous - Ultima RPG - playtest release « Thread Started on Sept 2, 2009, 8:33am »
(Crossposted from my blog)
"Siege Perilous" is an RPG based on the Ultima Age of Darkness CRPG games - #1 through #3. It is developed from an adaptation of the Swords & Wizardry White Box (1st printing) and uses several other sources - Skathros's S&W Companion Rules, a magic system developed by Arminath, the Minimal Space Combat system by Timoth Swenson and a lot of glue, rewriting, adaptation and content by myself. This game uses names, monsters, spells, settings and features from all 3 of the games.
It's not a faithful representation of the "canon" timeline - I had to make a hybrid game that a Game Referee could use to represent any point in time with the established Ultima universe. It's also adaptable enough that a Game Referee can make their own Ultima. Future settings information is going to assume the state of Sosaria in Ultima 1, based on my campaign world.
The rules themselves that I've been hacking over the months are "finished" in that they can be playtested. The chargen, task resolution, combat, magic, naval combat and space travel/combat is complete. The list of monsters and treasure is complete.
Left to be done: - Fill in magic item (potions, items, spells) creation rules (Rules) - Fill in Ultima setting overview information (Game Master Guide) - Finish first setting mini-book (Peninsula of Perinia)
Before we go much further, let me please say two things:
First, these rules and settings use content from the first three Ultima CRPG games: Ultima I – The First Age of Darkness, Ultima II – Revenge of the Enchantress and Ultima III – Exodus. These three games were released from 1980 through 1983 and formed the basis for the wildly popular Ultima CRPG series and the Ultima On-line MMORPG.
Any content stemming from the Ultima games is used without permission and all copyrights, registered trademarks and licenses for the Ultima CRPGs are property of Electronic Arts and Origin Systems. I am doing this interpretation as a fan derivative work, under what I believe is Fair Use. I hold no license to any content save the adaptations to the rules/content that is of my own creation. The sole purpose of this work is to add to the pleasure and experience of the Ultima world and to bring new fans to enjoy the fantastic story and setting that was created almost 30 years ago.
That also means that technically, I'm in violation of the Swords & Wizardry White Box OGL license and terms, but I've also spoken with Matt Finch who basically said "I'm not going to sue you."
So if you go and use these rules, understand this is a homebrew system that I'm sharing with other Ultima fans. If you try and make some cash on this deal, I'm not responsible for the lawyers that might come your way.
The second thing I want to say is that being this is a homebrew system, it's liable to be tinkered with, changed, and even rewritten wholesale. I will try and announce when I've made changes, but the version you download/print is liable to be different from something that is in the future. That also means that if you discover a problem, bug, errata or major issue, I'm more likely to change it on the fly if it fits with my Ultima campaign.
Re: The Siege Perilous - Ultima RPG - playtest rel « Reply #1 on Sept 25, 2009, 1:39pm »
Thanks. I've recently been using ultimatrix to pull the maps from the old games, and toying with the idea of working them up in CC3, but since my experience with CC3 is minimal, I'm not sure how it'll turn out.
Joined: Jul 2010 Gender: Male Posts: 151 Karma: 15
Re: The Siege Perilous - Ultima RPG - playtest rel « Reply #3 on Apr 26, 2012, 3:44pm »
A bit of thread necromancy but ...
It looks like that some of my players from the Dark Ages online game are going to join me on a "Wave In a Box" server to take a run through my vision of Sosaria using the Ultima game I wrote a couple of years ago. (Jesus... almost 3. Where did the time go...?) I don't have links and to be honest, I'm not sure this implementation of Wave will survive any heavy use, but we're going to give it a go. We all really came to enjoy the messaging format of Wave and how to use it.
The reason I'm posting here is because I may want to write about the game itself and changes I'm going to make and ask for ideas. I do not want to resurrect my blog - that is dead and gone and may it rest in peace. However, I did have a reach through a blog that I don't know would be replicated by staying on forums and I'm not wanting to step on toes of our gracious host Marv here. While Ultima RPG is based on S&WWB/OD&D, it also veers off sharply THATAWAY and runs merrily through space combat, naval combat, magic based on spell points and class/race combinations that would make most OD&D purists cuss me out. So... what do you think? Maybe a separate, newish blog with a singular focus of just Ultima RPG? Or stay here?
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Koren n'Rhys Level 5 Thaumaturgist member is offline
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Joined: Jun 2009 Gender: Male Posts: 223 Location: Norwich, NY, USA Karma: 7
Re: The Siege Perilous - Ultima RPG - playtest rel « Reply #4 on Apr 27, 2012, 2:23pm »
Well, as a player in the upcoming game, and a ChicagoWiz fan in general, I'd recommend you keep it low-key for now.
I don't imagine that you'll really have enough material to justify setting up a new blog, and having it out there would just put some internal pressure on you to do <i>something</i> with it. You've decided to invest some time back into gaming again - don't bite off too much and burn yourself out again my friend.
Well, as a player in the upcoming game, and a ChicagoWiz fan in general, I'd recommend you keep it low-key for now.
I don't imagine that you'll really have enough material to justify setting up a new blog, and having it out there would just put some internal pressure on you to do <i>something</i> with it. You've decided to invest some time back into gaming again - don't bite off too much and burn yourself out again my friend.
You might be right... I'm just not sure this is the place to talk about the variations and what not that are specific to the game. We'll see how it goes.